Template:PatchDiff/July 2, 2015 Patch/tf/tf2 misc dir.vpk/scripts/soundscapes powerhouse.txt

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N/A1// DSP Effects
N/A2// 0 : "Normal (off)"
N/A3// 1 : "Generic"
N/A4// 2 : "Metal Small"
N/A5// 3 : "Metal Medium"
N/A6// 4 : "Metal Large"
N/A7// 5 : "Tunnel Small"
N/A8// 6 : "Tunnel Medium"
N/A9// 7 : "Tunnel Large"
N/A10// 8 : "Chamber Small"
N/A11// 9 : "Chamber Medium"
N/A12// 10: "Chamber Large"
N/A13// 11: "Bright Small"
N/A14// 12: "Bright Medium"
N/A15// 13: "Bright Large"
N/A16// 14: "Water 1"
N/A17// 15: "Water 2"
N/A18// 16: "Water 3"
N/A19// 17: "Concrete Small"
N/A20// 18: "Concrete Medium"
N/A21// 19: "Concrete Large"
N/A22// 20: "Big 1"
N/A23// 21: "Big 2"
N/A24// 22: "Big 3"
N/A25// 23: "Cavern Small"
N/A26// 24: "Cavern Medium"
N/A27// 25: "Cavern Large"
N/A28// 26: "Weirdo 1"
N/A29// 27: "Weirdo 2"
N/A30// 28: "Weirdo 3"
N/A31 
N/A32// ATTN_NONE 0.0f
N/A33// ATTN_NORM 0.8f 75dB
N/A34// ATTN_IDLE 2.0f 60dB
N/A35// ATTN_STATIC 1.25f 66dB
N/A36// ATTN_RICOCHET 1.5f 65dB
N/A37// ATTN_GUNFIRE 0.27f 140dB
N/A38 
N/A39// SNDLVL_50dB = 50, // 3.9
N/A40// SNDLVL_55dB = 55, // 3.0
N/A41// SNDLVL_IDLE = 60, // 2.0
N/A42// SNDLVL_TALKING = 60, // 2.0
N/A43// SNDLVL_60dB = 60, // 2.0
N/A44// SNDLVL_65dB = 65, // 1.5
N/A45// SNDLVL_STATIC = 66, // 1.25
N/A46// SNDLVL_70dB = 70, // 1.0
N/A47// SNDLVL_NORM = 75,
N/A48// SNDLVL_75dB = 75, // 0.8
N/A49// SNDLVL_80dB = 80, // 0.7
N/A50// SNDLVL_85dB = 85, // 0.6
N/A51// SNDLVL_90dB = 90, // 0.5
N/A52// SNDLVL_95dB = 95,
N/A53// SNDLVL_100dB = 100, // 0.4
N/A54// SNDLVL_105dB = 105,
N/A55// SNDLVL_120dB = 120,
N/A56// SNDLVL_130dB = 130,
N/A57// SNDLVL_GUNFIRE = 140, // 0.27
N/A58// SNDLVL_140dB = 140, // 0.2
N/A59// SNDLVL_150dB = 150, // 0.2
N/A60 
N/A61"Powerhouse.Inside"
N/A62{
N/A63 "dsp" "1"
N/A64 
N/A65 
N/A66 "playlooping"
N/A67 {
N/A68 "volume" ".6"
N/A69 "pitch" "100"
N/A70 "wave" "ambient/indoors.wav"
N/A71 }
N/A72 
N/A73 "playlooping"
N/A74 {
N/A75 "volume" ".3"
N/A76 "pitch" "100"
N/A77 "wave" "ambient/underground.wav"
N/A78 }
N/A79 
N/A80 "playlooping"
N/A81 {
N/A82 "volume" ".1"
N/A83 "pitch" "100"
N/A84 "wave" "ambient/lighthum.wav"
N/A85 }
N/A86 
N/A87 "playlooping"
N/A88 {
N/A89 "volume" ".2"
N/A90 "pitch" "100"
N/A91 "wave" "ambient/waterfallinside.wav"
N/A92 }
N/A93}
N/A94"Powerhouse.InsideRed"
N/A95{
N/A96 "dsp" "1"
N/A97 
N/A98 
N/A99 "playlooping"
N/A100 {
N/A101 "volume" ".6"
N/A102 "pitch" "100"
N/A103 "wave" "ambient/indoors.wav"
N/A104 }
N/A105 
N/A106 "playlooping"
N/A107 {
N/A108 "volume" ".3"
N/A109 "pitch" "100"
N/A110 "wave" "ambient/underground.wav"
N/A111 }
N/A112 
N/A113 "playlooping"
N/A114 {
N/A115 "volume" ".1"
N/A116 "pitch" "100"
N/A117 "wave" "ambient/lighthum.wav"
N/A118 }
N/A119 
N/A120 "playlooping"
N/A121 {
N/A122 "volume" ".2"
N/A123 "pitch" "100"
N/A124 "wave" "ambient/waterfallinside.wav"
N/A125 }
N/A126 
N/A127 "playlooping"
N/A128 {
N/A129 "volume" ".4"
N/A130 "pitch" "100"
N/A131 "position" "0"
N/A132 "soundlevel" "SNDLVL_90dB"
N/A133 "wave" "@ambient/train_engine_idle.wav"
N/A134 }
N/A135 
N/A136 "playlooping"
N/A137 {
N/A138 "volume" "1"
N/A139 "pitch" "100"
N/A140 "position" "1"
N/A141 "soundlevel" "SNDLVL_70dB"
N/A142 "wave" ")ambient/turbine1.wav"
N/A143 }
N/A144 
N/A145 "playlooping"
N/A146 {
N/A147 "volume" "1"
N/A148 "pitch" "100"
N/A149 "position" "2"
N/A150 "soundlevel" "SNDLVL_70dB"
N/A151 "wave" ")ambient/turbine2.wav"
N/A152 }
N/A153 
N/A154 "playlooping"
N/A155 {
N/A156 "volume" "1"
N/A157 "pitch" "100"
N/A158 "position" "3"
N/A159 "soundlevel" "SNDLVL_70dB"
N/A160 "wave" ")ambient/turbine3.wav"
N/A161 }
N/A162 
N/A163 "playlooping"
N/A164 {
N/A165 "volume" "1"
N/A166 "pitch" "100"
N/A167 "position" "4"
N/A168 "soundlevel" "SNDLVL_70dB"
N/A169 "wave" ")ambient/turbine4.wav"
N/A170 }
N/A171 
N/A172 "playlooping"
N/A173 {
N/A174 "volume" "1"
N/A175 "pitch" "100"
N/A176 "position" "5"
N/A177 "soundlevel" "SNDLVL_70dB"
N/A178 "wave" ")ambient/turbine5.wav"
N/A179 }
N/A180 
N/A181 "playlooping"
N/A182 {
N/A183 "volume" "1"
N/A184 "pitch" "100"
N/A185 "position" "6"
N/A186 "soundlevel" "SNDLVL_70dB"
N/A187 "wave" ")ambient/turbine6.wav"
N/A188 }
N/A189 
N/A190 
N/A191 
N/A192}
N/A193 
N/A194"Powerhouse.InsideBlue"
N/A195{
N/A196 "dsp" "1"
N/A197 
N/A198 
N/A199 "playlooping"
N/A200 {
N/A201 "volume" ".6"
N/A202 "pitch" "100"
N/A203 "wave" "ambient/indoors.wav"
N/A204 }
N/A205 
N/A206 "playlooping"
N/A207 {
N/A208 "volume" ".3"
N/A209 "pitch" "100"
N/A210 "wave" "ambient/underground.wav"
N/A211 }
N/A212 
N/A213 "playlooping"
N/A214 {
N/A215 "volume" ".1"
N/A216 "pitch" "100"
N/A217 "wave" "ambient/lighthum.wav"
N/A218 }
N/A219 
N/A220 "playlooping"
N/A221 {
N/A222 "volume" ".2"
N/A223 "pitch" "100"
N/A224 "wave" "ambient/waterfallinside.wav"
N/A225 }
N/A226 
N/A227 "playlooping"
N/A228 {
N/A229 "volume" ".4"
N/A230 "pitch" "100"
N/A231 "position" "0"
N/A232 "soundlevel" "SNDLVL_90dB"
N/A233 "wave" "@ambient/train_engine_idle.wav"
N/A234 }
N/A235 
N/A236 "playlooping"
N/A237 {
N/A238 "volume" "1"
N/A239 "pitch" "100"
N/A240 "position" "1"
N/A241 "soundlevel" "SNDLVL_70dB"
N/A242 "wave" ")ambient/turbine1.wav"
N/A243 }
N/A244 
N/A245 "playlooping"
N/A246 {
N/A247 "volume" "1"
N/A248 "pitch" "100"
N/A249 "position" "2"
N/A250 "soundlevel" "SNDLVL_70dB"
N/A251 "wave" ")ambient/turbine2.wav"
N/A252 }
N/A253 
N/A254 "playlooping"
N/A255 {
N/A256 "volume" "1"
N/A257 "pitch" "100"
N/A258 "position" "3"
N/A259 "soundlevel" "SNDLVL_70dB"
N/A260 "wave" ")ambient/turbine3.wav"
N/A261 }
N/A262 
N/A263 "playlooping"
N/A264 {
N/A265 "volume" "1"
N/A266 "pitch" "100"
N/A267 "position" "4"
N/A268 "soundlevel" "SNDLVL_70dB"
N/A269 "wave" ")ambient/turbine4.wav"
N/A270 }
N/A271 
N/A272 "playlooping"
N/A273 {
N/A274 "volume" "1"
N/A275 "pitch" "100"
N/A276 "position" "5"
N/A277 "soundlevel" "SNDLVL_70dB"
N/A278 "wave" ")ambient/turbine5.wav"
N/A279 }
N/A280 
N/A281 "playlooping"
N/A282 {
N/A283 "volume" "1"
N/A284 "pitch" "100"
N/A285 "position" "6"
N/A286 "soundlevel" "SNDLVL_70dB"
N/A287 "wave" ")ambient/turbine6.wav"
N/A288 }
N/A289 
N/A290 
N/A291 
N/A292}
N/A293 
N/A294"Powerhouse.Transition"
N/A295{
N/A296 "dsp" "1"
N/A297 
N/A298 
N/A299 "playlooping"
N/A300 {
N/A301 "volume" ".6"
N/A302 "pitch" "100"
N/A303 "wave" "ambient/indoors.wav"
N/A304 }
N/A305 
N/A306 "playlooping"
N/A307 {
N/A308 "volume" ".3"
N/A309 "pitch" "100"
N/A310 "wave" "ambient/underground.wav"
N/A311 }
N/A312 
N/A313 "playlooping"
N/A314 {
N/A315 "volume" ".1"
N/A316 "pitch" "100"
N/A317 "wave" "ambient/lighthum.wav"
N/A318 }
N/A319 
N/A320 "playlooping"
N/A321 {
N/A322 "volume" ".55"
N/A323 "pitch" "100"
N/A324 "wave" "ambient/waterfalloutside.wav"
N/A325 }
N/A326}
N/A327 
N/A328"Powerhouse.Outside"
N/A329{
N/A330 "dsp" "1"
N/A331 
N/A332 "playlooping"
N/A333 {
N/A334 "volume" ".25"
N/A335 "pitch" "100"
N/A336 "wave" "ambient/forest_life.wav"
N/A337 }
N/A338 
N/A339 "playlooping"
N/A340 {
N/A341 "volume" ".35"
N/A342 "pitch" "100"
N/A343 "wave" "ambient/forest_high_wind.wav"
N/A344 }
N/A345 
N/A346 "playlooping"
N/A347 {
N/A348 "volume" ".5"
N/A349 "pitch" "100"
N/A350 "wave" "ambient/waterfalloutside.wav"
N/A351 }
N/A352 
N/A353 "playlooping"
N/A354 {
N/A355 "volume" "1"
N/A356 "pitch" "100"
N/A357 "position" "0"
N/A358 "soundlevel" "SNDLVL_75dB"
N/A359 "wave" "ambient/waterfall.wav"
N/A360 }
N/A361}
N/A362 
N/A363