Template:PatchDiff/July 2, 2015 Patch/tf/tf2 misc dir.vpk/materials/models/weapons/c models/c smg/c smg.vmt

From Team Fortress Wiki
Jump to: navigation, search
N/A1"VertexLitGeneric"
N/A2{
N/A3 "$baseTexture" "models/weapons/c_models/c_smg/c_smg"
N/A4 "$phongexponenttexture" "models/weapons/c_models/c_smg/c_smg_exp"
N/A5 
N/A6 
N/A7 "$phong" "1"
N/A8 //commented out to use the exponent mask
N/A9 //"$phongexponent" "2"
N/A10 "$phongboost" "2.5"
N/A11 
N/A12 //scales up the exponent texture which usually only has about 120 levels of exponent
N/A13 "$phongexponentfactor" "120"
N/A14 "$phongalbedotint" "1"
N/A15 
N/A16 "$lightwarptexture" "models/lightwarps/softened_weapon_lightwarp"
N/A17 
N/A18 "$phongfresnelranges" "[.3 .5 3]"
N/A19 "$halflambert" "1"
N/A20 "$glowcolor" "1"
N/A21 
N/A22 "$envmap" "env_cubemap"
N/A23 "$envmaptint" "[.05 .05 .05]"
N/A24 
N/A25 "$tempvar" "0"
N/A26 
N/A27 //commented out to use the exponent mask
N/A28 //"$basephongexponent" "15"
N/A29 //"$basephongboost" "3"
N/A30 
N/A31 "$basemapalphaphongmask" "1"
N/A32 
N/A33 "$rimlight" "1"
N/A34 "$rimlightexponent" "1"
N/A35 "$rimlightboost" "2.25"
N/A36 "$rimmask" "1"
N/A37 
N/A38 
N/A39 // Cloaking
N/A40 "$cloakPassEnabled" "1"
N/A41 "$sheenPassEnabled" "1"
N/A42 
N/A43 "$sheenmap" "cubemaps/cubemap_sheen001"
N/A44 "$sheenmapmask" "Effects/AnimatedSheen/animatedsheen0"
N/A45 "$sheenmaptint" "[ 1 1 1 ]"
N/A46 "$sheenmapmaskframe" "0"
N/A47 "$sheenindex" "0"
N/A48 
N/A49 "$yellow" "0"
N/A50 
N/A51 "Proxies"
N/A52 {
N/A53 "AnimatedWeaponSheen"
N/A54 {
N/A55 "animatedtexturevar" "$sheenmapmask"
N/A56 "animatedtextureframenumvar" "$sheenmapmaskframe"
N/A57 "animatedtextureframerate" "40"
N/A58 }
N/A59 "invis"
N/A60 {
N/A61 }
N/A62 "ModelGlowColor"
N/A63 {
N/A64 "resultVar" "$glowcolor"
N/A65 }
N/A66 "Equals"
N/A67 {
N/A68 "srcVar1" "$glowcolor"
N/A69 "resultVar" "$selfillumtint"
N/A70 }
N/A71 "Equals"
N/A72 {
N/A73 "srcVar1" "$glowcolor"
N/A74 "resultVar" "$color2"
N/A75 }
N/A76 "YellowLevel"
N/A77 {
N/A78 "resultVar" "$yellow"
N/A79 }
N/A80 "Multiply"
N/A81 {
N/A82 "srcVar1" "$color2"
N/A83 "srcVar2" "$yellow"
N/A84 "resultVar" "$color2"
N/A85 }
N/A86 
N/A87 
N/A88 "WeaponSkin" {
N/A89 }
N/A90 }
N/A91}