Template:PatchDiff/October 20, 2017 Patch/tf/tf2 misc dir.vpk/scripts/tf weapon jar gas.ctx

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N/A1WeaponData
N/A2{
N/A3 // Attributes Base.
N/A4 "printname" "#TF_Weapon_GasJar"
N/A5 "BuiltRightHanded" "0"
N/A6 "MeleeWeapon" "0"
N/A7 "weight" "5"
N/A8 "ITEM_FLAG_NOITEMPICKUP" "1"
N/A9 
N/A10 // Attributes TF.
N/A11 "Damage" "5"
N/A12 "DamageRadius" "200"
N/A13 "TimeFireDelay" "0.8"
N/A14 "TimeIdle" "5.0"
N/A15 "HasTeamSkins_Viewmodel" "1"
N/A16 "ProjectileType" "projectile_jar_gas"
N/A17 
N/A18 // Ammo & Clip
N/A19 "primary_ammo" "TF_AMMO_GRENADES1"
N/A20 "secondary_ammo" "None"
N/A21 clip_size "-1"
N/A22 default_clip "1"
N/A23 
N/A24 // Buckets.
N/A25 "bucket" "1"
N/A26 "bucket_position" "0"
N/A27 
N/A28 // Sounds for the weapon. There is a max of 16 sounds per category (i.e. max 16 "single_shot" sounds)
N/A29 SoundData
N/A30 {
N/A31 "melee_miss" "Weapon_Machete.Miss"
N/A32 "melee_hit" "Weapon_Machete.HitFlesh"
N/A33 "melee_hit_world" "Weapon_Machete.HitWorld"
N/A34 "burst" "Weapon_Machete.MissCrit"
N/A35 }
N/A36 
N/A37 // Weapon Sprite data is loaded by the Client DLL.
N/A38 TextureData
N/A39 {
N/A40 "weapon"
N/A41 {
N/A42 "file" "sprites/bucket_machete"
N/A43 "x" "0"
N/A44 "y" "0"
N/A45 "width" "200"
N/A46 "height" "128"
N/A47 }
N/A48 "weapon_s"
N/A49 {
N/A50 "file" "sprites/bucket_machete"
N/A51 "x" "0"
N/A52 "y" "0"
N/A53 "width" "200"
N/A54 "height" "128"
N/A55 }
N/A56 
N/A57 "ammo"
N/A58 {
N/A59 "file" "sprites/a_icons1"
N/A60 "x" "55"
N/A61 "y" "60"
N/A62 "width" "73"
N/A63 "height" "15"
N/A64 }
N/A65 
N/A66 "crosshair"
N/A67 {
N/A68 "file" "sprites/crosshairs"
N/A69 "x" "32"
N/A70 "y" "32"
N/A71 "width" "32"
N/A72 "height" "32"
N/A73 }
N/A74 
N/A75 "autoaim"
N/A76 {
N/A77 "file" "sprites/crosshairs"
N/A78 "x" "0"
N/A79 "y" "48"
N/A80 "width" "24"
N/A81 "height" "24"
N/A82 }
N/A83 }
N/A84}