Template:PatchDiff/April 17, 2012 Patch (Beta)/team fortress 2 beta engine.gcf/hl2/resource/serverevents.res

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105105 {
106106 }
107107 
N/A108 "client_beginconnect" // client tries to connect to server
N/A109 {
N/A110 "address" "string" // Name we used to connect to the server
N/A111 "ip" "long"
N/A112 "port" "short" // server port
N/A113 "source" "string" // what caused us to attempt this connection? (blank for general command line, "serverbrowser", "quickplay", etc)
N/A114 }
N/A115 
N/A116 "client_connected" // client has completed the challenge / handshake process and is in SIGNONSTATE_CONNECTED
N/A117 {
N/A118 "address" "string" // Name we used to connect to the server
N/A119 "ip" "long"
N/A120 "port" "short" // server port
N/A121 }
N/A122 
N/A123 "client_fullconnect"
N/A124 {
N/A125 "address" "string" // Name we used to connect to the server
N/A126 "ip" "long"
N/A127 "port" "short" // server port
N/A128 }
N/A129 
108130 "host_quit"
109131 {
110132 }