Template:PatchDiff/October 26, 2012 Patch/team fortress 2 materials.gcf/tf/materials/models/player/items/all class/pumpkin lantern body.vmt

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< Template:PatchDiff/October 26, 2012 Patch
Revision as of 01:21, 27 October 2012 by MousseBOT (talk | contribs) (Diff of file "team fortress 2 materials.gcf/tf/materials/models/player/items/all_class/pumpkin_lantern_body.vmt" for patch October 26, 2012 Patch.)

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N/A1"VertexLitGeneric"
N/A2{
N/A3 "$basetexture" "models/player/items/all_class/pumpkin_lantern"
N/A4 "$surfaceprop" "metal"
N/A5 "$yellow" "0"
N/A6 "$basemapalphaphongmask" "1"
N/A7 
N/A8 
N/A9 "$lightwarptexture" "models/lightwarps/weapon_lightwarp"
N/A10 "$halflambert" "1"
N/A11 
N/A12 "$detail" "effects/tiledfire/fireLayeredSlowTiled512.vtf"
N/A13 "$detailscale" "5"
N/A14 "$detailblendfactor" .01
N/A15 "$detailblendmode" 6
N/A16 
N/A17 "$phong" "1"
N/A18 "$phongexponent" "5"
N/A19 "$phongboost" "1"
N/A20 "$phongfresnelranges" "[.01 .04 .1]"
N/A21 
N/A22 "$rimlight" "1"
N/A23 "$rimlightexponent" "4"
N/A24 "$rimlightboost" "2"
N/A25 
N/A26 "$cloakPassEnabled" "1"
N/A27 
N/A28 "Proxies"
N/A29 {
N/A30 "weapon_invis"
N/A31 {
N/A32 }
N/A33 "vm_invis"
N/A34 {
N/A35 }
N/A36 "AnimatedTexture"
N/A37 {
N/A38 "animatedtexturevar" "$detail"
N/A39 "animatedtextureframenumvar" "$detailframe"
N/A40 "animatedtextureframerate" 30
N/A41 }
N/A42 "BurnLevel"
N/A43 {
N/A44 "resultVar" "$detailblendfactor"
N/A45 }
N/A46 "YellowLevel"
N/A47 {
N/A48 "resultVar" "$yellow"
N/A49 }
N/A50 "Equals"
N/A51 {
N/A52 "srcVar1" "$yellow"
N/A53 "resultVar" "$color2"
N/A54 }
N/A55 
N/A56 }
N/A57}