Difference between revisions of "Team Fortress Wiki:Tips Revision/Suggestions"

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(Accepting suggestions)
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** "Tip_1_10"    "As a Scout, hitting nearby foes with the Force-A-Nature will push them away from you, which can allow you to follow up with another attack or flee from a stronger opponent."
 
** "Tip_1_10"    "As a Scout, hitting nearby foes with the Force-A-Nature will push them away from you, which can allow you to follow up with another attack or flee from a stronger opponent."
 
*** I don't think this change is necessary, the original is simple and straight to the point; I see little benefit extending it. -[[User:RJackson|<span class="modbg" style="margin-right:1px;text-shadow: #538237 1px 1px 0px;">RJ</span>]] 08:06, 21 October 2011 (PDT)
 
*** I don't think this change is necessary, the original is simple and straight to the point; I see little benefit extending it. -[[User:RJackson|<span class="modbg" style="margin-right:1px;text-shadow: #538237 1px 1px 0px;">RJ</span>]] 08:06, 21 October 2011 (PDT)
 +
**** Removing this tip from the suggestions page in ~24 hours unless anybody has some alteration suggestions. -[[User:RJackson|<span class="modbg" style="margin-right:1px;text-shadow: #538237 1px 1px 0px;">RJ</span>]] 12:03, 22 October 2011 (PDT)
 +
  
 
* "Tip_1_18"    "As a Scout, you and your allies regain lost health when hitting enemies drenched in Mad Milk. Initiate fights with it to improve your team's survivability."
 
* "Tip_1_18"    "As a Scout, you and your allies regain lost health when hitting enemies drenched in Mad Milk. Initiate fights with it to improve your team's survivability."
 
** "Tip_1_18"    "As a Scout, you and your allies regain lost health when hitting enemies drenched in Mad Milk. Coat enemies, and then attack to improve you and your team's survivability."
 
** "Tip_1_18"    "As a Scout, you and your allies regain lost health when hitting enemies drenched in Mad Milk. Coat enemies, and then attack to improve you and your team's survivability."
 
*** Same as my 1_10 comment - I don't see any benefit in the change; and I think the original reads better. -[[User:RJackson|<span class="modbg" style="margin-right:1px;text-shadow: #538237 1px 1px 0px;">RJ</span>]] 08:06, 21 October 2011 (PDT)
 
*** Same as my 1_10 comment - I don't see any benefit in the change; and I think the original reads better. -[[User:RJackson|<span class="modbg" style="margin-right:1px;text-shadow: #538237 1px 1px 0px;">RJ</span>]] 08:06, 21 October 2011 (PDT)
 
+
**** Removing this tip from the suggestions page in ~24 hours unless anybody has some alteration suggestions. -[[User:RJackson|<span class="modbg" style="margin-right:1px;text-shadow: #538237 1px 1px 0px;">RJ</span>]] 12:03, 22 October 2011 (PDT)
* "Tip_1_19"    "As a Scout, the Boston Basher causes bleeding on hit foes, but misses cause self-inflicted bleeding. Bleeding can be quickly cured with health kits."
 
** "Tip_1_19"    "As a Scout, the Boston Basher causes foes to bleed when they are struck, but missing will cause self-inflicted bleeding damage. Bleeding can be quickly cured with health kits."
 
*** "Tip_1_19"    "As a Scout, the Boston Basher causes foes to bleed when struck, but missing will cause self-inflicted bleeding. Bleeding can be quickly cured with health kits."
 
*** Slight adjustment of wording, y/n? -[[User:RJackson|<span class="modbg" style="margin-right:1px;text-shadow: #538237 1px 1px 0px;">RJ</span>]] 08:06, 21 October 2011 (PDT)
 
 
 
  
 
=== Soldier ===
 
=== Soldier ===
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* "Tip_3_19"    "As a Soldier, you can use the Rocket Jumper to get to the front lines quickly. Be careful, however, as you will take increased damage from most weapons while equipped with it!"
 
* "Tip_3_19"    "As a Soldier, you can use the Rocket Jumper to get to the front lines quickly. Be careful, however, as you will take increased damage from most weapons while equipped with it!"
 
** "Tip_3_19"    "As a Soldier, you can use the Rocket Jumper to get to the front lines quickly. Be careful however, as it inflicts no damage at all, requiring you to rely on your secondary and melee weapons!"
 
** "Tip_3_19"    "As a Soldier, you can use the Rocket Jumper to get to the front lines quickly. Be careful however, as it inflicts no damage at all, requiring you to rely on your secondary and melee weapons!"
*** "Tip_3_19"    "As a Soldier, you can use the Rocket Jumper to get to the front lines quickly without taking damage.  Be careful however, as you will take increased damage from most weapons while equipped with it; and you have to rely on your secondary and melee weapons to do damage back." -[[User:RJackson|<span class="modbg" style="margin-right:1px;text-shadow: #538237 1px 1px 0px;">RJ</span>]] 08:06, 21 October 2011 (PDT)
+
*** "Tip_3_19"    "As a Soldier, you can use the Rocket Jumper to get to the front lines quickly without taking damage.  Be careful however, as you will take increased damage from most weapons while equipped with it; and you will have to rely on your secondary and melee weapons to do damage back." -[[User:RJackson|<span class="modbg" style="margin-right:1px;text-shadow: #538237 1px 1px 0px;">RJ</span>]] 08:06, 21 October 2011 (PDT)
 +
**** Not sure of the wording here, tbh.  Feedback? -[[User:RJackson|<span class="modbg" style="margin-right:1px;text-shadow: #538237 1px 1px 0px;">RJ</span>]] 12:03, 22 October 2011 (PDT)
  
 
=== Pyro ===
 
=== Pyro ===
 
* "Tip_7_21"    "As a Pyro, the Homewrecker can be used to remove enemy Sappers from buildings."
 
* "Tip_7_21"    "As a Pyro, the Homewrecker can be used to remove enemy Sappers from buildings."
 
** "Tip_7_21"    "As a Pyro, the Homewrecker and the Maul can be used to remove enemy Sappers from friendly buildings."
 
** "Tip_7_21"    "As a Pyro, the Homewrecker and the Maul can be used to remove enemy Sappers from friendly buildings."
:: Do we usually mention reskins in tips? I can see that getting a little tricky to manage, especially for all the Eyelander or Bottle tips. [[User:Balladofwindfishes|Balladofwindfishes]] 05:33, 21 October 2011 (PDT)
+
** Do we usually mention reskins in tips? I can see that getting a little tricky to manage, especially for all the Eyelander or Bottle tips. [[User:Balladofwindfishes|Balladofwindfishes]] 05:33, 21 October 2011 (PDT)
::: I'm unsure about that to be honest...  perhaps it's something we should discuss [here]? -[[User:RJackson|<span class="modbg" style="margin-right:1px;text-shadow: #538237 1px 1px 0px;">RJ</span>]] 08:06, 21 October 2011 (PDT)
+
*** I'm unsure about that to be honest...  perhaps it's something we should discuss here? -[[User:RJackson|<span class="modbg" style="margin-right:1px;text-shadow: #538237 1px 1px 0px;">RJ</span>]] 08:06, 21 October 2011 (PDT)
 
+
**** Removing this tip from the suggestions page in ~24 hours unless anybody has some alteration suggestions (or continues this discussion). -[[User:RJackson|<span class="modbg" style="margin-right:1px;text-shadow: #538237 1px 1px 0px;">RJ</span>]] 12:03, 22 October 2011 (PDT)
  
 
=== Demoman ===
 
=== Demoman ===
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** "Tip_4_13"    "As a Demoman, when using the Chargin' Targe you can't change direction during a charge unless you also have Ali Baba's Wee Booties or the Bootlegger equipped. Try to line charges up with where an enemy will be rather than where an enemy is."
 
** "Tip_4_13"    "As a Demoman, when using the Chargin' Targe you can't change direction during a charge unless you also have Ali Baba's Wee Booties or the Bootlegger equipped. Try to line charges up with where an enemy will be rather than where an enemy is."
 
*** I think the original is better; the Chargin' Targe on it's own doesn't allow you to change direction.  If we were to list all the combinations & exceptions to tips, I think we'd end up with a very messy set of tips; so I think we should focus item tips on items as a single entity, rather than as combinations (inb4 100 examples of current tips that go against this). -[[User:RJackson|<span class="modbg" style="margin-right:1px;text-shadow: #538237 1px 1px 0px;">RJ</span>]] 08:06, 21 October 2011 (PDT)
 
*** I think the original is better; the Chargin' Targe on it's own doesn't allow you to change direction.  If we were to list all the combinations & exceptions to tips, I think we'd end up with a very messy set of tips; so I think we should focus item tips on items as a single entity, rather than as combinations (inb4 100 examples of current tips that go against this). -[[User:RJackson|<span class="modbg" style="margin-right:1px;text-shadow: #538237 1px 1px 0px;">RJ</span>]] 08:06, 21 October 2011 (PDT)
 
+
**** Removing this tip from the suggestions page in ~24 hours unless anybody has some alteration suggestions. -[[User:RJackson|<span class="modbg" style="margin-right:1px;text-shadow: #538237 1px 1px 0px;">RJ</span>]] 12:03, 22 October 2011 (PDT)
  
 
=== Heavy ===
 
=== Heavy ===
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** "Tip_9_18"    "As an Engineer, the Gunslinger's Combat Mini-Sentry Guns build much more quickly than normal Sentry Guns and require less metal. This makes Combat Mini-Sentry Guns the perfect offensive tool."
 
** "Tip_9_18"    "As an Engineer, the Gunslinger's Combat Mini-Sentry Guns build much more quickly than normal Sentry Guns and require less metal. This makes Combat Mini-Sentry Guns the perfect offensive tool."
 
*** I think the original reads better. -[[User:RJackson|<span class="modbg" style="margin-right:1px;text-shadow: #538237 1px 1px 0px;">RJ</span>]] 08:06, 21 October 2011 (PDT)
 
*** I think the original reads better. -[[User:RJackson|<span class="modbg" style="margin-right:1px;text-shadow: #538237 1px 1px 0px;">RJ</span>]] 08:06, 21 October 2011 (PDT)
 
+
**** Removing this tip from the suggestions page in ~24 hours unless anybody has some alteration suggestions. -[[User:RJackson|<span class="modbg" style="margin-right:1px;text-shadow: #538237 1px 1px 0px;">RJ</span>]] 12:03, 22 October 2011 (PDT)
* "Tip_9_30"    "As an Engineer, consider locations in the map that are hard to assault as places to begin your building. Sentries in particular benefit from this."
 
** "Tip_9_30"    "As an Engineer, consider defensive locations that are hard to assault, and use them as staging areas when constructing buildings. Sentry Guns in particular are even more effective when placed in the right location."
 
*** "Tip_9_30"    "As an Engineer, consider defensive locations that are hard to assault, and use them as staging areas when constructing buildings. Sentry Guns in particular are most effective when placed in the right location." y/n?-[[User:RJackson|<span class="modbg" style="margin-right:1px;text-shadow: #538237 1px 1px 0px;">RJ</span>]] 08:06, 21 October 2011 (PDT)
 
  
 
=== Medic ===
 
=== Medic ===
 
* "Tip_5_18"    "As a Medic, when attacking with an ÜberCharge try to get as close to Sentry Guns as possible so that your teammates can get close enough to destroy them."
 
** "Tip_5_18"    "As a Medic, when attacking with an ÜberCharge, try to get as close to Sentry Guns as possible so that your teammates can get close enough to destroy them."
 
*** "Tip_5_18"    "As a Medic, when attacking with an ÜberCharge, try to get Sentry Guns to target you so that your teammates can get close enough to destroy them." -[[User:RJackson|<span class="modbg" style="margin-right:1px;text-shadow: #538237 1px 1px 0px;">RJ</span>]] 08:06, 21 October 2011 (PDT)
 
 
 
* "Tip_5_28"    "As a Medic, you can perform the deadly Spinal Tap taunt when wielding the Ubersaw! Use the taunt on unaware enemies in order to kill them instantly!"
 
** "Tip_5_28"    "As a Medic, you can perform the deadly Spinal Tap taunt when wielding the Übersaw! Use the taunt on unaware enemies in order to kill them instantly!"
 
*** I'm ...90% sure these lines are exactly the same?  :| -[[User:RJackson|<span class="modbg" style="margin-right:1px;text-shadow: #538237 1px 1px 0px;">RJ</span>]] 08:06, 21 October 2011 (PDT)
 
 
* "Tip_5_30"    "As a Medic, the Quick-Fix heals very quickly, making it useful for healing many teammates quickly, but sacrifices Overheal capability."
 
** "Tip_5_30"    "As a Medic, the Quick-Fix heals damage rapidly, making it useful for healing multiple teammates quickly. Be aware that you cannot Overheal your teammates however." --- [[File:Killicon_pumpkin.png|40px|link=User:Esquilax]] <font face="georgia" size="2">[[User:Esquilax|Esquilax]]</font> 19:10, 20 October 2011 (PDT)
 
*** "Tip_5_30"    "As a Medic, the Quick-Fix heals damage rapidly, making it useful for healing multiple teammates quickly. Be aware that you cannot Overheal teammates with it." y/n?  -[[User:RJackson|<span class="modbg" style="margin-right:1px;text-shadow: #538237 1px 1px 0px;">RJ</span>]] 08:06, 21 October 2011 (PDT)
 
  
 
=== Spy ===
 
=== Spy ===
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=== Abuse tips ===
 
=== Abuse tips ===
* "Tip_Abuse_Report" "To report abusive imagery or behavior press %abuse_report_queue% to grab a screenshot and game information to send directly to Valve Support via the Abuse Reporter."
 
** "Tip_Abuse_Report" "To report abusive imagery or behavior, press %abuse_report_queue% to take a screenshot and gather game information, and then send it directly to Valve Support via the Abuse Reporter." - Minor corrections.
 
*** "Tip_Abuse_Report" "To report abusive imagery or behavior, press %abuse_report_queue% to take a screenshot and gather game information to send it directly to Valve Support via the Abuse Reporter." -[[User:RJackson|<span class="modbg" style="margin-right:1px;text-shadow: #538237 1px 1px 0px;">RJ</span>]] 08:06, 21 October 2011 (PDT)
 
  
 
== New tips==
 
== New tips==
Line 108: Line 87:
 
* "As a Scout, use Winger when you got to deal a lot of damage in a few seconds. One clip is enough to kill class with 125 HP at close range." - that's not perfect, but anyway, you understand what I'm talkin about :S [[Image:Killicon_deflect_flare.png|45px]] [[User:SlasHDriveR|<font color="CC10B6" size="2px">flutterravie</font>]] [[User_talk:SlasHDriveR|Talk]] [[Special:Contributions/SlasHDriveR|Contribs]] 18:17, 20 October 2011 (PDT)
 
* "As a Scout, use Winger when you got to deal a lot of damage in a few seconds. One clip is enough to kill class with 125 HP at close range." - that's not perfect, but anyway, you understand what I'm talkin about :S [[Image:Killicon_deflect_flare.png|45px]] [[User:SlasHDriveR|<font color="CC10B6" size="2px">flutterravie</font>]] [[User_talk:SlasHDriveR|Talk]] [[Special:Contributions/SlasHDriveR|Contribs]] 18:17, 20 October 2011 (PDT)
 
** I'd rather use the Scattergun when I've got to deal a ton of damage quickly; so I don't really see how this tip can be useful. -[[User:RJackson|<span class="modbg" style="margin-right:1px;text-shadow: #538237 1px 1px 0px;">RJ</span>]] 08:39, 21 October 2011 (PDT)
 
** I'd rather use the Scattergun when I've got to deal a ton of damage quickly; so I don't really see how this tip can be useful. -[[User:RJackson|<span class="modbg" style="margin-right:1px;text-shadow: #538237 1px 1px 0px;">RJ</span>]] 08:39, 21 October 2011 (PDT)
 
+
*** Removing this tip from the suggestions page in ~24 hours unless anybody has some alteration suggestions. -[[User:RJackson|<span class="modbg" style="margin-right:1px;text-shadow: #538237 1px 1px 0px;">RJ</span>]] 12:03, 22 October 2011 (PDT)
* "As a Scout, the Atomizer will allow you to perform a triple jump! Use it to outmanoeuver enemies and access hard-to-reach areas!" --- [[File:Killicon_pumpkin.png|40px|link=User:Esquilax]] <font face="georgia" size="2">[[User:Esquilax|Esquilax]]</font> 20:20, 20 October 2011 (PDT)
 
** Is gewd.  Unless there are any suggested alterations in the next day or so, this tip's going in "Final". -[[User:RJackson|<span class="modbg" style="margin-right:1px;text-shadow: #538237 1px 1px 0px;">RJ</span>]] 08:39, 21 October 2011 (PDT)
 
  
 
=== Soldier ===
 
=== Soldier ===
 
* As a Soldier, Liberty Launcher combines Rocket Launcher's blast radius with increased projectiles' speed. It is perfect to resist Pyros and Scouts. [[Image:Killicon_deflect_flare.png|45px]] [[User:SlasHDriveR|<font color="CC10B6" size="2px">flutterravie</font>]] [[User_talk:SlasHDriveR|Talk]] [[Special:Contributions/SlasHDriveR|Contribs]] 18:23, 20 October 2011 (PDT)
 
* As a Soldier, Liberty Launcher combines Rocket Launcher's blast radius with increased projectiles' speed. It is perfect to resist Pyros and Scouts. [[Image:Killicon_deflect_flare.png|45px]] [[User:SlasHDriveR|<font color="CC10B6" size="2px">flutterravie</font>]] [[User_talk:SlasHDriveR|Talk]] [[Special:Contributions/SlasHDriveR|Contribs]] 18:23, 20 October 2011 (PDT)
 
** Hmm..  I don't think it's clear how it's "perfect to resist Pyros and Scouts" - plus a good player of both those classes will still be able to put up an adequate fight. -[[User:RJackson|<span class="modbg" style="margin-right:1px;text-shadow: #538237 1px 1px 0px;">RJ</span>]] 08:39, 21 October 2011 (PDT)
 
** Hmm..  I don't think it's clear how it's "perfect to resist Pyros and Scouts" - plus a good player of both those classes will still be able to put up an adequate fight. -[[User:RJackson|<span class="modbg" style="margin-right:1px;text-shadow: #538237 1px 1px 0px;">RJ</span>]] 08:39, 21 October 2011 (PDT)
 +
*** Removing this tip from the suggestions page in ~24 hours unless anybody has some alteration suggestions. -[[User:RJackson|<span class="modbg" style="margin-right:1px;text-shadow: #538237 1px 1px 0px;">RJ</span>]] 12:03, 22 October 2011 (PDT)
  
 
* "As a Soldier, you can use %attack2% when wielding the Cow Mangler 5000 in order to fire a charged shot. A charged shot will deal additional damage, and will set the enemy on fire!"
 
* "As a Soldier, you can use %attack2% when wielding the Cow Mangler 5000 in order to fire a charged shot. A charged shot will deal additional damage, and will set the enemy on fire!"
 
** "As a Soldier, you can use %attack2% when wielding the Cow Mangler 5000 to fire a charged shot - which deals additional damage and will set the enemy on fire.  Be careful however, as a charge shot depletes the Cow Mangler 5000s charge reserve."
 
** "As a Soldier, you can use %attack2% when wielding the Cow Mangler 5000 to fire a charged shot - which deals additional damage and will set the enemy on fire.  Be careful however, as a charge shot depletes the Cow Mangler 5000s charge reserve."
 
*** Not too keen on my re-wording...  I can't think how to clearly refer to the reloady-bar-thing that the Mangler has. -[[User:RJackson|<span class="modbg" style="margin-right:1px;text-shadow: #538237 1px 1px 0px;">RJ</span>]] 08:39, 21 October 2011 (PDT)
 
*** Not too keen on my re-wording...  I can't think how to clearly refer to the reloady-bar-thing that the Mangler has. -[[User:RJackson|<span class="modbg" style="margin-right:1px;text-shadow: #538237 1px 1px 0px;">RJ</span>]] 08:39, 21 October 2011 (PDT)
 
+
**** Any suggestions of a better way to word that? -[[User:RJackson|<span class="modbg" style="margin-right:1px;text-shadow: #538237 1px 1px 0px;">RJ</span>]] 12:03, 22 October 2011 (PDT)
* "As a Soldier, hitting a teammate with the Disciplinary Action will increase both your speed and theirs dramatically for a few seconds! Use it on slower classes like other Soldiers and Heavies in order to reach the front lines faster!" --- [[File:Killicon_pumpkin.png|40px|link=User:Esquilax]] <font face="georgia" size="2">[[User:Esquilax|Esquilax]]</font> 20:20, 20 October 2011 (PDT)
 
** I'm sure this one was already in Final, but I can't see it so, unless there are any suggested changes in the next day or so - it's going in Final. -[[User:RJackson|<span class="modbg" style="margin-right:1px;text-shadow: #538237 1px 1px 0px;">RJ</span>]] 08:39, 21 October 2011 (PDT)
 
  
 
=== Demoman ===
 
=== Demoman ===
* "As a Demoman, you can use the Sticky Jumper to get to the front lines quickly. Be careful however, as it inflicts no damage at all, requiring you to rely on your primary and melee weapons!"
 
** I like this.  Unless there are any suggested alternations in the next day or so, I'll move it into Final. -[[User:RJackson|<span class="modbg" style="margin-right:1px;text-shadow: #538237 1px 1px 0px;">RJ</span>]] 08:39, 21 October 2011 (PDT)
 
 
 
* "As a Demoman, charging into an enemy when wielding the Splendid Screen can cause heavy damage! In order to maximize its effectiveness against stronger classes, charge at an enemy from a distance and hit them, and then deliver a fatal blow with your melee weapon." --- [[File:Killicon_pumpkin.png|40px|link=User:Esquilax]] <font face="georgia" size="2">[[User:Esquilax|Esquilax]]</font> 20:20, 20 October 2011 (PDT)
 
* "As a Demoman, charging into an enemy when wielding the Splendid Screen can cause heavy damage! In order to maximize its effectiveness against stronger classes, charge at an enemy from a distance and hit them, and then deliver a fatal blow with your melee weapon." --- [[File:Killicon_pumpkin.png|40px|link=User:Esquilax]] <font face="georgia" size="2">[[User:Esquilax|Esquilax]]</font> 20:20, 20 October 2011 (PDT)
 +
** Why "from a distance"?  Doesn't the [[Splendid Screen]] deal full hit damage regardless of distance, or am I an idiot ,_,? -[[User:RJackson|<span class="modbg" style="margin-right:1px;text-shadow: #538237 1px 1px 0px;">RJ</span>]] 12:03, 22 October 2011 (PDT)
  
 
=== Heavy ===
 
=== Heavy ===
* "As a Heavy, the Tomislav not only spins up more quickly than the Minigun, it does so silently! Use it to ambush enemies and take them by surprise!"
 
** I like this.  Unless there are any suggested alternations in the next day or so, I'll move it into Final. -[[User:RJackson|<span class="modbg" style="margin-right:1px;text-shadow: #538237 1px 1px 0px;">RJ</span>]] 08:39, 21 October 2011 (PDT)
 
  
 
* "As a Heavy, the Family Business deals less damage, but allows you to fire more often before reloading. This makes it an effective support weapon, especially when you are outnumbered." --- [[File:Killicon_pumpkin.png|40px|link=User:Esquilax]] <font face="georgia" size="2">[[User:Esquilax|Esquilax]]</font> 20:20, 20 October 2011 (PDT)
 
* "As a Heavy, the Family Business deals less damage, but allows you to fire more often before reloading. This makes it an effective support weapon, especially when you are outnumbered." --- [[File:Killicon_pumpkin.png|40px|link=User:Esquilax]] <font face="georgia" size="2">[[User:Esquilax|Esquilax]]</font> 20:20, 20 October 2011 (PDT)
 
** I don't think it's clear what is meant by "support weapon", and is the Family Business any better than any of the miniguns "when you are outnumbered"? -[[User:RJackson|<span class="modbg" style="margin-right:1px;text-shadow: #538237 1px 1px 0px;">RJ</span>]] 08:39, 21 October 2011 (PDT)
 
** I don't think it's clear what is meant by "support weapon", and is the Family Business any better than any of the miniguns "when you are outnumbered"? -[[User:RJackson|<span class="modbg" style="margin-right:1px;text-shadow: #538237 1px 1px 0px;">RJ</span>]] 08:39, 21 October 2011 (PDT)
 +
*** Removing this tip from the suggestions page in ~24 hours unless anybody has some alteration suggestions. -[[User:RJackson|<span class="modbg" style="margin-right:1px;text-shadow: #538237 1px 1px 0px;">RJ</span>]] 12:03, 22 October 2011 (PDT)
  
 
=== Engineer ===
 
=== Engineer ===
* "As an Engineer, the Widowmaker does not need to be reloaded, and can cause heavy damage in a short amount of time. Be wary however, because each shot draws from your limited metal reserves. Make sure that you take note of ammo box locations and friendly Dispensers!" --- [[File:Killicon_pumpkin.png|40px|link=User:Esquilax]] <font face="georgia" size="2">[[User:Esquilax|Esquilax]]</font> 20:20, 20 October 2011 (PDT)
 
** "As an Engineer, the Widowmaker does not need to be reloaded, and can cause heavy damage in a short amount of time. Be wary however, because each shot draws from your limited metal reserves. Make sure that you take note of ammo box locations and friendly Dispensers to quickly resupply when you need to!" -[[User:RJackson|<span class="modbg" style="margin-right:1px;text-shadow: #538237 1px 1px 0px;">RJ</span>]] 08:39, 21 October 2011 (PDT)
 
 
 
=== Medic ===
 
=== Medic ===
 
* "As a Medic, the Overdose increases your speed proportionally to the amount in your ÜberCharge meter! Equip the Overdose when you need to reach the front lines or make a quick escape!" --- [[File:Killicon_pumpkin.png|40px|link=User:Esquilax]] <font face="georgia" size="2">[[User:Esquilax|Esquilax]]</font>
 
* "As a Medic, the Overdose increases your speed proportionally to the amount in your ÜberCharge meter! Equip the Overdose when you need to reach the front lines or make a quick escape!" --- [[File:Killicon_pumpkin.png|40px|link=User:Esquilax]] <font face="georgia" size="2">[[User:Esquilax|Esquilax]]</font>
 
** I think this tip was suggested previously and I didn't implement it.  Whatever my reason was before, my reason now is I think medigun related tips should focus on the benefit they give the team - and not the individual medic. -[[User:RJackson|<span class="modbg" style="margin-right:1px;text-shadow: #538237 1px 1px 0px;">RJ</span>]] 08:39, 21 October 2011 (PDT)
 
** I think this tip was suggested previously and I didn't implement it.  Whatever my reason was before, my reason now is I think medigun related tips should focus on the benefit they give the team - and not the individual medic. -[[User:RJackson|<span class="modbg" style="margin-right:1px;text-shadow: #538237 1px 1px 0px;">RJ</span>]] 08:39, 21 October 2011 (PDT)
 +
*** Removing this tip from the suggestions page in ~24 hours unless anybody has some alteration suggestions. -[[User:RJackson|<span class="modbg" style="margin-right:1px;text-shadow: #538237 1px 1px 0px;">RJ</span>]] 12:03, 22 October 2011 (PDT)
  
 
=== Sniper ===
 
=== Sniper ===
* "As a Sniper with the Machina, a charged shot that kills two enemies at once will produce a loud fanfare that everyone in the server can hear.  This fanfare can catch enemies off-guard and make them easier for your teammates to kill."
 
* "As a Sniper, if you are using the Machina consider equipping the Submachine Gun to handle enemies in situations where scoping in for a headshot is too difficult."
 
** "As a Sniper with the Machina, consider equipping the Submachine Gun to handle enemies in situations where scoping in for a shot is too difficult." -[[User:RJackson|<span class="modbg" style="margin-right:1px;text-shadow: #538237 1px 1px 0px;">RJ</span>]] 01:05, 18 October 2011 (PDT)
 
* "As a Sniper, your Shahanshah goes well with Darwin's Danger Shield as you have to lose less health overall before the Shahanshah does more damage."
 
** These probably need revising. Sniper was tricky to write some tips for. [[User:Balladofwindfishes|Balladofwindfishes]] 14:25, 25 September 2011 (PDT)
 
** I've improved them a bit.  Some tips just re-stated what the weapon did, some were poorly worded, and others didn't seem like a tip, just information.  We want to avoid the quality of the current tips with these new ones. [[User:BraveTriforcer|BraveTriforcer]] 20:05, 26 September 2011 (PDT)
 
***You really improved them a lot! Thanks. [[User:Balladofwindfishes|Balladofwindfishes]] 11:19, 27 September 2011 (PDT)
 
**** Accepted the Bazaar one...  not really sure about the others.  Machina fanfare one - I don't think the auditory distraction would make anybody "easier to kill" - plus it'd apply to your own team too, nullifying the "ease" to kill.  Machina SMG one, I've suggested a change.  Shashhashahshashansnasnanshahsnasna one, I don't think it's a good tip - I think it's rare people will play sniper with the intent to melee-only. -[[User:RJackson|<span class="modbg" style="margin-right:1px;text-shadow: #538237 1px 1px 0px;">RJ</span>]] 01:05, 18 October 2011 (PDT)
 
  
 
=== Spy ===
 
=== Spy ===
* "As a Spy, Bleed status, Jarate and Mad Milk will reveal you while you're cloaked."
 
** "As a Spy, Bleeding, Jarate, Mad Milk, and emerging from water will reveal you while you're cloaked." -[[User:RJackson|<span class="modbg" style="margin-right:1px;text-shadow: #538237 1px 1px 0px;">RJ</span>]] 01:05, 18 October 2011 (PDT)
 
*** Not too keen on my mentioning of water, but I think it should be in there.  Any better wordings of it? -[[User:RJackson|<span class="modbg" style="margin-right:1px;text-shadow: #538237 1px 1px 0px;">RJ</span>]] 01:05, 18 October 2011 (PDT)
 
 
 
* "As a Spy, the Diamondback inflicts less damage, but will guarantee a critical hit for every building destroyed by your Electro Sappers. Destroy an Engineer's buildings with Sappers before confronting him, and you will have a significant advantage!" --- [[File:Killicon_pumpkin.png|40px|link=User:Esquilax]] <font face="georgia" size="2">[[User:Esquilax|Esquilax]]</font> 20:20, 20 October 2011 (PDT)
 
** "As a Spy, the Diamondback inflicts less damage, but will store a guaranteed Critical Hit for every building destroyed by your Electro Sappers. Destroy an Engineer's buildings with before confronting him, and you will have a significant advantage!" -[[User:RJackson|<span class="modbg" style="margin-right:1px;text-shadow: #538237 1px 1px 0px;">RJ</span>]] 08:39, 21 October 2011 (PDT)
 
  
 
===General===
 
===General===
* "The Scout's Mad Milk and the Sniper's Jarate can be used to reveal cloaked Spies."
 
** "The Scout's Mad Milk, Sniper's Jarate, and any weapon that inflicts bleeding can reveal cloaked spies." -[[User:RJackson|<span class="modbg" style="margin-right:1px;text-shadow: #538237 1px 1px 0px;">RJ</span>]] 01:05, 18 October 2011 (PDT)
 
 
 
* "When fighting individual enemies, try to take health kits before they do, so you have extra advantage in face-to-face duels." {{n}} [[User:EpicEric|<span style="color:#5885A2;font-size:15px;font-family:'Trebuchet MS';text-shadow:#e3e3e3 1px 1px 0px;"><b>Epic Eric</b></span>]] <small> ([[User talk:EpicEric|T]] <nowiki>|</nowiki> [[Special:Contributions/EpicEric|C]])</small> 18:12, 20 October 2011 (PDT)
 
** "When fighting, keep in mind the locations of health kits, as they can be the difference between life and death" --[[User:natemckn|<span style="font-family:TF2 Build; color:deeppink">Nate</span>]] <sup>([[User_talk:natemckn|T]] | [[Special:Contributions/natemckn|C]])</sup> 18:15, 20 October 2011 (PDT)
 
*** I like this.  Unless there are any suggested alternations in the next day or so, I'll move it into Final. -[[User:RJackson|<span class="modbg" style="margin-right:1px;text-shadow: #538237 1px 1px 0px;">RJ</span>]] 08:39, 21 October 2011 (PDT)
 
*** I don't like the beginning ("When fighting"), it doesn't sound quite right. I would replace it with "While fighting", or even better "During combat". --[[User:natemckn|<span style="font-family:TF2 Build; color:deeppink">Nate</span>]] <sup>([[User_talk:natemckn|T]] | [[Special:Contributions/natemckn|C]])</sup> 09:46, 22 October 2011 (PDT)
 
  
 
=== Medieval Mode ===
 
=== Medieval Mode ===

Revision as of 19:03, 22 October 2011

This page is for suggesting new tips to be added to the project, or changes to the tips already in the Final page. Tips here will be regularly reviewed and, if of sufficient quality, will be moved to the Final page; tips not of quality will be left for editors to improve.

Formatting

Changes

When suggesting changes to current tips, include the existing full line from Final page, and your modified line below - this allows for easy comparison of your changes and for easy replacement within Final page.

*  "Tip_1_1"     "As a Scout, jump while in mid-air to change direction and avoid enemy fire."
**  "Tip_1_1"     "As a Waffle, invent a Dispenser to shoot chickens on the moon."

New tips

For new tips, simply suggest the tip's text - not adhering to tf_english formatting - this will be implemented if a tip is accepted into Final page. Feedback on new tips, or changes to them, should be given on a new line below the tip. Sign tips and responses to tips to make it easier to keep track of changes.

* "As a Waffle, invent a Dispenser to shoot chickens on the moon." ~~~~
** "As a Chicken, invent a Waffle to shoot Dispensers on the moon." ~~~~
*** I'm not a chicken though? ~~~~

Changes

Suggest changes or updates to current Final page tips here.

Scout

  • "Tip_1_10" "As a Scout, hitting nearby foes with the Force-A-Nature will push them away from you."
    • "Tip_1_10" "As a Scout, hitting nearby foes with the Force-A-Nature will push them away from you, which can allow you to follow up with another attack or flee from a stronger opponent."
      • I don't think this change is necessary, the original is simple and straight to the point; I see little benefit extending it. -RJ 08:06, 21 October 2011 (PDT)
        • Removing this tip from the suggestions page in ~24 hours unless anybody has some alteration suggestions. -RJ 12:03, 22 October 2011 (PDT)


  • "Tip_1_18" "As a Scout, you and your allies regain lost health when hitting enemies drenched in Mad Milk. Initiate fights with it to improve your team's survivability."
    • "Tip_1_18" "As a Scout, you and your allies regain lost health when hitting enemies drenched in Mad Milk. Coat enemies, and then attack to improve you and your team's survivability."
      • Same as my 1_10 comment - I don't see any benefit in the change; and I think the original reads better. -RJ 08:06, 21 October 2011 (PDT)
        • Removing this tip from the suggestions page in ~24 hours unless anybody has some alteration suggestions. -RJ 12:03, 22 October 2011 (PDT)

Soldier

  • "Tip_3_19" "As a Soldier, you can use the Rocket Jumper to get to the front lines quickly. Be careful, however, as you will take increased damage from most weapons while equipped with it!"
    • "Tip_3_19" "As a Soldier, you can use the Rocket Jumper to get to the front lines quickly. Be careful however, as it inflicts no damage at all, requiring you to rely on your secondary and melee weapons!"
      • "Tip_3_19" "As a Soldier, you can use the Rocket Jumper to get to the front lines quickly without taking damage. Be careful however, as you will take increased damage from most weapons while equipped with it; and you will have to rely on your secondary and melee weapons to do damage back." -RJ 08:06, 21 October 2011 (PDT)
        • Not sure of the wording here, tbh. Feedback? -RJ 12:03, 22 October 2011 (PDT)

Pyro

  • "Tip_7_21" "As a Pyro, the Homewrecker can be used to remove enemy Sappers from buildings."
    • "Tip_7_21" "As a Pyro, the Homewrecker and the Maul can be used to remove enemy Sappers from friendly buildings."
    • Do we usually mention reskins in tips? I can see that getting a little tricky to manage, especially for all the Eyelander or Bottle tips. Balladofwindfishes 05:33, 21 October 2011 (PDT)
      • I'm unsure about that to be honest... perhaps it's something we should discuss here? -RJ 08:06, 21 October 2011 (PDT)
        • Removing this tip from the suggestions page in ~24 hours unless anybody has some alteration suggestions (or continues this discussion). -RJ 12:03, 22 October 2011 (PDT)

Demoman

  • "Tip_4_13" "As a Demoman, when using the Chargin' Targe you can't change direction during a charge. Try to line charges up with where an enemy will be rather than where an enemy is."
    • "Tip_4_13" "As a Demoman, when using the Chargin' Targe you can't change direction during a charge unless you also have Ali Baba's Wee Booties or the Bootlegger equipped. Try to line charges up with where an enemy will be rather than where an enemy is."
      • I think the original is better; the Chargin' Targe on it's own doesn't allow you to change direction. If we were to list all the combinations & exceptions to tips, I think we'd end up with a very messy set of tips; so I think we should focus item tips on items as a single entity, rather than as combinations (inb4 100 examples of current tips that go against this). -RJ 08:06, 21 October 2011 (PDT)
        • Removing this tip from the suggestions page in ~24 hours unless anybody has some alteration suggestions. -RJ 12:03, 22 October 2011 (PDT)

Heavy

Engineer

  • "Tip_9_18" "As an Engineer, the Gunslinger's Combat Mini-Sentry Guns build much faster than normal Sentry Guns and require less ammo to build. This makes Combat Mini-Sentry Guns the perfect offensive tool."
    • "Tip_9_18" "As an Engineer, the Gunslinger's Combat Mini-Sentry Guns build much more quickly than normal Sentry Guns and require less metal. This makes Combat Mini-Sentry Guns the perfect offensive tool."
      • I think the original reads better. -RJ 08:06, 21 October 2011 (PDT)
        • Removing this tip from the suggestions page in ~24 hours unless anybody has some alteration suggestions. -RJ 12:03, 22 October 2011 (PDT)

Medic

Spy

Arena tips

Control Points tip

Medieval Mode

Abuse tips

New tips

Suggest brand-new tips here.

Scout

  • "As a Scout, use Winger when you got to deal a lot of damage in a few seconds. One clip is enough to kill class with 125 HP at close range." - that's not perfect, but anyway, you understand what I'm talkin about :S Killicon deflect flare.png flutterravie Talk Contribs 18:17, 20 October 2011 (PDT)
    • I'd rather use the Scattergun when I've got to deal a ton of damage quickly; so I don't really see how this tip can be useful. -RJ 08:39, 21 October 2011 (PDT)
      • Removing this tip from the suggestions page in ~24 hours unless anybody has some alteration suggestions. -RJ 12:03, 22 October 2011 (PDT)

Soldier

  • As a Soldier, Liberty Launcher combines Rocket Launcher's blast radius with increased projectiles' speed. It is perfect to resist Pyros and Scouts. Killicon deflect flare.png flutterravie Talk Contribs 18:23, 20 October 2011 (PDT)
    • Hmm.. I don't think it's clear how it's "perfect to resist Pyros and Scouts" - plus a good player of both those classes will still be able to put up an adequate fight. -RJ 08:39, 21 October 2011 (PDT)
      • Removing this tip from the suggestions page in ~24 hours unless anybody has some alteration suggestions. -RJ 12:03, 22 October 2011 (PDT)
  • "As a Soldier, you can use %attack2% when wielding the Cow Mangler 5000 in order to fire a charged shot. A charged shot will deal additional damage, and will set the enemy on fire!"
    • "As a Soldier, you can use %attack2% when wielding the Cow Mangler 5000 to fire a charged shot - which deals additional damage and will set the enemy on fire. Be careful however, as a charge shot depletes the Cow Mangler 5000s charge reserve."
      • Not too keen on my re-wording... I can't think how to clearly refer to the reloady-bar-thing that the Mangler has. -RJ 08:39, 21 October 2011 (PDT)
        • Any suggestions of a better way to word that? -RJ 12:03, 22 October 2011 (PDT)

Demoman

  • "As a Demoman, charging into an enemy when wielding the Splendid Screen can cause heavy damage! In order to maximize its effectiveness against stronger classes, charge at an enemy from a distance and hit them, and then deliver a fatal blow with your melee weapon." --- Killicon pumpkin.png Esquilax 20:20, 20 October 2011 (PDT)
    • Why "from a distance"? Doesn't the Splendid Screen deal full hit damage regardless of distance, or am I an idiot ,_,? -RJ 12:03, 22 October 2011 (PDT)

Heavy

  • "As a Heavy, the Family Business deals less damage, but allows you to fire more often before reloading. This makes it an effective support weapon, especially when you are outnumbered." --- Killicon pumpkin.png Esquilax 20:20, 20 October 2011 (PDT)
    • I don't think it's clear what is meant by "support weapon", and is the Family Business any better than any of the miniguns "when you are outnumbered"? -RJ 08:39, 21 October 2011 (PDT)
      • Removing this tip from the suggestions page in ~24 hours unless anybody has some alteration suggestions. -RJ 12:03, 22 October 2011 (PDT)

Engineer

Medic

  • "As a Medic, the Overdose increases your speed proportionally to the amount in your ÜberCharge meter! Equip the Overdose when you need to reach the front lines or make a quick escape!" --- Killicon pumpkin.png Esquilax
    • I think this tip was suggested previously and I didn't implement it. Whatever my reason was before, my reason now is I think medigun related tips should focus on the benefit they give the team - and not the individual medic. -RJ 08:39, 21 October 2011 (PDT)
      • Removing this tip from the suggestions page in ~24 hours unless anybody has some alteration suggestions. -RJ 12:03, 22 October 2011 (PDT)

Sniper

Spy

General

Medieval Mode