User talk:Moussekateer

 Moussekateer's talk archives October-December 2010 December 2010-March 2011 March 2011-June 2011 March 2012-December 2013

Mediawiki:Sitenotice

Done. 05:11, 18 December 2013 (PST)

Dictionary

Sorry for my mistake, I thought that the dictionary need to edit directly. I have not yet fully understood with redirections. Max 324 (talk) 21:54, 18 December 2013 (PST)

Featured Cosmetic

All done - Template:Featured cosmetic » Cooper Kid (blether) • (contreebs) 10:15, 2 January 2014 (PST)

Good stuff. 16:18, 2 January 2014 (PST)

Using automate.py

When I run automate.py, a few questionable things happen:

• It asks me to overwrite regardless of the inputted name
• It closes HLMV at the beginning of execution
• It throws an error: "No such file or directory: targetimages\\openhlmv.png"

Darkid (Talk | Contribs) 07:30, 24 January 2014 (PST)

It only asks you to overwrite if the destination directory for the images already exists. It closes HLMV at the beginning because it needs to set the rotation for the first screenshot, this is normal. And now I've just realized you should be using automatebeta.py which doesn't use target images anymore. I need to get round to cleaning up the files for this. 08:38, 24 January 2014 (PST)
Should I hold off until you fix up automatebeta? Darkid (Talk | Contribs) 08:39, 24 January 2014 (PST)
No, you can use it now. 08:40, 24 January 2014 (PST)
I get a WindowsError: [Error 2] The system cannot find the file specified:

Traceback (most recent call last): 

 File "C:\Users\Joseph Blackman\Downloads\3D-Models-automaton-master\automatebeta.py", line 471, in <module> wikiPassword = 'Nope.avi' File "C:\Users\Joseph Blackman\Downloads\3D-Models-automaton-master\automatebeta.py", line 275, in automateDis openHLMV(pathToHlmv) File "C:\Users\Joseph Blackman\Downloads\3D-Models-automaton-master\automatebeta.py", line 29, in openHLMV subprocess.Popen([pathToHlmv + os.sep + 'hlmv.exe'], stdout=subprocess.PIPE, stderr=subprocess.PIPE) File "C:\Users\Joseph Blackman\Downloads\Python26clean - Copy\lib\subprocess.py", line 633, in __init__ errread, errwrite) File "C:\Users\Joseph Blackman\Downloads\Python26clean - Copy\lib\subprocess.py", line 842, in _execute_child startupinfo) 

WindowsError: [Error 2] The system cannot find the file specified Ideas? Darkid (Talk | Contribs) 14:21, 24 January 2014 (PST)

It can't find hlmv.exe. Are you sure you've got the right path to it? 14:46, 24 January 2014 (PST)

r'F:\Steam\steamapps\common\Team Fortress 2\bin' Darkid (Talk | Contribs) 14:49, 24 January 2014 (PST)
That's the path to my Steam folder but likely not yours. Change that to your own. 14:58, 24 January 2014 (PST)
Well I'm not a windows native, but I know HLMV is in Team Fortress 2/bin/HLMV.exe Darkid (Talk | Contribs) 15:00, 24 January 2014 (PST)
Yes, but is your Steam folder in the root of the F drive? 08:32, 25 January 2014 (PST)
Err maybe? Probably not. Darkid (Talk | Contribs) 08:33, 25 January 2014 (PST)
It's most likely not :p Find your path. 08:58, 25 January 2014 (PST)

Buggy 3d images

File:User_Darkid_Test_3D.jpg. I'm not quite sure what's going wrong. Darkid (Talk | Contribs) 11:49, 15 February 2014 (PST)

All fixed. Is gud. 16:43, 15 February 2014 (PST)

3D images with VMTs

I'm having trouble with the blue festive ambassador. Although I've defined the BlueVMT parameter, the code doesn't use it, and also doesn't crop the "blue" output. Ideas? Darkid (Talk | Contribs) 12:51, 17 February 2014 (PST)

So you have teamColours = True and BLUVMTFile = 'path\to\blue\vmt'? 12:59, 17 February 2014 (PST)
Yes. Darkid (Talk | Contribs) 17:45, 17 February 2014 (PST)
Can you try copying the contents of the blu vmt file into the red file and seeing what happens when you refresh in hlmv? 17:49, 17 February 2014 (PST)
Sure, but I should note that I can change skins just fine within HLMV.
Also, aside from coloration, are there any issues with the file itself?
It has no effect--since I'm not editing the actual .vmt files. Darkid (Talk | Contribs) 20:47, 17 February 2014 (PST)

3D images with custom models

I'm still having trouble zooming out--any ideas? Darkid (Talk | Contribs) 18:09, 20 February 2014 (PST)

3D images

Could you help me? I'm trying to make a 3D image to the wiki, but do not know how. I made the image in all positions and now i want to add to the wiki. How to combine them to create 3D? Max 324 (talk) 21:59, 22 February 2014 (PST)

You need to be using the appropriate python script, which stiches at the end. Darkid (Talk | Contribs) 22:00, 22 February 2014 (PST)
Hm... What should I do with this script? Max 324 (talk) 00:24, 23 February 2014 (PST)
Run it with python. See the 'documentation' here. Darkid (Talk | Contribs) 12:06, 23 February 2014 (PST)
Thanks for help, but I think I use another method. I will try to ask on the page about 3d models. Max 324 (talk) 19:51, 23 February 2014 (PST)
What is the method you used? Because the 3D models are set up in a very specific way, that would be near impossible to do without the script. 19:59, 23 February 2014 (PST)
In TFMV I set the specific starting position and each time changed the position of the camera (it changes every 15 degrees). Example here Max 324 (talk) 19:42, 24 February 2014 (PST)
You must have a lot of patience then. But it would be a lot better for you to use the scripts. Your images don't have transparency, which makes batch cropping and stitching very difficult. If you look at an example finished image you can see what the final 3d image looks like when done properly. 20:06, 24 February 2014 (PST)
No transparency because it was not finished yet. And my workpiece can be united as your example? Max 324 (talk) 20:13, 24 February 2014 (PST)
Yes you can, but the script works by using two copies of every image, one with a black background and one with a white background. But again, the whole process is much much much easier if you use the script to generate the images. 20:30, 24 February 2014 (PST)
And the last question:how to adjust the display position 3d image on the wiki? I saw that the parameter Maps different in different images Max 324 (talk) 19:29, 25 February 2014 (PST)
The script outputs the map into a text file once the stitching is done. (contribstalk) 19:31, 25 February 2014 (PST)

Need help with 3D images

Hey, I'm trying to learn how to take images for 3D image. But I'm having trouble with setting up automatebeta.py. Can you give me an example of this? Thanks. Lf400212 (talk) 06:35, 25 March 2014 (PDT)

The process is rather long so it'd be easier if you told me which step you were stuck on. The default file contains some example settings that should guide you. 15:23, 26 March 2014 (PDT)
On a related note, the majority of the 3d images left need recompiling. Darkid (Talk | Contribs) 15:27, 26 March 2014 (PDT)
I've downloaded strongly recommended one from requirements section. and now I'm trying to find out where "automatebeta.py" is, but it isn't going well.. should i open up Notepad and make a new one? plus, i don't know how to do it :/ Lf400212 (talk) 06:29, 27 March 2014 (PDT)
It's in 3D_Models-automation-master. Darkid (Talk | Contribs) 06:45, 27 March 2014 (PDT)

Love and War update

You created skeleton pages for a lot of the new items in the Love and War update. Thanks for doing this, although you seem to have set the patch date on those pages to June 19. The update was released on June 18. Since there was a patch today too, it's important those dates are changed on all the new item pages so people don't get confused between the two patches. --Piemanmoo 18:03, 19 June 2014 (PDT)

Yep, sorry about that. Issue with my script datetime that I will have resolved for next time. I've been trying to fix them by running through the pages with AWB, which should be simple in theory, but I all my edits are timing out due to the wiki load issues. I'll fix any stragglers when I can. 18:11, 19 June 2014 (PDT)

For some reason, I'm still unable to upload certain files.

If you recall my last post from Halloween, I was unable to upload

Sf13_mannbros_argue21.wav because it was too large (2.18MB) and Sf13_blutarch_win06.wav because of the MIME error.

This time around, I'm getting the same problem for Scout_taunt_nun_81.wav and Spy_taunt_dosi_end_11.wav due to

Cannot upload due to Files of the MIME type "application/x-php" are not allowed to be uploaded.

I still encounter the error even after a fresh re-extraction of the files through GCFScape. They play fine on my end.

There's also a strange audio file called mtt_medic_punchnslaps.wav which is 2.19MB and the uploader still won't accept it because it is larger than 2.00MB.

21:15, 20 June 2014 (PDT)

Unfortunately we don't have the ability to change the max file upload size ourselves. As for your other issue, I'm not sure why the server would be detecting the filetype incorrectly. It may be that the file was generated incorrectly and MW's guess at what filetype it is is tripping up for some reason. I'll have a try myself. 05:22, 21 June 2014 (PDT)
It seems like every Halloween there's trouble uploading audio files. On time of getting error messages regarding the MIME type not being accepted, now I'm getting "413 Request Entity Too Large". It seems like I can't upload anything larger than 1MB whereas last year it was 2MB.
I'm not sure what to do and a quarter of the lines on Halloween Boss voice responses page are in red. 11:28, 2 November 2014 (PST)
I'll look into it, but we haven't lowered the size limits at all so I'm not sure what's going on. 18:15, 2 November 2014 (PST)

TF2 Character with a transparent background ?

Greetings, mate.
I saw what you did about drawing, etc.
I'm wondering if you could help me.
I have a screenshot of my Soldier here.
I would like to have him with a transparent background.
I don't know what should I use to do that.
Can you help me, please ? Scher2o 05:47, 3 July 2014 (PDT)

You're going to need to follow the guide at Team Fortress Wiki:3D Models to create a 3D model. A screenshot won't do unfortunately, you'll need a bit of experience with HLMV and running scripts. 16:47, 4 July 2014 (PDT)

some recompiling resources

Hey there Mousse.

I have a page here which has some small but useful information for the 3D model viewer recompile process.

Just want to run it by you and check if this information could be helpful in any way.

some examples of this in work are:

Thanks

06:42, 21 July 2014 (PDT)

Looks good to me. It should be very helpful doing those pesky and tedious recompiles. Thanks for making this, stick it on the page pls. 19:44, 21 July 2014 (PDT)

New version of wikitools

[1].
Also, how's the display template coming along? Darkid (Talk | Contribs) 20:46, 22 July 2014 (PDT)

Did this version of wikitools sort out your upload issues? As for the template, I will push it out soon after I make a few changes. 08:25, 24 July 2014 (PDT)
It doesn't directly have a wikiUpload.py, so I wasn't sure how to integrate it with your code (I don't understand python imports). Darkid (Talk | Contribs) 15:41, 30 July 2014 (PDT)

New languages translations.

Hi,I'm Greek Spy.I'm a user in the wiki and I have also helped with some stud articles but I would like to ask a question....Is the tf2 wiki gonna have any new languages added to it.I have seen that many languages are been supported right now by the wiki and I wonder if I could help in the translation of the articles in Greek.Many gamers here in greece play tf2 but don't use the wiki due ti being in a different language they dont really know.So this also the opportunity for other Greek Tf2 wiki users to help in expanding the wiki.I hope you take that in mind and give me an answer.

Thank you,Greek Spy. GreekSpy (talk) 13:31, 9 August 2014 (PDT)

talk page stalker Heyo, WindPower already gave an answer to a question similar to this before. The wiki only adds languages if it is supported by Valve for TF2. So if you can gather enough greek players and convince valve to add greek language support to TF2, then we can add it here. But until then, we can't really add new languages :( Ashes (talk) 13:43, 9 August 2014 (PDT)
(talk page stalker) Addendum: We support arabic and danish despite them having no official support. If you can get 10+ editors who are all willing to make consistent translations, then the wiki can support the language. Darkid (Talk | Contribs) 14:01, 9 August 2014 (PDT)

Hai :o Your wikifi does not contain any license.md file, neither the files any similar header - under what license do you published the code? so i know, how/if i could fork/edit it slighly for my use :3
Monte / talk 06:15, 15 August 2014 (PDT)

Thanks for bringing that to my attention. I've licensed it under the GPLv3 license now, so go nuts. Hope that helps. 07:20, 15 August 2014 (PDT)

{{Mw-langlink}}

I've got a better version here which should simplify matters. Darkid (Talk | Contribs) 13:49, 27 September 2014 (PDT) Edit: dis.

Receivable from crafting in infobox

Hey Moussekateer, I've got a question. Would it be possible for you/a bot to add whether or not an item is craftable to the infobox (similar to the equip region script you've got)? As far as I'm aware, the craft_class line in the schema (which is in the no_craft prefab for a lot of items that have it, if you get your info from that part of the schema) determines whether or not an item can be received from crafting or not. If it just has "" or doesn't have the line at all, then it can't be crafted. On the other hand, if it has "hat", then it can potentially be received from any recipes that would give you a cosmetic.

The only other things I can see in there are supply_crate, tool, weapon, craft_bar, and craft_token. Tools and crates can't be crafted, so there are no issues with those. craft_bar and craft_token are used for the metals and for the tokens, so they (mostly) wouldn't be an issue as most of them only come from their respective recipes. The problem item with it would be the Haunted Scrap Metal, as that's marked as being a craft_bar, even though it can only be received from an achievement. The odd one is weapon, seeing as it includes all of the stock weapons (and assumedly their Botkiller/Festive/Australium reskins), along with the Ap-Sap, which can't be crafted due to not having a matching token I believe. There'd have to be exceptions for those obviously, but hopefully that wouldn't be too hard.

The only issue with this is what the infobox currently says for the craftable parameter. Either there would need to be a new parameter added to cover this, or the existing "craftable" parameter would need to be changed so that it says the item can be received from crafting, rather than being usable in crafting. I think the second option could be better for this, seeing as the existing parameter is pretty rarely used in the first place.

This sort of thing would hopefully stop issues of people removing craft numbers in the infobox for items that aren't craftable, seeing as Valve seem to have craft numbers be a default setting for almost all cosmetics, apart from tournament medals and a few other ones I think. It could also make it easier to keep these templates up to date, especially if the parameter was changed to put items that can't be received from crafting into a category. --Omolong (talk) 19:30, 29 September 2014 (PDT)

Translating MediaWiki:Toc

Windpower isn't here, I have to bug you now <3
This page contains the "Contents" string in the table of contents. In theory, this should be translated into other languages. What would be a good way of doing getting these strings? For example, we could ask editors, look up this string on wikipedia, add translations per request, etc. Darkid (Talk | Contribs) 23:47, 20 October 2014 (PDT)

I think an entry in the dictionary perhaps? 09:05, 21 October 2014 (PDT)
{{dictionary/items/contents}} Darkid (Talk | Contribs) 16:41, 21 October 2014 (PDT)
Maybe not under /items, there should be a more relevant subsection. 16:48, 21 October 2014 (PDT)
Where, then? Darkid (Talk | Contribs) 17:45, 21 October 2014 (PDT)
Dictionary/common strings? 17:59, 21 October 2014 (PDT)

{{Itemcount}}

I'd like to change this template into a lua module. This should help it keep up-to-date better, since nobody likes updating it. The simplest way seems to be to extract key information from relevant pages, but I'm not quite sure how to do that. Could help me by creating a skeleton module or something similar that I could work off of? Darkid (Talk | Contribs) 05:50, 31 October 2014 (PDT)

You could use the mw.site.stats.pagesInCategory function in lua but A) You'll have to subtract a certain number to get the true count and B) It's an expensive function. Not sure if you could do the same thing with the other counts. 13:02, 31 October 2014 (PDT)
Which count are you thinking of? Also, I was under the impression lua could pull template parameters, is this not right? Darkid (Talk | Contribs) 15:47, 31 October 2014 (PDT)
Like the number of stranges/number of unusuals/etc. I'm not sure what it is you want to do exactly. I thought you wanted this to automatically count the number of items? If so how would you work out how many items there are? 16:18, 31 October 2014 (PDT)
I was confused by your "not sure if you could do the same thing with the other counts" since you didn't specify a count to take the 'others' of. The majority are not in categories, but are in things like Wqc/Cqc, or floating in multiple tables (stranges). Paint variants are detectable, styles are mostly detectable. Some of the info can be pulled from the schema, but that's not quite what I was going for. Darkid (Talk | Contribs) 16:21, 31 October 2014 (PDT)
If you can't count them simply via category count or something similar then it's going to be very difficult to write code that can generate that info. 16:23, 31 October 2014 (PDT)
Let's see...
Cosmetics -- Category:Cosmetic items
Qualities (Vintage, Genuine, Strange, Unusual) -- Could write an extension to the {{Quality list}} in the infobox to place in quality categories.
Styles -- No idea. This information is on the Styles page.
Paintable -- No idea. This information is technically in {{Unpaintable items list}}, but I doubt it's very up-to-date.
Painted variants -- I can get this information manually from the Paint Can page, but I'd rather not hard-code things.
Where might I get the missing few numbers/can I process pages directly? Darkid (Talk | Contribs) 16:29, 31 October 2014 (PDT)
Not sure about styles. Paintable you can use Category:Paintable items, and painted variants I suppose you'll just have to math. It may be a lot of work (and an expensive module) to write just to keep the list up to date automatically but you can science. 18:14, 2 November 2014 (PST)
Just a small thing here, there is Category:Items with styles for styles. It has to be manually put onto item pages, but I'm pretty sure that it should contain all items that have styles. --Omolong (talk) 18:32, 2 November 2014 (PST)
Categories include all languages -.- so I need a way to process all elements in a category. I'm poking around for useful Lua modules, but I don't really know where to look. Darkid (Talk | Contribs) 21:10, 2 November 2014 (PST)
They shouldn't afaik? They contain lang subcategories indeed but there may be a way to get back the category members without subcategories. This page should help you. 21:19, 2 November 2014 (PST)

────────────────────────────────────────────────────────────────────────────────────────────────────Of course. Whoops. Anyways, if we're just using templates, why not just use {{PAGESINCATEGORY:}}? Darkid (Talk | Contribs) 21:25, 2 November 2014 (PST)

Yes, you could use that too. If getting the counts is straightforward then you could just go down the template route, but anything slightly more complicated and it'd be better as a module. I can't think of the top of my head now what a roadblock could be but there probably will be one :3 21:33, 2 November 2014 (PST)
Well if there's no benefit to using the module beyond simple math, then I don't see a need to use it. Darkid (Talk | Contribs) 21:34, 2 November 2014 (PST)

I seeketh guidence.

Ill tell you the quidence im after if you reply. Try replying with nonesense words. ScottishDrunkard (talk) 02:14, 2 January 2015 (PST)

what. 04:20, 2 January 2015 (PST)
Okay, good you responded. You see, many cosmetic pages have incorrect grammar. Someone tried changing it on one page an another user (who I leave unnamed for reasons) because it dosent match with the other page... A good idea would be to fix the grammar on all the page. I want to fix them but I fear of them getting undone. What should I do? (P.S. I would like to be banned from getting the Wiki Cap on my own accord. Can you do that?) ScottishDrunkard (talk) 04:36, 2 January 2015 (PST)
Okay, me again. Ignore everything I said as it was a mistake of grammar. Ignore everything. (Exept my request for getting banned from ever acheiving a Wiki Cap. I have reasons) ScottishDrunkard (talk) 10:32, 2 January 2015 (PST)

Request for advice on new project

Hi there. I'm making a new Wiki project that has to do with defining game difficulty using a set of metrics. It's hosted at http://game-difficulty.wikia.com/wiki/, where I hope it will be manageable for many users. I've already gotten some advice, but not from people with a ton of experience with Wikia. Of course you've been on the TF2 Wiki for a long-ass time, so I do want some advice from you.

The Wiki is still in a very early state of development, where almost all of the metrics have yet to be formulated into pages. It's not a scientific wiki, but it's one that I'm trying to make interesting. It's something that nobody has ever done before with much ambition, so I hope that I can crate something interesting.

If you have the time and the energy to do so, I would like to chat. I don't expect you to hop on board and start smacking pages around, but I do want a perspective on how the whole Wiki thing comes together. I have Skype and Steam (http://steamcommunity.com/id/internet-wastelander/) as my main comms - my history with e-mail is tragic.

Samuel Enthers 19:03, 7 January 2015 (PST)

Looks interesting. I'd love to contribute (as I do) in the form of technical backend, though the project looks coneceptually solid as well. Darkid (Talk | Contribs) 20:04, 7 January 2015 (PST)

Facial Flex and sequence frame on 3D Image program?

Hi Moussekateer, I was wondering where can I configure the facial flex and the frames on the 3D image program. The classes page shows the frame and facial flex in some of the classes, but I have no idea where to put. Thanks. - 10:23, 22 April 2015 (PDT)

Unfortunately you have to set screenshotPause to true in the script and set up the model between every screenshot manually for those. 18:37, 22 April 2015 (PDT)
After setting the facial flex I want, what button do I press to continue? I suppose Num Lock? - 20:14, 22 April 2015 (PDT)
Yep. 20:17, 22 April 2015 (PDT)
Alright, thanks for the help. - 20:20, 22 April 2015 (PDT)

"Moon status" (Template:If full moon) not properly indicating

Per our IRC, "Moon status" (Template:If full moon) is not properly indicating the present Full Moon in the Main Page, neither in the Full moon page. I only noticed since this is the first complete Full Moon since I made use of (Template:If full moon) on my home page and on three User boxes I made last full moon. I did try the purge on all of those pages and tried Chrome, Firefox, and IE. Mikado282 (talk) 19:49, 2 May 2015 (PDT)

I may have fixed it. There was not enough precision in the calculation. No wonder TF2 Wiki Full Moon has seemed to start sooner that the real full moon, in and out of game. The template is giving the correct number, but hasn't worked its way through the wiki yet. Mikado282 (talk) 05:40, 1 June 2015 (PDT)
Not quite fixed. Showing correct phase now on Full Moon, but wrong days (two days early), problem may be in the magic numbers in Template:Fmc. See also Template talk:Fmp Mikado282 (talk) 07:16, 1 June 2015 (PDT)

CSS question

Hello Moussekateer!
I want to use a CSS file for my user page but it doesn't work. Lexar said only Admins can activate that option. Please tell me if you can help me with this and if there's anything I have to do first :) Hagbard Celine (T · C) 04:45, 10 July 2015 (PDT)

I have enabled it now for your user page. 10:59, 10 July 2015 (PDT)

I found the broken external links Wiki Report by FreeXMan's FreemBOT a while ago but since he and his bot are no longer here I decided to implement this feature to my BOTzement (list can be found here). Just now I saw that on the Team Fortress Wiki:Reports page there is another link to broken external links; yours. This has not been updated in a while either, but since you are obviously still here (as opposed to FreeXMan) I wanted to ask what the status on your page/bot is. It's not necessary to have two bot doing the same stuff so if this is still one of your tasks I will disable this task for my bot. Otherwise I will update the link on the wiki report page. SackZement <Talk> 04:23, 17 July 2015 (PDT)

Run me by the logic of not using this on every page. "Unrelatedly", it breaks when the only specified image is a colored_pair. Darkid (Talk | Contribs) 23:17, 21 September 2015 (PDT)

We want you!

... for April Fools 2016! After a two year hiatus, we've decided it's time to bring back the annual Team Fortress Wiki April Fools, and we'd love it if you could help out. If interested, join the discussions in IRC and in our improptu organization page. -- Dr. Scaphandre 10:22, 5 January 2016 (PST)

More modules!

I'm creating Module:Availability to replace {{avail}} for two reasons:

1. First and foremost, there's nbsp tags in there which cause problems with the 'buy now' link on some pages: [2]
2. Second, Template:Dictionary/templatecore is not a very good name and is slowly growing in an unsettling manner. Besides, much of it could be simplified greatly.

Darkid (Talk | Contribs) 12:17, 3 March 2016 (PST)

Hmm, so I can't expand wiki templates, which means that this is probably not easily possible, since the translation strings should stay in the dictionary. Darkid (Talk | Contribs) 14:39, 3 March 2016 (PST)
frame:expandTemplate might help? 14:42, 3 March 2016 (PST)
Quite a bit, actually! Looks very possible, now. One further concern: I'd like this template to be protected (much like availability is), but strings in it need modifying. That was solved before by using Dictionary/templatecore, but this basically defeated the purpose of making the template protected. At any rate, I'm not too worried about that here, because with scripting, there shouldn't be a large need to change the strings around. The big exception to this is crates, which need to be moved from active to retired. I think the best way of doing this would be to create individual redirects for each crate, which can be edited by users. Thoughts? Darkid (Talk | Contribs) 14:01, 4 March 2016 (PST)
All set! Please take a look at Module:Availability/doc and verify that it matches Template:Availability/doc. Please protect the module page, and ideally apply low-level protection to Module:Availability/crate, so that users can edit it without moderator/admin assistance. Please also protect Template:Avail. Darkid (Talk | Contribs) 19:02, 8 March 2016 (PST)
Done, thanks. Darkid (Talk | Contribs) 06:24, 29 March 2016 (PDT)

Flow and RelatedArticles

Hello, could you add the extensions Flow and RelatedArticles ? Thanks CreativeC (talk) 12:03, 23 April 2016 (PDT)

Those are pretty nice looking extensions, especially Flow. We can't install them at the moment due to some load issues with the wiki, but we will evaluate them in the future for sure. 15:26, 23 April 2016 (PDT)

Hello, could you change my username or ask someone with that ability to do so? Gnój in Polish means "animal poo with straws from barns, which is used to fertilize ground" or you can call a person "Gnój" for being unfair, annoying ect. It is kidna embarrasing as Im now a grown man. I would like to have it changed to Josphirat. Thanks. Josphirat (talk) 14:28, 1 May 2016 (PDT)

Who's that import?

import imgpie
black = imgpie.wrap(self.blackImages[colour])
white = imgpie.wrap(self.whiteImages[colour])


Is this part of cython? NumPy? What does imgpie.wrap() actually do? Darkid « TalkContribs » 12:42, 5 May 2016 (PDT)

Only WindPower knows, apparently. Time to go ask! Darkid « TalkContribs » 13:29, 5 May 2016 (PDT)

Updated the 3d models script

It's a lot of changes, but I'll give you the rundown:

• A lot of refactoring and removing extra files. For the most part, things aren't gone, just integrated inline because they had few uses.
• Threadpool is now replaced with native threads. It's simply more complex than needed.
• I got rid of imgpie, and all its associated files. As far as I can tell, it was for speedups, which was only needed if we were dealing with 3D colored hats. Painted variants alone don't need this, since 36 < 72.
• Transparency was bugged in the old code, since it was doing 255 - 255*(whitePixel - blackPixel). This assumed the pixels were normalized; they were not. Thus, this value was often negative, yielding no transparency. With the fix, it works fine for items like Jarate, etc. I've redone most, if not all, of those 3D models.
• As far as further improvements go, the best bets I see are:
• Use ram modification to rotate the images. It's a pain, but it'd be a lot faster.
• Find some way to support (via more trig) an incorrect vertical center of rotation. Ideally, you should be able to move the center of rotation arbitrarily on the model.
• Removing NumPy won't speed up the code, but it will reduce the number of dependencies. At the moment, it's only used to crop images, which is happening in the background anyways.

I've also taken the liberty of updating the tutorial somewhat, and creating a python 2.7 package. If you'd like these cleaned up in any way, or if you want to merge in the new code, go ahead. Darkid « TalkContribs » 00:04, 11 May 2016 (PDT)

Emergency wiki cap nomination meeting 1.0

A user hit 1 year in nomination queue due to lack of staff votes. We held an emergency meeting in IRC on Tuesday, May 17, and the result was this. Moussekateer, please provide some feedback! Darkid « TalkContribs » 22:13, 17 May 2016 (PDT)

Change Email special page is gone!

Hey there. I tried to change my email but I found the special page is completely gone! I let some people know in IRC but no one seemed awake. I didn't know what else to do so I decided to leave a message on your talk page since you'll get a notification about it. Thanks! Blueberriess 01:08, 13 July 2016 (PDT)

Update the tf_<language>.txt files pls

Like said in the title could you push an update for the tf_<languages>.txt files? (f.e.https://wiki.teamfortress.com/wiki/File:Tf_german.txt ) I normally use them from here cause to find them myself is a mess (a bit). Magicalpony (talk) 05:08, 15 April 2018 (UTC)

Spam

So I was trying to write me description but then it suddenly classifies as spam?

So here’s what I’m trying to write:

“Hello!

“It’s very nice to meet you all!” “So first my steam link is https://steamcommunity.com/profiles/76561198982670436/ (Feel free to add me!)”

“Introduction” “I’m a Chinese male currently living in Australia Since I came to Australia when I was 2 I don’t know that much Chinese”

“TF2 is a timeless masterpiece”

Hope you can solve this problem cause I’ve just made a edit and I really want people to really know me. (Or it’s because I want the Wiki Cap) Thanks and have a nice day!