Difference between revisions of "Template:Blueprint"
m (Added Detonator to autoresults for Pyro Token + Secondary Token + Scrap) |
Moussekateer (talk | contribs) m (+soda popper) |
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<!-- Scout token recipes --> | <!-- Scout token recipes --> | ||
− | | scout primary = {{Blueprint/core| ingredient-1 = Class Token - Scout | ingredient-2 = Slot Token - Primary | ingredient-3 = Scrap Metal | result = Shortstop | result-2 = Force-A-Nature}} | + | | scout primary = {{Blueprint/core| ingredient-1 = Class Token - Scout | ingredient-2 = Slot Token - Primary | ingredient-3 = Scrap Metal | result = Shortstop | result-2 = Force-A-Nature | result-3 = Soda Popper}} |
| scout secondary = {{Blueprint/core| ingredient-1 = Class Token - Scout | ingredient-2 = Slot Token - Secondary | ingredient-3 = Scrap Metal | result = Bonk! Atomic Punch | result-2 = Crit-a-Cola | result-3 = Mad Milk}} | | scout secondary = {{Blueprint/core| ingredient-1 = Class Token - Scout | ingredient-2 = Slot Token - Secondary | ingredient-3 = Scrap Metal | result = Bonk! Atomic Punch | result-2 = Crit-a-Cola | result-3 = Mad Milk}} | ||
| scout melee = {{Blueprint/core| ingredient-1 = Class Token - Scout | ingredient-2 = Slot Token - Melee | ingredient-3 = Scrap Metal | result = Sandman | result-2 = Holy Mackerel | result-3 = Boston Basher | result-4 = Sun-on-a-Stick | result-5 = Candy Cane | result-6 = Fan O'War | result-7 = Three-Rune Blade}} | | scout melee = {{Blueprint/core| ingredient-1 = Class Token - Scout | ingredient-2 = Slot Token - Melee | ingredient-3 = Scrap Metal | result = Sandman | result-2 = Holy Mackerel | result-3 = Boston Basher | result-4 = Sun-on-a-Stick | result-5 = Candy Cane | result-6 = Fan O'War | result-7 = Three-Rune Blade}} |
Revision as of 20:37, 25 June 2011
Ingredient 1 | Result | |
= |
Usage
{{Blueprint | autoresult = | ingredient-1 = | ingredient-2 = | ingredient-3 = | ingredient-4 = | ingredient-5 = | result = | result-2 = | result-3 = | result-4 = | result-5 = | result-6 = | result-7 = }}
autoresult
Setting autoresult
to 'class slot', for example autoresult = Soldier primary
, will automatically generate the blueprint for that slot with correct slot token, class token and possible results.