# Template:PatchDiff/April 17, 2012 Patch/team fortress 2 materials.gcf/tf/materials/models/player/items/engineer/engineer chaps.vmt

From Team Fortress Wiki

N/A1"VertexlitGeneric"

N/A2{

N/A3 "$baseTexture" "models\player\items\engineer/engineer_chaps"

N/A4

N/A5 "$phong" "1"

N/A6 "$phongexponent" "1"

N/A7 "$phongboost" ".15"

N/A8 "$lightwarptexture" "models/player/pyro/pyro_lightwarp"

N/A9 "$phongfresnelranges" "[.1 1 1]"

N/A10 "$halflambert" "1"

N/A11

N/A12 "$yellow" "0"

N/A13 "$one" "1"

N/A14

N/A15 "$blendtintbybasealpha" "1"

N/A16// "$blendtintcoloroverbase" "1"

N/A17

N/A18 "$colortint_base" "{183 162 130}"

N/A19 "$colortint_tmp" "[0 0 0]"

N/A20

N/A21 // Rim lighting parameters

N/A22 "$rimlight" "1"

N/A23 "$rimlightexponent" "4"

N/A24 "rimlightboost" "2"

N/A25

N/A26 "Proxies"

N/A27 {

N/A28 "weapon_invis"

N/A29 {

N/A30 }

N/A31 "AnimatedTexture"

N/A32 {

N/A33 "animatedtexturevar" "$detail"

N/A34 "animatedtextureframenumvar" "$detailframe"

N/A35 "animatedtextureframerate" 30

N/A36 }

N/A37 "BurnLevel"

N/A38 {

N/A39 "resultVar" "$detailblendfactor"

N/A40 }

N/A41 "YellowLevel"

N/A42 {

N/A43 "resultVar" "$yellow"

N/A44 }

N/A45 "Equals"

N/A46 {

N/A47 "srcVar1" "$yellow"

N/A48 "resultVar" "$color2"

N/A49 }

N/A50 "ItemTintColor"

N/A51 {

N/A52 "resultVar" "$colortint_tmp"

N/A53 }

N/A54 "SelectFirstIfNonZero"

N/A55 {

N/A56 "srcVar1" "$colortint_tmp"

N/A57 "srcVar2" "$colortint_base"

N/A58 "resultVar" "$color2"

N/A59 }

N/A60

N/A61 }

N/A62}