Difference between revisions of "Talk:Upgrade Station"

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(Certain bugs I've posted and undos to them)
(moved to archive)
(Tag: Replaced)
 
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== Unused upgrade station music ==
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{{Talk archive
Not 100% sure about it but it seems there's some unused music for the upgrade station in tf/sound/items/tf_music_upgrade_machine.wav Might want to add it to the page if it was intended for it. [[User:ErroR|ErroR]] 03:40, 20 August 2012 (PDT)
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| arc1name = Archive 1
:Unfortunately, we don't know exactly where the sound will be used, if ever. Pity really, it's quite catchy.
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| arc1link = Talk:Upgrade Station/Archive 1
:Also, please add new topics to the bottom of talk pages.[[File:User_Upgrade_Signature.png|link=User:Upgrade]] 03:49, 20 August 2012 (PDT)
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}}
::Dang, sorry about that. Again. [[User:ErroR|ErroR]] 08:08, 20 August 2012 (PDT)
 
 
 
== suggestion: different organization ==
 
 
 
just a suggestion but here is how I might do the whole page it if I knew proper wiki syntax
 
 
 
 
 
=== CLASS-LESS UPGRADES ===
 
 
 
{| class="wikitable"
 
|-
 
! Stat !! Levels !! Cost/level
 
|-
 
| Health regen || 2/4/6/8/10% of max hp || 200
 
|-
 
| Crit resistance || 25/50/75% || 150
 
|}
 
 
 
...
 
 
 
(exclude the metal regen one)
 
 
 
 
 
=== BASIC WEAPON UPGRADES ===
 
(divided into sections for each upgradable statistic, includes stats like damage or reload speed only)
 
 
 
==== DAMAGE ====
 
 
 
description of what upgrading this stat does, if it isn't obvious.
 
 
 
{| class="wikitable"
 
|-
 
! Levels !! Cost/level
 
|-
 
| 20/40/60/80% || 500
 
|}
 
 
 
INSERT BELOW a table like this, edited to include weapons this upgrade is available for
 
 
 
{{Bullet hitscan weapons table}}
 
 
 
In this case there are two separate damage upgrades for explosives and for scout/sniper/pyro, so there could be a second set of tables for that.
 
 
 
...
 
 
 
==== CLIP SIZE ====
 
 
 
description
 
 
 
{| class="wikitable"
 
|-
 
! Levels !! Cost/level
 
|-
 
| + 2/4/6/8 || 400
 
|}
 
 
 
(table of explosive weapons)
 
 
 
{| class="wikitable"
 
|-
 
! Levels !! Cost/level
 
|-
 
| + 50/100/150/200%|| 400
 
|}
 
 
 
(table of clip weapons)
 
 
 
...
 
 
 
=== CLASS/WEAPON SPECIFIC UPGRADES ===
 
 
 
Here use a similar format but for upgrades like bullet penetration, destroy projectiles, medic & engineer upgrades, etc.
 
 
 
 
 
 
 
sorry if this is hard to read, did my best.
 
not sure if it's the best solution, it may be better just to say "soldier primary" or "jarate" but I felt like it would be great to know which weapons you could use which upgrades on
 
 
 
[[User:Stripedy|Stripedy]] 02:44, 16 August 2012 (PDT)
 
 
 
== Melee damage upgrade on demoknights ==
 
 
 
Demoknights can upgrade melee damage as long as you have a targe equipped.
 
Proof: http://imgur.com/UtF1h
 
[[User:Rocketscience|Rocketscience]] 00:17, 17 August 2012 (PDT)
 
 
 
== Requested move ==
 
 
 
It seems like it would be the more logical choice a user might search for when looking for MVM upgrades.
 
 
 
Likewise, the guidebook specifically mentions Upgrade Stations and there is yet to be a page detailing it.
 
 
 
[[File:User_Upgrade_Signature.png|link=User:Upgrade]] 03:26, 17 August 2012 (PDT)
 
 
 
* '''MOVE''' I don't see anything wrong with the idea, as long as the gameplay page is changed accordingly. [[User:WhosAsking|WhosAsking]] 10:30, 17 August 2012 (PDT)
 
* {{c|Yes}} Definitely! Upgrade Station flows much more naturally, too. [[User:Darkid|<span style="color:red">Darkid</span>]] ([[Image:Item icon Horseless Headless Horsemann's Head.png|21px|link=User_talk:Darkid|alt=talk]]|[[Image:Item icon Something Special For Someone Special.png|21px|link=Special:Contributions/Darkid|alt=contribs]]) 14:12, 18 August 2012 (PDT)
 
 
 
== Upgrade info on each weapon page ==
 
While its nice to have this one page to find info about upgrades, perhaps in addition to this it would be nice, and more convenient, to have upgrade info for each weapon on its specific page. I know that it doesn't 100% have to do with this page, but I figure I should ask before doing something so drastic.
 
--[[User:Andodel|Andodel]] 06:36, 17 August 2012 (PDT)
 
:There's some discussion over [http://wiki.teamfortress.com/wiki/Team_Fortress_Wiki:Discussion#MvM_Weapon_Upgrade_.2F_Class_Upgrade_plan.3F here] regarding design and implementation. [[File:User_Upgrade_Signature.png|link=User:Upgrade]] 13:36, 21 August 2012 (PDT)
 
 
 
== Heavy Primary penetration levels ==
 
 
 
If I'm not mistaken, for the miniguns, there are three levels of target penetration available, not one. --[[User:Itsacon|Itsacon]] 05:07, 20 August 2012 (PDT)
 
 
 
== Banner Buff ==
 
 
 
Does it actually have an upgrade to cover the entire team, or just duration? In all my play-time, its only been in a short area, not in an area wide enough to do as the strategy page encourages and spread out, none the less an area wide enough to count as "everyone". [[User:Sinez|Sinez]] 16:51, 21 August 2012 (PDT)
 
:Yeah, I remember hearing something about an upgrade for the buff banner letting it apply to everyone, and I have yet to find such a thing. ==[[User:FaxCelestis|Fax Celestis]] <sub>[[User_talk:FaxCelestis|talk]]</sub><small>[[Special:Contributions/FaxCelestis|contrib]]</small><sup>[http://wiki.faxcelestis.net/ home]</sup> 17:38, 25 August 2012 (PDT)
 
 
 
== Certain bugs I've posted and undos to them ==
 
 
 
Can someone please confirm these? I've written this up and posted it on the wiki, making sure to test them thoroughly before doing so, yet it has gotten undo'd without a real reason. I am completely confident these are real bugs, but I don't want to get into some undo war over this, so I'm putting it here to get more support.
 
 
 
Here is what I wrote:
 
______
 
*Upgrades can be bought and sold after leaving the station only during the first wave. Every other wave afterward will prevent you from selling upgrades had you left the station after making the purchase.
 
*By changing a weapon via [[Loadout#Loadout|load out]] before walking up to the upgrade station, then buying a single upgrade will prevent you from buying or selling any upgrades, including the one just bought.
 
**In the case of the Chargin' Targe and Splendid Screen, using this glitch will remove all upgrades for them.
 
*The '''+25% Blast Resistance''' upgrade reduces self damage taken from [[Jumping#Soldier jumps|rocket jumps]] and [[Jumping#Demoman jumps|sticky jumps]].
 
______
 
 
 
For the last one, the blast resistance is surely a bug, as the Chargin' Targe's blast damage resistance doesn't save you from some the Grenade Launcher's self damage.
 
I hope this can be sorted out. [[User:Hummus|Hummus]] 17:22, 25 August 2012 (PDT)
 
 
 
I can confirm that upgrades can be sold during the first wave, and that the +25% Blast Resistance affects self damage from explosives. On a side note, both the Blast Resistance and Bullet Resistance also affect the Engineer's self damage received from his Sentry, wrangled or not. [[User:TheIgnorantMedic|TheIgnorantMedic]] 04:48, 5 December 2012 (PST)
 
 
 
== Doesn't it conflict? Please, repair it! ==
 
 
 
http://screenshooter.net/0536447/ctcctkq
 
look, phlog can't make airblasts, can he? then why can we apply this bonus to him? <small>— ''The preceding unsigned comment was added by'' '''[[User:Kubagega|Kubagega]]''' ([[User talk:Kubagega|talk]]) • ([[Special:Contributions/Kubagega|contribs]]) 02:44, 28 August 2012</small>
 
 
 
== Achievement Stuff ==
 
 
 
I got the "System Upgrade" achievement as Engineer by upgrading my Construction PDA, when the achievement is supposed to be for primary weapons. Maybe we should list that the Engineer's Construction PDA upgrades also count for this achievement? [[User:Enemy Spy|Spy is not our Spy!]] 13:22, 28 August 2012 (PDT)
 
 
 
== Reload upgrade for scout weapons ==
 
 
 
The trivia section currently states:
 
: Some upgrades are not available when three or more players are present, like the +20% Reload Speed upgrade on the Force-A-Nature and Soda Popper.
 
 
 
Bit after looking at it a bit, I think this is a) not true, and b) a bug, not trivia.
 
 
 
My observations so far:
 
* Player count doesn't come into it
 
* I've often seen the reload speed upgrade appear after a failed wave.
 
* I've seen mentions (haven't tried it myself yet) that the reload upgrade will appear after switching to another primary weapon and back.
 
 
 
I'll work out the last one, then add it to the bugs section, but does anyone else have any thoughts on the issue? --[[User:Itsacon|Itsacon]] 00:29, 27 September 2012 (PDT)
 
:I checked on Player count that when 3 or more players in team, it won't appear. And a failed wave, I checked too, it'll appear when failed the wave when 3 or more players in team. And that trivia I added by myself because I don't think it's bug. I think it's the balance of gamemode. [[File:User Hinaomi Hinaomi-sig.png]] [[User:Hinaomi|Hinaomi]] <small>([[User talk:Hinaomi|talk]]) • ([[Special:Contributions/Hinaomi|contributions]])</small> 00:49, 27 September 2012 (PDT)
 
::If it's a means to balance, why is it a) only for scout and b) undocumented. I'd call it a bug, personally. Thanks for checking though. Have you verified whether it appears when you switch weapons? --[[User:Itsacon|Itsacon]] 02:32, 27 September 2012 (PDT)
 
:::Those weapons have some unbalance when play with 3 or more players (Like +50% faster reload speed that can upgrade 4 times). But If you think it's a bug, I'm not serious because it's just my option. [[File:User Hinaomi Hinaomi-sig.png]] [[User:Hinaomi|Hinaomi]] <small>([[User talk:Hinaomi|talk]]) • ([[Special:Contributions/Hinaomi|contributions]])</small> 02:58, 27 September 2012 (PDT)
 
::::Undocumented behavior which differs from the norm and is game-changing is a bug. This fits those criterion. [[User:Darkid|<span style="color:red">Darkid</span>]] ([[Image:Item icon Liquidator's Lid.png|21px|link=User_talk:Darkid|alt=talk]]|[[Image:Item icon Dr. Gogglestache.png|21px|link=Special:Contributions/Darkid|alt=contribs]]) 05:31, 27 September 2012 (PDT)
 
:::::I've checked, and changing weapons does indeed enable the upgrade. To me that makes it a bug, not a balancing feature. I'll move it to the bugs section. I also think we should compile a list of the weapons where this occurs. I know for certain it happens to the soda popper, and I think I've seen it happen with the huntsman as well. Any others? --[[User:Itsacon|Itsacon]] 01:14, 4 October 2012 (PDT)
 
::::::With the last patch, the reload upgrade has disappeared completely from the scout weapons. I'll remove it from bugs as well. --[[User:Itsacon|Itsacon]] 10:03, 14 October 2012 (PDT)
 

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