Template:PatchDiff/October 13, 2011 Patch/team fortress 2 content.gcf/tf/scripts/talker/Engineer.txt

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224224}
225225Rule PlayerTeleporterThanksEngineer
226226{
227N/A criteria ConceptTeleported IsNotEngineer IsEngineer 30PercentChance
N/A227 criteria ConceptTeleported IsEngineer 30PercentChance
228228 Response PlayerTeleporterThanksEngineer
229229}
230230 
264264 scene "scenes/Player/Engineer/low/3605.vcd" predelay ".25"
265265 scene "scenes/Player/Engineer/low/3690.vcd" predelay ".25"
266266 scene "scenes/Player/Engineer/low/3691.vcd" predelay ".25"
N/A267 scene "scenes/Player/Engineer/low/3602.vcd" predelay ".25"
267268}
268269Rule EngineerGoldenWrench
269270{
270N/A criteria ConceptKilledPlayer IsEngineer ItemIsGoldenWrench WeaponIsWrench WeaponIsNotSentry
271N/A ApplyContext "EngineerKillSpeech:1:10"
N/A271 criteria ConceptKilledPlayer IsEngineer ItemIsGoldenWrench WeaponIsWrench WeaponIsNotSentry EngineerNotKillSpeechMelee
N/A272 ApplyContext "EngineerKillSpeechMelee:1:10"
272273 Response EngineerGoldenWrench
273274}
N/A275Rule EngineerSaxxy
N/A276{
N/A277 criteria ConceptKilledPlayer IsEngineer WeaponIsSaxxy WeaponIsNotSentry EngineerNotKillSpeechMelee
N/A278 ApplyContext "EngineerKillSpeechMelee:1:10"
N/A279 Response EngineerGoldenWrench
N/A280}
274281 
N/A282 
275283Response EngineerLaserPointer
276284{
277285 scene "scenes/Player/Engineer/low/3603.vcd" predelay ".25"
321329}
322330Rule KilledPlayerManyEngineer
323331{
324N/A criteria ConceptKilledPlayer IsManyRecentKills 30PercentChance KilledPlayerDelay EngineerNotKillSpeech IsEngineer
N/A332 criteria ConceptKilledPlayer IsManyRecentKills 30PercentChance KilledPlayerDelay EngineerNotKillSpeech IsEngineer WeaponIsNotRobotArm
325333 ApplyContext "EngineerKillSpeech:1:10"
326334 Response KilledPlayerManyEngineer
327335}
404412}
405413Rule KilledPlayerVeryManyEngineer
406414{
407N/A criteria ConceptKilledPlayer IsVeryManyRecentKills 50PercentChance KilledPlayerDelay EngineerNotKillSpeech IsEngineer
N/A415 criteria ConceptKilledPlayer IsVeryManyRecentKills 50PercentChance KilledPlayerDelay EngineerNotKillSpeech IsEngineer WeaponIsNotRobotArm
408416 ApplyContext "EngineerKillSpeech:1:10"
409417 Response KilledPlayerVeryManyEngineer
410418}
417425}
418426Rule MedicFollowEngineer
419427{
420N/A criteria ConceptPlayerMedic IsOnMedic IsEngineer IsNotCrossHairEnemy
N/A428 criteria ConceptPlayerMedic IsOnMedic IsEngineer IsNotCrossHairEnemy NotLowHealth EngineerIsNotStillonFire
421429 ApplyContext "EngineerKillSpeech:1:10"
422430 Response MedicFollowEngineer
423431}
424432 
N/A433Response EngySwingFistStart
N/A434{
N/A435 scene "scenes/player/Engineer/low/3589.vcd"
N/A436 scene "scenes/player/Engineer/low/3590.vcd"
N/A437 scene "scenes/player/Engineer/low/3591.vcd"
N/A438}
N/A439Rule EngySwingFistStart
N/A440{
N/A441 criteria ConceptFireWeapon WeaponIsRobotArm IsEngineer EngineerNotKillSpeech IsNotDominating IsNotEngyFistSwung
N/A442 ApplyContext "EngyFistSwung:1:20" //every 20 seconds this line will fire
N/A443 Response EngySwingFistStart
N/A444}
N/A445 
N/A446Response EngySwingFist
N/A447{
N/A448 scene "scenes/player/Engineer/low/3592.vcd"
N/A449 scene "scenes/player/Engineer/low/3594.vcd"
N/A450 scene "scenes/player/Engineer/low/3703.vcd"
N/A451}
N/A452Rule EngySwingFist
N/A453{
N/A454 criteria ConceptKilledPlayer KilledPlayerDelay WeaponIsRobotArm IsEngyFistSwung IsEngineer WeaponIsNotMiniSentrygun EngineerNotKillSpeechMelee
N/A455 ApplyContext "EngineerKillSpeechMelee:1:20"
N/A456 Response EngySwingFist
N/A457}
N/A458 
425459// Custom stuff
426460Response EngineerJarateHit
427461{
431465}
432466Rule EngineerJarateHit
433467{
434N/A criteria ConceptJarateHit IsEngineer
N/A468 criteria ConceptJarateHit IsEngineer 50PercentChance
435469 Response EngineerJarateHit
436470}
437471// End custom