Difference between revisions of "Team Fortress Wiki:Archived discussions/Talk:Tf zombie"

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I've been doing some testing with the zombie entity and discovered some interesting things. One, filters (like team and weapon slot) can be applied to them in hammer with 'damagefilter' key manually. Two, they have a tendency to damage each other in groups (This can be prevented with a filter_multi that has red and blue team filters on it and is set to 'OR'). Three, they will not attack players in nav areas connected to re-spawn rooms though they may walk though said nav areas to get to players outside of those navs. Four, their skin number cannot be changed. Even if you use commands or map editing the zombie will change it's skin back to 'blue zombie' each time. Five, the reason they have missing bits when killed is because those bits are the sub models used for voodoo souls and the sub models are killed when the zombie ragdolls. That's all I got for now. Hope Valve will fix them for next Halloween.--[[User:Mzullos5|Mzullos5]] 13:26, 17 April 2013 (PDT)
 
I've been doing some testing with the zombie entity and discovered some interesting things. One, filters (like team and weapon slot) can be applied to them in hammer with 'damagefilter' key manually. Two, they have a tendency to damage each other in groups (This can be prevented with a filter_multi that has red and blue team filters on it and is set to 'OR'). Three, they will not attack players in nav areas connected to re-spawn rooms though they may walk though said nav areas to get to players outside of those navs. Four, their skin number cannot be changed. Even if you use commands or map editing the zombie will change it's skin back to 'blue zombie' each time. Five, the reason they have missing bits when killed is because those bits are the sub models used for voodoo souls and the sub models are killed when the zombie ragdolls. That's all I got for now. Hope Valve will fix them for next Halloween.--[[User:Mzullos5|Mzullos5]] 13:26, 17 April 2013 (PDT)
 
:Interesting stuff, I notice that sometimes they spawn in the spawn rooms and attack players for a couple of seconds before freezing. Can you tell what their health level is? It seems to be at around 120-150 i think --[[User:Addam|Addam]] ([[User talk:Addam|talk]]) 10:11, 7 June 2013 (PDT)
 
:Interesting stuff, I notice that sometimes they spawn in the spawn rooms and attack players for a couple of seconds before freezing. Can you tell what their health level is? It seems to be at around 120-150 i think --[[User:Addam|Addam]] ([[User talk:Addam|talk]]) 10:11, 7 June 2013 (PDT)
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Latest revision as of 01:04, 19 January 2024