Template:PatchDiff/August 27, 2012 Patch (Beta)/team fortress 2 beta materials.gcf/tf beta/materials/models/player/items/mvm loot/all class/fob heavy gold.vmt

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N/A1"VertexLitGeneric"
N/A2{
N/A3 "$basetexture" "models/player/items/mvm_loot/all_class/fob_heavy_gold"
N/A4// "$bumpmap" "models/weapons/c_items/c_saxxy_normal"
N/A5 "$detail" "effects/tiledfire/fireLayeredSlowTiled512.vtf"
N/A6 "$detailscale" "5"
N/A7 "$detailblendfactor" .01
N/A8 "$detailblendmode" 6
N/A9 "$yellow" "0"
N/A10 
N/A11 "$basephongexponent" "25"
N/A12 "$basephongboost" ".5"
N/A13 
N/A14 "$envmap" "effects/saxxy/saxxy_gold"
N/A15 "$envmaptint" "[.8 .8 .8]"
N/A16 
N/A17 "$commadd_phongexponent" "40"
N/A18 "$commadd_phongboost" "22.5"
N/A19 "$commweapon" "0"
N/A20 
N/A21//
N/A22"$normalmapalphaenvmapmask" "1"
N/A23 "$basemapalphaphongmask" "1"
N/A24 
N/A25 "$phong" "1"
N/A26 "$phongexponent" "60"
N/A27 "$phongboost" "5"
N/A28 "$phongfresnelranges" "[.2 1 4]"
N/A29 
N/A30 "$lightwarptexture" "models/player/pyro/pyro_lightwarp"
N/A31 
N/A32 "$glowcolor" "1"
N/A33 "$tempvar" "0"
N/A34 
N/A35 "$rimlight" "1"
N/A36 "$rimlightexponent" "4"
N/A37 "$rimlightboost" "2"
N/A38 
N/A39 // Cloaking
N/A40 "$cloakPassEnabled" "1"
N/A41 "Proxies"
N/A42 {
N/A43 "weapon_invis"
N/A44 {
N/A45 }
N/A46 "vm_invis"
N/A47 {
N/A48 }
N/A49 "ModelGlowColor"
N/A50 {
N/A51 "resultVar" "$glowcolor"
N/A52 }
N/A53 "Equals"
N/A54 {
N/A55 "srcVar1" "$glowcolor"
N/A56 "resultVar" "$selfillumtint"
N/A57 }
N/A58 "Equals"
N/A59 {
N/A60 "srcVar1" "$glowcolor"
N/A61 "resultVar" "$color2"
N/A62 }
N/A63 "CommunityWeapon"
N/A64 {
N/A65 "resultVar" "$commweapon"
N/A66 }
N/A67 "Multiply"
N/A68 {
N/A69 "srcVar1" "$commweapon"
N/A70 "srcVar2" "$commadd_phongexponent"
N/A71 "resultVar" "$tempvar"
N/A72 }
N/A73 "Add"
N/A74 {
N/A75 "srcVar1" "$tempvar"
N/A76 "srcVar2" "$basephongexponent"
N/A77 "resultVar" "$phongexponent"
N/A78 }
N/A79 }
N/A80 
N/A81}
N/A82