Template:PatchDiff/June 27, 2012 Patch/team fortress 2 materials.gcf/tf/materials/Metal/replacements.vmt

From Team Fortress Wiki
Jump to: navigation, search
N/A1replacements
N/A2{
N/A3 templates
N/A4 {
N/A5 standard
N/A6 {
N/A7 "LightmappedGeneric"
N/A8 {
N/A9 pyro_vision
N/A10 {
N/A11 $basetexture $basetexture
N/A12 $vertexcolor $vertexcolor
N/A13 
N/A14// $STRIPETEXTURE "rj/stripe3"
N/A15// $STRIPE_SCALE "[ 0.001 0.001 0.001 ]"
N/A16// $STRIPE_COLOR "[0.6 0.25 0.20]"
N/A17 $STRIPE_LM_SCALE 1.0
N/A18 
N/A19 $EFFECT 1
N/A20 $COLORBAR "rj/colorbar_purple01"
N/A21 
N/A22 $DIFFUSE_WHITE 0.5
N/A23 $GRAY_POWER 0.4
N/A24 $GRAY_STEP "[ 0.0 1.0 ]"
N/A25 $LIGHTMAP_GRADIENTS 255
N/A26 }
N/A27 }
N/A28 }
N/A29 
N/A30 wall011
N/A31 {
N/A32 "LightmappedGeneric"
N/A33 {
N/A34 pyro_vision
N/A35 {
N/A36 $basetexture $basetexture
N/A37 $vertexcolor $vertexcolor
N/A38 
N/A39// $STRIPETEXTURE "rj/stripe3"
N/A40// $STRIPE_SCALE "[ 0.001 0.001 0.001 ]"
N/A41// $STRIPE_COLOR "[0.6 0.25 0.20]"
N/A42 $STRIPE_LM_SCALE 1.0
N/A43 
N/A44 $EFFECT 1
N/A45 $COLORBAR "rj/colorbar_blue02"
N/A46 
N/A47 $DIFFUSE_WHITE 0.5
N/A48 $GRAY_POWER 0.4
N/A49 $GRAY_STEP "[ 0.0 1.0 ]"
N/A50 $LIGHTMAP_GRADIENTS 255
N/A51 }
N/A52 }
N/A53 }
N/A54 
N/A55 wall011f
N/A56 {
N/A57 "LightmappedGeneric"
N/A58 {
N/A59 pyro_vision
N/A60 {
N/A61 $basetexture $basetexture
N/A62 $vertexcolor $vertexcolor
N/A63 
N/A64// $STRIPETEXTURE "rj/stripe3"
N/A65// $STRIPE_SCALE "[ 0.001 0.001 0.001 ]"
N/A66// $STRIPE_COLOR "[0.6 0.25 0.20]"
N/A67 $STRIPE_LM_SCALE 1.0
N/A68 
N/A69 $EFFECT 1
N/A70 $COLORBAR "rj/colorbar_pink01"
N/A71 
N/A72 $DIFFUSE_WHITE 0.5
N/A73 $GRAY_POWER 0.4
N/A74 $GRAY_STEP "[ 0.0 1.0 ]"
N/A75 $LIGHTMAP_GRADIENTS 255
N/A76 }
N/A77 }
N/A78 }
N/A79 ibeam
N/A80 {
N/A81 "LightmappedGeneric"
N/A82 {
N/A83 pyro_vision
N/A84 {
N/A85 $basetexture $basetexture
N/A86 $vertexcolor $vertexcolor
N/A87 
N/A88// $STRIPETEXTURE "rj/stripe3"
N/A89// $STRIPE_SCALE "[ 0.002 0.002 0.002 ]"
N/A90 
N/A91 $EFFECT 1
N/A92 $COLORBAR "rj/colorbar_wood02"
N/A93 
N/A94 $DIFFUSE_WHITE 0.5
N/A95 $GRAY_POWER 0.4
N/A96 $GRAY_STEP "[ 0.0 1.0 ]"
N/A97 $LIGHTMAP_GRADIENTS 255
N/A98 }
N/A99 }
N/A100 }
N/A101 metal1
N/A102 {
N/A103 "LightmappedGeneric"
N/A104 {
N/A105 pyro_vision
N/A106 {
N/A107 $basetexture $basetexture
N/A108 $vertexcolor $vertexcolor
N/A109 
N/A110// $STRIPETEXTURE "rj/stripe3"
N/A111// $STRIPE_SCALE "[ 0.002 0.002 0.002 ]"
N/A112 
N/A113 $EFFECT 1
N/A114 $COLORBAR "rj/colorbar3"
N/A115 
N/A116 $DIFFUSE_WHITE 0.5
N/A117 $GRAY_POWER 0.4
N/A118 $GRAY_STEP "[ 0.0 1.0 ]"
N/A119 $LIGHTMAP_GRADIENTS 255
N/A120 }
N/A121 }
N/A122 }
N/A123 
N/A124 }
N/A125 
N/A126 
N/A127 patterns
N/A128 {
N/A129 wall011f
N/A130 {
N/A131 template "wall011f"
N/A132 }
N/A133 wall026
N/A134 {
N/A135 template "wall011f"
N/A136 }
N/A137 wall028
N/A138 {
N/A139 template "wall011f"
N/A140 }
N/A141 wall011
N/A142 {
N/A143 template "wall011"
N/A144 }
N/A145 wall
N/A146 {
N/A147 template "standard"
N/A148 }
N/A149 imetal
N/A150 {
N/A151 template "standard"
N/A152 }
N/A153 ibeam
N/A154 {
N/A155 template "ibeam"
N/A156 }
N/A157 metaldoor
N/A158 {
N/A159 template "metal1"
N/A160 }
N/A161 bridgebeam
N/A162 {
N/A163 template "metal1"
N/A164 }
N/A165 steeldoor
N/A166 {
N/A167 template "ibeam"
N/A168 }
N/A169 metaltrack
N/A170 {
N/A171 template "ibeam"
N/A172 }
N/A173 
N/A174 }
N/A175}
N/A176