Template:PatchDiff/February 14, 2012 Patch/team fortress 2 materials.gcf/tf/materials/models/player/items/all class/all class ring setting.vmt

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N/A1"VertexlitGeneric"
N/A2{
N/A3 "$baseTexture" "models/player/items/all_class/all_class_ring"
N/A4 "$bumpmap" "models/effects/flat_normal"
N/A5 "$detail" "effects/tiledfire/fireLayeredSlowTiled512.vtf"
N/A6 "$detailscale" "5"
N/A7 "$detailblendfactor" .01
N/A8 "$detailblendmode" 6
N/A9 "$yellow" "0"
N/A10 
N/A11 
N/A12 "$envmap" "env_cubemap"
N/A13 "$envmaptint" "[.25 .25 .25]"
N/A14 ">=DX90"
N/A15 {
N/A16 "$basealphaenvmapmask" 1
N/A17 "$selfillum" 1
N/A18 }
N/A19 "<DX90"
N/A20 {
N/A21 "$normalmapalphaenvmapmask" 1
N/A22 }
N/A23 
N/A24 "$phong" "1"
N/A25 "$phongexponent" "55"
N/A26 "$phongboost" "4"
N/A27 "$lightwarptexture" "models/lightwarps/weapon_lightwarp"
N/A28 "$phongfresnelranges" "[.25 1 4]"
N/A29 "$basemapalphaphongmask" "1"
N/A30 
N/A31 "$rimlight" "1"
N/A32 "$rimlightexponent" "15"
N/A33 "$rimlightboost" "4"
N/A34 "Proxies"
N/A35 {
N/A36 "weapon_invis"
N/A37 {
N/A38 }
N/A39 "AnimatedTexture"
N/A40 {
N/A41 "animatedtexturevar" "$detail"
N/A42 "animatedtextureframenumvar" "$detailframe"
N/A43 "animatedtextureframerate" 30
N/A44 }
N/A45 "BurnLevel"
N/A46 {
N/A47 "resultVar" "$detailblendfactor"
N/A48 }
N/A49 "YellowLevel"
N/A50 {
N/A51 "resultVar" "$yellow"
N/A52 }
N/A53 "Equals"
N/A54 {
N/A55 "srcVar1" "$yellow"
N/A56 "resultVar" "$color2"
N/A57 }
N/A58 
N/A59 }
N/A60}
N/A61