Template:PatchDiff/June 18, 2014 Patch/tf/tf2 misc dir.vpk/scripts/talker/tf.txt
802802 criteria ConceptFireWeapon IsSoldier
803803 Response PlayerExpressionAttackSoldier
804804 }
805N/A
N/A805 rule SoldierTauntPlayerAirStrike
N/A806 {
N/A807 criteria ConceptPlayerTaunt IsSoldier WeaponIsRocketLauncherAirStrike
N/A808 response SoldierTauntPrimary
N/A809 }
806810//============================================================================================================
807811
808812
…
971975 ApplyContext "ScoutFired:1:7" // Apply the ScoutFired context, to allow Scouts to say double jump lines
972976 Response PlayerExpressionAttackScout
973977 }
974N/A
N/A978 rule ScoutTauntMutatedMilk
N/A979 {
N/A980 criteria ConceptPlayerTaunt IsScout WeaponIsMutatedMilk
N/A981 response ScoutTauntSecondary
N/A982 }
975983 //--------------------------------------------------------------------------------------------------------------
976984 // Auto Speech Drink
977985 //--------------------------------------------------------------------------------------------------------------
…
10381046 criteria ConceptPlayerTaunt IsSniper WeaponIsSniperrifle
10391047 response SniperTauntPrimary
10401048 }
N/A1049 rule SniperTauntPlayerPrimaryClassic
N/A1050 {
N/A1051 criteria ConceptPlayerTaunt IsSniper WeaponIsClassicSniperrifle
N/A1052 response SniperTauntPrimary
N/A1053 }
10411054 rule SniperTauntPlayerSecondary
10421055 {
10431056 criteria ConceptPlayerTaunt IsSniper WeaponIsSMG
…
10871100 criteria ConceptPlayerExpression IsSniper DeployedContext WeaponIsSniperrifle
10881101 response PlayerExpressionIdleDeployedSniper
10891102 }
N/A1103 rule PlayerExpressionIdleDeployedSniperClassic
N/A1104 {
N/A1105 criteria ConceptPlayerExpression IsSniper DeployedContext WeaponIsClassicSniperrifle
N/A1106 response PlayerExpressionIdleDeployedSniper
N/A1107 }
10901108 Response PlayerExpressionIdleHurtSniper
10911109 {
10921110 scene "scenes/player/sniper/low/idleloopHurt01.vcd"