Template:PatchDiff/October 20, 2017 Patch/tf/tf2 misc dir.vpk/materials/models/workshop partner/player/items/heavy/heavy carl medallion shirt/heavy carl medallion blue.vmt

From Team Fortress Wiki
Jump to: navigation, search
N/A1"VertexLitGeneric"
N/A2{
N/A3 "$basetexture" "models/player/hvyweapon/hvyweapon_blue"
N/A4 "$bumpmap" "models/player/hvyweapon/hvyweapon_normal"
N/A5 "$detail" "effects/tiledfire/fireLayeredSlowTiled512.vtf"
N/A6 "$detailscale" "5"
N/A7 "$detailblendfactor" .01
N/A8 "$detailblendmode" 6
N/A9 "$yellow" "0"
N/A10 
N/A11 "$basephongexponent" "25"
N/A12 "$basephongboost" ".5"
N/A13 
N/A14 ">=DX90"
N/A15 {
N/A16 "$envmap" "effects/saxxy/saxxy_gold"
N/A17 "$envmaptint" "[.8 .8 .8]"
N/A18 }
N/A19 
N/A20 "$commadd_phongexponent" "40"
N/A21 "$commadd_phongboost" "22.5"
N/A22 "$commweapon" "0"
N/A23 
N/A24 "$normalmapalphaenvmapmask" "1"
N/A25 "$basemapalphaphongmask" "1"
N/A26 
N/A27 "$phong" "1"
N/A28 "$phongexponent" "60"
N/A29 "$phongboost" "5"
N/A30 "$phongfresnelranges" "[.2 1 4]"
N/A31 
N/A32 "$lightwarptexture" "models/player/pyro/pyro_lightwarp"
N/A33 
N/A34 "$glowcolor" "1"
N/A35 "$tempvar" "0"
N/A36 
N/A37 "$rimlight" "1"
N/A38 "$rimlightexponent" "4"
N/A39 "$rimlightboost" "15"
N/A40 
N/A41 // Cloaking
N/A42 "$cloakPassEnabled" "1"
N/A43 "Proxies"
N/A44 {
N/A45 "invis"
N/A46 {
N/A47 }
N/A48 "AnimatedTexture"
N/A49 {
N/A50 "animatedtexturevar" "$detail"
N/A51 "animatedtextureframenumvar" "$detailframe"
N/A52 "animatedtextureframerate" 30
N/A53 }
N/A54 "BurnLevel"
N/A55 {
N/A56 "resultVar" "$detailblendfactor"
N/A57 }
N/A58 "ModelGlowColor"
N/A59 {
N/A60 "resultVar" "$glowcolor"
N/A61 }
N/A62 "Equals"
N/A63 {
N/A64 "srcVar1" "$glowcolor"
N/A65 "resultVar" "$selfillumtint"
N/A66 }
N/A67 "Equals"
N/A68 {
N/A69 "srcVar1" "$glowcolor"
N/A70 "resultVar" "$color2"
N/A71 }
N/A72 "YellowLevel"
N/A73 {
N/A74 "resultVar" "$yellow"
N/A75 }
N/A76 "Multiply"
N/A77 {
N/A78 "srcVar1" "$color2"
N/A79 "srcVar2" "$yellow"
N/A80 "resultVar" "$color2"
N/A81 }
N/A82 }
N/A83}