Template:PatchDiff/June 22, 2016 Patch/tf/resource/tf english.txt

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424424"game_idle_kick" "%s1 has been idle for too long and has been kicked"
425425"TF_Vote_kicked" "You have been voted off"
426426"TF_Idle_kicked" "Kicked due to inactivity"
N/A427"TF_MM_Generic_Kicked" "Removed from match by system"
427428 
428429"TF_MOTD_Title" "MESSAGE OF THE DAY"
429430 
40644065"GameType_TerritorialControl" "Territorial Control"
40654066"GameType_Misc" "Alternative"
40664067 
N/A4068 
40674069"Intro_Title" "Game Mode Introduction:  %gamemode%"
40684070 
40694071"Intro_CaptureIntro" "Welcome to the Capture Point game mode introduction."
1129611298"TF_Competitive_MedalsHelp_Title" "Performance Medals"
1129711299"TF_Competitive_MedalsHelp_Text" "Medals are awarded at the end of matches to players whose performance in a particular stat considerably exceeds that of their peers for all recent competitive matches."
1129811300 
N/A11301"TF_Competitive_Welcome_Title" "Welcome to Competitive Matchmaking!"
N/A11302"TF_Competitive_Welcome_Subtitle" "Here are some things to keep in mind before you get started"
N/A11303"TF_Competitive_Welcome_SectionOne_Title" "About Competitive Play"
N/A11304"TF_Competitive_Welcome_SectionOne_Text" " When you queue up for a competitive match, you will be matched with players of similar skill into a best-of-three format 6v6 match. Your skill will be determined by a persistent rank associated with every competitive match that you play. As you win and lose matches, your rank will adjust to reflect your observed skill."
N/A11305"TF_Competitive_Welcome_SectionTwo_Title" "Competitive vs. Casual Play"
N/A11306"TF_Competitive_Welcome_SectionTwo_Text" " Since competitive matches have a persistent impact (match results, medal counts, rating adjustments, season totals, etc.) on a player's experience, you can expect a more team-focused, adrenaline-charged experience here."
N/A11307"TF_Competitive_Welcome_SectionThree_Title" "Abandoning Competitive Matches"
N/A11308"TF_Competitive_Welcome_SectionThree_Text" " Abandoning your teammates (leaving the server) during a competitive match will count as an automatic loss. Additionally, you will receive a matchmaking cooldown, preventing you from playing further competitive matches for a significant time. Subsequent abandons will greatly increase the length of this cooldown."
N/A11309"TF_Competitive_Welcome_SectionFour_Title" "Connection Loss"
N/A11310"TF_Competitive_Welcome_SectionFour_Text" " If you lose connection to a competitive match for any reason, you will receive a short grace period during which you will be prompted to rejoin the game in progress. After this grace period expires, you will automatically abandon the match."
N/A11311"TF_Competitive_Welcome_SectionFive_Title" "Note About Custom HUDs"
N/A11312"TF_Competitive_Welcome_SectionFive_Text" " If you are using a custom HUD, please check that it is updated to support the competitive beta. Custom HUDs that have not had the new competitive elements added may result in missing UI or stability issues."
N/A11313 
N/A11314 
N/A11315"TF_Competitive_Welcome_Confirm" "Got it!"
N/A11316"TF_Competitive_Welcome_DontShow" "Don't show this again"
N/A11317 
1129911318"TF_Competitive_Convars_CantProceed_Title" "Hold on there"
1130011319"TF_Competitive_Convars_CantProceed" "Competitive Mode requires DirectX 9 or higher. Remove -dxlevel from launch options and restart TF2."