Template:PatchDiff/October 13, 2011 Patch/team fortress 2 content.gcf/tf/scripts/talker/tf.txt

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< Template:PatchDiff/October 13, 2011 Patch
Revision as of 04:27, 14 October 2011 by Moussekateer (talk | contribs) (Diff of file "team fortress 2 content.gcf/tf/scripts/talker/tf.txt" for patch October 13, 2011 Patch.)
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3333 {
3434 scene "scenes/player/pyro/low/taunt06.vcd"
3535 }
N/A36 response "PyroTauntHighFiveSuccess"
N/A37 {
N/A38 scene "scenes/player/pyro/low/taunt_highfiveSuccess.vcd"
N/A39 }
N/A40 response "PyroTauntHighFiveSuccessFull"
N/A41 {
N/A42 scene "scenes/player/pyro/low/taunt_highfiveSuccessFull.vcd"
N/A43 }
N/A44 response "PyroTauntHighFiveFail"
N/A45 {
N/A46 scene "scenes/player/pyro/low/taunt_HighFiveFail.vcd"
N/A47 }
N/A48 response "PyroTauntHighFiveFailFull"
N/A49 {
N/A50 scene "scenes/player/pyro/low/taunt_HighFiveFailFull.vcd"
N/A51 }
N/A52 response "PyroHighFiveReady"
N/A53 {
N/A54 scene "scenes/player/pyro/low/taunt_hifivestart.vcd"
N/A55 }
N/A56 
3657 rule PyroTauntPlayerPrimary
3758 {
3859 criteria ConceptPlayerTaunt IsPyro WeaponIsFlamethrower
5879 criteria ConceptPlayerTaunt IsPyro IsHalloweenTaunt
5980 response PyroTauntHalloween
6081 }
N/A82 rule PyroTauntHighFiveSuccess
N/A83 {
N/A84 criteria ConceptHighFiveSuccess IsPyro
N/A85 response PyroTauntHighFiveSuccess
N/A86 }
N/A87 rule PyroTauntHighFiveSuccessFull
N/A88 {
N/A89 criteria ConceptHighFiveSuccessFull IsPyro
N/A90 response PyroTauntHighFiveSuccessFull
N/A91 }
N/A92 rule PyroTauntHighFiveFail
N/A93 {
N/A94 criteria ConceptHighFiveFail IsPyro
N/A95 response PyroTauntHighFiveFail
N/A96 }
N/A97 rule PyroTauntHighFiveFailFull
N/A98 {
N/A99 criteria ConceptHighFiveFailFull IsPyro
N/A100 response PyroTauntHighFiveFailFull
N/A101 }
N/A102 rule PyroHighFiveReady
N/A103 {
N/A104 criteria ConceptHighFiveReady IsPyro
N/A105 response PyroHighFiveReady
N/A106 }
61107 
62108//============================================================================================================
63109 
69115 scene "scenes/player/heavy/low/taunt01.vcd"
70116 scene "scenes/player/heavy/low/taunt01_v2.vcd"
71117 scene "scenes/player/heavy/low/taunt01_v3.vcd"
72N/A scene "scenes/player/heavy/low/taunt01_v4.vcd"
73118 }
74119 response "HeavyTauntSecondary"
75120 {
76121 scene "scenes/player/heavy/low/taunt02.vcd"
77122 scene "scenes/player/heavy/low/taunt02_v1.vcd"
78123 scene "scenes/player/heavy/low/taunt02_v2.vcd"
79N/A scene "scenes/player/heavy/low/taunt02_v4.vcd"
80124 }
81125 response "HeavyTauntMelee"
82126 {
106150 {
107151 scene "scenes/player/heavy/low/taunt06.vcd"
108152 }
N/A153 response "HeavyTauntHighFiveSuccess"
N/A154 {
N/A155 scene "scenes/player/heavy/low/taunt_highfiveSuccess.vcd"
N/A156 }
N/A157 response "HeavyTauntHighFiveSuccessFull"
N/A158 {
N/A159 scene "scenes/player/heavy/low/taunt_highfiveSuccessFull.vcd"
N/A160 }
N/A161 response "HeavyTauntHighFiveFail"
N/A162 {
N/A163 scene "scenes/player/heavy/low/taunt_HiFiveFail.vcd"
N/A164 }
N/A165 response "HeavyTauntHighFiveFailFull"
N/A166 {
N/A167 scene "scenes/player/heavy/low/taunt_HiFiveFailFull.vcd"
N/A168 }
N/A169 response "HeavyHighFiveReady"
N/A170 {
N/A171 scene "scenes/player/heavy/low/taunt_hifivestart.vcd"
N/A172 }
N/A173 
109174 rule HeavyTauntPlayerPrimary
110175 {
111176 criteria ConceptPlayerTaunt IsHeavy WeaponIsMinigun
159224 criteria ConceptPlayerTaunt IsHeavy IsHalloweenTaunt
160225 response HeavyTauntHalloween
161226 }
N/A227 rule HeavyTauntHighFiveSuccess
N/A228 {
N/A229 criteria ConceptHighFiveSuccess IsHeavy
N/A230 response HeavyTauntHighFiveSuccess
N/A231 }
N/A232 rule HeavyTauntHighFiveSuccessFull
N/A233 {
N/A234 criteria ConceptHighFiveSuccessFull IsHeavy
N/A235 response HeavyTauntHighFiveSuccessFull
N/A236 }
N/A237 rule HeavyTauntHighFiveFail
N/A238 {
N/A239 criteria ConceptHighFiveFail IsHeavy
N/A240 response HeavyTauntHighFiveFail
N/A241 }
N/A242 rule HeavyTauntHighFiveFailFull
N/A243 {
N/A244 criteria ConceptHighFiveFailFull IsHeavy
N/A245 response HeavyTauntHighFiveFailFull
N/A246 }
N/A247 rule HeavyHighFiveReady
N/A248 {
N/A249 criteria ConceptHighFiveReady IsHeavy
N/A250 response HeavyHighFiveReady
N/A251 }
N/A252 
162253 Response PlayerExpressionIdleHeavy
163254 {
164255 scene "scenes/player/heavy/low/idleloop01.vcd"
323414 {
324415 scene "scenes/player/engineer/low/taunt09.vcd"
325416 }
N/A417 response "EngineerTauntHighFiveSuccess"
N/A418 {
N/A419 scene "scenes/player/engineer/low/taunt_highfiveSuccess.vcd"
N/A420 }
N/A421 response "EngineerTauntHighFiveSuccessFull"
N/A422 {
N/A423 scene "scenes/player/engineer/low/taunt_highfiveSuccessFull.vcd"
N/A424 }
N/A425 response "EngineerTauntHighFiveFail"
N/A426 {
N/A427 scene "scenes/player/engineer/low/taunt_HiFiveFail.vcd"
N/A428 }
N/A429 response "EngineerTauntHighFiveFailFull"
N/A430 {
N/A431 scene "scenes/player/engineer/low/taunt_HiFiveFailFull.vcd"
N/A432 }
N/A433 response "EngineerHighFiveReady"
N/A434 {
N/A435 scene "scenes/player/engineer/low/taunt_hifivestart.vcd"
N/A436 }
326437 
327438 rule EngineerTauntPlayerPrimary
328439 {
349460 criteria ConceptPlayerTaunt IsEngineer WeaponIsRobotArm
350461 response EngineerTauntRobotArm
351462 }
N/A463 rule EngineerTauntLaserPointer
N/A464 {
N/A465 criteria ConceptPlayerTaunt IsEngineer WeaponIsLaserPointer
N/A466 response EngineerTauntSecondary
N/A467 }
352468 rule EngineerTauntHalloween
353469 {
354470 criteria ConceptPlayerTaunt IsEngineer IsHalloweenTaunt
355471 response EngineerTauntHalloween
356472 }
N/A473 rule EngineerTauntHighFiveSuccess
N/A474 {
N/A475 criteria ConceptHighFiveSuccess IsEngineer
N/A476 response EngineerTauntHighFiveSuccess
N/A477 }
N/A478 rule EngineerTauntHighFiveSuccessFull
N/A479 {
N/A480 criteria ConceptHighFiveSuccessFull IsEngineer
N/A481 response EngineerTauntHighFiveSuccessFull
N/A482 }
N/A483 rule EngineerTauntHighFiveFail
N/A484 {
N/A485 criteria ConceptHighFiveFail IsEngineer
N/A486 response EngineerTauntHighFiveFail
N/A487 }
N/A488 rule EngineerTauntHighFiveFailFull
N/A489 {
N/A490 criteria ConceptHighFiveFailFull IsEngineer
N/A491 response EngineerTauntHighFiveFailFull
N/A492 }
N/A493 rule EngineerHighFiveReady
N/A494 {
N/A495 criteria ConceptHighFiveReady IsEngineer
N/A496 response EngineerHighFiveReady
N/A497 }
N/A498 
357499 Response PlayerExpressionIdleEngineer
358500 {
359501 scene "scenes/player/engineer/low/idleloop01.vcd"
400542 scene "scenes/player/medic/low/taunt01_vocal03.vcd"
401543 scene "scenes/player/medic/low/taunt01_vocal04.vcd"
402544 scene "scenes/player/medic/low/taunt01_vocal05.vcd"
N/A545 
N/A546 
403547 }
404548 response "MedicTauntSecondary"
405549 {
413557 {
414558 scene "scenes/player/medic/low/taunt07.vcd"
415559 }
N/A560 response "MedicTauntHighFiveSuccess"
N/A561 {
N/A562 scene "scenes/player/medic/low/taunt_highfiveSuccess.vcd"
N/A563 }
N/A564 response "MedicTauntHighFiveSuccessFull"
N/A565 {
N/A566 scene "scenes/player/medic/low/taunt_highfiveSuccessFull.vcd"
N/A567 }
N/A568 response "MedicTauntHighFiveFail"
N/A569 {
N/A570 scene "scenes/player/medic/low/taunt_HighFiveFail.vcd"
N/A571 }
N/A572 response "MedicTauntHighFiveFailFull"
N/A573 {
N/A574 scene "scenes/player/medic/low/taunt_HighFiveFailFull.vcd"
N/A575 }
N/A576 response "MedicHighFiveReady"
N/A577 {
N/A578 scene "scenes/player/medic/low/taunt_hifivestart.vcd"
N/A579 }
416580 response "MedicTauntKritzkrieg"
417581 {
418582 scene "scenes/player/medic/low/taunt06.vcd"
447611 criteria ConceptPlayerTaunt IsMedic IsHalloweenTaunt
448612 response MedicTauntHalloween
449613 }
N/A614 rule MedicTauntHighFiveSuccess
N/A615 {
N/A616 criteria ConceptHighFiveSuccess IsMedic
N/A617 response MedicTauntHighFiveSuccess
N/A618 }
N/A619 rule MedicTauntHighFiveSuccessFull
N/A620 {
N/A621 criteria ConceptHighFiveSuccessFull IsMedic
N/A622 response MedicTauntHighFiveSuccessFull
N/A623 }
N/A624 rule MedicTauntHighFiveFail
N/A625 {
N/A626 criteria ConceptHighFiveFail IsMedic
N/A627 response MedicTauntHighFiveFail
N/A628 }
N/A629 rule MedicTauntHighFiveFailFull
N/A630 {
N/A631 criteria ConceptHighFiveFailFull IsMedic
N/A632 response MedicTauntHighFiveFailFull
N/A633 }
N/A634 rule MedicHighFiveReady
N/A635 {
N/A636 criteria ConceptHighFiveReady IsMedic
N/A637 response MedicHighFiveReady
N/A638 }
450639 rule MedicTauntUbersaw
451640 {
452641 criteria ConceptPlayerTaunt IsMedic WeaponIsUbersaw
453642 response MedicTauntUbersaw
454643 }
N/A644 Rule MedicTauntSaxxy
N/A645 {
N/A646 criteria ConceptPlayerTaunt IsMedic WeaponIsSaxxy
N/A647 response MedicTauntSecondary
N/A648 }
N/A649 Rule MedicTauntBust
N/A650 {
N/A651 criteria ConceptPlayerTaunt IsMedic WeaponIsHippocrates
N/A652 response MedicTauntPrimary
N/A653 }
N/A654 Rule MedicTauntHealArrow
N/A655 {
N/A656 criteria ConceptPlayerTaunt IsMedic WeaponIsHealArrow
N/A657 response MedicTauntPrimary
N/A658 }
455659 
456660 Response PlayerExpressionIdleMedic
457661 {
519723 {
520724 scene "scenes/player/soldier/low/taunt06.vcd"
521725 }
N/A726 response "SoldierTauntHighFiveSuccess"
N/A727 {
N/A728 scene "scenes/player/soldier/low/taunt_highfiveSuccess.vcd"
N/A729 }
N/A730 response "SoldierTauntHighFiveSuccessFull"
N/A731 {
N/A732 scene "scenes/player/soldier/low/taunt_highfiveSuccessFull.vcd"
N/A733 }
N/A734 response "SoldierTauntHighFiveFail"
N/A735 {
N/A736 scene "scenes/player/soldier/low/taunt_HiFiveFail.vcd"
N/A737 }
N/A738 response "SoldierTauntHighFiveFailFull"
N/A739 {
N/A740 scene "scenes/player/soldier/low/taunt_HiFiveFailFull.vcd"
N/A741 }
N/A742 response "SoldierHighFiveReady"
N/A743 {
N/A744 scene "scenes/player/soldier/low/taunt_hifivestart.vcd"
N/A745 }
522746 response "SoldierTauntPickaxe"
523747 {
524748 scene "scenes/player/soldier/low/taunt05.vcd"
552776 criteria ConceptPlayerTaunt IsSoldier IsHalloweenTaunt
553777 response SoldierTauntHalloween
554778 }
N/A779 rule SoldierTauntHighFiveSuccess
N/A780 {
N/A781 criteria ConceptHighFiveSuccess IsSoldier
N/A782 response SoldierTauntHighFiveSuccess
N/A783 }
N/A784 rule SoldierTauntHighFiveSuccessFull
N/A785 {
N/A786 criteria ConceptHighFiveSuccessFull IsSoldier
N/A787 response SoldierTauntHighFiveSuccessFull
N/A788 }
N/A789 rule SoldierTauntHighFiveFail
N/A790 {
N/A791 criteria ConceptHighFiveFail IsSoldier
N/A792 response SoldierTauntHighFiveFail
N/A793 }
N/A794 rule SoldierTauntHighFiveFailFull
N/A795 {
N/A796 criteria ConceptHighFiveFailFull IsSoldier
N/A797 response SoldierTauntHighFiveFailFull
N/A798 }
N/A799 rule SoldierHighFiveReady
N/A800 {
N/A801 criteria ConceptHighFiveReady IsSoldier
N/A802 response SoldierHighFiveReady
N/A803 }
555804 rule SoldierTauntPickaxe
556805 {
557806 criteria ConceptPlayerTaunt IsSoldier WeaponIsPickaxe
582831 criteria ConceptPlayerTaunt IsSoldier WeaponIsCowMangler
583832 response SoldierTauntCowMangler
584833 }
N/A834 rule SoldierTauntRayGun
N/A835 {
N/A836 criteria ConceptPlayerTaunt IsSoldier WeaponIsRayGun
N/A837 response SoldierTauntBanner
N/A838 }
N/A839 rule SoldierTauntBackup
N/A840 {
N/A841 criteria ConceptPlayerTaunt IsSoldier WeaponIsBackup
N/A842 response SoldierTauntBanner
N/A843 }
N/A844 rule SoldierTauntSaxxy
N/A845 {
N/A846 criteria ConceptPlayerTaunt IsSoldier WeaponIsSaxxy
N/A847 response SoldierTauntBanner
N/A848 }
585849 
586850 Response PlayerExpressionIdleSoldier
587851 {
657921 {
658922 scene "scenes/player/scout/low/taunt06_v1.vcd"
659923 }
N/A924 response "ScoutTauntHighFiveSuccess"
N/A925 {
N/A926 scene "scenes/player/scout/low/taunt_highfiveSuccess.vcd"
N/A927 }
N/A928 response "ScoutTauntHighFiveSuccessFull"
N/A929 {
N/A930 scene "scenes/player/scout/low/taunt_highfiveSuccessFull.vcd"
N/A931 }
N/A932 response "ScoutTauntHighFiveFail"
N/A933 {
N/A934 scene "scenes/player/scout/low/taunt_HiFiveFail.vcd"
N/A935 }
N/A936 response "ScoutTauntHighFiveFailFull"
N/A937 {
N/A938 scene "scenes/player/scout/low/taunt_HiFiveFailFull.vcd"
N/A939 }
N/A940 response "ScoutHighFiveReady"
N/A941 {
N/A942 scene "scenes/player/scout/low/taunt_hifivestart.vcd"
N/A943 }
660944 response "ScoutTauntPlayerItem1"
661945 {
662946 scene "scenes/player/scout/low/taunt04_v1.vcd"
7281012 criteria ConceptPlayerTaunt IsScout IsHalloweenTaunt
7291013 response ScoutTauntHalloween
7301014 }
N/A1015 rule ScoutTauntHighFiveSuccess
N/A1016 {
N/A1017 criteria ConceptHighFiveSuccess IsScout
N/A1018 response ScoutTauntHighFiveSuccess
N/A1019 }
N/A1020 rule ScoutTauntHighFiveSuccessFull
N/A1021 {
N/A1022 criteria ConceptHighFiveSuccessFull IsScout
N/A1023 response ScoutTauntHighFiveSuccessFull
N/A1024 }
N/A1025 rule ScoutTauntHighFiveFail
N/A1026 {
N/A1027 criteria ConceptHighFiveFail IsScout
N/A1028 response ScoutTauntHighFiveFail
N/A1029 }
N/A1030 rule ScoutTauntHighFiveFailFull
N/A1031 {
N/A1032 criteria ConceptHighFiveFailFull IsScout
N/A1033 response ScoutTauntHighFiveFailFull
N/A1034 }
N/A1035 rule ScoutHighFiveReady
N/A1036 {
N/A1037 criteria ConceptHighFiveReady IsScout
N/A1038 response ScoutHighFiveReady
N/A1039 }
N/A1040 
7311041 Response PlayerExpressionIdleScout
7321042 {
7331043 scene "scenes/player/scout/low/idleloop01.vcd"
8051115 scene "scenes/player/sniper/low/taunt03_v3.vcd"
8061116 scene "scenes/player/sniper/low/taunt03_v4.vcd"
8071117 }
N/A1118 response "SniperTauntSaxxy"
N/A1119 {
N/A1120 scene "scenes/player/sniper/low/taunt03_v1.vcd"
N/A1121 scene "scenes/player/sniper/low/taunt03_v3.vcd"
N/A1122 }
8081123 response "SniperTauntBow"
8091124 {
8101125 scene "scenes/player/sniper/low/taunt04.vcd"
8131128 {
8141129 scene "scenes/player/sniper/low/taunt06.vcd"
8151130 }
N/A1131 response "SniperTauntHighFiveSuccess"
N/A1132 {
N/A1133 scene "scenes/player/sniper/low/taunt_highfiveSuccess.vcd"
N/A1134 }
N/A1135 response "SniperTauntHighFiveSuccessFull"
N/A1136 {
N/A1137 scene "scenes/player/sniper/low/taunt_highfiveSuccessFull.vcd"
N/A1138 }
N/A1139 response "SniperTauntHighFiveFail"
N/A1140 {
N/A1141 scene "scenes/player/sniper/low/taunt_HiFiveFail.vcd"
N/A1142 }
N/A1143 response "SniperTauntHighFiveFailFull"
N/A1144 {
N/A1145 scene "scenes/player/sniper/low/taunt_HiFiveFailFull.vcd"
N/A1146 }
N/A1147 response "SniperHighFiveReady"
N/A1148 {
N/A1149 scene "scenes/player/sniper/low/taunt_hifivestart.vcd"
N/A1150 }
N/A1151 
8161152 rule SniperTauntPlayerPrimary
8171153 {
8181154 criteria ConceptPlayerTaunt IsSniper WeaponIsSniperrifle
8431179 criteria ConceptPlayerTaunt IsSniper IsHalloweenTaunt
8441180 response SniperTauntHalloween
8451181 }
N/A1182 rule SniperTauntSaxxy
N/A1183 {
N/A1184 criteria ConceptPlayerTaunt IsSniper WeaponIsSaxxy
N/A1185 response SniperTauntSaxxy
N/A1186 }
N/A1187 rule SniperTauntHighFiveSuccess
N/A1188 {
N/A1189 criteria ConceptHighFiveSuccess IsSniper
N/A1190 response SniperTauntHighFiveSuccess
N/A1191 }
N/A1192 rule SniperTauntHighFiveSuccessFull
N/A1193 {
N/A1194 criteria ConceptHighFiveSuccessFull IsSniper
N/A1195 response SniperTauntHighFiveSuccessFull
N/A1196 }
N/A1197 rule SniperTauntHighFiveFail
N/A1198 {
N/A1199 criteria ConceptHighFiveFail IsSniper
N/A1200 response SniperTauntHighFiveFail
N/A1201 }
N/A1202 rule SniperTauntHighFiveFailFull
N/A1203 {
N/A1204 criteria ConceptHighFiveFailFull IsSniper
N/A1205 response SniperTauntHighFiveFailFull
N/A1206 }
N/A1207 rule SniperHighFiveReady
N/A1208 {
N/A1209 criteria ConceptHighFiveReady IsSniper
N/A1210 response SniperHighFiveReady
N/A1211 }
N/A1212 
8461213 Response PlayerExpressionIdleSniper
8471214 {
8481215 scene "scenes/player/sniper/low/idleloop01.vcd"
9221289 {
9231290 scene "scenes/player/spy/low/taunt06.vcd"
9241291 }
N/A1292 response "SpyTauntHighFiveSuccess"
N/A1293 {
N/A1294 scene "scenes/player/spy/low/taunt_highfiveSuccess.vcd"
N/A1295 }
N/A1296 response "SpyTauntHighFiveSuccessFull"
N/A1297 {
N/A1298 scene "scenes/player/spy/low/taunt_highfiveSuccessFull.vcd"
N/A1299 }
N/A1300 response "SpyTauntHighFiveFail"
N/A1301 {
N/A1302 scene "scenes/player/spy/low/taunt_HiFiveFail.vcd"
N/A1303 }
N/A1304 response "SpyTauntHighFiveFailFull"
N/A1305 {
N/A1306 scene "scenes/player/spy/low/taunt_HiFiveFailFull.vcd"
N/A1307 }
N/A1308 response "SpyHighFiveReady"
N/A1309 {
N/A1310 scene "scenes/player/spy/low/taunt_hifivestart.vcd"
N/A1311 }
N/A1312 
9251313 rule SpyTauntPlayerPrimary
9261314 {
9271315 criteria ConceptPlayerTaunt IsSpy WeaponIsRevolver
9471335 criteria ConceptPlayerTaunt IsSpy IsHalloweenTaunt
9481336 response SpyTauntHalloween
9491337 }
N/A1338 rule SpyTauntHighFiveSuccess
N/A1339 {
N/A1340 criteria ConceptHighFiveSuccess IsSpy
N/A1341 response SpyTauntHighFiveSuccess
N/A1342 }
N/A1343 rule SpyTauntHighFiveSuccessFull
N/A1344 {
N/A1345 criteria ConceptHighFiveSuccessFull IsSpy
N/A1346 response SpyTauntHighFiveSuccessFull
N/A1347 }
N/A1348 rule SpyTauntHighFiveFail
N/A1349 {
N/A1350 criteria ConceptHighFiveFail IsSpy
N/A1351 response SpyTauntHighFiveFail
N/A1352 }
N/A1353 rule SpyTauntHighFiveFailFull
N/A1354 {
N/A1355 criteria ConceptHighFiveFailFull IsSpy
N/A1356 response SpyTauntHighFiveFailFull
N/A1357 }
N/A1358 rule SpyHighFiveReady
N/A1359 {
N/A1360 criteria ConceptHighFiveReady IsSpy
N/A1361 response SpyHighFiveReady
N/A1362 }
N/A1363 
9501364 Response PlayerExpressionIdleSpy
9511365 {
9521366 scene "scenes/player/spy/low/idleloop01.vcd"
9901404 {
9911405 scene "scenes/player/demoman/low/taunt06.vcd"
9921406 }
N/A1407 response "DemomanTauntHighFiveSuccess"
N/A1408 {
N/A1409 scene "scenes/player/demoman/low/taunt_highfiveSuccess.vcd"
N/A1410 }
N/A1411 response "DemomanTauntHighFiveSuccessFull"
N/A1412 {
N/A1413 scene "scenes/player/demoman/low/taunt_highfiveSuccessFull.vcd"
N/A1414 }
N/A1415 response "DemomanTauntHighFiveFail"
N/A1416 {
N/A1417 scene "scenes/player/demoman/low/taunt_HiFiveFail.vcd"
N/A1418 }
N/A1419 response "DemomanTauntHighFiveFailFull"
N/A1420 {
N/A1421 scene "scenes/player/demoman/low/taunt_HiFiveFailFull.vcd"
N/A1422 }
N/A1423 response "DemomanHighFiveReady"
N/A1424 {
N/A1425 scene "scenes/player/demoman/low/taunt_hifivestart.vcd"
N/A1426 }
9931427 response "DemomanTauntDefender"
9941428 {
9951429 scene "scenes/player/demoman/low/taunt08.vcd"
10231457 }
10241458 rule DemomanTauntPlayerMelee
10251459 {
1026N/A criteria ConceptPlayerTaunt IsDemoman WeaponIsBottle WeaponIsNotPainTrain // Exclude the Pain Train
N/A1460 criteria ConceptPlayerTaunt IsDemoman WeaponIsBottle
10271461 ApplyContext "NotSober:1:10" // Apply the drunk context here
10281462 response DemomanTauntMelee
10291463 }
10321466 criteria ConceptPlayerTaunt IsDemoman IsHalloweenTaunt
10331467 response DemomanTauntHalloween
10341468 }
N/A1469 rule DemomanTauntHighFiveSuccess
N/A1470 {
N/A1471 criteria ConceptHighFiveSuccess IsDemoman
N/A1472 response DemomanTauntHighFiveSuccess
N/A1473 }
N/A1474 rule DemomanTauntHighFiveSuccessFull
N/A1475 {
N/A1476 criteria ConceptHighFiveSuccessFull IsDemoman
N/A1477 response DemomanTauntHighFiveSuccessFull
N/A1478 }
N/A1479 rule DemomanTauntHighFiveFail
N/A1480 {
N/A1481 criteria ConceptHighFiveFail IsDemoman
N/A1482 response DemomanTauntHighFiveFail
N/A1483 }
N/A1484 rule DemomanTauntHighFiveFailFull
N/A1485 {
N/A1486 criteria ConceptHighFiveFailFull IsDemoman
N/A1487 response DemomanTauntHighFiveFailFull
N/A1488 }
N/A1489 rule DemomanHighFiveReady
N/A1490 {
N/A1491 criteria ConceptHighFiveReady IsDemoman
N/A1492 response DemomanHighFiveReady
N/A1493 }
N/A1494 
10351495 rule DemomanTauntSword
10361496 {
10371497 criteria ConceptPlayerTaunt IsDemoman WeaponIsSword WeaponIsNotAxe // Modified to exclude Skullcutter.
10481508 criteria ConceptPlayerTaunt IsDemoman WeaponIsCaber
10491509 response DemomanTauntCaber
10501510 }
1051N/A // Rule for Caber taunt
N/A1511 Rule DemomanTauntSaxxy
N/A1512 {
N/A1513 criteria ConceptPlayerTaunt IsDemoman WeaponIsSaxxy
N/A1514 Response DemomanTauntSecondary
N/A1515 }
N/A1516 Rule DemomanTauntPainTrain
N/A1517 {
N/A1518 criteria ConceptPlayerTaunt IsDemoman WeaponIsPainTrain
N/A1519 Response DemomanTauntSecondary
N/A1520 }
10521521 
10531522 Response PlayerExpressionIdleDemoman
10541523 {
10861555 }
10871556 
10881557//============================================================================================================
N/A1558// Taunt2 Responses based on items that are in the Action slot
10891559 
N/A1560 Response PlayerTaunt2_TestTauntEnabler_IsScout
N/A1561 {
N/A1562 scene "scenes/player/pyro/low/taunt_highfiveSuccess.vcd"
N/A1563 }
N/A1564 Rule PlayerTaunt2_TestTauntEnabler_IsScout
N/A1565 {
N/A1566 criteria ConceptPlayerTaunt2 HasTaunt2Item_TauntEnablerTest IsScout
N/A1567 response PlayerTaunt2_TestTauntEnabler_IsScout
N/A1568 }
N/A1569 Response PlayerTaunt2_TestTauntEnabler_IsSniper
N/A1570 {
N/A1571 scene "scenes/player/pyro/low/taunt_highfiveSuccess.vcd"
N/A1572 }
N/A1573 Rule PlayerTaunt2_TestTauntEnabler_IsSniper
N/A1574 {
N/A1575 criteria ConceptPlayerTaunt2 HasTaunt2Item_TauntEnablerTest IsSniper
N/A1576 response PlayerTaunt2_TestTauntEnabler_IsSniper
N/A1577 }
N/A1578 Response PlayerTaunt2_TestTauntEnabler_IsSoldier
N/A1579 {
N/A1580 scene "scenes/player/pyro/low/taunt_highfiveSuccess.vcd"
N/A1581 }
N/A1582 Rule PlayerTaunt2_TestTauntEnabler_IsSoldier
N/A1583 {
N/A1584 criteria ConceptPlayerTaunt2 HasTaunt2Item_TauntEnablerTest IsSoldier
N/A1585 response PlayerTaunt2_TestTauntEnabler_IsSoldier
N/A1586 }
N/A1587 Response PlayerTaunt2_TestTauntEnabler_IsDemoman
N/A1588 {
N/A1589 scene "scenes/player/pyro/low/taunt_highfiveSuccess.vcd"
N/A1590 }
N/A1591 Rule PlayerTaunt2_TestTauntEnabler_IsDemoman
N/A1592 {
N/A1593 criteria ConceptPlayerTaunt2 HasTaunt2Item_TauntEnablerTest IsDemoman
N/A1594 response PlayerTaunt2_TestTauntEnabler_IsDemoman
N/A1595 }
N/A1596 Response PlayerTaunt2_TestTauntEnabler_IsMedic
N/A1597 {
N/A1598 scene "scenes/player/pyro/low/taunt_highfiveSuccess.vcd"
N/A1599 }
N/A1600 Rule PlayerTaunt2_TestTauntEnabler_IsMedic
N/A1601 {
N/A1602 criteria ConceptPlayerTaunt2 HasTaunt2Item_TauntEnablerTest IsMedic
N/A1603 response PlayerTaunt2_TestTauntEnabler_IsMedic
N/A1604 }
N/A1605 Response PlayerTaunt2_TestTauntEnabler_IsHeavy
N/A1606 {
N/A1607 scene "scenes/player/pyro/low/taunt_highfiveSuccess.vcd"
N/A1608 }
N/A1609 Rule PlayerTaunt2_TestTauntEnabler_IsHeavy
N/A1610 {
N/A1611 criteria ConceptPlayerTaunt2 HasTaunt2Item_TauntEnablerTest IsHeavy
N/A1612 response PlayerTaunt2_TestTauntEnabler_IsHeavy
N/A1613 }
N/A1614 Response PlayerTaunt2_TestTauntEnabler_IsPyro
N/A1615 {
N/A1616 scene "scenes/player/pyro/low/taunt_highfiveSuccess.vcd"
N/A1617 }
N/A1618 Rule PlayerTaunt2_TestTauntEnabler_IsPyro
N/A1619 {
N/A1620 criteria ConceptPlayerTaunt2 HasTaunt2Item_TauntEnablerTest IsPyro
N/A1621 response PlayerTaunt2_TestTauntEnabler_IsPyro
N/A1622 }
N/A1623 Response PlayerTaunt2_TestTauntEnabler_IsSpy
N/A1624 {
N/A1625 scene "scenes/player/pyro/low/taunt_highfiveSuccess.vcd"
N/A1626 }
N/A1627 Rule PlayerTaunt2_TestTauntEnabler_IsSpy
N/A1628 {
N/A1629 criteria ConceptPlayerTaunt2 HasTaunt2Item_TauntEnablerTest IsSpy
N/A1630 response PlayerTaunt2_TestTauntEnabler_IsSpy
N/A1631 }
N/A1632 Response PlayerTaunt2_TestTauntEnabler_IsEngineer
N/A1633 {
N/A1634 scene "scenes/player/pyro/low/taunt_highfiveSuccess.vcd"
N/A1635 }
N/A1636 Rule PlayerTaunt2_TestTauntEnabler_IsEngineer
N/A1637 {
N/A1638 criteria ConceptPlayerTaunt2 HasTaunt2Item_TauntEnablerTest IsEngineer
N/A1639 response PlayerTaunt2_TestTauntEnabler_IsEngineer
N/A1640 }
N/A1641 
N/A1642//============================================================================================================
N/A1643// "Show off an Item" Responses
N/A1644 
N/A1645 Response ScoutShowItemTauntResponse
N/A1646 {
N/A1647 scene "scenes/player/pyro/low/taunt_highfiveSuccess.vcd"
N/A1648 }
N/A1649 Rule ScoutShowItemTaunt
N/A1650 {
N/A1651 criteria ConceptPlayerShowItemTaunt IsScout
N/A1652 response ScoutShowItemTauntResponse
N/A1653 }
N/A1654 
N/A1655 Response SniperShowItemTauntResponse
N/A1656 {
N/A1657 scene "scenes/player/pyro/low/taunt_highfiveSuccess.vcd"
N/A1658 }
N/A1659 Rule SniperShowItemTaunt
N/A1660 {
N/A1661 criteria ConceptPlayerShowItemTaunt IsSniper
N/A1662 response SniperShowItemTauntResponse
N/A1663 }
N/A1664 
N/A1665 Response SoldierShowItemTauntResponse
N/A1666 {
N/A1667 scene "scenes/player/pyro/low/taunt_highfiveSuccess.vcd"
N/A1668 }
N/A1669 Rule SoldierShowItemTaunt
N/A1670 {
N/A1671 criteria ConceptPlayerShowItemTaunt IsSoldier
N/A1672 response SoldierShowItemTauntResponse
N/A1673 }
N/A1674 
N/A1675 Response DemomanShowItemTauntResponse
N/A1676 {
N/A1677 scene "scenes/player/pyro/low/taunt_highfiveSuccess.vcd"
N/A1678 }
N/A1679 Rule DemomanShowItemTaunt
N/A1680 {
N/A1681 criteria ConceptPlayerShowItemTaunt IsDemoman
N/A1682 response DemomanShowItemTauntResponse
N/A1683 }
N/A1684 
N/A1685 Response MedicShowItemTauntResponse
N/A1686 {
N/A1687 scene "scenes/player/pyro/low/taunt_highfiveSuccess.vcd"
N/A1688 }
N/A1689 Rule MedicShowItemTaunt
N/A1690 {
N/A1691 criteria ConceptPlayerShowItemTaunt IsMedic
N/A1692 response MedicShowItemTauntResponse
N/A1693 }
N/A1694 
N/A1695 Response HeavyShowItemTauntResponse
N/A1696 {
N/A1697 scene "scenes/player/heavy/high/show1.vcd"
N/A1698 }
N/A1699 Rule HeavyShowItemTaunt
N/A1700 {
N/A1701 criteria ConceptPlayerShowItemTaunt IsHeavy
N/A1702 response HeavyShowItemTauntResponse
N/A1703 }
N/A1704 
N/A1705 Response PyroShowItemTauntResponse
N/A1706 {
N/A1707 scene "scenes/player/pyro/low/taunt_highfiveSuccess.vcd"
N/A1708 }
N/A1709 Rule PyroShowItemTaunt
N/A1710 {
N/A1711 criteria ConceptPlayerShowItemTaunt IsPyro
N/A1712 response PyroShowItemTauntResponse
N/A1713 }
N/A1714 
N/A1715 Response SpyShowItemTauntResponse
N/A1716 {
N/A1717 scene "scenes/player/pyro/low/taunt_highfiveSuccess.vcd"
N/A1718 }
N/A1719 Rule SpyShowItemTaunt
N/A1720 {
N/A1721 criteria ConceptPlayerShowItemTaunt IsSpy
N/A1722 response SpyShowItemTauntResponse
N/A1723 }
N/A1724 
N/A1725 Response ScoutShowItemTauntResponse
N/A1726 {
N/A1727 scene "scenes/player/pyro/low/taunt_highfiveSuccess.vcd"
N/A1728 }
N/A1729 Rule ScoutShowItemTaunt
N/A1730 {
N/A1731 criteria ConceptPlayerShowItemTaunt IsScout
N/A1732 response ScoutShowItemTauntResponse
N/A1733 }
N/A1734 
N/A1735//============================================================================================================
10901736// "Replay Taunt" Responses
10911737 
10921738 response "PyroTauntReplay"
10931739 {
1094N/A scene "scenes/player/pyro/low/pyro_taunt_replay.vcd"
1095N/A scene "scenes/player/pyro/low/pyro_taunt_replay2.vcd"
N/A1740 scene "scenes/player/pyro/low/taunt_replay.vcd"
N/A1741 scene "scenes/player/pyro/low/taunt_replay2.vcd"
10961742 }
10971743 rule PyroTauntReplay
10981744 {
11021748 
11031749 response "ScoutTauntReplay"
11041750 {
1105N/A scene "scenes/player/scout/low/scout_replay_taunt.vcd"
N/A1751 scene "scenes/player/scout/low/taunt_replay.vcd"
11061752 }
11071753 rule ScoutTauntReplay
11081754 {
11121758 
11131759 response "SoldierTauntReplay"
11141760 {
1115N/A scene "scenes/player/soldier/low/soldier_taunt_replay.vcd"
N/A1761 scene "scenes/player/soldier/low/taunt_replay.vcd"
11161762 }
11171763 rule SoldierTauntReplay
11181764 {
11221768 
11231769 response "SniperTauntReplay"
11241770 {
1125N/A scene "scenes/player/sniper/low/sniper_taunt_replay.vcd"
N/A1771 scene "scenes/player/sniper/low/taunt_replay.vcd"
11261772 }
11271773 rule SniperTauntReplay
11281774 {
11321778 
11331779 response "DemomanTauntReplay"
11341780 {
1135N/A scene "scenes/player/demoman/low/demoman_taunt_replay.vcd"
N/A1781 scene "scenes/player/demoman/low/taunt_replay.vcd"
11361782 }
11371783 rule DemomanTauntReplay
11381784 {
11421788 
11431789 response "MedicTauntReplay"
11441790 {
1145N/A scene "scenes/player/medic/low/medic_taunt_replay.vcd"
N/A1791 scene "scenes/player/medic/low/taunt_replay.vcd"
11461792 }
11471793 rule MedicTauntReplay
11481794 {
11521798 
11531799 response "HeavyTauntReplay"
11541800 {
1155N/A scene "scenes/player/heavy/low/heavy_taunt_replay.vcd"
N/A1801 scene "scenes/player/heavy/low/taunt_replay.vcd"
11561802 }
11571803 rule HeavyTauntReplay
11581804 {
11621808 
11631809 response "SpyTauntReplay"
11641810 {
1165N/A scene "scenes/player/spy/low/spy_taunt_replay.vcd"
N/A1811 scene "scenes/player/spy/low/taunt_replay.vcd"
11661812 }
11671813 rule SpyTauntReplay
11681814 {
11721818 
11731819 response "EngineerTauntReplay"
11741820 {
1175N/A scene "scenes/player/engineer/low/engineer_taunt_replay.vcd"
N/A1821 scene "scenes/player/engineer/low/taunt_replay.vcd"
11761822 }
11771823 rule EngineerTauntReplay
11781824 {