# Template:PatchDiff/October 27, 2011 Patch/team fortress 2 materials.gcf/tf/materials/models/player/items/spy/hwn spy hat blue.vmt

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N/A1"VertexlitGeneric"

N/A2{

N/A3 "$baseTexture" "models/player/items/spy/hwn_spy_hat_blue"

N/A4

N/A5 "$detail" "effects/tiledfire/fireLayeredSlowTiled512.vtf"

N/A6 "$detailscale" "5"

N/A7 "$detailblendfactor" .01

N/A8 "$detailblendmode" 6

N/A9

N/A10 "$yellow" "0"

N/A11 "$one" "1"

N/A12

N/A13 "$phong" "1"

N/A14 "$phongexponent" "10"

N/A15 "$phongboost" ".05"

N/A16 "$lightwarptexture" "models/player/demo/hwn_demo_lightwarp"

N/A17 "$phongfresnelranges" "[.1 .5 .4]"

N/A18 "$halflambert" "0"

N/A19

N/A20 "$rimlight" "1" // To enable rim lighting (requires phong)

N/A21 "$rimlightexponent" "4" // Exponent for phong component of rim lighting

N/A22 "$rimlightboost" "2" // Boost for ambient cube component of rim lighting

N/A23

N/A24 // Cloaking

N/A25 "$cloakPassEnabled" "1"

N/A26

N/A27 "360?$color2" "[ 0.7 0.7 0.7 ]"

N/A28

N/A29 "Proxies"

N/A30 {

N/A31 "weapon_invis"

N/A32 {

N/A33 }

N/A34 "AnimatedTexture"

N/A35 {

N/A36 "animatedtexturevar" "$detail"

N/A37 "animatedtextureframenumvar" "$detailframe"

N/A38 "animatedtextureframerate" 30

N/A39 }

N/A40 "BurnLevel"

N/A41 {

N/A42 "resultVar" "$detailblendfactor"

N/A43 }

N/A44 "YellowLevel"

N/A45 {

N/A46 "resultVar" "$yellow"

N/A47 }

N/A48 "Equals"

N/A49 {

N/A50 "srcVar1" "$yellow"

N/A51 "resultVar" "$color2"

N/A52 }

N/A53

N/A54 }

N/A55}