Difference between revisions of "Talk:Upgrade Station"

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m (Deleted my old post since it was being discussed already.)
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== Unused upgrade station music ==
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{{Talk archive
Not 100% sure about it but it seems there's some unused music for the upgrade station in tf/sound/items/tf_music_upgrade_machine.wav Might want to add it to the page if it was intended for it. [[User:ErroR|ErroR]] 03:40, 20 August 2012 (PDT)
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| arc1name = Archive 1
:Unfortunately, we don't know exactly where the sound will be used, if ever. Pity really, it's quite catchy.
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| arc1link = Talk:Upgrade Station/Archive 1
:Also, please add new topics to the bottom of talk pages.[[File:User_Upgrade_Signature.png|link=User:Upgrade]] 03:49, 20 August 2012 (PDT)
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::Dang, sorry about that. Again. [[User:ErroR|ErroR]] 08:08, 20 August 2012 (PDT)
 
 
 
== suggestion: different organization ==
 
 
 
just a suggestion but here is how I might do the whole page it if I knew proper wiki syntax
 
 
 
 
 
=== CLASS-LESS UPGRADES ===
 
 
 
{| class="wikitable"
 
|-
 
! Stat !! Levels !! Cost/level
 
|-
 
| Health regen || 2/4/6/8/10% of max hp || 200
 
|-
 
| Crit resistance || 25/50/75% || 150
 
|}
 
 
 
...
 
 
 
(exclude the metal regen one)
 
 
 
 
 
=== BASIC WEAPON UPGRADES ===
 
(divided into sections for each upgradable statistic, includes stats like damage or reload speed only)
 
 
 
==== DAMAGE ====
 
 
 
description of what upgrading this stat does, if it isn't obvious.
 
 
 
{| class="wikitable"
 
|-
 
! Levels !! Cost/level
 
|-
 
| 20/40/60/80% || 500
 
|}
 
 
 
INSERT BELOW a table like this, edited to include weapons this upgrade is available for
 
 
 
{{Bullet hitscan weapons table}}
 
 
 
In this case there are two separate damage upgrades for explosives and for scout/sniper/pyro, so there could be a second set of tables for that.
 
 
 
...
 
 
 
==== CLIP SIZE ====
 
 
 
description
 
 
 
{| class="wikitable"
 
|-
 
! Levels !! Cost/level
 
|-
 
| + 2/4/6/8 || 400
 
|}
 
 
 
(table of explosive weapons)
 
 
 
{| class="wikitable"
 
|-
 
! Levels !! Cost/level
 
|-
 
| + 50/100/150/200%|| 400
 
|}
 
 
 
(table of clip weapons)
 
 
 
...
 
 
 
=== CLASS/WEAPON SPECIFIC UPGRADES ===
 
 
 
Here use a similar format but for upgrades like bullet penetration, destroy projectiles, medic & engineer upgrades, etc.
 
 
 
 
 
 
 
sorry if this is hard to read, did my best.
 
not sure if it's the best solution, it may be better just to say "soldier primary" or "jarate" but I felt like it would be great to know which weapons you could use which upgrades on
 
 
 
[[User:Stripedy|Stripedy]] 02:44, 16 August 2012 (PDT)
 
 
 
== Melee damage upgrade on demoknights ==
 
 
 
Demoknights can upgrade melee damage as long as you have a targe equipped.
 
Proof: http://imgur.com/UtF1h
 
[[User:Rocketscience|Rocketscience]] 00:17, 17 August 2012 (PDT)
 
 
 
== Requested move ==
 
 
 
It seems like it would be the more logical choice a user might search for when looking for MVM upgrades.
 
 
 
Likewise, the guidebook specifically mentions Upgrade Stations and there is yet to be a page detailing it.
 
 
 
[[File:User_Upgrade_Signature.png|link=User:Upgrade]] 03:26, 17 August 2012 (PDT)
 
 
 
* '''MOVE''' I don't see anything wrong with the idea, as long as the gameplay page is changed accordingly. [[User:WhosAsking|WhosAsking]] 10:30, 17 August 2012 (PDT)
 
* {{c|Yes}} Definitely! Upgrade Station flows much more naturally, too. [[User:Darkid|<span style="color:red">Darkid</span>]] ([[Image:Item icon Horseless Headless Horsemann's Head.png|21px|link=User_talk:Darkid|alt=talk]]|[[Image:Item icon Something Special For Someone Special.png|21px|link=Special:Contributions/Darkid|alt=contribs]]) 14:12, 18 August 2012 (PDT)
 
 
 
== Upgrade info on each weapon page ==
 
While its nice to have this one page to find info about upgrades, perhaps in addition to this it would be nice, and more convenient, to have upgrade info for each weapon on its specific page. I know that it doesn't 100% have to do with this page, but I figure I should ask before doing something so drastic.
 
--[[User:Andodel|Andodel]] 06:36, 17 August 2012 (PDT)
 
:There's some discussion over [http://wiki.teamfortress.com/wiki/Team_Fortress_Wiki:Discussion#MvM_Weapon_Upgrade_.2F_Class_Upgrade_plan.3F here] regarding design and implementation. [[File:User_Upgrade_Signature.png|link=User:Upgrade]] 13:36, 21 August 2012 (PDT)
 
 
 
== Heavy Primary penetration levels ==
 
 
 
If I'm not mistaken, for the miniguns, there are three levels of target penetration available, not one. --[[User:Itsacon|Itsacon]] 05:07, 20 August 2012 (PDT)
 
 
 
== Banner Buff ==
 
 
 
Does it actually have an upgrade to cover the entire team, or just duration? In all my play-time, its only been in a short area, not in an area wide enough to do as the strategy page encourages and spread out, none the less an area wide enough to count as "everyone". [[User:Sinez|Sinez]] 16:51, 21 August 2012 (PDT)
 
 
 
== Certain bugs I've posted and undos to them ==
 
 
 
Can someone please confirm these? I've written this up and posted it on the wiki, making sure to test them thoroughly before doing so, yet it has gotten undo'd without a real reason. I am completely confident these are real bugs, but I don't want to get into some undo war over this, so I'm putting it here to get more support.
 
 
 
Here is what I wrote:
 
______
 
*Upgrades can be bought and sold after leaving the station only during the first wave. Every other wave afterward will prevent you from selling upgrades had you left the station after making the purchase.
 
*By changing a weapon via [[Loadout#Loadout|load out]] before walking up to the upgrade station, then buying a single upgrade will prevent you from buying or selling any upgrades, including the one just bought.
 
**In the case of the Chargin' Targe and Splendid Screen, using this glitch will remove all upgrades for them.
 
*The '''+25% Blast Resistance''' upgrade reduces self damage taken from [[Jumping#Soldier jumps|rocket jumps]] and [[Jumping#Demoman jumps|sticky jumps]].
 
______
 
 
 
For the last one, the blast resistance is surely a bug, as the Chargin' Targe's blast damage resistance doesn't save you from some the Grenade Launcher's self damage.
 
I hope this can be sorted out. [[User:Hummus|Hummus]] 17:22, 25 August 2012 (PDT)
 

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