Template:PatchDiff/December 15, 2011 Patch/team fortress 2 materials.gcf/tf/materials/models/player/items/pyro/drg pyro bubbleHelmet glass.vmt

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N/A1"VertexlitGeneric"
N/A2{
N/A3 "$baseTexture" "models/player/items/pyro/drg_pyro_bubbleHelmet"
N/A4// "$bumpmap" "models/player/items/pyro/drg_pyro_bubbleHelmet_normal"
N/A5 "$additive" 1
N/A6// "$nocull" "1"
N/A7// "$translucent" 1
N/A8 
N/A9 "$envmap" "env_cubemap"
N/A10 "$envmaptint" "[.3 .3 .2]"
N/A11 
N/A12 "$phong" "1"
N/A13 "$phongexponent" "65"
N/A14 "$phongboost" "6"
N/A15 "$phongfresnelranges" "[1 2 4]"
N/A16 "$lightwarptexture" "models/lightwarps/jarate_lightwarp"
N/A17 
N/A18 
N/A19 "$rimlight" "1"
N/A20 "$rimlightexponent" "20"
N/A21 "$rimlightboost" "2"
N/A22 
N/A23 "$glowcolor" "1"
N/A24 
N/A25 // Cloaking
N/A26 "$cloakPassEnabled" "1"
N/A27 "Proxies"
N/A28 {
N/A29 "vm_invis"
N/A30 {
N/A31 }
N/A32 "ModelGlowColor"
N/A33 {
N/A34 "resultVar" "$glowcolor"
N/A35 }
N/A36 "Equals"
N/A37 {
N/A38 "srcVar1" "$glowcolor"
N/A39 "resultVar" "$selfillumtint"
N/A40 }
N/A41 "Equals"
N/A42 {
N/A43 "srcVar1" "$glowcolor"
N/A44 "resultVar" "$color2"
N/A45 }
N/A46 }
N/A47}