# Template:PatchDiff/October 22, 2012 Patch (Beta)/team fortress 2 beta materials.gcf/tf beta/materials/models/player/items/mvm loot/all class/fob heavy mirror.vmt

From Team Fortress Wiki

N/A1"VertexlitGeneric"

N/A2{

N/A3 "$basetexture" "models/player/items/mvm_loot/all_class/fob_heavy"

N/A4// "$basetexture" "models/player/items/mvm_loot/all_class/fob_heavy_coal"

N/A5 "$detail" "effects/tiledfire/fireLayeredSlowTiled512.vtf"

N/A6 "$detailscale" "5"

N/A7 "$detailblendfactor" .01

N/A8 "$detailblendmode" 6

N/A9 "$yellow" "0"

N/A10

N/A11// "$translucent" 1

N/A12// "$additive" 1

N/A13

N/A14 "$phong" "1"

N/A15 "$phongexponent" "55"

N/A16 "$phongboost" "10"

N/A17 "$lightwarptexture" "models/player/items/all_class/all_class_ring_warp"

N/A18 "$phongfresnelranges" "[1 1 1]"

N/A19 "$phongwarptexture" "models/player/items/all_class/all_class_ring_warp"

N/A20

N/A21

N/A22

N/A23 ">=DX90"

N/A24 {

N/A25 "$envmap" "env_cubemap"

N/A26 "$envmaptint" "[.4 .4 .4]"

N/A27 }

N/A28

N/A29 // Rim lighting parameters

N/A30 "$rimlight" "1" // To enable rim lighting (requires phong)

N/A31 "$rimlightexponent" "150" // Exponent for phong component of rim lighting

N/A32 "$rimlightboost" "2" // Boost for ambient cube component of rim lighting

N/A33

N/A34 // Cloaking

N/A35 "$cloakPassEnabled" "1"

N/A36

N/A37 "Proxies"

N/A38 {

N/A39 "weapon_invis"

N/A40 {

N/A41 }

N/A42 "AnimatedTexture"

N/A43 {

N/A44 "animatedtexturevar" "$detail"

N/A45 "animatedtextureframenumvar" "$detailframe"

N/A46 "animatedtextureframerate" 30

N/A47 }

N/A48 "BurnLevel"

N/A49 {

N/A50 "resultVar" "$detailblendfactor"

N/A51 }

N/A52 "YellowLevel"

N/A53 {

N/A54 "resultVar" "$yellow"

N/A55 }

N/A56 "Equals"

N/A57 {

N/A58 "srcVar1" "$yellow"

N/A59 "resultVar" "$color2"

N/A60 }

N/A61 }

N/A62}