Template:PatchDiff/August 27, 2012 Patch (Beta)/team fortress 2 beta materials.gcf/tf beta/materials/models/bots/bot sniper/sniper bot head red.vmt

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N/A1"VertexLitGeneric"
N/A2{
N/A3 "$basetexture" "models/bots/bot_sniper/sniper_bot_head_red"
N/A4// "$bumpmap" "models/bots/classes/bot_heads/demo_bot_head_normal"
N/A5 
N/A6 "$phong" "1"
N/A7 "$phongboost" "4"
N/A8 "$phongfresnelranges" "[.5 .7 1]"
N/A9 "$halflambert" "0"
N/A10// "$phongexponenttexture" "models/bots/classes/bot_heads/demo_bot_head_exp"
N/A11 
N/A12 "$selfillum" 1
N/A13 
N/A14 "$lightwarptexture" "models/lightwarps/robot_lightwarp"
N/A15 
N/A16 
N/A17 "$rimlight" "1"
N/A18 "$rimlightexponent" "1"
N/A19 "$rimlightboost" "2"
N/A20 "$rimmask" "1"
N/A21 
N/A22 
N/A23 // Cloaking
N/A24 "$cloakPassEnabled" "1"
N/A25 "Proxies"
N/A26 {
N/A27 "weapon_invis"
N/A28 {
N/A29 }
N/A30 
N/A31 }
N/A32}