Difference between revisions of "Template talk:Maps Nav"

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(Halloween Maps)
(Halloween Maps)
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Could we add in a section here for the Halloween Event maps? It would move Mann Manor from A/D, and add a link to the Harvest(event) article. [[User:GJ|GJ]] 15:51, 21 February 2011 (UTC)
 
Could we add in a section here for the Halloween Event maps? It would move Mann Manor from A/D, and add a link to the Harvest(event) article. [[User:GJ|GJ]] 15:51, 21 February 2011 (UTC)
 
:Halloween doesn't really need its own section because it's not a separate game mode. - [[User:LingoSalad|<font face="TF2 Build" color="#990099">LingoSalad</font>]]<sub> ([[User_talk:LingoSalad|talk]])</sub> 16:21, 21 February 2011 (UTC)
 
:Halloween doesn't really need its own section because it's not a separate game mode. - [[User:LingoSalad|<font face="TF2 Build" color="#990099">LingoSalad</font>]]<sub> ([[User_talk:LingoSalad|talk]])</sub> 16:21, 21 February 2011 (UTC)
::True. However, Medieval Mode is, so why is Degroot Keep still lumped under Attack/Defend? [[User:GJ|GJ]] 16:25, 21 February 2011 (UTC)
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::True. However, Medieval Mode is, so why is Degroot Keep still lumped under Attack/Defend? Is it because you can enable medieval mode for other maps?[[User:GJ|GJ]] 16:25, 21 February 2011 (UTC)

Revision as of 16:28, 21 February 2011

Halloween Maps

Could we add in a section here for the Halloween Event maps? It would move Mann Manor from A/D, and add a link to the Harvest(event) article. GJ 15:51, 21 February 2011 (UTC)

Halloween doesn't really need its own section because it's not a separate game mode. - LingoSalad (talk) 16:21, 21 February 2011 (UTC)
True. However, Medieval Mode is, so why is Degroot Keep still lumped under Attack/Defend? Is it because you can enable medieval mode for other maps?GJ 16:25, 21 February 2011 (UTC)