# Template:PatchDiff/June 10, 2011 Patch/team fortress 2 materials.gcf/tf/materials/models/player/items/all class/hardhat tower.vmt

N/A1"VertexlitGeneric"

N/A2{

N/A3 "$baseTexture" "models/player/items/all_class/hardhat_tower"

N/A4 "$bumpmap" "models/player/items/all_class/hardhat_tower_normal"

N/A5 "$detail" "effects/tiledfire/fireLayeredSlowTiled512.vtf"

N/A6 "$detailscale" "5"

N/A7 "$detailblendfactor" .01

N/A8 "$detailblendmode" 6

N/A9 "$yellow" "0"

N/A10

N/A11 "$blendtintbybasealpha" "1"

N/A12 "$blendtintcoloroverbase" "0"

N/A13

N/A14 "$colortint_base" "{200 200 200}"

N/A15 "$colortint_tmp" "[0 0 0]"

N/A16

N/A17 "$phong" "1"

N/A18 "$phongexponent" "50"

N/A19 "$phongboost" "2"

N/A20 "$lightwarptexture" "models/player/pyro/pyro_lightwarp"

N/A21 "$phongfresnelranges" "[.25 1 4]"

N/A22

N/A23 "$rimlight" "1"

N/A24 "$rimlightexponent" "4"

N/A25 "$rimlightboost" ".65"

N/A26 // Cloaking

N/A27 "$cloakPassEnabled" "1"

N/A28

N/A29 "Proxies"

N/A30 {

N/A31 "weapon_invis"

N/A32 {

N/A33 }

N/A34 "AnimatedTexture"

N/A35 {

N/A36 "animatedtexturevar" "$detail"

N/A37 "animatedtextureframenumvar" "$detailframe"

N/A38 "animatedtextureframerate" 30

N/A39 }

N/A40 "BurnLevel"

N/A41 {

N/A42 "resultVar" "$detailblendfactor"

N/A43 }

N/A44 "YellowLevel"

N/A45 {

N/A46 "resultVar" "$yellow"

N/A47 }

N/A48 "Equals"

N/A49 {

N/A50 "srcVar1" "$yellow"

N/A51 "resultVar" "$color2"

N/A52 }

N/A53 "ItemTintColor"

N/A54 {

N/A55 "resultVar" "$colortint_tmp"

N/A56 }

N/A57 "SelectFirstIfNonZero"

N/A58 {

N/A59 "srcVar1" "$colortint_tmp"

N/A60 "srcVar2" "$colortint_base"

N/A61 "resultVar" "$color2"

N/A62 }

N/A63 }

N/A64}