Difference between revisions of "Talk:Sydney Sleeper"

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(Damage + Function Times: neat youtube link)
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Also, the Sleeper's shots have a penetrating effect; it can hit more than one opponent in a row. -- [[User:MistahFixIt|MistahFixIt]] 01:19, 1 October 2010 (UTC)
 
Also, the Sleeper's shots have a penetrating effect; it can hit more than one opponent in a row. -- [[User:MistahFixIt|MistahFixIt]] 01:19, 1 October 2010 (UTC)
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: Yup it can penetrate few players at once http://www.youtube.com/watch?v=ouD1O9BlIUA&feature=player_embedded lol--[[User:Markd|Markd]] 13:07, 1 October 2010 (UTC)

Revision as of 13:07, 1 October 2010

Damage + Function Times

Here's what I've learned:

Damage

  • Unscoped Shot: 46-50
  • Scoped (0% Charge): 45-50
  • Scoped (50% Charge): 70-80 (Jarate effect starts)
  • Scoped (100% Charge): 130-160

Crit Damage

  • Crits seems to use a standard 3x multiplier. Would it max out at 450 or higher since it spreads up to 160 damage? Mini-crit section just has the standard value currently. Mechlord 11:44, 1 October 2010 (UTC)

Function Times

  • Identical to Sniper Rifle

Conclusion: The rifle must be at least halfway charged before it will inflict the Jarate effect.

Also, the Sleeper's shots have a penetrating effect; it can hit more than one opponent in a row. -- MistahFixIt 01:19, 1 October 2010 (UTC)

Yup it can penetrate few players at once http://www.youtube.com/watch?v=ouD1O9BlIUA&feature=player_embedded lol--Markd 13:07, 1 October 2010 (UTC)