Template:PatchDiff/July 2, 2015 Patch/tf/tf2 misc dir.vpk/materials/models/weapons/c models/c medigun/c medigun gold.vmt

From Team Fortress Wiki
Jump to: navigation, search
N/A1"VertexLitGeneric"
N/A2{
N/A3 "$basetexture" "models/weapons/c_models/c_medigun/c_medigun_gold"
N/A4 
N/A5 "$phong" "1"
N/A6 "$phongexponent" "65"
N/A7 "$phongboost" "10"
N/A8 "$lightwarptexture" "models/lightwarps/weapon_lightwarp"
N/A9 "$phongfresnelranges" "[1.5 .5 3]"
N/A10 "$halflambert" "1"
N/A11 
N/A12 
N/A13 "$envmap" "cubemaps/cubemap_gold001"
N/A14 "$envmaptint" "[2.5 2.5 1.15]"
N/A15 
N/A16 //"$selfillum" "1"
N/A17 //"$selfillumtint" "[1 .55 .1]"
N/A18 
N/A19 "$basemapalphaphongmask" "1"
N/A20 
N/A21 "$rimlight" "1"
N/A22 "$rimlightexponent" "4"
N/A23 "$rimlightboost" "2"
N/A24 
N/A25 "$glowcolor" "1"
N/A26 
N/A27 // Cloaking
N/A28 "$cloakPassEnabled" "1"
N/A29 "$sheenPassEnabled" "1"
N/A30 
N/A31 "$sheenmap" "cubemaps/cubemap_sheen001"
N/A32 "$sheenmapmask" "Effects/AnimatedSheen/animatedsheen0"
N/A33 "$sheenmaptint" "[ 1 1 1 ]"
N/A34 "$sheenmapmaskframe" "0"
N/A35 "$sheenindex" "0"
N/A36 
N/A37 "$yellow" "0"
N/A38 
N/A39 "Proxies"
N/A40 {
N/A41 "AnimatedWeaponSheen"
N/A42 {
N/A43 "animatedtexturevar" "$sheenmapmask"
N/A44 "animatedtextureframenumvar" "$sheenmapmaskframe"
N/A45 "animatedtextureframerate" "40"
N/A46 }
N/A47 "invis"
N/A48 {
N/A49 }
N/A50 "ModelGlowColor"
N/A51 {
N/A52 "resultVar" "$glowcolor"
N/A53 }
N/A54 "Equals"
N/A55 {
N/A56 "srcVar1" "$glowcolor"
N/A57 "resultVar" "$color2"
N/A58 }
N/A59 "YellowLevel"
N/A60 {
N/A61 "resultVar" "$yellow"
N/A62 }
N/A63 "Multiply"
N/A64 {
N/A65 "srcVar1" "$color2"
N/A66 "srcVar2" "$yellow"
N/A67 "resultVar" "$color2"
N/A68 }
N/A69 }
N/A70}