User:MASTER GAMES YT/Chuck Jones
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| “ | After working on Half Life, the teams split between HL2 and Team Fortress. I loved online FPS and did not hesitate to join.
I got to work on 2 versions of Team Fortress Classic. I also worked on the first retail version of Counterstrike. This was by far some of my best memories. There's nothing like working, going home and playing that same game with the online community! We also started working on what the next TF would be. It started with the Brotherhood of Arms and was visualized many different ways. TF modern warfare, TF in space, etc. We spent many years developing so many different versions of the game. I was only involved in the very early stages with what we see today.— Chuck Jones
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Chuck Jones is an artist who worked at Valve.[1]
Biography
Jones has been in the video games industry since 1993. He studied at University of North Texas where he graduated with a degree in Bachelor of Fine Arts. After college, he worked as a tattoo artist in Dallas, and tagged Jerry Cantrell of Alice In Chains. He had previously worked at 3D Realms (along with Doug Wood) on video games such as Duke Nukem 3D and Shadow Warrior. In 1996, he was contacted by a recruiter, put on a plane, and flown to Seattle. He liked the opportunities he saw at Valve and joined the company.
Work
Jones was responsible for concepts/designs of characters, animations, scripted sequences, and weapon models for Team Fortress Classic, Invasion & Team Fortress 2: Brotherhood of Arms.[2]
References
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