Difference between revisions of "July 10, 2013 Patch/de"

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(Translated Part 1/2)
 
(Finished part 2/2. Fully translated.)
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* [[Summer Claim Check/de|Summer Claim Checks]] können nun gegen [[Mann Co. Supply Crate/de#69|Summer Coolers]] eingetauscht werden.
 
* [[Summer Claim Check/de|Summer Claim Checks]] können nun gegen [[Mann Co. Supply Crate/de#69|Summer Coolers]] eingetauscht werden.
 
* [[Mann Co. Supply Crate Key/de#Red Summer 2013 Cooler Key|Summer Cooler Keys]] sind nun im [[Mann Co. Store/de|Mann Co. Store]] verfügbar.
 
* [[Mann Co. Supply Crate Key/de#Red Summer 2013 Cooler Key|Summer Cooler Keys]] sind nun im [[Mann Co. Store/de|Mann Co. Store]] verfügbar.
* [[Map Stamp/de|Karten-Briefmarken]] und [[Strange Filter/de|Seltsame Filter]] für die neuen Karten [[Standin/de|Standnin]] und [[Process/de|Process]] sind nun im Mann Co. Store verfügbar.
+
* [[Map Stamp/de|Karten-Briefmarken]] und [[Strange Filter/de|Seltsame Filter]] für die neuen Karten [[Standin/de|Standin]] und [[Process/de|Process]] sind nun im Mann Co. Store verfügbar.
 
* Die Intensität von [[Bleeding/de|Blutungs-]] und [[Jarate/de|Jarate]] Effekten unter DirectX 8 wurde verringert.
 
* Die Intensität von [[Bleeding/de|Blutungs-]] und [[Jarate/de|Jarate]] Effekten unter DirectX 8 wurde verringert.
* Textsuche für den Rucksack und den Store hinzugefpügt.
+
* Textsuche für den Rucksack und den Store hinzugefügt.
 
* Neuer convar {{cvar|tf_hud_show_servertimelimit}} hinzugefügt, um das Zeitlimit pro Karte auf dem Server im [[Heads-up display/de|HUD]] anzuzeigen.
 
* Neuer convar {{cvar|tf_hud_show_servertimelimit}} hinzugefügt, um das Zeitlimit pro Karte auf dem Server im [[Heads-up display/de|HUD]] anzuzeigen.
 
* In [[Mann vs. Machine/de|MvM]] wird der Countdown vor Rundenstart nun gestoppt, wenn alle Mitspieler nicht bereit sind.
 
* In [[Mann vs. Machine/de|MvM]] wird der Countdown vor Rundenstart nun gestoppt, wenn alle Mitspieler nicht bereit sind.
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* Nun können Gegenstände, die nicht die Standardqualität besitzen (beispielsweise [[strange/de|Seltsam]] oder [[Unusual/de|Ungewöhnlich]]) nicht mehr als [[Crafting/de|Herstellungszutat]] verwendet werden. Diese Option kann man im Herstellungsmenü deaktivieren.
 
* Nun können Gegenstände, die nicht die Standardqualität besitzen (beispielsweise [[strange/de|Seltsam]] oder [[Unusual/de|Ungewöhnlich]]) nicht mehr als [[Crafting/de|Herstellungszutat]] verwendet werden. Diese Option kann man im Herstellungsmenü deaktivieren.
 
* Ungewöhnliche und seltsame Gegenstände stapeln sich nicht länger im [[Customize items/de#Ausrüstungsmenü|Ausrüstungsmenü]].
 
* Ungewöhnliche und seltsame Gegenstände stapeln sich nicht länger im [[Customize items/de#Ausrüstungsmenü|Ausrüstungsmenü]].
* Ein Fehler wurde behoben, welche manchmal falsche Preise bei Nicht-USD-Währungen im [[Steam Community Market/de| Steam Community Markt]] anzeigt.
+
* Ein Fehler wurde behoben, wodurch manchmal falsche Preise bei Nicht-USD-Währungen im [[Steam Community Market/de|Steam Community Markt]] angezeigt wurden.
* Ein Fehler wurde behoben, welcher dazu führt, dass die beliebte Gegenstände-Seite im Shop nicht immer aktualisiert wird.
+
* Ein Fehler wurde behoben, welcher dazu führte, dass die 'beliebte Gegenstände'-Seite im Shop nicht immer aktualisiert wurde.
* Ein Fehler wurde behoben, bei dem verkleidete rote [[Spy/de|Spies]] blaue Heilungspartikel verursachen, wenn sie ein Heilungspaket berühren.
+
* Ein Fehler wurde behoben, bei dem verkleidete rote [[Spy/de|Spies]] blaue Heilungspartikel verursachten, wenn sie ein Heilungspaket berührten.
* Ein Fehler wurde behoben, bei dem einige Projektile sowie [[gibs/de|Bruchstücke]] von [[building/de|Gebäude]] des [[Engineer/de|Engineers]] Türen blockierten.
+
* Ein Fehler wurde behoben, bei dem einige Projektile sowie [[gibs/de|Bruchstücke]] von [[building/de|Gebäuden]] des [[Engineer/de|Engineers]] Türen blockierten.
 
* Ein Fehler wurde behoben, bei dem die Ducken-Animation in der [[humiliation/de|Demütigungsphase]] nicht korrekt angezeigt wurde.
 
* Ein Fehler wurde behoben, bei dem die Ducken-Animation in der [[humiliation/de|Demütigungsphase]] nicht korrekt angezeigt wurde.
* Ein Fehler wurde behoben, bei dem Effekte einer vollen [[ÜberCharge/de|Überladung]] immer clientseitig dargestellt werden, wenn ein Spieler mit voller Überladung getötet wird.
+
* Ein Fehler wurde behoben, bei dem Effekte einer vollen [[ÜberCharge/de|Überladung]] immer clientseitig dargestellt wurden, wenn ein Spieler mit voller Überladung getötet wurde.
 
* Ein Fehler wurde behoben, bei dem eigene Gegenstandsnamen oder -beschreibungen mit HTML-Code manchmal dazu führten, dass das Erscheinungsbild der Gegenstände in der Steam Community geändert wurde.
 
* Ein Fehler wurde behoben, bei dem eigene Gegenstandsnamen oder -beschreibungen mit HTML-Code manchmal dazu führten, dass das Erscheinungsbild der Gegenstände in der Steam Community geändert wurde.
 
* Fehlende Gemoetrie bei Level 3 [[dispensers/de|Dispensern]] behoben
 
* Fehlende Gemoetrie bei Level 3 [[dispensers/de|Dispensern]] behoben
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* [[Bigrock/de|mvm_bigrock]]
 
* [[Bigrock/de|mvm_bigrock]]
 
** Fehler behoben, bei dem Spieler Gebäude auf Felsen in der Höhle bauen konnten
 
** Fehler behoben, bei dem Spieler Gebäude auf Felsen in der Höhle bauen konnten
* [[Badwater/de|pl_badwater]]
+
* [[Badwater_Basin/de|pl_badwater]]
 
** Clib brush Exploits und fehlende Spieler clib brushes bei Dächern und Felswänden behoben
 
** Clib brush Exploits und fehlende Spieler clib brushes bei Dächern und Felswänden behoben
 
** Spieler clip smoothing korrigiert
 
** Spieler clip smoothing korrigiert
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==== Gegenstände ====
 
==== Gegenstände ====
* The [[Chieftain's Challenge]], [[Lord Cockswain's Pith Helmet]], [[That '70s Chapeau]], The [[K-9 Mane]], The [[Stovepipe Sniper Shako]], The [[Pounding Father]], and [[Vox Diabolus]] can now be [[Paint Can|painted]]
+
* Der {{item link|Chieftain's Challenge}}, {{item link|Lord Cockswain's Pith Helmet}}, {{item link|That '70s Chapeau}}, {{item link|K-9 Mane}}, {{item link|Stovepipe Sniper Shako}}, {{item link|Pounding Father}} und {{item link|Vox Diabolus}} können nun [[Paint Can/de|angemalt]] werden
* "The [[Public Enemy]]", "The [[Urban Professional]]", and "The [[Dumpster Diver]]" sets will now show up as sets in the in-game UI
+
* "Der {{item link|Public Enemy}}", "Der {{item link|Urban Professional}}" und "Der {{item link|Dumpster Diver}}" werden nun im Spiel als Gegenstandssets dargestellt
* [[Voodoo-Cursed Soul|Cursed Soul items]] (Halloween zombie skins) are now [[Name Tag|renameable]]
+
* [[Voodoo-Cursed Soul/de|Voodoo-verfluchte Seelen]] (Halloween Zombie Verkleidungen) sind nun [[Name Tag/de|umbenennbar]]
* [[Strange Bacon Grease]] can now be [[Gift Wrap|gift-wrapped]]
+
* {{item link|Strange Bacon Grease}} können nun [[Gift Wrap/de|verschenkt]] werden
* Added [[Model_optimization#LOD|LODs]] to the [[Airborne Armaments]] set items
+
* [[Model_optimization/de#LOD|Detailstufen]] für die Gegenstände aus dem {{item link|Airborne Armaments}}-Set
* Fixed [[Righteous Bison|Bison]]/[[Pomson 6000|Pomson]] projectiles getting stuck on doors
+
* Projektile des [[Righteous Bison/de|Rechtschaffenen Bison]] und des [[Pomson 6000/de|Pomson 6000]] bleiebn nicht mehr in Türen stecken
* Fixed [[Sandman|Baseballs]] and [[Jar]]s sometimes going through thin geometry
+
* Fehler behoben, bei dem [[Sandman/de|Baseballs]], [[Jarate/de|Jarate]] und [[Mad Milk/de|Saure Milch]] manchmal durch dünne Elemente flogen
  
* [[Crit-A-Cola]]
+
* [[Crit-a-Cola/de|Krit-a-Cola]]
** Removed: Damage taken mini-crits
+
** Entfernt: Erlittener Schaden trifft mini-kritisch
** Added: Damage taken increased 25%  
+
** Hinzugefügt: Erlittener Schaden um 25% erhöht
* [[Shortstop]]
+
* [[Shortstop/de|Shortstop]]
** Added 20% bonus healing while deployed
+
** 20% Bonusheilung bei Benutzung
** Added 80% vulnerability increase to all push forces while deployed
+
** 80% mehr erlittene Schubkraft bei Benutzung
* [[Winger]]
+
* [[Winger/de|Flügelstürmer]]
** Added +25% Jump Height bonus when active
+
** +25% höhere Sprungkraft
* [[Special Delivery (Item Set)|The Special Delivery]] (set)
+
* [[Special Delivery (Item Set)/de|Die Eilzustellung]] (Set)
** Removed: +25 max health on wearer
+
** Entfernt: +25 max. Gesundheit des Trägers
** Added: Leave a calling card on your victims
+
** Hinzugefügt: Hinterlässt eine Visitenkarte bei deinen Opfern
  
* [[Battalion's Backup]]
+
* [[Battalion's Backup/de|Battalionsbeistand]]
** Added additional +15% Sentry damage resistance to all teammates while banner effect is active (50% damage reduction while banner is active)
+
** +15% Sentryschaden-Resistenz für alle Teamkameraden während das Banner aktiv ist (insgesamt 50% Schadensreduktion)
** Rage is now generated from damage dealt instead of damage received
+
** Wut wird nun durch ausgeteilten statt erlittenen Schaden generiert
* [[Black Box]]
+
* [[Black Box/de|Black Box]]
** Rocket explosions now use correct sound
+
** Raketenexplosionen nutzen nun den korrekten Ton
* [[Beggar's Bazooka|Beggar's Bazooka]]
+
* [[Beggar's Bazooka/de|Bettlers Bazooka]]
** Fixed an exploit that allowed players to hold a set fixed number of rockets (reload cancelling)
+
** Exploit behoben, welcher den Spielern erlaubte eine bestimmte Anzahl an Raketen geladen zu halten (Beenden des Nachladens)
** Misfired Rockets now remove one loaded rocket from the clip
+
** Überladene Raketen entfernen nun eine Rakete vom Magazin
* [[Concheror]]
+
* [[Concheror/de|Eroberer]]
** Rage is now generated only from damage dealt<ref>Already changed in {{Patch name|6|27|2012}}</ref>
+
** Wut wird nun nur durch ausgeteilten Schaden generiert<ref>Bereits geändert in {{Patch name|6|27|2012}}</ref>
** Buffed players now receive a speed boost, in addition to the previous Health-On-Hit effect
+
** Betroffene Spieler erhalten nun zusätzlich einen Geschwindigkeitsbonus
* [[Cow Mangler 5000]]
+
* [[Cow Mangler 5000/de|Kuhmetzler 5000]]
** Reduced clip size (from 5 to 4)
+
** Magazingröße verringert (von 5 auf 4)
** Removed -10% damage attribute
+
** -10% Schadensattribut entfert
** Removed 5% slower reload attribute
+
** 5% langsameres Nachladen entfernt
** Added missing "sets players on fire" description text
+
** Fehlender "Entflammt Gegner" Beschreibungstext hinzugefügt
** New particles and sound
+
** Neue Partikel und Toneffekte
* [[Escape Plan]]
+
* [[Escape Plan/de|Fluchtplan]]
** Players receive the Marked-For-Death effect after deploying, and for a short period after holstering.
+
** Spieler werden nun dem Tode geweiht, wenn sie diese Waffe auswählen und eine kurze Zeit nach zurückstecken der Waffe
* [[Liberty Launcher]]:
+
* [[Liberty Launcher/de|Freiheitswerfer]]
** Removed: 25% reduced clip size penalty
+
** Entfernt: -25% verringerte Magazingröße
** Added: 25% reduced damage penalty
+
** Hinzugefügt: -25% verringerter Schaden
* [[Original]]
+
* [[Original/de|Original]]
** Rocket explosions now use correct sound
+
** Raketenexplosionen nutzen nun die richtigen Toneffekte
* [[Tank Buster|The Tank Buster]] (set)
+
* [[Tank Buster/de|Der Panzerknacker]] (Set)
** Removed: +20% Sentry damage resistance on wearer
+
** Entfernt: +20% Sentryschaden-Resistenz für Träger
** Added: Leave a calling card on your victims
+
** Hinzugefügt: Hinterlässt eine Visitenkarte bei deinen Opfern
  
* [[Phlogistinator]]
+
* [[Phlogistinator/de|Phlogistinator]]
** Fixed "Mmmph" progress resetting after touching a resupply cabinet
+
** Der "Mmmph" Balken wird nun nach Nutzen einer Versorgungsstation nicht mehr zurückgesetzt
* [[Powerjack]]
+
* [[Powerjack/de|Wagenheber]]
** Added: 15% increase move speed while deployed
+
** Hinzugefügt: 15% erhöhte Bewegungsgeschwindigkeit wenn ausgewählt
** Added: 20% damage vulnerability to all sources
+
** Hinzugefügt: 20% erhöhte Verwundbarkeit gegenüber allen Schadensquellen
* [[Gas Jockey's Gear|The Gas Jockey's Gear]] (set)
+
* [[Gas Jockey's Gear/de|Der Tankwart]] (Set)
** Removed: +10% faster move speed on wearer
+
** Entfernt: +10% erhöhte Bewegungsgeschwidigkeit des Trägers
** Removed: +10% bullet damage vulnerability on wearer
+
** Entfernt: +10% erhöhte Verwundbarkeit gegenüber Kugeln
** Added: Leave a calling card on your victims.
+
** Hinzugefügt: Hinterlässt eine Visitenkarte bei deinen Opfern
  
* [[Chargin' Targe]]
+
* [[Chargin' Targe/de|Sturmschild]]
** Added: Afterburn immunity
+
** Hinzugefügt: Immunität gegenüber Nachbrennen
* [[Loose Cannon]]
+
* [[Loose Cannon/de|Stimmungskanone]]
** Range no longer affects direct cannonball impact damage
+
** Schaden eines Direkttreffers skaliert nicht mehr mit Reichweite
** Reduced charge time to 1 second
+
** Zündzeit auf 1 Sekunde reduziert
** Added: Double-Donk (directly impacting an enemy within half a second before the bomb explosion) sound and particle effects
+
** Hinzugefügt: Double-Donk (direkter Treffer innerhalb einer halben Sekunde bevor die Bombe explodiert) Ton- und Partikeleffekte
** Double-Donk damage now mini-crits
+
** Double-Donk macht nun mini-kritischen Schaden
* [[Expert's Ordnance|The Expert's Ordnance]] (set)
+
* [[Expert's Ordnance/de|Des Expertens Waffen]] (Set)
** Removed: +10% fire damage resistance on wearer
+
** Entfernt: +10% Immunität gegenüber Feuer
  
* [[Buffalo Steak Sandwich]]
+
* [[Buffalo Steak Sandvich/de|Büffelsteak-Sandvich]]
** Removed: Damage taken mini-crits
+
** Entfernt: Erlittener Schaden trifft mini-kritisch
** Added: Damage taken increased 25%  
+
** Hinzugefügt: Erlittener Schaden um 25% erhöht
* [[Dalokoh's Bar]]
+
* [[Dalokohs Bar/de|Dalokhos-Riegel]]
** Increased amount of health restored per-bite from 15 to 25<ref>Also applied to [[Fishcake]]</ref>
+
** Erhaltenes Leben pro Biss von 15 auf 25 erhöht<ref>Gilt auch für den [[Fishcake/de|Fischkuchen]]</ref>
  
* [[Gunslinger]]
+
* [[Gunslinger/de|Sentry-Werfer]]
** Fixed a bug that caused mini-sentries to heal while being constructed
+
** Fehler behoben, der Mini-Sentries in der Aufbauphase geheilt hat
* [[Rescue Ranger]]
+
* [[Rescue Ranger/de|Rettungsranger]]
** Minor increase in damage per bolt
+
** Leicht erhöhter Schaden pro Bolzen
** Increased building healing from 50 to 75 per bolt
+
** Erhöhte Gebäudeheilung von 50 auf 75 pro Bolzen
* [[Short Circuit]]
+
* [[Short Circuit/de|Kurzschluss]]
** Ammo cost reduced when an attack destroys a projectile.
+
** Verringerte Metallkosten wenn eine Attacke ein Projektil zerstört
** Ammo cost of firing reduced to -18 metal.
+
** Metallkosten zu -18 Metall reduziert
* [[Wrangler]]
+
* [[Wrangler/de|Sentry-Flüsterer]]
** Slightly reduced accuracy of manually-controlled sentry at long range
+
** Leicht verringerte Genauigkeit bei manueller Kontrolle über lange Distanz
** Protective shield now fades 1 second after the owning Engineer dies
+
** Schutzschild hält nun 1 Sekunde nach dem Tod des Engineers an
  
* [[Crusaders Crossbow]]
+
* [[Crusader's Crossbow/de|Kreuzritters Armbrust]]
** Changed arrow projectile to a large syringe
+
** Pfeilprojektil zu großer Spritze geändert
** Added new trail effects
+
** Neue Projektilspur-Effekte
** Smoothed out reload animation (DPS unchanged)
+
** Nachladeanimation verbessert (Schaden pro Sekunde unverändert)
** Fixed being able to heal players that are using items that block healing<ref>Not actually fixed</ref>
+
** Fehler behoben, der es erlaubte, Spieler die einen heilungsblockierenden Gegenstand tragen, trotzdem zu heilen<ref>Fehler funktioniert weiterhin</ref>
* [[Quick-Fix]]
+
* [[Quick-Fix/de|Notarzt]]
** Added 50% Overheal
+
** 50% Überheilung hinzugefügt
** Über now affects the medic when there's no heal target
+
** Überladung wirkt nun auch auf den Medic wenn es kein Heilungsziel gibt
** Shotguns with pushback (Force O' Nature) no longer affect players under the effect of Quick-Fix's Über
+
** Shotguns mit Rückstoß ([[Force-A-Nature/de|Force-A-Nature]]) beeinflussen nun nicht länger Spieler unter dem Einfluss des Notarztes
* [[Vaccinator]]
+
* [[Vaccinator/de|Vaccinator]]
** Über now fully absorbs crit damage for the selected damage type, but depletes Übercharge based on the amount of damage prevented
+
** Überladung absorbiert nun jeden kritischen Schaden des selektierten Schadenstyps, wird aber je nach erlittenem Schaden schneller verbraucht
  
* [[Bazaar Bargain]]
+
* [[Bazaar Bargain/de|Basar-Schnäppchen]]
** Fixed the starting charge rate being -40% instead of -20%
+
** Aufladerate von fehlerhaften -40% auf -20% reduziert
** Capped the max charge rate to 200%
+
** Max. Aufladerate nun bei 200%
* [[Cozy Camper]]
+
* [[Cozy Camper/de|Gemütliche Camper]]
** Removed movement penalty.
+
** Verringerte Bewegungsgeschwindigkeit entfernt
** Added: Damage taken increased by 20%  
+
** Hinzugefügt: Erlittener Schaden um 20% erhöht
* [[Darwin's Danger Shield|Darwin's Danger shield]]
+
* [[Darwin's Danger Shield/de|Darwins Gefahrenschild]]
** Added: Bullet damage taken reduced by 15%
+
** Hinzugefügt: Erlittener Schaden durch Kugeln um 15% gesenkt
** Added: Explosive damage taken increased by 20%  
+
** Hinzugefügt: Erlittener Schaden durch Explosionen um 20% erhöht
* [[Croc-o-Style Kit|The Croc-o-Style Kit]] (set)
+
* [[Croc-o-Style Kit/de|Das Krok-o-Stil-Kit]] (Set)
** Removed headshot immunity
+
** Kopfschussimmunität entfernt
** Added: Leave a calling card on your victims
+
** Hinzugefügt: Hinterlässt eine Visitenkarte bei deinen Opfern
  
* [[Dead Ringer]]
+
* [[Dead Ringer/de|Scheintoduhr]]
** When under the effect of Feign Death, damage taken decreases the duration of the effect
+
** Während einem vorgetäuschten Tod verringert erlittener Schaden nun die Dauer des Scheintodes
* [[L'Etranger]]
+
* [[L'Etranger/de|L'Etranger]]
** Added: 40% increased cloak duration
+
** Hinzugefügt: 40% erhöhte Tarnungsdauer
* [[Spy-cicle]]
+
* [[Spy-cicle/de|Spy-Zapfen]]
** Fixed a bug that would cause the charge meter to not reset when the spy was killed
+
** Fehler behoben, bei dem der Aufladebalken nicht zurückgesetzt wurde, wenn der Spy getötet wurde
* [[Saharan Spy|The Saharan Spy]] (set)
+
* [[Saharan Spy/de|Der Sahara-Spy]] (Set)
** Removed: Reduced decloak sound volume
+
** Entfernt: Verringerte Lautstärke beim Enttarnen
** Removed: 0.5 sec longer cloak blink time
+
** Entfernt: 0,5 Sekunden längeres Blinken der Tarnung
** Added custom particle effects when [[Taunts|taunting]]
+
** Eigene Partikeleffekte bei einer [[Taunts/de|Verspottung]] hinzugefügt
  
==== Undocumented changes ====
+
==== Undokumentierte Änderungen ====
* Changed the description of the [[Summer Claim Check]].
+
* Beschreibung des {{item link|Summer Claim Check}} geändert.
* Changed the app icon. <!-- Mac only? -->
+
* Bild der Anwendung geändert. <!-- Mac only? -->
* Removed the [[Hibernating Bear]] and [[Medieval Medic]] set bonuses.
+
* Setboni des [[Hibernating Bear/de|Der schlafende Bär]]-Sets und des [[Medieval Medic/de|Der Mittelalterliche Medic]]-Sets entfernt.
* Updated [[itemtest]]
+
* [[itemtest/de|itemtest]] aktualisiert
** Added [[Resupply Cabinet]] and respawn area
+
** [[Resupply Cabinet/de|Versorgunsstation]] und Respawngebiet hinzugefügt
** Fixed BLU spawns all being in the same place
+
** Fehler behoben, bei dem die Spawns von BLU auf derselben Stelle waren
* Added a new [[Multiplayer_options#Advanced_multiplayer_options|advanced option]] which toggles damage numbers overwriting critical hit particles.
+
* Neue [[Multiplayer_options/de#Erweiterte_Multiplayer-Optionen|erweiterte Option]] hinzugefügt, welche einstellt ob Schadenszahlen kritische Partikel überschreiben
* Added new icons above the HUD's health meter for status effects such as mini-crit buff.
+
* Neue Bilder über der Gesundheitsanzeige des HUDs für Statuseffekte wie Mini-Krits hinzugefügt
* Crafting interface no longer preserves layout as organized in backpack and does not always allow selection of two of the same item.
+
* Herstellungsoberfläche behält nicht länger das Layout wie im Rucksack und erlaubt nicht immer die Auswahl zwei gleicher Gegenstände
* Dragged backpack items no longer use the correct sound effects when dropped.
+
* Verschobene Gegenstände im Rucksack nutzen nicht länger den korrekten Toneffekt, wenn sie losgelassen werden
* Added mat_phong convar.  
+
* mat_phong convar hinzugefügt.  
* The [[Cadaver's Cranium]], [[Infernal Impaler]], and [[Antlers]] can now be uncrated with [[Unusual]] quality.
+
* {{item link|Cadaver's Cranium}}, {{item link|Infernal Impaler}} und {{item link|Antlers}} können nun in [[Unusual/de|ungewöhnlicher]] Qualität entpackt werden.
* Mann vs. Machine
+
* Mann vs. Machine:
** [[Giant Charged Soldier]]'s rockets now move at the speed of a regular rocket. <ref>Fixed in {{Patch name|7|11|2013}}.</ref>
+
** [[Soldier Robot/de#Giant Charged Soldier|Giant Charged Soldier]]'s Raketen fliegen nun mit der Geschwindigkeit einer normalen Rakete. <ref>Erst in {{Patch name|7|11|2013}} tatsächlich korrigiert.</ref>
  
== Notes ==
+
== Notizen ==
 
<references/>
 
<references/>
 
}}
 
}}

Revision as of 13:53, 12 July 2013

Quelle: Team Fortress 2 Update Released (Englisch)

Patch-Mitschrift

Team Fortress 2

Allgemein

  • Über 60 Community-erstellte Workshop-Gegenstände mit goldenem Stern hinzugefügt.[1]
  • Summer Claim Checks können nun gegen Summer Coolers eingetauscht werden.
  • Summer Cooler Keys sind nun im Mann Co. Store verfügbar.
  • Karten-Briefmarken und Seltsame Filter für die neuen Karten Standin und Process sind nun im Mann Co. Store verfügbar.
  • Die Intensität von Blutungs- und Jarate Effekten unter DirectX 8 wurde verringert.
  • Textsuche für den Rucksack und den Store hinzugefügt.
  • Neuer convar tf_hud_show_servertimelimit hinzugefügt, um das Zeitlimit pro Karte auf dem Server im HUD anzuzeigen.
  • In MvM wird der Countdown vor Rundenstart nun gestoppt, wenn alle Mitspieler nicht bereit sind.
  • In MvM wird nun fallgengelassenes Geld von Robotern, welche durch Sniper-Kopfschüsse oder deren 'Explosiver Kopfschuss'-Upgrade getötet wurden, rot eingefärbt und automatisch aufgesammelt bevor es verschwindet.
  • Ein Bug mit dem Unusual Adjustment Slider wurde behoben, bei dem Änderungen an Effekten nicht übernommen wurden.
  • Wenn man doppelt auf eine Mann Co. Vorratskiste klickt, wird man nun zum passenden Schlüssel in den Mann Co. Store weitergeleitet.
  • Nun können Gegenstände, die nicht die Standardqualität besitzen (beispielsweise Seltsam oder Ungewöhnlich) nicht mehr als Herstellungszutat verwendet werden. Diese Option kann man im Herstellungsmenü deaktivieren.
  • Ungewöhnliche und seltsame Gegenstände stapeln sich nicht länger im Ausrüstungsmenü.
  • Ein Fehler wurde behoben, wodurch manchmal falsche Preise bei Nicht-USD-Währungen im Steam Community Markt angezeigt wurden.
  • Ein Fehler wurde behoben, welcher dazu führte, dass die 'beliebte Gegenstände'-Seite im Shop nicht immer aktualisiert wurde.
  • Ein Fehler wurde behoben, bei dem verkleidete rote Spies blaue Heilungspartikel verursachten, wenn sie ein Heilungspaket berührten.
  • Ein Fehler wurde behoben, bei dem einige Projektile sowie Bruchstücke von Gebäuden des Engineers Türen blockierten.
  • Ein Fehler wurde behoben, bei dem die Ducken-Animation in der Demütigungsphase nicht korrekt angezeigt wurde.
  • Ein Fehler wurde behoben, bei dem Effekte einer vollen Überladung immer clientseitig dargestellt wurden, wenn ein Spieler mit voller Überladung getötet wurde.
  • Ein Fehler wurde behoben, bei dem eigene Gegenstandsnamen oder -beschreibungen mit HTML-Code manchmal dazu führten, dass das Erscheinungsbild der Gegenstände in der Steam Community geändert wurde.
  • Fehlende Gemoetrie bei Level 3 Dispensern behoben
  • Ein Fehler wurde behoben, bei dem Level 2 Dispenser bei manchen Detailstufen wie Level 1 Dispenser aussahen.
  • Ein Fehler wurde behoben, bei dem der Dem-Tode-geweiht-Effekt über getarnten oder verkleideten Spielern erschien.
  • Ein Fehler wurde behoben, bei dem Selbstmord-Todesnachrichten die letzte Waffe des Spielers anstatt dem Totenkopf zeigen.
  • Ein Fehler wurde behoben, bei dem Charakter im Ausrüstungsmenü manchmal getarnt gezeigt wurden.
  • Wafenattribute werden nun in der gleichen Reihenfolge im Spiel sowie in der Steam Community gezeigt.
  • Unterstützung für ITFItems/GetPlayerItems und ITFItems/GetSchema WebAPIs wurde entfernt

Karten

  • cp_badlands
    • Fehler behoben, bei dem Sprünge durch kleine Steinvorsprünge bei der Spirale verhindert wurden
    • Requisitenkollisionen behoben
    • Clip smoothing korrigiert
  • cp_dustbowl
    • Fehler behoben, bei dem Spieler im ersten blauen Spawn bauen konnten
    • Fehler behoben, bei dem Spieler Raketen durch Steine in Etappe 2 schießen konnten
    • Kollisionen in Tunneln von Etappe 2 korrigiert
    • Fehler behoben, bei dem Texturen in Pyrovision nicht korrekt dargestellt wurden
    • Beleuchtung an Klippen korrigiert
    • Skybox in Etappe 3 korrigiert
    • Fehler behoben, bei dem Spieler durch die Decke unter dem ersten Kontrollpunkt in Etappe 2 getötet wurden
    • Deckenhöhe im Tunnel in Etappe 3 für besseren Spielraum angepasst
    • Requisitenkollisionen reduziert
  • cp_egypt
    • Clip brush Exploit behoben
    • Spieler können nicht länger auf hohen Felsen oder Gewölben bauen
  • cp_gorge
    • Spieler können nicht länger im ersten blauen Spawnraum bauen
    • Skalierung der Wassertextur korrigiert
  • cp_granary
    • Orientierung von Wegweisern korrigiert
    • Fehler behoben, bei dem Spieler auf den vorderen roten Spawn gelangen konnten
    • Fehler behoben, bei dem Spieler Gebäude auf Conatiner im Spawnraum bauen konnten
    • Löcher in der Skybox Geometrie behoben
    • Kollisionen von hängenden Lampen über dem roten Spawn korrigiert
    • Kollisionen von Sicherheitskameras über den Spawns entfernt
    • Zaunnische am letzten Kontrollpunkt von der blauen zur roten Seite gespiegelt
    • Kollisionen von Steinen korrigiert
    • Spawns im ersten Spawnraum korrigiert, sodass diese auf beiden Seiten gleich sind
  • cp_gravelpit
    • Dach des Gebäudes über Kontrollpukt A korrigiert
    • Gesundheitskit unter dem Gebiet entfernt
    • Aufkleber unter Gesundheits- und Munitionskits angebracht
  • cp_gullywash
    • Fehler behoben, bei dem Spieler in der Nähe des mittleren Kontrollpunkts die Karte verlassen konnten
    • Kollisionsexploit nahe des mittleren Kontrollpunkts behoben
  • cp_mountainlab
    • Kollisonen bei Leitern und Hügeln beim ersten Kontrollpunkt korrigiert
    • Beleuchtung von Requisiten korrigiert
  • cp_steel
    • Fehler behoben, bei dem Spieler die Tür des blauen Spawnraums von Punkt B blockieren konnten
    • Kollisionen beim Absatz an Punkt B korrigiert
    • Spieler können nicht länger im roten Spawnraum bauen
    • Blauer Spawnpunkt über Gitter entfernt
  • ctf_2fort
    • Bauen in Türen der Spawnräume korrigiert
    • Clipping Exploits auf dem Schlachtfeld korrigiert
    • Höhe der Türen zu den gewundenen Treppen korrigiert, sodass Spieler nun über einen platzierten Dispenser kriechen können
    • Requisiten Kollisionen korrigiert
    • Clipping von Requisiten angepasst
  • ctf_well
    • Fehler behoben, bei dem Spieler aus der Karte gelangen konnten
  • koth_king
    • Gesundheits- und Munitionskits sind nun auf beiden Seiten der Karte gleich
    • Spieler können nicht mehr in Türen der Spawnräume bauen
  • koth_lakeside
    • Fehler behoben, bei dem Raketen nahe dem Kontrollpunkt durch Texturen durchfliegen konnten
  • koth_viaduct
    • Spieler können nicht mehr in Dachsparren der Spawnräume bauen
  • mvm_bigrock
    • Fehler behoben, bei dem Spieler Gebäude auf Felsen in der Höhle bauen konnten
  • pl_badwater
    • Clib brush Exploits und fehlende Spieler clib brushes bei Dächern und Felswänden behoben
    • Spieler clip smoothing korrigiert
    • Zaunkollisionen korrigiert
    • Felsen in der Skybox korrigiert
    • Beleuchtung von Requisiten optimiert
    • Beleuchtung des Kanyons optimiert
    • Geländer kollidieren nicht mehr mit Projektilen
    • Leistunsverbesserungen durch Polygonreduktion, Verringerung von Modellkollisionen und Fading von Modelldistanzen
    • Spieler können nicht länger im blauen Spawnraum bauen
    • Spieler können nicht länger mithilfe von Teleporter unter das Schild des ersten Kontrollpunkts gelangen
    • Spieler können den Raum, welcher den letzten Kontrollpunkt überblickt, nicht mehr betreten bevor Kontrollpunkt 3 erobert ist
    • Spieler werden nun durch schließende Türen bei Kontrollpunkt 2 getötet
  • pl_barnblitz
    • Gebäude in der Skybox des roten letzten Spawns sind nicht mehr möglich
    • Teleporter auf dem Schlachtfeld des ersten blauen Spawns werden sich nach Benutzung nicht mehr zerstören
  • pl_frontier
    • Fehler behoben, bei dem Spawntüren nach der Eroberung des zweiten Kontrollpunktes nicht mehr korrekt funktionierten
    • Spieler können nicht länger in Kill volumes bauen
    • Spieler können nicht länger im zweiten blauen Spawnraum bauen
    • Rote Spieler können nun den blauen Spawn nach einem Sieg betreten
  • pl_goldrush
    • Kollisionen von Requisiten und Clipping Exploits korrigiert
    • Fehler behoben, bei dem nicht in der Garage beim Ende der dritten Etappe gebaut werden konnte
    • Spieler können den Wagen nicht länger ducrch Wände stoppen
    • Spieler können nicht länger in Spawnausgängen bauen
    • Spieler können nicht länger auf dem Dach nahe dem Ende der dritten Etappe bauen
    • Spieler und Gebäude können nicht länger durch den Boden der ersten Etappe im oberen Raum getötet werden
    • Spieler können nicht mehr auf dem Ast in Etappe 1 bauen
    • Geländer kollidieren nicht mehr mit Projektilen
  • pl_thundermountain
    • Fehler behoben, bei dem ein Tor durch eine Wand in Etappe 3 sichtbar war
    • Clipping im blauen Spawn der Etappe 3 korrigiert
    • Spieler können nicht länger am Felsvorsprung der ersten Etappe bauen
  • pl_upward
    • Exploit behoben, bei dem blaue Spieler in ihrem letzten Spawnraum gefangen werden konnten
    • Lücke einer Kollision korrigiert, wodurch blaue Spieler in ihrem ersten Spawn getötet werden konnten
    • Fading von Requisitendistanzen im blauen Spawn korrigiert
    • Spieler können nicht länger unter dem Laufsteg auf dem Absatz des letzten Kontrollpunkts bauen
    • Clib brush Exploits behoben
    • Spieler können nicht länger durch Teleportieren und die Treppen des letzten Kontrollpunktes gelangen
    • Spieler können nicht länger im letzten Spawnraum von Rot bauen
    • Spieler können nicht länger in Türen der Spawnräume bauen
    • Spieler können nicht länger in das Schild des Kontrollpunkts gelangen
    • Das blaue Team kann nicht länger den letzten Spawnraum betreten während dieser neutral ist
    • Clipping Kollisionen korrigiert
    • Kollisionsleistung erhöht
    • Geländer kollidieren nicht länger mit Projektilen
    • Textur des des Fußbodens im letzten roten Spawnraum ersetzt
  • plr_hightower
    • Clip brush Exploit über Gebäuden an der Felskante korrigiert
  • plr_nightfall
    • Fehler behoben, bei dem Spieler aus der Karte gelangen konnten
    • Requisitenkollisionen verringert
  • plr_pipeline
    • Unsichtbare Oberflächen korrigiert
    • Geländer kollidieren nicht länger mit Projektilen
  • tc_hydro
    • Clip brush Exploit bei dem Spieler aus der Karte gelangen konnten wurde korrigiert
    • Fehler behoben, bei dem Spieler auf die Spitze des Monumentes gelangen konnten

Gegenstände

  • Krit-a-Cola
    • Entfernt: Erlittener Schaden trifft mini-kritisch
    • Hinzugefügt: Erlittener Schaden um 25% erhöht
  • Shortstop
    • 20% Bonusheilung bei Benutzung
    • 80% mehr erlittene Schubkraft bei Benutzung
  • Flügelstürmer
    • +25% höhere Sprungkraft
  • Die Eilzustellung (Set)
    • Entfernt: +25 max. Gesundheit des Trägers
    • Hinzugefügt: Hinterlässt eine Visitenkarte bei deinen Opfern
  • Battalionsbeistand
    • +15% Sentryschaden-Resistenz für alle Teamkameraden während das Banner aktiv ist (insgesamt 50% Schadensreduktion)
    • Wut wird nun durch ausgeteilten statt erlittenen Schaden generiert
  • Black Box
    • Raketenexplosionen nutzen nun den korrekten Ton
  • Bettlers Bazooka
    • Exploit behoben, welcher den Spielern erlaubte eine bestimmte Anzahl an Raketen geladen zu halten (Beenden des Nachladens)
    • Überladene Raketen entfernen nun eine Rakete vom Magazin
  • Eroberer
    • Wut wird nun nur durch ausgeteilten Schaden generiert[2]
    • Betroffene Spieler erhalten nun zusätzlich einen Geschwindigkeitsbonus
  • Kuhmetzler 5000
    • Magazingröße verringert (von 5 auf 4)
    • -10% Schadensattribut entfert
    • 5% langsameres Nachladen entfernt
    • Fehlender "Entflammt Gegner" Beschreibungstext hinzugefügt
    • Neue Partikel und Toneffekte
  • Fluchtplan
    • Spieler werden nun dem Tode geweiht, wenn sie diese Waffe auswählen und eine kurze Zeit nach zurückstecken der Waffe
  • Freiheitswerfer
    • Entfernt: -25% verringerte Magazingröße
    • Hinzugefügt: -25% verringerter Schaden
  • Original
    • Raketenexplosionen nutzen nun die richtigen Toneffekte
  • Der Panzerknacker (Set)
    • Entfernt: +20% Sentryschaden-Resistenz für Träger
    • Hinzugefügt: Hinterlässt eine Visitenkarte bei deinen Opfern
  • Phlogistinator
    • Der "Mmmph" Balken wird nun nach Nutzen einer Versorgungsstation nicht mehr zurückgesetzt
  • Wagenheber
    • Hinzugefügt: 15% erhöhte Bewegungsgeschwindigkeit wenn ausgewählt
    • Hinzugefügt: 20% erhöhte Verwundbarkeit gegenüber allen Schadensquellen
  • Der Tankwart (Set)
    • Entfernt: +10% erhöhte Bewegungsgeschwidigkeit des Trägers
    • Entfernt: +10% erhöhte Verwundbarkeit gegenüber Kugeln
    • Hinzugefügt: Hinterlässt eine Visitenkarte bei deinen Opfern
  • Sturmschild
    • Hinzugefügt: Immunität gegenüber Nachbrennen
  • Stimmungskanone
    • Schaden eines Direkttreffers skaliert nicht mehr mit Reichweite
    • Zündzeit auf 1 Sekunde reduziert
    • Hinzugefügt: Double-Donk (direkter Treffer innerhalb einer halben Sekunde bevor die Bombe explodiert) Ton- und Partikeleffekte
    • Double-Donk macht nun mini-kritischen Schaden
  • Des Expertens Waffen (Set)
    • Entfernt: +10% Immunität gegenüber Feuer
  • Sentry-Werfer
    • Fehler behoben, der Mini-Sentries in der Aufbauphase geheilt hat
  • Rettungsranger
    • Leicht erhöhter Schaden pro Bolzen
    • Erhöhte Gebäudeheilung von 50 auf 75 pro Bolzen
  • Kurzschluss
    • Verringerte Metallkosten wenn eine Attacke ein Projektil zerstört
    • Metallkosten zu -18 Metall reduziert
  • Sentry-Flüsterer
    • Leicht verringerte Genauigkeit bei manueller Kontrolle über lange Distanz
    • Schutzschild hält nun 1 Sekunde nach dem Tod des Engineers an
  • Kreuzritters Armbrust
    • Pfeilprojektil zu großer Spritze geändert
    • Neue Projektilspur-Effekte
    • Nachladeanimation verbessert (Schaden pro Sekunde unverändert)
    • Fehler behoben, der es erlaubte, Spieler die einen heilungsblockierenden Gegenstand tragen, trotzdem zu heilen[4]
  • Notarzt
    • 50% Überheilung hinzugefügt
    • Überladung wirkt nun auch auf den Medic wenn es kein Heilungsziel gibt
    • Shotguns mit Rückstoß (Force-A-Nature) beeinflussen nun nicht länger Spieler unter dem Einfluss des Notarztes
  • Vaccinator
    • Überladung absorbiert nun jeden kritischen Schaden des selektierten Schadenstyps, wird aber je nach erlittenem Schaden schneller verbraucht
  • Basar-Schnäppchen
    • Aufladerate von fehlerhaften -40% auf -20% reduziert
    • Max. Aufladerate nun bei 200%
  • Gemütliche Camper
    • Verringerte Bewegungsgeschwindigkeit entfernt
    • Hinzugefügt: Erlittener Schaden um 20% erhöht
  • Darwins Gefahrenschild
    • Hinzugefügt: Erlittener Schaden durch Kugeln um 15% gesenkt
    • Hinzugefügt: Erlittener Schaden durch Explosionen um 20% erhöht
  • Das Krok-o-Stil-Kit (Set)
    • Kopfschussimmunität entfernt
    • Hinzugefügt: Hinterlässt eine Visitenkarte bei deinen Opfern
  • Scheintoduhr
    • Während einem vorgetäuschten Tod verringert erlittener Schaden nun die Dauer des Scheintodes
  • L'Etranger
    • Hinzugefügt: 40% erhöhte Tarnungsdauer
  • Spy-Zapfen
    • Fehler behoben, bei dem der Aufladebalken nicht zurückgesetzt wurde, wenn der Spy getötet wurde
  • Der Sahara-Spy (Set)
    • Entfernt: Verringerte Lautstärke beim Enttarnen
    • Entfernt: 0,5 Sekunden längeres Blinken der Tarnung
    • Eigene Partikeleffekte bei einer Verspottung hinzugefügt

Undokumentierte Änderungen

  • Beschreibung des Sommer-Abholschein geändert.
  • Bild der Anwendung geändert.
  • Setboni des Der schlafende Bär-Sets und des Der Mittelalterliche Medic-Sets entfernt.
  • itemtest aktualisiert
    • Versorgunsstation und Respawngebiet hinzugefügt
    • Fehler behoben, bei dem die Spawns von BLU auf derselben Stelle waren
  • Neue erweiterte Option hinzugefügt, welche einstellt ob Schadenszahlen kritische Partikel überschreiben
  • Neue Bilder über der Gesundheitsanzeige des HUDs für Statuseffekte wie Mini-Krits hinzugefügt
  • Herstellungsoberfläche behält nicht länger das Layout wie im Rucksack und erlaubt nicht immer die Auswahl zwei gleicher Gegenstände
  • Verschobene Gegenstände im Rucksack nutzen nicht länger den korrekten Toneffekt, wenn sie losgelassen werden
  • mat_phong convar hinzugefügt.
  • Kadaver-Schädel, Fürchterliche Pfähler und Geweih können nun in ungewöhnlicher Qualität entpackt werden.
  • Mann vs. Machine:

Notizen

Geänderte Dateien

Anmerkung: Der folgende Changelog wurde aus dem Unterschied zweier Versionen des Spiels erstellt.
Versionsänderungen
Modified: tf/steam.inf
Renamed: tf/tf2_textures_dir.vpk/materials/vgui/maps/menu_photos_mvm_coaltown_event.vtf -> tf/tf2_textures_dir.vpk/materials/vgui/maps/menu_photos_mvm_ghost_town.vtf
Renamed: tf/tf2_textures_dir.vpk/materials/vgui/maps/menu_thumb_mvm_coaltown_event.vtf -> tf/tf2_textures_dir.vpk/materials/vgui/maps/menu_thumb_mvm_ghost_town.vtf
Modified: bin/AdminServer.dll
Modified: bin/FileSystemOpenDialog.dll
Modified: bin/FileSystem_Stdio.dll
Modified: bin/GameUI.dll
Modified: bin/MaterialSystem.dll
Modified: bin/SDL2.dll
Modified: bin/ServerBrowser.dll
Modified: bin/SoundEmitterSystem.dll
Modified: bin/StudioRender.dll
Modified: bin/bsppack.dll
Modified: bin/bspzip.exe
Modified: bin/bugreporter.dll
Modified: bin/bugreporter_filequeue.dll
Modified: bin/bugreporter_public.dll
Modified: bin/captioncompiler.exe
Modified: bin/chromehtml.dll
Modified: bin/datacache.dll
Modified: bin/dmxconvert.exe
Modified: bin/dmxedit.exe
Modified: bin/elementviewer.exe
Modified: bin/engine.dll
Modified: bin/glview.exe
Modified: bin/hammer.exe
Modified: bin/hammer_dll.dll
Modified: bin/haptics.dll
Modified: bin/headtrack_oculus.dll
Modified: bin/height2normal.exe
Modified: bin/height2ssbump.exe
Modified: bin/hlfaceposer.exe
Modified: bin/hlmv.exe
Modified: bin/inputsystem.dll
Modified: bin/itemtest.com
Modified: bin/launcher.dll
Modified: bin/mdllib.dll
Modified: bin/mksheet.exe
Modified: bin/motionmapper.exe
Modified: bin/mysql_wrapper.dll
Modified: bin/normal2ssbump.exe
Modified: bin/parsifal.dll
Modified: bin/pfm2tgas.exe
Modified: bin/phonemeextractors/phonemeextractor.dll
Modified: bin/phonemeextractors/phonemeextractor_ims.dll
Modified: bin/qc_eyes.exe
Modified: bin/replay.dll
Modified: bin/scenefilecache.dll
Modified: bin/serverplugin_empty.dll
Modified: bin/shaderapidx9.dll
Modified: bin/shaderapiempty.dll
Modified: bin/shadercompile.exe
Modified: bin/shadercompile_dll.dll
Modified: bin/soundsystem.dll
Modified: bin/splitskybox.exe
Modified: bin/stdshader_dbg.dll
Modified: bin/stdshader_dx6.dll
Modified: bin/stdshader_dx7.dll
Modified: bin/stdshader_dx8.dll
Modified: bin/stdshader_dx9.dll
Modified: bin/studiomdl.exe
Modified: bin/texturecompile_dll.dll
Modified: bin/tier0.dll
Modified: bin/tools/commedit.dll
Modified: bin/tools/pet.dll
Modified: bin/tools/vmt.dll
Modified: bin/unicode.dll
Modified: bin/unitlib.dll
Modified: bin/vaudio_miles.dll
Modified: bin/vaudio_speex.dll
Modified: bin/vbsp.exe
Modified: bin/vbspinfo.exe
Modified: bin/vgui2.dll
Modified: bin/vguimatsurface.dll
Modified: bin/video_bink.dll
Modified: bin/video_quicktime.dll
Modified: bin/video_services.dll
Modified: bin/vphysics.dll
Modified: bin/vpk.exe
Modified: bin/vrad.exe
Modified: bin/vrad_dll.dll
Modified: bin/vstdlib.dll
Modified: bin/vtex.exe
Modified: bin/vtex_dll.dll
Modified: bin/vtf2tga.exe
Modified: bin/vvis.exe
Modified: bin/vvis_dll.dll
Modified: hl2.exe
Modified: hl2/hl2_misc_dir.vpk/shaders/fxc/warp_ps20.vcs
Modified: hl2/hl2_misc_dir.vpk/shaders/fxc/warp_ps20b.vcs
Modified: hl2/hl2_misc_dir.vpk/shaders/fxc/warp_ps30.vcs
Modified: hl2/hl2_misc_dir.vpk/shaders/fxc/warp_vs20.vcs
Modified: hl2/hl2_misc_dir.vpk/shaders/fxc/warp_vs30.vcs
Modified: hl2/hl2_sound_misc_dir.vpk/sound/music/hl2_ambient_1.wav
Added: hl2/hl2_sound_vo_english_dir.vpk/sound/vo/npc/male01/question31.wav
Modified: hl2/hl2_textures_dir.vpk/materials/metal/metalfence007a.vtf
Modified: hl2/hl2_textures_dir.vpk/materials/metal/metalgate001a.vtf
Modified: hl2/hl2_textures_dir.vpk/materials/metal/metalgrate013a.vtf
Modified: hl2/hl2_textures_dir.vpk/materials/metal/metalgrate014a.vtf
Modified: hl2/hl2_textures_dir.vpk/materials/models/props_c17/gate_door01a.vtf
Modified: hl2/hl2_textures_dir.vpk/materials/models/props_c17/gate_door02a.vtf
Modified: hl2/hl2_textures_dir.vpk/materials/nature/blenddirtmud003a_tooltexture.vtf
Modified: hl2/hl2_textures_dir.vpk/materials/wood/woodwall039a.vtf
Modified: tf/bin/client.dll
Modified: tf/bin/server.dll
Modified: tf/maps/cp_badlands.bsp
Modified: tf/maps/cp_dustbowl.bsp
Modified: tf/maps/cp_egypt_final.bsp
Modified: tf/maps/cp_gorge.bsp
Modified: tf/maps/cp_granary.bsp
Modified: tf/maps/cp_gravelpit.bsp
Modified: tf/maps/cp_gullywash_final1.bsp
Modified: tf/maps/cp_mountainlab.bsp
Added: tf/maps/cp_process_final.bsp
Added: tf/maps/cp_standin_final.bsp
Modified: tf/maps/cp_steel.bsp
Modified: tf/maps/ctf_2fort.bsp
Modified: tf/maps/ctf_well.bsp
Modified: tf/maps/itemtest.bsp
Modified: tf/maps/koth_king.bsp
Modified: tf/maps/koth_lakeside_final.bsp
Modified: tf/maps/koth_viaduct.bsp
Modified: tf/maps/mvm_bigrock.bsp
Deleted: tf/maps/mvm_coaltown_event.bsp
Added: tf/maps/mvm_ghost_town.bsp
Modified: tf/maps/pl_badwater.bsp
Modified: tf/maps/pl_barnblitz.bsp
Modified: tf/maps/pl_frontier_final.bsp
Modified: tf/maps/pl_goldrush.bsp
Modified: tf/maps/pl_thundermountain.bsp
Modified: tf/maps/pl_upward.bsp
Modified: tf/maps/plr_hightower.bsp
Modified: tf/maps/plr_nightfall_final.bsp
Modified: tf/maps/plr_pipeline.bsp
Modified: tf/maps/tc_hydro.bsp
Modified: tf/tf2_misc_dir.vpk/maps/cp_dustbowl.nav
Deleted: tf/tf2_misc_dir.vpk/maps/cp_egypt_final_l_0.lmp
Modified: tf/tf2_misc_dir.vpk/maps/cp_gorge.nav
Modified: tf/tf2_misc_dir.vpk/maps/koth_king.nav
Modified: tf/tf2_misc_dir.vpk/maps/koth_lakeside_event.nav
Modified: tf/tf2_misc_dir.vpk/maps/koth_lakeside_final.nav
Modified: tf/tf2_misc_dir.vpk/maps/koth_viaduct.nav
Modified: tf/tf2_misc_dir.vpk/maps/mvm_bigrock.nav
Deleted: tf/tf2_misc_dir.vpk/maps/mvm_coaltown_event.nav
Added: tf/tf2_misc_dir.vpk/maps/mvm_ghost_town.nav
Modified: tf/tf2_misc_dir.vpk/maps/pl_badwater.nav
Modified: tf/tf2_misc_dir.vpk/maps/pl_barnblitz.nav
Modified: tf/tf2_misc_dir.vpk/maps/pl_goldrush.nav
Modified: tf/tf2_misc_dir.vpk/maps/pl_thundermountain.nav
Modified: tf/tf2_misc_dir.vpk/maps/pl_upward.nav
Deleted: tf/tf2_misc_dir.vpk/materials/vgui/maps/menu_photos_mvm_coaltown_event.vmt
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Modified: tf/tf2_misc_dir.vpk/models/player/hwm/pyro.dx80.vtx
Modified: tf/tf2_misc_dir.vpk/models/player/hwm/pyro.dx90.vtx
Modified: tf/tf2_misc_dir.vpk/models/player/hwm/pyro.mdl
Modified: tf/tf2_misc_dir.vpk/models/player/hwm/pyro.phy
Modified: tf/tf2_misc_dir.vpk/models/player/hwm/pyro.sw.vtx
Modified: tf/tf2_misc_dir.vpk/models/player/hwm/pyro.vvd
Modified: tf/tf2_misc_dir.vpk/models/player/hwm/scout.dx80.vtx
Modified: tf/tf2_misc_dir.vpk/models/player/hwm/scout.dx90.vtx
Modified: tf/tf2_misc_dir.vpk/models/player/hwm/scout.mdl
Modified: tf/tf2_misc_dir.vpk/models/player/hwm/scout.phy
Modified: tf/tf2_misc_dir.vpk/models/player/hwm/scout.sw.vtx
Modified: tf/tf2_misc_dir.vpk/models/player/hwm/scout.vvd
Modified: tf/tf2_misc_dir.vpk/models/player/items/sniper/desert_marauder.dx80.vtx
Modified: tf/tf2_misc_dir.vpk/models/player/items/sniper/desert_marauder.dx90.vtx
Modified: tf/tf2_misc_dir.vpk/models/player/items/sniper/desert_marauder.mdl
Modified: tf/tf2_misc_dir.vpk/models/player/items/sniper/desert_marauder.sw.vtx
Modified: tf/tf2_misc_dir.vpk/models/player/items/sniper/desert_marauder.vvd
Modified: tf/tf2_misc_dir.vpk/models/player/pyro.dx80.vtx
Modified: tf/tf2_misc_dir.vpk/models/player/pyro.dx90.vtx
Modified: tf/tf2_misc_dir.vpk/models/player/pyro.mdl
Modified: tf/tf2_misc_dir.vpk/models/player/pyro.phy
Modified: tf/tf2_misc_dir.vpk/models/player/pyro.sw.vtx
Modified: tf/tf2_misc_dir.vpk/models/player/pyro.vvd
Modified: tf/tf2_misc_dir.vpk/models/player/scout.dx80.vtx
Modified: tf/tf2_misc_dir.vpk/models/player/scout.dx90.vtx
Modified: tf/tf2_misc_dir.vpk/models/player/scout.mdl
Modified: tf/tf2_misc_dir.vpk/models/player/scout.phy
Modified: tf/tf2_misc_dir.vpk/models/player/scout.sw.vtx
Modified: tf/tf2_misc_dir.vpk/models/player/scout.vvd
Added: tf/tf2_misc_dir.vpk/models/props_gameplay/tombstone_crocostyle.dx80.vtx
Added: tf/tf2_misc_dir.vpk/models/props_gameplay/tombstone_crocostyle.dx90.vtx
Added: tf/tf2_misc_dir.vpk/models/props_gameplay/tombstone_crocostyle.mdl
Added: tf/tf2_misc_dir.vpk/models/props_gameplay/tombstone_crocostyle.phy
Added: tf/tf2_misc_dir.vpk/models/props_gameplay/tombstone_crocostyle.sw.vtx
Added: tf/tf2_misc_dir.vpk/models/props_gameplay/tombstone_crocostyle.vvd
Added: tf/tf2_misc_dir.vpk/models/props_gameplay/tombstone_gasjockey.dx80.vtx
Added: tf/tf2_misc_dir.vpk/models/props_gameplay/tombstone_gasjockey.dx90.vtx
Added: tf/tf2_misc_dir.vpk/models/props_gameplay/tombstone_gasjockey.mdl
Added: tf/tf2_misc_dir.vpk/models/props_gameplay/tombstone_gasjockey.phy
Added: tf/tf2_misc_dir.vpk/models/props_gameplay/tombstone_gasjockey.sw.vtx
Added: tf/tf2_misc_dir.vpk/models/props_gameplay/tombstone_gasjockey.vvd
Added: tf/tf2_misc_dir.vpk/models/props_gameplay/tombstone_specialdelivery.dx80.vtx
Added: tf/tf2_misc_dir.vpk/models/props_gameplay/tombstone_specialdelivery.dx90.vtx
Added: tf/tf2_misc_dir.vpk/models/props_gameplay/tombstone_specialdelivery.mdl
Added: tf/tf2_misc_dir.vpk/models/props_gameplay/tombstone_specialdelivery.phy
Added: tf/tf2_misc_dir.vpk/models/props_gameplay/tombstone_specialdelivery.sw.vtx
Added: tf/tf2_misc_dir.vpk/models/props_gameplay/tombstone_specialdelivery.vvd
Added: tf/tf2_misc_dir.vpk/models/props_gameplay/tombstone_tankbuster.dx80.vtx
Added: tf/tf2_misc_dir.vpk/models/props_gameplay/tombstone_tankbuster.dx90.vtx
Added: tf/tf2_misc_dir.vpk/models/props_gameplay/tombstone_tankbuster.mdl
Added: tf/tf2_misc_dir.vpk/models/props_gameplay/tombstone_tankbuster.phy
Added: tf/tf2_misc_dir.vpk/models/props_gameplay/tombstone_tankbuster.sw.vtx
Added: tf/tf2_misc_dir.vpk/models/props_gameplay/tombstone_tankbuster.vvd
Deleted: tf/tf2_misc_dir.vpk/models/weapons/c_models/c_bonesaw/c_bonesaw_medic_animations.mdl
Added: tf/tf2_misc_dir.vpk/models/weapons/c_models/c_bonesaw/c_medic_animations.mdl
Modified: tf/tf2_misc_dir.vpk/models/weapons/c_models/c_liberty_launcher/c_liberty_launcher.dx80.vtx
Modified: tf/tf2_misc_dir.vpk/models/weapons/c_models/c_liberty_launcher/c_liberty_launcher.dx90.vtx
Modified: tf/tf2_misc_dir.vpk/models/weapons/c_models/c_liberty_launcher/c_liberty_launcher.mdl
Modified: tf/tf2_misc_dir.vpk/models/weapons/c_models/c_liberty_launcher/c_liberty_launcher.phy
Modified: tf/tf2_misc_dir.vpk/models/weapons/c_models/c_liberty_launcher/c_liberty_launcher.sw.vtx
Modified: tf/tf2_misc_dir.vpk/models/weapons/c_models/c_liberty_launcher/c_liberty_launcher.vvd
Modified: tf/tf2_misc_dir.vpk/models/weapons/c_models/c_market_gardener/c_market_gardener.dx80.vtx
Modified: tf/tf2_misc_dir.vpk/models/weapons/c_models/c_market_gardener/c_market_gardener.dx90.vtx
Modified: tf/tf2_misc_dir.vpk/models/weapons/c_models/c_market_gardener/c_market_gardener.mdl
Modified: tf/tf2_misc_dir.vpk/models/weapons/c_models/c_market_gardener/c_market_gardener.phy
Modified: tf/tf2_misc_dir.vpk/models/weapons/c_models/c_market_gardener/c_market_gardener.sw.vtx
Modified: tf/tf2_misc_dir.vpk/models/weapons/c_models/c_market_gardener/c_market_gardener.vvd
Modified: tf/tf2_misc_dir.vpk/models/weapons/c_models/c_medic_arms.dx80.vtx
Modified: tf/tf2_misc_dir.vpk/models/weapons/c_models/c_medic_arms.dx90.vtx
Modified: tf/tf2_misc_dir.vpk/models/weapons/c_models/c_medic_arms.mdl
Modified: tf/tf2_misc_dir.vpk/models/weapons/c_models/c_medic_arms.sw.vtx
Modified: tf/tf2_misc_dir.vpk/models/weapons/c_models/c_medic_arms.vvd
Modified: tf/tf2_misc_dir.vpk/models/weapons/c_models/c_reserve_shooter/c_reserve_shooter.dx80.vtx
Modified: tf/tf2_misc_dir.vpk/models/weapons/c_models/c_reserve_shooter/c_reserve_shooter.dx90.vtx
Modified: tf/tf2_misc_dir.vpk/models/weapons/c_models/c_reserve_shooter/c_reserve_shooter.mdl
Modified: tf/tf2_misc_dir.vpk/models/weapons/c_models/c_reserve_shooter/c_reserve_shooter.phy
Modified: tf/tf2_misc_dir.vpk/models/weapons/c_models/c_reserve_shooter/c_reserve_shooter.sw.vtx
Modified: tf/tf2_misc_dir.vpk/models/weapons/c_models/c_reserve_shooter/c_reserve_shooter.vvd
Added: tf/tf2_misc_dir.vpk/models/weapons/c_models/c_reserve_shooter/c_reserve_shooter_p.dx80.vtx
Added: tf/tf2_misc_dir.vpk/models/weapons/c_models/c_reserve_shooter/c_reserve_shooter_p.dx90.vtx
Added: tf/tf2_misc_dir.vpk/models/weapons/c_models/c_reserve_shooter/c_reserve_shooter_p.mdl
Added: tf/tf2_misc_dir.vpk/models/weapons/c_models/c_reserve_shooter/c_reserve_shooter_p.phy
Added: tf/tf2_misc_dir.vpk/models/weapons/c_models/c_reserve_shooter/c_reserve_shooter_p.sw.vtx
Added: tf/tf2_misc_dir.vpk/models/weapons/c_models/c_reserve_shooter/c_reserve_shooter_p.vvd
Added: tf/tf2_misc_dir.vpk/models/workshop/player/items/all_class/jul13_macho_mann_glasses/jul13_macho_mann_glasses_demo.dx80.vtx
Added: tf/tf2_misc_dir.vpk/models/workshop/player/items/all_class/jul13_macho_mann_glasses/jul13_macho_mann_glasses_demo.dx90.vtx
Added: tf/tf2_misc_dir.vpk/models/workshop/player/items/all_class/jul13_macho_mann_glasses/jul13_macho_mann_glasses_demo.mdl
Added: tf/tf2_misc_dir.vpk/models/workshop/player/items/all_class/jul13_macho_mann_glasses/jul13_macho_mann_glasses_demo.sw.vtx
Added: tf/tf2_misc_dir.vpk/models/workshop/player/items/all_class/jul13_macho_mann_glasses/jul13_macho_mann_glasses_demo.vvd
Added: tf/tf2_misc_dir.vpk/models/workshop/player/items/all_class/jul13_macho_mann_glasses/jul13_macho_mann_glasses_engineer.dx80.vtx
Added: tf/tf2_misc_dir.vpk/models/workshop/player/items/all_class/jul13_macho_mann_glasses/jul13_macho_mann_glasses_engineer.dx90.vtx
Added: tf/tf2_misc_dir.vpk/models/workshop/player/items/all_class/jul13_macho_mann_glasses/jul13_macho_mann_glasses_engineer.mdl
Added: tf/tf2_misc_dir.vpk/models/workshop/player/items/all_class/jul13_macho_mann_glasses/jul13_macho_mann_glasses_engineer.sw.vtx
Added: tf/tf2_misc_dir.vpk/models/workshop/player/items/all_class/jul13_macho_mann_glasses/jul13_macho_mann_glasses_engineer.vvd
Added: tf/tf2_misc_dir.vpk/models/workshop/player/items/all_class/jul13_macho_mann_glasses/jul13_macho_mann_glasses_heavy.dx80.vtx
Added: tf/tf2_misc_dir.vpk/models/workshop/player/items/all_class/jul13_macho_mann_glasses/jul13_macho_mann_glasses_heavy.dx90.vtx
Added: tf/tf2_misc_dir.vpk/models/workshop/player/items/all_class/jul13_macho_mann_glasses/jul13_macho_mann_glasses_heavy.mdl
Added: tf/tf2_misc_dir.vpk/models/workshop/player/items/all_class/jul13_macho_mann_glasses/jul13_macho_mann_glasses_heavy.sw.vtx
Added: tf/tf2_misc_dir.vpk/models/workshop/player/items/all_class/jul13_macho_mann_glasses/jul13_macho_mann_glasses_heavy.vvd
Added: tf/tf2_misc_dir.vpk/models/workshop/player/items/all_class/jul13_macho_mann_glasses/jul13_macho_mann_glasses_medic.dx80.vtx
Added: tf/tf2_misc_dir.vpk/models/workshop/player/items/all_class/jul13_macho_mann_glasses/jul13_macho_mann_glasses_medic.dx90.vtx
Added: tf/tf2_misc_dir.vpk/models/workshop/player/items/all_class/jul13_macho_mann_glasses/jul13_macho_mann_glasses_medic.mdl
Added: tf/tf2_misc_dir.vpk/models/workshop/player/items/all_class/jul13_macho_mann_glasses/jul13_macho_mann_glasses_medic.sw.vtx
Added: tf/tf2_misc_dir.vpk/models/workshop/player/items/all_class/jul13_macho_mann_glasses/jul13_macho_mann_glasses_medic.vvd
Added: tf/tf2_misc_dir.vpk/models/workshop/player/items/all_class/jul13_macho_mann_glasses/jul13_macho_mann_glasses_scout.dx80.vtx
Added: tf/tf2_misc_dir.vpk/models/workshop/player/items/all_class/jul13_macho_mann_glasses/jul13_macho_mann_glasses_scout.dx90.vtx
Added: tf/tf2_misc_dir.vpk/models/workshop/player/items/all_class/jul13_macho_mann_glasses/jul13_macho_mann_glasses_scout.mdl
Added: tf/tf2_misc_dir.vpk/models/workshop/player/items/all_class/jul13_macho_mann_glasses/jul13_macho_mann_glasses_scout.sw.vtx
Added: tf/tf2_misc_dir.vpk/models/workshop/player/items/all_class/jul13_macho_mann_glasses/jul13_macho_mann_glasses_scout.vvd
Added: tf/tf2_misc_dir.vpk/models/workshop/player/items/all_class/jul13_macho_mann_glasses/jul13_macho_mann_glasses_sniper.dx80.vtx
Added: tf/tf2_misc_dir.vpk/models/workshop/player/items/all_class/jul13_macho_mann_glasses/jul13_macho_mann_glasses_sniper.dx90.vtx
Added: tf/tf2_misc_dir.vpk/models/workshop/player/items/all_class/jul13_macho_mann_glasses/jul13_macho_mann_glasses_sniper.mdl
Added: tf/tf2_misc_dir.vpk/models/workshop/player/items/all_class/jul13_macho_mann_glasses/jul13_macho_mann_glasses_sniper.sw.vtx
Added: tf/tf2_misc_dir.vpk/models/workshop/player/items/all_class/jul13_macho_mann_glasses/jul13_macho_mann_glasses_sniper.vvd
Added: tf/tf2_misc_dir.vpk/models/workshop/player/items/all_class/jul13_macho_mann_glasses/jul13_macho_mann_glasses_soldier.dx80.vtx
Added: tf/tf2_misc_dir.vpk/models/workshop/player/items/all_class/jul13_macho_mann_glasses/jul13_macho_mann_glasses_soldier.dx90.vtx
Added: tf/tf2_misc_dir.vpk/models/workshop/player/items/all_class/jul13_macho_mann_glasses/jul13_macho_mann_glasses_soldier.mdl
Added: tf/tf2_misc_dir.vpk/models/workshop/player/items/all_class/jul13_macho_mann_glasses/jul13_macho_mann_glasses_soldier.sw.vtx
Added: tf/tf2_misc_dir.vpk/models/workshop/player/items/all_class/jul13_macho_mann_glasses/jul13_macho_mann_glasses_soldier.vvd
Added: tf/tf2_misc_dir.vpk/models/workshop/player/items/all_class/jul13_macho_mann_glasses/jul13_macho_mann_glasses_spy.dx80.vtx
Added: tf/tf2_misc_dir.vpk/models/workshop/player/items/all_class/jul13_macho_mann_glasses/jul13_macho_mann_glasses_spy.dx90.vtx
Added: tf/tf2_misc_dir.vpk/models/workshop/player/items/all_class/jul13_macho_mann_glasses/jul13_macho_mann_glasses_spy.mdl
Added: tf/tf2_misc_dir.vpk/models/workshop/player/items/all_class/jul13_macho_mann_glasses/jul13_macho_mann_glasses_spy.sw.vtx
Added: tf/tf2_misc_dir.vpk/models/workshop/player/items/all_class/jul13_macho_mann_glasses/jul13_macho_mann_glasses_spy.vvd
Added: tf/tf2_misc_dir.vpk/models/workshop/player/items/all_class/jul13_se_headset/jul13_se_headset_demo.dx80.vtx
Added: tf/tf2_misc_dir.vpk/models/workshop/player/items/all_class/jul13_se_headset/jul13_se_headset_demo.dx90.vtx
Added: tf/tf2_misc_dir.vpk/models/workshop/player/items/all_class/jul13_se_headset/jul13_se_headset_demo.mdl
Added: tf/tf2_misc_dir.vpk/models/workshop/player/items/all_class/jul13_se_headset/jul13_se_headset_demo.sw.vtx
Added: tf/tf2_misc_dir.vpk/models/workshop/player/items/all_class/jul13_se_headset/jul13_se_headset_demo.vvd
Added: tf/tf2_misc_dir.vpk/models/workshop/player/items/all_class/jul13_se_headset/jul13_se_headset_engineer.dx80.vtx
Added: tf/tf2_misc_dir.vpk/models/workshop/player/items/all_class/jul13_se_headset/jul13_se_headset_engineer.dx90.vtx
Added: tf/tf2_misc_dir.vpk/models/workshop/player/items/all_class/jul13_se_headset/jul13_se_headset_engineer.mdl
Added: tf/tf2_misc_dir.vpk/models/workshop/player/items/all_class/jul13_se_headset/jul13_se_headset_engineer.sw.vtx
Added: tf/tf2_misc_dir.vpk/models/workshop/player/items/all_class/jul13_se_headset/jul13_se_headset_engineer.vvd
Added: tf/tf2_misc_dir.vpk/models/workshop/player/items/all_class/jul13_se_headset/jul13_se_headset_heavy.dx80.vtx
Added: tf/tf2_misc_dir.vpk/models/workshop/player/items/all_class/jul13_se_headset/jul13_se_headset_heavy.dx90.vtx
Added: tf/tf2_misc_dir.vpk/models/workshop/player/items/all_class/jul13_se_headset/jul13_se_headset_heavy.mdl
Added: tf/tf2_misc_dir.vpk/models/workshop/player/items/all_class/jul13_se_headset/jul13_se_headset_heavy.sw.vtx
Added: tf/tf2_misc_dir.vpk/models/workshop/player/items/all_class/jul13_se_headset/jul13_se_headset_heavy.vvd
Added: tf/tf2_misc_dir.vpk/models/workshop/player/items/all_class/jul13_se_headset/jul13_se_headset_medic.dx80.vtx
Added: tf/tf2_misc_dir.vpk/models/workshop/player/items/all_class/jul13_se_headset/jul13_se_headset_medic.dx90.vtx
Added: tf/tf2_misc_dir.vpk/models/workshop/player/items/all_class/jul13_se_headset/jul13_se_headset_medic.mdl
Added: tf/tf2_misc_dir.vpk/models/workshop/player/items/all_class/jul13_se_headset/jul13_se_headset_medic.sw.vtx
Added: tf/tf2_misc_dir.vpk/models/workshop/player/items/all_class/jul13_se_headset/jul13_se_headset_medic.vvd
Added: tf/tf2_misc_dir.vpk/models/workshop/player/items/all_class/jul13_se_headset/jul13_se_headset_pyro.dx80.vtx
Added: tf/tf2_misc_dir.vpk/models/workshop/player/items/all_class/jul13_se_headset/jul13_se_headset_pyro.dx90.vtx
Added: tf/tf2_misc_dir.vpk/models/workshop/player/items/all_class/jul13_se_headset/jul13_se_headset_pyro.mdl
Added: tf/tf2_misc_dir.vpk/models/workshop/player/items/all_class/jul13_se_headset/jul13_se_headset_pyro.sw.vtx
Added: tf/tf2_misc_dir.vpk/models/workshop/player/items/all_class/jul13_se_headset/jul13_se_headset_pyro.vvd
Added: tf/tf2_misc_dir.vpk/models/workshop/player/items/all_class/jul13_se_headset/jul13_se_headset_scout.dx80.vtx
Added: tf/tf2_misc_dir.vpk/models/workshop/player/items/all_class/jul13_se_headset/jul13_se_headset_scout.dx90.vtx
Added: tf/tf2_misc_dir.vpk/models/workshop/player/items/all_class/jul13_se_headset/jul13_se_headset_scout.mdl
Added: tf/tf2_misc_dir.vpk/models/workshop/player/items/all_class/jul13_se_headset/jul13_se_headset_scout.sw.vtx
Added: tf/tf2_misc_dir.vpk/models/workshop/player/items/all_class/jul13_se_headset/jul13_se_headset_scout.vvd
Added: tf/tf2_misc_dir.vpk/models/workshop/player/items/all_class/jul13_se_headset/jul13_se_headset_sniper.dx80.vtx
Added: tf/tf2_misc_dir.vpk/models/workshop/player/items/all_class/jul13_se_headset/jul13_se_headset_sniper.dx90.vtx
Added: tf/tf2_misc_dir.vpk/models/workshop/player/items/all_class/jul13_se_headset/jul13_se_headset_sniper.mdl
Added: tf/tf2_misc_dir.vpk/models/workshop/player/items/all_class/jul13_se_headset/jul13_se_headset_sniper.sw.vtx
Added: tf/tf2_misc_dir.vpk/models/workshop/player/items/all_class/jul13_se_headset/jul13_se_headset_sniper.vvd
Added: tf/tf2_misc_dir.vpk/models/workshop/player/items/all_class/jul13_se_headset/jul13_se_headset_soldier.dx80.vtx
Added: tf/tf2_misc_dir.vpk/models/workshop/player/items/all_class/jul13_se_headset/jul13_se_headset_soldier.dx90.vtx
Added: tf/tf2_misc_dir.vpk/models/workshop/player/items/all_class/jul13_se_headset/jul13_se_headset_soldier.mdl
Added: tf/tf2_misc_dir.vpk/models/workshop/player/items/all_class/jul13_se_headset/jul13_se_headset_soldier.sw.vtx
Added: tf/tf2_misc_dir.vpk/models/workshop/player/items/all_class/jul13_se_headset/jul13_se_headset_soldier.vvd
Added: tf/tf2_misc_dir.vpk/models/workshop/player/items/all_class/jul13_se_headset/jul13_se_headset_spy.dx80.vtx
Added: tf/tf2_misc_dir.vpk/models/workshop/player/items/all_class/jul13_se_headset/jul13_se_headset_spy.dx90.vtx
Added: tf/tf2_misc_dir.vpk/models/workshop/player/items/all_class/jul13_se_headset/jul13_se_headset_spy.mdl
Added: tf/tf2_misc_dir.vpk/models/workshop/player/items/all_class/jul13_se_headset/jul13_se_headset_spy.sw.vtx
Added: tf/tf2_misc_dir.vpk/models/workshop/player/items/all_class/jul13_se_headset/jul13_se_headset_spy.vvd
Added: tf/tf2_misc_dir.vpk/models/workshop/player/items/all_class/jul13_sweet_shades/jul13_sweet_shades_demo.dx80.vtx
Added: tf/tf2_misc_dir.vpk/models/workshop/player/items/all_class/jul13_sweet_shades/jul13_sweet_shades_demo.dx90.vtx
Added: tf/tf2_misc_dir.vpk/models/workshop/player/items/all_class/jul13_sweet_shades/jul13_sweet_shades_demo.mdl
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Added: tf/tf2_misc_dir.vpk/models/workshop/player/items/soldier/jul13_the_caribbean_conqueror/jul13_the_caribbean_conqueror.mdl
Added: tf/tf2_misc_dir.vpk/models/workshop/player/items/soldier/jul13_the_caribbean_conqueror/jul13_the_caribbean_conqueror.sw.vtx
Added: tf/tf2_misc_dir.vpk/models/workshop/player/items/soldier/jul13_the_caribbean_conqueror/jul13_the_caribbean_conqueror.vvd
Added: tf/tf2_misc_dir.vpk/models/workshop/player/items/soldier/jul13_the_presidential/jul13_the_presidential.dx80.vtx
Added: tf/tf2_misc_dir.vpk/models/workshop/player/items/soldier/jul13_the_presidential/jul13_the_presidential.dx90.vtx
Added: tf/tf2_misc_dir.vpk/models/workshop/player/items/soldier/jul13_the_presidential/jul13_the_presidential.mdl
Added: tf/tf2_misc_dir.vpk/models/workshop/player/items/soldier/jul13_the_presidential/jul13_the_presidential.sw.vtx
Added: tf/tf2_misc_dir.vpk/models/workshop/player/items/soldier/jul13_the_presidential/jul13_the_presidential.vvd
Added: tf/tf2_misc_dir.vpk/models/workshop/player/items/spy/jul13_blood_banker/jul13_blood_banker.dx80.vtx
Added: tf/tf2_misc_dir.vpk/models/workshop/player/items/spy/jul13_blood_banker/jul13_blood_banker.dx90.vtx
Added: tf/tf2_misc_dir.vpk/models/workshop/player/items/spy/jul13_blood_banker/jul13_blood_banker.mdl
Added: tf/tf2_misc_dir.vpk/models/workshop/player/items/spy/jul13_blood_banker/jul13_blood_banker.sw.vtx
Added: tf/tf2_misc_dir.vpk/models/workshop/player/items/spy/jul13_blood_banker/jul13_blood_banker.vvd
Added: tf/tf2_misc_dir.vpk/models/workshop/player/items/spy/jul13_classy_royale/jul13_classy_royale.dx80.vtx
Added: tf/tf2_misc_dir.vpk/models/workshop/player/items/spy/jul13_classy_royale/jul13_classy_royale.dx90.vtx
Added: tf/tf2_misc_dir.vpk/models/workshop/player/items/spy/jul13_classy_royale/jul13_classy_royale.mdl
Added: tf/tf2_misc_dir.vpk/models/workshop/player/items/spy/jul13_classy_royale/jul13_classy_royale.sw.vtx
Added: tf/tf2_misc_dir.vpk/models/workshop/player/items/spy/jul13_classy_royale/jul13_classy_royale.vvd
Added: tf/tf2_misc_dir.vpk/models/workshop/player/items/spy/jul13_double_clue/jul13_double_clue.dx80.vtx
Added: tf/tf2_misc_dir.vpk/models/workshop/player/items/spy/jul13_double_clue/jul13_double_clue.dx90.vtx
Added: tf/tf2_misc_dir.vpk/models/workshop/player/items/spy/jul13_double_clue/jul13_double_clue.mdl
Added: tf/tf2_misc_dir.vpk/models/workshop/player/items/spy/jul13_double_clue/jul13_double_clue.sw.vtx
Added: tf/tf2_misc_dir.vpk/models/workshop/player/items/spy/jul13_double_clue/jul13_double_clue.vvd
Added: tf/tf2_misc_dir.vpk/models/workshop/player/items/spy/jul13_harmburg/jul13_harmburg.dx80.vtx
Added: tf/tf2_misc_dir.vpk/models/workshop/player/items/spy/jul13_harmburg/jul13_harmburg.dx90.vtx
Added: tf/tf2_misc_dir.vpk/models/workshop/player/items/spy/jul13_harmburg/jul13_harmburg.mdl
Added: tf/tf2_misc_dir.vpk/models/workshop/player/items/spy/jul13_harmburg/jul13_harmburg.sw.vtx
Added: tf/tf2_misc_dir.vpk/models/workshop/player/items/spy/jul13_harmburg/jul13_harmburg.vvd
Added: tf/tf2_misc_dir.vpk/models/workshop/player/items/spy/jul13_rogues_brogues/jul13_rogues_brogues.dx80.vtx
Added: tf/tf2_misc_dir.vpk/models/workshop/player/items/spy/jul13_rogues_brogues/jul13_rogues_brogues.dx90.vtx
Added: tf/tf2_misc_dir.vpk/models/workshop/player/items/spy/jul13_rogues_brogues/jul13_rogues_brogues.mdl
Added: tf/tf2_misc_dir.vpk/models/workshop/player/items/spy/jul13_rogues_brogues/jul13_rogues_brogues.sw.vtx
Added: tf/tf2_misc_dir.vpk/models/workshop/player/items/spy/jul13_rogues_brogues/jul13_rogues_brogues.vvd
Modified: tf/tf2_misc_dir.vpk/particles/class_fx.pcf
Modified: tf/tf2_misc_dir.vpk/particles/class_fx_dx80.pcf
Modified: tf/tf2_misc_dir.vpk/particles/crit.pcf
Modified: tf/tf2_misc_dir.vpk/particles/drg_cowmangler.pcf
Modified: tf/tf2_misc_dir.vpk/particles/items_demo.pcf
Modified: tf/tf2_misc_dir.vpk/particles/mvm.pcf
Modified: tf/tf2_misc_dir.vpk/particles/rockettrail.pcf
Modified: tf/tf2_misc_dir.vpk/particles/rockettrail_dx80.pcf
Modified: tf/tf2_misc_dir.vpk/particles/rockettrail_dx90_slow.pcf
Deleted: tf/tf2_misc_dir.vpk/resource/ui/econ/confirmcollectdialog.res
Deleted: tf/tf2_misc_dir.vpk/scripts/population/mvm_coaltown_event.pop
Modified: tf/tf2_sound_misc_dir.vpk/sound/player/crit_received1.wav
Modified: tf/tf2_sound_misc_dir.vpk/sound/player/crit_received2.wav
Modified: tf/tf2_sound_misc_dir.vpk/sound/player/crit_received3.wav
Added: tf/tf2_sound_misc_dir.vpk/sound/player/doubledonk.wav
Modified: tf/tf2_sound_misc_dir.vpk/sound/weapons/cow_mangler_explosion_charge_01.wav
Modified: tf/tf2_sound_misc_dir.vpk/sound/weapons/cow_mangler_explosion_charge_02.wav
Modified: tf/tf2_sound_misc_dir.vpk/sound/weapons/cow_mangler_explosion_charge_03.wav
Modified: tf/tf2_sound_misc_dir.vpk/sound/weapons/cow_mangler_explosion_normal_01.wav
Modified: tf/tf2_sound_misc_dir.vpk/sound/weapons/cow_mangler_explosion_normal_02.wav
Modified: tf/tf2_sound_misc_dir.vpk/sound/weapons/cow_mangler_explosion_normal_03.wav
Modified: tf/tf2_sound_misc_dir.vpk/sound/weapons/cow_mangler_main_shot.wav
Modified: tf/tf2_sound_misc_dir.vpk/sound/weapons/cow_mangler_over_charge.wav
Modified: tf/tf2_sound_misc_dir.vpk/sound/weapons/cow_mangler_reload_final.wav
Modified: tf/tf2_textures_dir.vpk/materials/backpack/crafting/claimcheck.vtf
Modified: tf/tf2_textures_dir.vpk/materials/backpack/crafting/claimcheck_large.vtf
Added: tf/tf2_textures_dir.vpk/materials/backpack/crafting/strange_filter_process.vtf
Added: tf/tf2_textures_dir.vpk/materials/backpack/crafting/strange_filter_process_large.vtf
Added: tf/tf2_textures_dir.vpk/materials/backpack/crafting/strange_filter_standin.vtf
Added: tf/tf2_textures_dir.vpk/materials/backpack/crafting/strange_filter_standin_large.vtf
Added: tf/tf2_textures_dir.vpk/materials/backpack/player/items/all_class/stamp_coldfront_detail.vtf
Added: tf/tf2_textures_dir.vpk/materials/backpack/player/items/all_class/stamp_collection_detail.vtf
Added: tf/tf2_textures_dir.vpk/materials/backpack/player/items/all_class/stamp_egypt_detail.vtf
Added: tf/tf2_textures_dir.vpk/materials/backpack/player/items/all_class/stamp_fastlane_detail.vtf
Added: tf/tf2_textures_dir.vpk/materials/backpack/player/items/all_class/stamp_freight_detail.vtf
Added: tf/tf2_textures_dir.vpk/materials/backpack/player/items/all_class/stamp_frontier_detail.vtf
Added: tf/tf2_textures_dir.vpk/materials/backpack/player/items/all_class/stamp_gullywash_detail.vtf
Added: tf/tf2_textures_dir.vpk/materials/backpack/player/items/all_class/stamp_harvest_detail.vtf
Added: tf/tf2_textures_dir.vpk/materials/backpack/player/items/all_class/stamp_hoodoo_detail.vtf
Added: tf/tf2_textures_dir.vpk/materials/backpack/player/items/all_class/stamp_junction_detail.vtf
Added: tf/tf2_textures_dir.vpk/materials/backpack/player/items/all_class/stamp_kongking_detail.vtf
Added: tf/tf2_textures_dir.vpk/materials/backpack/player/items/all_class/stamp_lakeside_detail.vtf
Added: tf/tf2_textures_dir.vpk/materials/backpack/player/items/all_class/stamp_manor_detail.vtf
Added: tf/tf2_textures_dir.vpk/materials/backpack/player/items/all_class/stamp_mountainlab_detail.vtf
Added: tf/tf2_textures_dir.vpk/materials/backpack/player/items/all_class/stamp_nightfall_detail.vtf
Added: tf/tf2_textures_dir.vpk/materials/backpack/player/items/all_class/stamp_offblast_detail.vtf
Added: tf/tf2_textures_dir.vpk/materials/backpack/player/items/all_class/stamp_process.vtf
Added: tf/tf2_textures_dir.vpk/materials/backpack/player/items/all_class/stamp_process_detail.vtf
Added: tf/tf2_textures_dir.vpk/materials/backpack/player/items/all_class/stamp_process_large.vtf
Added: tf/tf2_textures_dir.vpk/materials/backpack/player/items/all_class/stamp_process_large_single.vtf
Added: tf/tf2_textures_dir.vpk/materials/backpack/player/items/all_class/stamp_standin.vtf
Added: tf/tf2_textures_dir.vpk/materials/backpack/player/items/all_class/stamp_standin_detail.vtf
Added: tf/tf2_textures_dir.vpk/materials/backpack/player/items/all_class/stamp_standin_large.vtf
Added: tf/tf2_textures_dir.vpk/materials/backpack/player/items/all_class/stamp_standin_large_single.vtf
Added: tf/tf2_textures_dir.vpk/materials/backpack/player/items/all_class/stamp_steel_detail.vtf
Added: tf/tf2_textures_dir.vpk/materials/backpack/player/items/all_class/stamp_turbine_detail.vtf
Added: tf/tf2_textures_dir.vpk/materials/backpack/player/items/all_class/stamp_watchtower_detail.vtf
Added: tf/tf2_textures_dir.vpk/materials/backpack/player/items/all_class/stamp_yukon_detail.vtf
Added: tf/tf2_textures_dir.vpk/materials/backpack/player/items/crafting/crate_summer_cooler.vtf
Added: tf/tf2_textures_dir.vpk/materials/backpack/player/items/crafting/crate_summer_cooler_01.vtf
Added: tf/tf2_textures_dir.vpk/materials/backpack/player/items/crafting/crate_summer_cooler_01_large.vtf
Added: tf/tf2_textures_dir.vpk/materials/backpack/player/items/crafting/crate_summer_cooler_02.vtf
Added: tf/tf2_textures_dir.vpk/materials/backpack/player/items/crafting/crate_summer_cooler_02_large.vtf
Added: tf/tf2_textures_dir.vpk/materials/backpack/player/items/crafting/crate_summer_cooler_03.vtf
Added: tf/tf2_textures_dir.vpk/materials/backpack/player/items/crafting/crate_summer_cooler_03_large.vtf
Added: tf/tf2_textures_dir.vpk/materials/backpack/player/items/crafting/crate_summer_cooler_04.vtf
Added: tf/tf2_textures_dir.vpk/materials/backpack/player/items/crafting/crate_summer_cooler_04_large.vtf
Added: tf/tf2_textures_dir.vpk/materials/backpack/player/items/crafting/crate_summer_cooler_05.vtf
Added: tf/tf2_textures_dir.vpk/materials/backpack/player/items/crafting/crate_summer_cooler_05_large.vtf
Added: tf/tf2_textures_dir.vpk/materials/backpack/player/items/crafting/crate_summer_cooler_06.vtf
Added: tf/tf2_textures_dir.vpk/materials/backpack/player/items/crafting/crate_summer_cooler_06_large.vtf
Added: tf/tf2_textures_dir.vpk/materials/backpack/player/items/crafting/crate_summer_cooler_07.vtf
Added: tf/tf2_textures_dir.vpk/materials/backpack/player/items/crafting/crate_summer_cooler_07_large.vtf
Added: tf/tf2_textures_dir.vpk/materials/backpack/player/items/crafting/crate_summer_cooler_08.vtf
Added: tf/tf2_textures_dir.vpk/materials/backpack/player/items/crafting/crate_summer_cooler_08_large.vtf
Added: tf/tf2_textures_dir.vpk/materials/backpack/player/items/crafting/crate_summer_cooler_large.vtf
Added: tf/tf2_textures_dir.vpk/materials/backpack/player/items/crafting/gift_wrapped_summer_key.vtf
Added: tf/tf2_textures_dir.vpk/materials/backpack/player/items/crafting/gift_wrapped_summer_key_large.vtf
Modified: tf/tf2_textures_dir.vpk/materials/backpack/player/items/crafting/key_summer.vtf
Added: tf/tf2_textures_dir.vpk/materials/backpack/player/items/crafting/key_summer_01.vtf
Added: tf/tf2_textures_dir.vpk/materials/backpack/player/items/crafting/key_summer_01_large.vtf
Added: tf/tf2_textures_dir.vpk/materials/backpack/player/items/crafting/key_summer_02.vtf
Added: tf/tf2_textures_dir.vpk/materials/backpack/player/items/crafting/key_summer_02_large.vtf
Added: tf/tf2_textures_dir.vpk/materials/backpack/player/items/crafting/key_summer_03.vtf
Added: tf/tf2_textures_dir.vpk/materials/backpack/player/items/crafting/key_summer_03_large.vtf
Added: tf/tf2_textures_dir.vpk/materials/backpack/player/items/crafting/key_summer_04.vtf
Added: tf/tf2_textures_dir.vpk/materials/backpack/player/items/crafting/key_summer_04_large.vtf
Added: tf/tf2_textures_dir.vpk/materials/backpack/player/items/crafting/key_summer_05.vtf
Added: tf/tf2_textures_dir.vpk/materials/backpack/player/items/crafting/key_summer_05_large.vtf
Added: tf/tf2_textures_dir.vpk/materials/backpack/player/items/crafting/key_summer_06.vtf
Added: tf/tf2_textures_dir.vpk/materials/backpack/player/items/crafting/key_summer_06_large.vtf
Added: tf/tf2_textures_dir.vpk/materials/backpack/player/items/crafting/key_summer_07.vtf
Added: tf/tf2_textures_dir.vpk/materials/backpack/player/items/crafting/key_summer_07_large.vtf
Added: tf/tf2_textures_dir.vpk/materials/backpack/player/items/crafting/key_summer_08.vtf
Added: tf/tf2_textures_dir.vpk/materials/backpack/player/items/crafting/key_summer_08_large.vtf
Modified: tf/tf2_textures_dir.vpk/materials/backpack/player/items/crafting/key_summer_large.vtf
Added: tf/tf2_textures_dir.vpk/materials/backpack/player/items/crafting/pile_of_summer_keys.vtf
Added: tf/tf2_textures_dir.vpk/materials/backpack/player/items/crafting/pile_of_summer_keys_large.vtf
Added: tf/tf2_textures_dir.vpk/materials/backpack/workshop/player/items/all_class/jul13_macho_mann_glasses/jul13_macho_mann_glasses.vtf
Added: tf/tf2_textures_dir.vpk/materials/backpack/workshop/player/items/all_class/jul13_macho_mann_glasses/jul13_macho_mann_glasses_large.vtf
Added: tf/tf2_textures_dir.vpk/materials/backpack/workshop/player/items/all_class/jul13_se_headset/jul13_se_headset.vtf
Added: tf/tf2_textures_dir.vpk/materials/backpack/workshop/player/items/all_class/jul13_se_headset/jul13_se_headset_large.vtf
Added: tf/tf2_textures_dir.vpk/materials/backpack/workshop/player/items/all_class/jul13_sweet_shades/jul13_sweet_shades.vtf
Added: tf/tf2_textures_dir.vpk/materials/backpack/workshop/player/items/all_class/jul13_sweet_shades/jul13_sweet_shades_large.vtf
Added: tf/tf2_textures_dir.vpk/materials/backpack/workshop/player/items/demo/jul13_blam_o_shanter/jul13_blam_o_shanter.vtf
Added: tf/tf2_textures_dir.vpk/materials/backpack/workshop/player/items/demo/jul13_blam_o_shanter/jul13_blam_o_shanter_large.vtf
Added: tf/tf2_textures_dir.vpk/materials/backpack/workshop/player/items/demo/jul13_gaelic_garb/jul13_gaelic_garb.vtf
Added: tf/tf2_textures_dir.vpk/materials/backpack/workshop/player/items/demo/jul13_gaelic_garb/jul13_gaelic_garb_large.vtf
Added: tf/tf2_textures_dir.vpk/materials/backpack/workshop/player/items/demo/jul13_gallant_gael/jul13_gallant_gael.vtf
Added: tf/tf2_textures_dir.vpk/materials/backpack/workshop/player/items/demo/jul13_gallant_gael/jul13_gallant_gael_large.vtf
Added: tf/tf2_textures_dir.vpk/materials/backpack/workshop/player/items/demo/jul13_pillagers_barrel/jul13_pillagers_barrel.vtf
Added: tf/tf2_textures_dir.vpk/materials/backpack/workshop/player/items/demo/jul13_pillagers_barrel/jul13_pillagers_barrel_large.vtf
Added: tf/tf2_textures_dir.vpk/materials/backpack/workshop/player/items/demo/jul13_scotsmans_golfbag/jul13_scotsmans_golfbag.vtf
Added: tf/tf2_textures_dir.vpk/materials/backpack/workshop/player/items/demo/jul13_scotsmans_golfbag/jul13_scotsmans_golfbag_large.vtf
Added: tf/tf2_textures_dir.vpk/materials/backpack/workshop/player/items/demo/jul13_stormn_normn/jul13_stormn_normn.vtf
Added: tf/tf2_textures_dir.vpk/materials/backpack/workshop/player/items/demo/jul13_stormn_normn/jul13_stormn_normn_large.vtf
Added: tf/tf2_textures_dir.vpk/materials/backpack/workshop/player/items/demo/jul13_trojan_helmet/jul13_trojan_helmet.vtf
Added: tf/tf2_textures_dir.vpk/materials/backpack/workshop/player/items/demo/jul13_trojan_helmet/jul13_trojan_helmet_large.vtf
Added: tf/tf2_textures_dir.vpk/materials/backpack/workshop/player/items/engineer/jul13_king_hair/jul13_king_hair.vtf
Added: tf/tf2_textures_dir.vpk/materials/backpack/workshop/player/items/engineer/jul13_king_hair/jul13_king_hair_large.vtf
Added: tf/tf2_textures_dir.vpk/materials/backpack/workshop/player/items/engineer/jul13_king_pants/jul13_king_pants.vtf
Added: tf/tf2_textures_dir.vpk/materials/backpack/workshop/player/items/engineer/jul13_king_pants/jul13_king_pants_large.vtf
Added: tf/tf2_textures_dir.vpk/materials/backpack/workshop/player/items/engineer/jul13_scrap_reserve/jul13_scrap_reserve.vtf
Added: tf/tf2_textures_dir.vpk/materials/backpack/workshop/player/items/engineer/jul13_scrap_reserve/jul13_scrap_reserve_large.vtf
Added: tf/tf2_textures_dir.vpk/materials/backpack/workshop/player/items/engineer/jul13_thirst_quencher/jul13_thirst_quencher.vtf
Added: tf/tf2_textures_dir.vpk/materials/backpack/workshop/player/items/engineer/jul13_thirst_quencher/jul13_thirst_quencher_large.vtf
Added: tf/tf2_textures_dir.vpk/materials/backpack/workshop/player/items/heavy/jul13_bagdolier/jul13_bagdolier.vtf
Added: tf/tf2_textures_dir.vpk/materials/backpack/workshop/player/items/heavy/jul13_bagdolier/jul13_bagdolier_large.vtf
Added: tf/tf2_textures_dir.vpk/materials/backpack/workshop/player/items/heavy/jul13_bear_necessitys/jul13_bear_necessitys.vtf
Added: tf/tf2_textures_dir.vpk/materials/backpack/workshop/player/items/heavy/jul13_bear_necessitys/jul13_bear_necessitys_large.vtf
Added: tf/tf2_textures_dir.vpk/materials/backpack/workshop/player/items/heavy/jul13_border_armor/jul13_border_armor.vtf
Added: tf/tf2_textures_dir.vpk/materials/backpack/workshop/player/items/heavy/jul13_border_armor/jul13_border_armor_large.vtf
Added: tf/tf2_textures_dir.vpk/materials/backpack/workshop/player/items/heavy/jul13_heavy_weight_belt/jul13_heavy_weight_belt.vtf
Added: tf/tf2_textures_dir.vpk/materials/backpack/workshop/player/items/heavy/jul13_heavy_weight_belt/jul13_heavy_weight_belt_large.vtf
Added: tf/tf2_textures_dir.vpk/materials/backpack/workshop/player/items/heavy/jul13_honchos_heavy_reader/jul13_honchos_heavy_reader.vtf
Added: tf/tf2_textures_dir.vpk/materials/backpack/workshop/player/items/heavy/jul13_honchos_heavy_reader/jul13_honchos_heavy_reader_large.vtf
Added: tf/tf2_textures_dir.vpk/materials/backpack/workshop/player/items/heavy/jul13_katyusha/jul13_katyusha.vtf
Added: tf/tf2_textures_dir.vpk/materials/backpack/workshop/player/items/heavy/jul13_katyusha/jul13_katyusha_large.vtf
Added: tf/tf2_textures_dir.vpk/materials/backpack/workshop/player/items/heavy/jul13_red_army_robin/jul13_red_army_robin.vtf
Added: tf/tf2_textures_dir.vpk/materials/backpack/workshop/player/items/heavy/jul13_red_army_robin/jul13_red_army_robin_large.vtf
Added: tf/tf2_textures_dir.vpk/materials/backpack/workshop/player/items/heavy/jul13_unfamiliar_tarboosh/jul13_unfamiliar_tarboosh.vtf
Added: tf/tf2_textures_dir.vpk/materials/backpack/workshop/player/items/heavy/jul13_unfamiliar_tarboosh/jul13_unfamiliar_tarboosh_large.vtf
Added: tf/tf2_textures_dir.vpk/materials/backpack/workshop/player/items/medic/jul13_bro_plate/jul13_bro_plate.vtf
Added: tf/tf2_textures_dir.vpk/materials/backpack/workshop/player/items/medic/jul13_bro_plate/jul13_bro_plate_large.vtf
Added: tf/tf2_textures_dir.vpk/materials/backpack/workshop/player/items/medic/jul13_class_act/jul13_class_act.vtf
Added: tf/tf2_textures_dir.vpk/materials/backpack/workshop/player/items/medic/jul13_class_act/jul13_class_act_large.vtf
Added: tf/tf2_textures_dir.vpk/materials/backpack/workshop/player/items/medic/jul13_emergency_supplies/jul13_emergency_supplies.vtf
Added: tf/tf2_textures_dir.vpk/materials/backpack/workshop/player/items/medic/jul13_emergency_supplies/jul13_emergency_supplies_large.vtf
Added: tf/tf2_textures_dir.vpk/materials/backpack/workshop/player/items/medic/jul13_heavy_defender/jul13_heavy_defender.vtf
Added: tf/tf2_textures_dir.vpk/materials/backpack/workshop/player/items/medic/jul13_heavy_defender/jul13_heavy_defender_large.vtf
Added: tf/tf2_textures_dir.vpk/materials/backpack/workshop/player/items/medic/jul13_madmans_mop/jul13_madmans_mop.vtf
Added: tf/tf2_textures_dir.vpk/materials/backpack/workshop/player/items/medic/jul13_madmans_mop/jul13_madmans_mop_large.vtf
Added: tf/tf2_textures_dir.vpk/materials/backpack/workshop/player/items/medic/jul13_montys_menace/jul13_montys_menace.vtf
Added: tf/tf2_textures_dir.vpk/materials/backpack/workshop/player/items/medic/jul13_montys_menace/jul13_montys_menace_large.vtf
Added: tf/tf2_textures_dir.vpk/materials/backpack/workshop/player/items/medic/jul13_positive_pressure_veil/jul13_positive_pressure_veil.vtf
Added: tf/tf2_textures_dir.vpk/materials/backpack/workshop/player/items/medic/jul13_positive_pressure_veil/jul13_positive_pressure_veil_large.vtf
Added: tf/tf2_textures_dir.vpk/materials/backpack/workshop/player/items/medic/jul13_secret_state_surgeon/jul13_secret_state_surgeon.vtf
Added: tf/tf2_textures_dir.vpk/materials/backpack/workshop/player/items/medic/jul13_secret_state_surgeon/jul13_secret_state_surgeon_large.vtf
Added: tf/tf2_textures_dir.vpk/materials/backpack/workshop/player/items/medic/jul13_uncivil_servant/jul13_uncivil_servant.vtf
Added: tf/tf2_textures_dir.vpk/materials/backpack/workshop/player/items/medic/jul13_uncivil_servant/jul13_uncivil_servant_large.vtf
Added: tf/tf2_textures_dir.vpk/materials/backpack/workshop/player/items/pyro/jul13_bee_keeper/jul13_bee_keeper.vtf
Added: tf/tf2_textures_dir.vpk/materials/backpack/workshop/player/items/pyro/jul13_bee_keeper/jul13_bee_keeper_large.vtf
Added: tf/tf2_textures_dir.vpk/materials/backpack/workshop/player/items/pyro/jul13_el_muchacho/jul13_el_muchacho.vtf
Added: tf/tf2_textures_dir.vpk/materials/backpack/workshop/player/items/pyro/jul13_el_muchacho/jul13_el_muchacho_large.vtf
Added: tf/tf2_textures_dir.vpk/materials/backpack/workshop/player/items/pyro/jul13_furious_fryup/jul13_furious_fryup.vtf
Added: tf/tf2_textures_dir.vpk/materials/backpack/workshop/player/items/pyro/jul13_furious_fryup/jul13_furious_fryup_large.vtf
Added: tf/tf2_textures_dir.vpk/materials/backpack/workshop/player/items/pyro/jul13_hot_rag/jul13_hot_rag.vtf
Added: tf/tf2_textures_dir.vpk/materials/backpack/workshop/player/items/pyro/jul13_hot_rag/jul13_hot_rag_large.vtf
Added: tf/tf2_textures_dir.vpk/materials/backpack/workshop/player/items/pyro/jul13_pyro_towel/jul13_pyro_towel.vtf
Added: tf/tf2_textures_dir.vpk/materials/backpack/workshop/player/items/pyro/jul13_pyro_towel/jul13_pyro_towel_large.vtf
Added: tf/tf2_textures_dir.vpk/materials/backpack/workshop/player/items/pyro/jul13_soot_suit/jul13_soot_suit.vtf
Added: tf/tf2_textures_dir.vpk/materials/backpack/workshop/player/items/pyro/jul13_soot_suit/jul13_soot_suit_large.vtf
Added: tf/tf2_textures_dir.vpk/materials/backpack/workshop/player/items/scout/jul13_greased_lightning/jul13_greased_lightning.vtf
Added: tf/tf2_textures_dir.vpk/materials/backpack/workshop/player/items/scout/jul13_greased_lightning/jul13_greased_lightning_large.vtf
Added: tf/tf2_textures_dir.vpk/materials/backpack/workshop/player/items/scout/jul13_koolboy/jul13_koolboy.vtf
Added: tf/tf2_textures_dir.vpk/materials/backpack/workshop/player/items/scout/jul13_koolboy/jul13_koolboy_large.vtf
Added: tf/tf2_textures_dir.vpk/materials/backpack/workshop/player/items/scout/jul13_scout_varsity/jul13_scout_varsity.vtf
Added: tf/tf2_textures_dir.vpk/materials/backpack/workshop/player/items/scout/jul13_scout_varsity/jul13_scout_varsity_large.vtf
Added: tf/tf2_textures_dir.vpk/materials/backpack/workshop/player/items/scout/jul13_scout_vestjacket/jul13_scout_vestjacket.vtf
Added: tf/tf2_textures_dir.vpk/materials/backpack/workshop/player/items/scout/jul13_scout_vestjacket/jul13_scout_vestjacket_large.vtf
Added: tf/tf2_textures_dir.vpk/materials/backpack/workshop/player/items/scout/jul13_skater_boy/jul13_skater_boy.vtf
Added: tf/tf2_textures_dir.vpk/materials/backpack/workshop/player/items/scout/jul13_skater_boy/jul13_skater_boy_large.vtf
Added: tf/tf2_textures_dir.vpk/materials/backpack/workshop/player/items/scout/jul13_the_cunningmann/jul13_the_cunningmann.vtf
Added: tf/tf2_textures_dir.vpk/materials/backpack/workshop/player/items/scout/jul13_the_cunningmann/jul13_the_cunningmann_large.vtf
Added: tf/tf2_textures_dir.vpk/materials/backpack/workshop/player/items/sniper/jul13_bushmans_blazer/jul13_bushmans_blazer.vtf
Added: tf/tf2_textures_dir.vpk/materials/backpack/workshop/player/items/sniper/jul13_bushmans_blazer/jul13_bushmans_blazer_large.vtf
Added: tf/tf2_textures_dir.vpk/materials/backpack/workshop/player/items/sniper/jul13_cameleon/jul13_cameleon.vtf
Added: tf/tf2_textures_dir.vpk/materials/backpack/workshop/player/items/sniper/jul13_cameleon/jul13_cameleon_large.vtf
Added: tf/tf2_textures_dir.vpk/materials/backpack/workshop/player/items/sniper/jul13_falconer_punch/jul13_falconer_punch.vtf
Added: tf/tf2_textures_dir.vpk/materials/backpack/workshop/player/items/sniper/jul13_falconer_punch/jul13_falconer_punch_large.vtf
Added: tf/tf2_textures_dir.vpk/materials/backpack/workshop/player/items/sniper/jul13_sniper_souwester/jul13_sniper_souwester.vtf
Added: tf/tf2_textures_dir.vpk/materials/backpack/workshop/player/items/sniper/jul13_sniper_souwester/jul13_sniper_souwester_large.vtf
Added: tf/tf2_textures_dir.vpk/materials/backpack/workshop/player/items/soldier/jul13_colonial_clogs/jul13_colonial_clogs.vtf
Added: tf/tf2_textures_dir.vpk/materials/backpack/workshop/player/items/soldier/jul13_colonial_clogs/jul13_colonial_clogs_large.vtf
Added: tf/tf2_textures_dir.vpk/materials/backpack/workshop/player/items/soldier/jul13_dandy_yankee/jul13_dandy_yankee.vtf
Added: tf/tf2_textures_dir.vpk/materials/backpack/workshop/player/items/soldier/jul13_dandy_yankee/jul13_dandy_yankee_large.vtf
Added: tf/tf2_textures_dir.vpk/materials/backpack/workshop/player/items/soldier/jul13_gangplank_garment/jul13_gangplank_garment.vtf
Added: tf/tf2_textures_dir.vpk/materials/backpack/workshop/player/items/soldier/jul13_gangplank_garment/jul13_gangplank_garment_large.vtf
Added: tf/tf2_textures_dir.vpk/materials/backpack/workshop/player/items/soldier/jul13_generals_attire/jul13_generals_attire.vtf
Added: tf/tf2_textures_dir.vpk/materials/backpack/workshop/player/items/soldier/jul13_generals_attire/jul13_generals_attire_large.vtf
Added: tf/tf2_textures_dir.vpk/materials/backpack/workshop/player/items/soldier/jul13_helicopter_helmet/jul13_helicopter_helmet.vtf
Added: tf/tf2_textures_dir.vpk/materials/backpack/workshop/player/items/soldier/jul13_helicopter_helmet/jul13_helicopter_helmet_large.vtf
Added: tf/tf2_textures_dir.vpk/materials/backpack/workshop/player/items/soldier/jul13_lt_bites/jul13_lt_bites.vtf
Added: tf/tf2_textures_dir.vpk/materials/backpack/workshop/player/items/soldier/jul13_lt_bites/jul13_lt_bites_large.vtf
Added: tf/tf2_textures_dir.vpk/materials/backpack/workshop/player/items/soldier/jul13_ol_jack/jul13_ol_jack.vtf
Added: tf/tf2_textures_dir.vpk/materials/backpack/workshop/player/items/soldier/jul13_ol_jack/jul13_ol_jack_large.vtf
Added: tf/tf2_textures_dir.vpk/materials/backpack/workshop/player/items/soldier/jul13_shoguns_guard/jul13_shoguns_guard.vtf
Added: tf/tf2_textures_dir.vpk/materials/backpack/workshop/player/items/soldier/jul13_shoguns_guard/jul13_shoguns_guard_large.vtf
Added: tf/tf2_textures_dir.vpk/materials/backpack/workshop/player/items/soldier/jul13_soldier_eagle/jul13_soldier_eagle.vtf
Added: tf/tf2_textures_dir.vpk/materials/backpack/workshop/player/items/soldier/jul13_soldier_eagle/jul13_soldier_eagle_large.vtf
Added: tf/tf2_textures_dir.vpk/materials/backpack/workshop/player/items/soldier/jul13_soldier_fedora/jul13_soldier_fedora.vtf
Added: tf/tf2_textures_dir.vpk/materials/backpack/workshop/player/items/soldier/jul13_soldier_fedora/jul13_soldier_fedora_large.vtf
Added: tf/tf2_textures_dir.vpk/materials/backpack/workshop/player/items/soldier/jul13_the_caribbean_conqueror/jul13_the_caribbean_conqueror.vtf
Added: tf/tf2_textures_dir.vpk/materials/backpack/workshop/player/items/soldier/jul13_the_caribbean_conqueror/jul13_the_caribbean_conqueror_large.vtf
Added: tf/tf2_textures_dir.vpk/materials/backpack/workshop/player/items/soldier/jul13_the_presidential/jul13_the_presidential.vtf
Added: tf/tf2_textures_dir.vpk/materials/backpack/workshop/player/items/soldier/jul13_the_presidential/jul13_the_presidential_large.vtf
Added: tf/tf2_textures_dir.vpk/materials/backpack/workshop/player/items/spy/jul13_blood_banker/jul13_blood_banker.vtf
Added: tf/tf2_textures_dir.vpk/materials/backpack/workshop/player/items/spy/jul13_blood_banker/jul13_blood_banker_large.vtf
Added: tf/tf2_textures_dir.vpk/materials/backpack/workshop/player/items/spy/jul13_classy_royale/jul13_classy_royale.vtf
Added: tf/tf2_textures_dir.vpk/materials/backpack/workshop/player/items/spy/jul13_classy_royale/jul13_classy_royale_large.vtf
Added: tf/tf2_textures_dir.vpk/materials/backpack/workshop/player/items/spy/jul13_double_clue/jul13_double_clue.vtf
Added: tf/tf2_textures_dir.vpk/materials/backpack/workshop/player/items/spy/jul13_double_clue/jul13_double_clue_large.vtf
Added: tf/tf2_textures_dir.vpk/materials/backpack/workshop/player/items/spy/jul13_harmburg/jul13_harmburg.vtf
Added: tf/tf2_textures_dir.vpk/materials/backpack/workshop/player/items/spy/jul13_harmburg/jul13_harmburg_large.vtf
Added: tf/tf2_textures_dir.vpk/materials/backpack/workshop/player/items/spy/jul13_rogues_brogues/jul13_rogues_brogues.vtf
Added: tf/tf2_textures_dir.vpk/materials/backpack/workshop/player/items/spy/jul13_rogues_brogues/jul13_rogues_brogues_large.vtf
Added: tf/tf2_textures_dir.vpk/materials/concrete/concretewall003d.vtf
Added: tf/tf2_textures_dir.vpk/materials/concrete/concretewall003e.vtf
Added: tf/tf2_textures_dir.vpk/materials/concrete/concretewall003f.vtf
Added: tf/tf2_textures_dir.vpk/materials/cp_standin/a_blue_sign.vtf
Added: tf/tf2_textures_dir.vpk/materials/cp_standin/a_red_sign.vtf
Added: tf/tf2_textures_dir.vpk/materials/cp_standin/b_blue_sign.vtf
Added: tf/tf2_textures_dir.vpk/materials/cp_standin/b_red_sign.vtf
Added: tf/tf2_textures_dir.vpk/materials/cp_standin/c_blue_sign.vtf
Added: tf/tf2_textures_dir.vpk/materials/cp_standin/c_red_sign.vtf
Added: tf/tf2_textures_dir.vpk/materials/effects/doubledonk.vtf
Added: tf/tf2_textures_dir.vpk/materials/effects/healingtrail.vtf
Modified: tf/tf2_textures_dir.vpk/materials/effects/red_dx8.vtf
Added: tf/tf2_textures_dir.vpk/materials/effects/soldier_buff_defense_blue.vtf
Added: tf/tf2_textures_dir.vpk/materials/effects/soldier_buff_defense_red.vtf
Added: tf/tf2_textures_dir.vpk/materials/effects/soldier_buff_healonhit_blue.vtf
Added: tf/tf2_textures_dir.vpk/materials/effects/soldier_buff_healonhit_red.vtf
Added: tf/tf2_textures_dir.vpk/materials/effects/soldier_buff_offense_blue.vtf
Added: tf/tf2_textures_dir.vpk/materials/effects/soldier_buff_offense_red.vtf
Added: tf/tf2_textures_dir.vpk/materials/effects/yellow_dx8.vtf
Added: tf/tf2_textures_dir.vpk/materials/models/props_gameplay/tombstone_crocostyle.vtf
Added: tf/tf2_textures_dir.vpk/materials/models/props_gameplay/tombstone_gasjockey.vtf
Added: tf/tf2_textures_dir.vpk/materials/models/props_gameplay/tombstone_specialdelivery.vtf
Added: tf/tf2_textures_dir.vpk/materials/models/props_gameplay/tombstone_tankbuster.vtf
Modified: tf/tf2_textures_dir.vpk/materials/models/props_spytech/tv001.vtf
Modified: tf/tf2_textures_dir.vpk/materials/models/weapons/c_items/c_etool.vtf
Modified: tf/tf2_textures_dir.vpk/materials/models/weapons/c_items/c_liberty.vtf
Added: tf/tf2_textures_dir.vpk/materials/models/workshop/player/items/all_class/jul13_macho_mann_glasses/jul13_macho_mann_glasses_color.vtf
Added: tf/tf2_textures_dir.vpk/materials/models/workshop/player/items/all_class/jul13_macho_mann_glasses/jul13_macho_mann_glasses_normal.vtf
Added: tf/tf2_textures_dir.vpk/materials/models/workshop/player/items/all_class/jul13_se_headset/jul13_se_headset_color.vtf
Added: tf/tf2_textures_dir.vpk/materials/models/workshop/player/items/all_class/jul13_se_headset/jul13_se_headset_normal.vtf
Added: tf/tf2_textures_dir.vpk/materials/models/workshop/player/items/all_class/jul13_sweet_shades/jul13_sweet_shades_1_color.vtf
Added: tf/tf2_textures_dir.vpk/materials/models/workshop/player/items/all_class/jul13_sweet_shades/jul13_sweet_shades_1_normal.vtf
Added: tf/tf2_textures_dir.vpk/materials/models/workshop/player/items/all_class/jul13_sweet_shades/jul13_sweet_shades_color.vtf
Added: tf/tf2_textures_dir.vpk/materials/models/workshop/player/items/demo/jul13_blam_o_shanter/jul13_blam_o_shanter_blue_color.vtf
Added: tf/tf2_textures_dir.vpk/materials/models/workshop/player/items/demo/jul13_blam_o_shanter/jul13_blam_o_shanter_color.vtf
Added: tf/tf2_textures_dir.vpk/materials/models/workshop/player/items/demo/jul13_blam_o_shanter/jul13_blam_o_shanter_normal.vtf
Added: tf/tf2_textures_dir.vpk/materials/models/workshop/player/items/demo/jul13_gaelic_garb/jul13_gaelic_garb_blue_color.vtf
Added: tf/tf2_textures_dir.vpk/materials/models/workshop/player/items/demo/jul13_gaelic_garb/jul13_gaelic_garb_color.vtf
Added: tf/tf2_textures_dir.vpk/materials/models/workshop/player/items/demo/jul13_gaelic_garb/jul13_gaelic_garb_normal.vtf
Added: tf/tf2_textures_dir.vpk/materials/models/workshop/player/items/demo/jul13_gallant_gael/jul13_gallant_gael_blue_color.vtf
Added: tf/tf2_textures_dir.vpk/materials/models/workshop/player/items/demo/jul13_gallant_gael/jul13_gallant_gael_color.vtf
Added: tf/tf2_textures_dir.vpk/materials/models/workshop/player/items/demo/jul13_gallant_gael/jul13_gallant_gael_normal.vtf
Added: tf/tf2_textures_dir.vpk/materials/models/workshop/player/items/demo/jul13_pillagers_barrel/jul13_pillagers_barrel_color.vtf
Added: tf/tf2_textures_dir.vpk/materials/models/workshop/player/items/demo/jul13_scotsmans_golfbag/jul13_scotsmans_golfbag_color.vtf
Added: tf/tf2_textures_dir.vpk/materials/models/workshop/player/items/demo/jul13_scotsmans_golfbag/jul13_scotsmans_golfbag_normal.vtf
Added: tf/tf2_textures_dir.vpk/materials/models/workshop/player/items/demo/jul13_stormn_normn/jul13_stormn_normn_1_color.vtf
Added: tf/tf2_textures_dir.vpk/materials/models/workshop/player/items/demo/jul13_stormn_normn/jul13_stormn_normn_1_normal.vtf
Added: tf/tf2_textures_dir.vpk/materials/models/workshop/player/items/demo/jul13_stormn_normn/jul13_stormn_normn_color.vtf
Added: tf/tf2_textures_dir.vpk/materials/models/workshop/player/items/demo/jul13_stormn_normn/jul13_stormn_normn_normal.vtf
Added: tf/tf2_textures_dir.vpk/materials/models/workshop/player/items/demo/jul13_trojan_helmet/jul13_trojan_helmet_color.vtf
Added: tf/tf2_textures_dir.vpk/materials/models/workshop/player/items/demo/jul13_trojan_helmet/jul13_trojan_helmet_normal.vtf
Added: tf/tf2_textures_dir.vpk/materials/models/workshop/player/items/engineer/jul13_king_hair/jul13_king_hair_1_color.vtf
Added: tf/tf2_textures_dir.vpk/materials/models/workshop/player/items/engineer/jul13_king_hair/jul13_king_hair_1_normal.vtf
Added: tf/tf2_textures_dir.vpk/materials/models/workshop/player/items/engineer/jul13_king_hair/jul13_king_hair_color.vtf
Added: tf/tf2_textures_dir.vpk/materials/models/workshop/player/items/engineer/jul13_king_hair/jul13_king_hair_normal.vtf
Added: tf/tf2_textures_dir.vpk/materials/models/workshop/player/items/engineer/jul13_king_pants/jul13_king_pants_blue_color.vtf
Added: tf/tf2_textures_dir.vpk/materials/models/workshop/player/items/engineer/jul13_king_pants/jul13_king_pants_color.vtf
Added: tf/tf2_textures_dir.vpk/materials/models/workshop/player/items/engineer/jul13_king_pants/jul13_king_pants_normal.vtf
Added: tf/tf2_textures_dir.vpk/materials/models/workshop/player/items/engineer/jul13_scrap_reserve/jul13_scrap_reserve_color.vtf
Added: tf/tf2_textures_dir.vpk/materials/models/workshop/player/items/engineer/jul13_scrap_reserve/jul13_scrap_reserve_normal.vtf
Added: tf/tf2_textures_dir.vpk/materials/models/workshop/player/items/engineer/jul13_thirst_quencher/jul13_thirst_quencher_color.vtf
Added: tf/tf2_textures_dir.vpk/materials/models/workshop/player/items/engineer/jul13_thirst_quencher/jul13_thirst_quencher_phongexponent.vtf
Added: tf/tf2_textures_dir.vpk/materials/models/workshop/player/items/heavy/jul13_bagdolier/jul13_bagdolier_blue_color.vtf
Added: tf/tf2_textures_dir.vpk/materials/models/workshop/player/items/heavy/jul13_bagdolier/jul13_bagdolier_color.vtf
Added: tf/tf2_textures_dir.vpk/materials/models/workshop/player/items/heavy/jul13_bagdolier/jul13_bagdolier_normal.vtf
Added: tf/tf2_textures_dir.vpk/materials/models/workshop/player/items/heavy/jul13_bear_necessitys/jul13_bear_necessitys_color.vtf
Added: tf/tf2_textures_dir.vpk/materials/models/workshop/player/items/heavy/jul13_bear_necessitys/jul13_bear_necessitys_normal.vtf
Added: tf/tf2_textures_dir.vpk/materials/models/workshop/player/items/heavy/jul13_border_armor/jul13_border_armor_blue_color.vtf
Added: tf/tf2_textures_dir.vpk/materials/models/workshop/player/items/heavy/jul13_border_armor/jul13_border_armor_color.vtf
Added: tf/tf2_textures_dir.vpk/materials/models/workshop/player/items/heavy/jul13_border_armor/jul13_border_armor_normal.vtf
Added: tf/tf2_textures_dir.vpk/materials/models/workshop/player/items/heavy/jul13_heavy_weight_belt/jul13_heavy_weight_belt_color.vtf
Added: tf/tf2_textures_dir.vpk/materials/models/workshop/player/items/heavy/jul13_heavy_weight_belt/jul13_heavy_weight_belt_normal.vtf
Added: tf/tf2_textures_dir.vpk/materials/models/workshop/player/items/heavy/jul13_heavy_weight_belt/jul13_heavy_weight_belt_phongexponent.vtf
Added: tf/tf2_textures_dir.vpk/materials/models/workshop/player/items/heavy/jul13_honchos_heavy_reader/jul13_honchos_heavy_reader_1_color.vtf
Added: tf/tf2_textures_dir.vpk/materials/models/workshop/player/items/heavy/jul13_honchos_heavy_reader/jul13_honchos_heavy_reader_1_normal.vtf
Added: tf/tf2_textures_dir.vpk/materials/models/workshop/player/items/heavy/jul13_katyusha/jul13_katyusha_color.vtf
Added: tf/tf2_textures_dir.vpk/materials/models/workshop/player/items/heavy/jul13_katyusha/jul13_katyusha_normal.vtf
Added: tf/tf2_textures_dir.vpk/materials/models/workshop/player/items/heavy/jul13_red_army_robin/jul13_red_army_robin_blue_color.vtf
Added: tf/tf2_textures_dir.vpk/materials/models/workshop/player/items/heavy/jul13_red_army_robin/jul13_red_army_robin_color.vtf
Added: tf/tf2_textures_dir.vpk/materials/models/workshop/player/items/heavy/jul13_unfamiliar_tarboosh/jul13_unfamiliar_tarboosh_color.vtf
Added: tf/tf2_textures_dir.vpk/materials/models/workshop/player/items/medic/jul13_bro_plate/jul13_bro_plate_blue_color.vtf
Added: tf/tf2_textures_dir.vpk/materials/models/workshop/player/items/medic/jul13_bro_plate/jul13_bro_plate_color.vtf
Added: tf/tf2_textures_dir.vpk/materials/models/workshop/player/items/medic/jul13_class_act/jul13_class_act_color.vtf
Added: tf/tf2_textures_dir.vpk/materials/models/workshop/player/items/medic/jul13_emergency_supplies/jul13_emergency_supplies_blue_color.vtf
Added: tf/tf2_textures_dir.vpk/materials/models/workshop/player/items/medic/jul13_emergency_supplies/jul13_emergency_supplies_color.vtf
Added: tf/tf2_textures_dir.vpk/materials/models/workshop/player/items/medic/jul13_emergency_supplies/jul13_emergency_supplies_normal.vtf
Added: tf/tf2_textures_dir.vpk/materials/models/workshop/player/items/medic/jul13_heavy_defender/jul13_heavy_defender_blue_color.vtf
Added: tf/tf2_textures_dir.vpk/materials/models/workshop/player/items/medic/jul13_heavy_defender/jul13_heavy_defender_color.vtf
Added: tf/tf2_textures_dir.vpk/materials/models/workshop/player/items/medic/jul13_madmans_mop/jul13_madmans_mop_color.vtf
Added: tf/tf2_textures_dir.vpk/materials/models/workshop/player/items/medic/jul13_madmans_mop/jul13_madmans_mop_normal.vtf
Added: tf/tf2_textures_dir.vpk/materials/models/workshop/player/items/medic/jul13_montys_menace/jul13_montys_menace_1_color.vtf
Added: tf/tf2_textures_dir.vpk/materials/models/workshop/player/items/medic/jul13_montys_menace/jul13_montys_menace_1_normal.vtf
Added: tf/tf2_textures_dir.vpk/materials/models/workshop/player/items/medic/jul13_positive_pressure_veil/jul13_positive_pressure_veil_blue_color.vtf
Added: tf/tf2_textures_dir.vpk/materials/models/workshop/player/items/medic/jul13_positive_pressure_veil/jul13_positive_pressure_veil_color.vtf
Added: tf/tf2_textures_dir.vpk/materials/models/workshop/player/items/medic/jul13_positive_pressure_veil/jul13_positive_pressure_veil_normal.vtf
Added: tf/tf2_textures_dir.vpk/materials/models/workshop/player/items/medic/jul13_secret_state_surgeon/jul13_secret_state_surgeon_color.vtf
Added: tf/tf2_textures_dir.vpk/materials/models/workshop/player/items/medic/jul13_uncivil_servant/jul13_uncivil_servant_blue_color.vtf
Added: tf/tf2_textures_dir.vpk/materials/models/workshop/player/items/medic/jul13_uncivil_servant/jul13_uncivil_servant_color.vtf
Added: tf/tf2_textures_dir.vpk/materials/models/workshop/player/items/medic/jul13_uncivil_servant/jul13_uncivil_servant_normal.vtf
Added: tf/tf2_textures_dir.vpk/materials/models/workshop/player/items/pyro/jul13_bee_keeper/jul13_bee_keeper_color.vtf
Added: tf/tf2_textures_dir.vpk/materials/models/workshop/player/items/pyro/jul13_el_muchacho/jul13_el_muchacho_blue_color.vtf
Added: tf/tf2_textures_dir.vpk/materials/models/workshop/player/items/pyro/jul13_el_muchacho/jul13_el_muchacho_color.vtf
Added: tf/tf2_textures_dir.vpk/materials/models/workshop/player/items/pyro/jul13_el_muchacho/jul13_el_muchacho_normal.vtf
Added: tf/tf2_textures_dir.vpk/materials/models/workshop/player/items/pyro/jul13_furious_fryup/jul13_furious_fryup_color.vtf
Added: tf/tf2_textures_dir.vpk/materials/models/workshop/player/items/pyro/jul13_furious_fryup/jul13_furious_fryup_normal.vtf
Added: tf/tf2_textures_dir.vpk/materials/models/workshop/player/items/pyro/jul13_hot_rag/jul13_hot_rag_color.vtf
Added: tf/tf2_textures_dir.vpk/materials/models/workshop/player/items/pyro/jul13_pyro_towel/jul13_pyro_towel_color.vtf
Added: tf/tf2_textures_dir.vpk/materials/models/workshop/player/items/pyro/jul13_pyro_towel/jul13_pyro_towel_normal.vtf
Added: tf/tf2_textures_dir.vpk/materials/models/workshop/player/items/pyro/jul13_soot_suit/jul13_soot_suit_blue_color.vtf
Added: tf/tf2_textures_dir.vpk/materials/models/workshop/player/items/pyro/jul13_soot_suit/jul13_soot_suit_color.vtf
Added: tf/tf2_textures_dir.vpk/materials/models/workshop/player/items/scout/jul13_greased_lightning/jul13_greased_lightning_color.vtf
Added: tf/tf2_textures_dir.vpk/materials/models/workshop/player/items/scout/jul13_greased_lightning/jul13_greased_lightning_normal.vtf
Added: tf/tf2_textures_dir.vpk/materials/models/workshop/player/items/scout/jul13_koolboy/jul13_koolboy_blue_color.vtf
Added: tf/tf2_textures_dir.vpk/materials/models/workshop/player/items/scout/jul13_koolboy/jul13_koolboy_color.vtf
Added: tf/tf2_textures_dir.vpk/materials/models/workshop/player/items/scout/jul13_koolboy/jul13_koolboy_normal.vtf
Added: tf/tf2_textures_dir.vpk/materials/models/workshop/player/items/scout/jul13_scout_varsity/jul13_scout_varsity_blue_color.vtf
Added: tf/tf2_textures_dir.vpk/materials/models/workshop/player/items/scout/jul13_scout_varsity/jul13_scout_varsity_color.vtf
Added: tf/tf2_textures_dir.vpk/materials/models/workshop/player/items/scout/jul13_scout_varsity/jul13_scout_varsity_normal.vtf
Added: tf/tf2_textures_dir.vpk/materials/models/workshop/player/items/scout/jul13_scout_vestjacket/jul13_scout_vestjacket_blue_color.vtf
Added: tf/tf2_textures_dir.vpk/materials/models/workshop/player/items/scout/jul13_scout_vestjacket/jul13_scout_vestjacket_color.vtf
Added: tf/tf2_textures_dir.vpk/materials/models/workshop/player/items/scout/jul13_scout_vestjacket/jul13_scout_vestjacket_normal.vtf
Added: tf/tf2_textures_dir.vpk/materials/models/workshop/player/items/scout/jul13_skater_boy/jul13_skater_boy_blue_color.vtf
Added: tf/tf2_textures_dir.vpk/materials/models/workshop/player/items/scout/jul13_skater_boy/jul13_skater_boy_color.vtf
Added: tf/tf2_textures_dir.vpk/materials/models/workshop/player/items/scout/jul13_skater_boy/jul13_skater_boy_normal.vtf
Added: tf/tf2_textures_dir.vpk/materials/models/workshop/player/items/scout/jul13_the_cunningmann/jul13_the_cunningmann_blue_color.vtf
Added: tf/tf2_textures_dir.vpk/materials/models/workshop/player/items/scout/jul13_the_cunningmann/jul13_the_cunningmann_color.vtf
Added: tf/tf2_textures_dir.vpk/materials/models/workshop/player/items/scout/jul13_the_cunningmann/jul13_the_cunningmann_normal.vtf
Added: tf/tf2_textures_dir.vpk/materials/models/workshop/player/items/sniper/jul13_bushmans_blazer/jul13_bushmans_blazer_blue_color.vtf
Added: tf/tf2_textures_dir.vpk/materials/models/workshop/player/items/sniper/jul13_bushmans_blazer/jul13_bushmans_blazer_color.vtf
Added: tf/tf2_textures_dir.vpk/materials/models/workshop/player/items/sniper/jul13_bushmans_blazer/jul13_bushmans_blazer_normal.vtf
Added: tf/tf2_textures_dir.vpk/materials/models/workshop/player/items/sniper/jul13_cameleon/jul13_cameleon_color.vtf
Added: tf/tf2_textures_dir.vpk/materials/models/workshop/player/items/sniper/jul13_falconer_punch/jul13_falconer_punch_color.vtf
Added: tf/tf2_textures_dir.vpk/materials/models/workshop/player/items/sniper/jul13_falconer_punch/jul13_falconer_punch_normal.vtf
Added: tf/tf2_textures_dir.vpk/materials/models/workshop/player/items/sniper/jul13_sniper_souwester/jul13_sniper_souwester_color.vtf
Added: tf/tf2_textures_dir.vpk/materials/models/workshop/player/items/sniper/jul13_sniper_souwester/jul13_sniper_souwester_normal.vtf
Added: tf/tf2_textures_dir.vpk/materials/models/workshop/player/items/soldier/jul13_colonial_clogs/jul13_colonial_clogs_color.vtf
Added: tf/tf2_textures_dir.vpk/materials/models/workshop/player/items/soldier/jul13_dandy_yankee/jul13_dandy_yankee_blue_color.vtf
Added: tf/tf2_textures_dir.vpk/materials/models/workshop/player/items/soldier/jul13_dandy_yankee/jul13_dandy_yankee_color.vtf
Added: tf/tf2_textures_dir.vpk/materials/models/workshop/player/items/soldier/jul13_dandy_yankee/jul13_dandy_yankee_normal.vtf
Added: tf/tf2_textures_dir.vpk/materials/models/workshop/player/items/soldier/jul13_gangplank_garment/jul13_gangplank_garment_blue_color.vtf
Added: tf/tf2_textures_dir.vpk/materials/models/workshop/player/items/soldier/jul13_gangplank_garment/jul13_gangplank_garment_color.vtf
Added: tf/tf2_textures_dir.vpk/materials/models/workshop/player/items/soldier/jul13_gangplank_garment/jul13_gangplank_garment_normal.vtf
Added: tf/tf2_textures_dir.vpk/materials/models/workshop/player/items/soldier/jul13_gangplank_garment/jul13_gangplank_garment_phongexponent.vtf
Added: tf/tf2_textures_dir.vpk/materials/models/workshop/player/items/soldier/jul13_generals_attire/jul13_generals_attire_blue_color.vtf
Added: tf/tf2_textures_dir.vpk/materials/models/workshop/player/items/soldier/jul13_generals_attire/jul13_generals_attire_color.vtf
Added: tf/tf2_textures_dir.vpk/materials/models/workshop/player/items/soldier/jul13_generals_attire/jul13_generals_attire_normal.vtf
Added: tf/tf2_textures_dir.vpk/materials/models/workshop/player/items/soldier/jul13_helicopter_helmet/jul13_helicopter_helmet_color.vtf
Added: tf/tf2_textures_dir.vpk/materials/models/workshop/player/items/soldier/jul13_helicopter_helmet/jul13_helicopter_helmet_normal.vtf
Added: tf/tf2_textures_dir.vpk/materials/models/workshop/player/items/soldier/jul13_lt_bites/jul13_lt_bites_color.vtf
Added: tf/tf2_textures_dir.vpk/materials/models/workshop/player/items/soldier/jul13_ol_jack/jul13_ol_jack_blue_color.vtf
Added: tf/tf2_textures_dir.vpk/materials/models/workshop/player/items/soldier/jul13_ol_jack/jul13_ol_jack_color.vtf
Added: tf/tf2_textures_dir.vpk/materials/models/workshop/player/items/soldier/jul13_ol_jack/jul13_ol_jack_normal.vtf
Added: tf/tf2_textures_dir.vpk/materials/models/workshop/player/items/soldier/jul13_shoguns_guard/jul13_shoguns_guard_blue_color.vtf
Added: tf/tf2_textures_dir.vpk/materials/models/workshop/player/items/soldier/jul13_shoguns_guard/jul13_shoguns_guard_color.vtf
Added: tf/tf2_textures_dir.vpk/materials/models/workshop/player/items/soldier/jul13_soldier_eagle/jul13_soldier_eagle_blue_color.vtf
Added: tf/tf2_textures_dir.vpk/materials/models/workshop/player/items/soldier/jul13_soldier_eagle/jul13_soldier_eagle_color.vtf
Added: tf/tf2_textures_dir.vpk/materials/models/workshop/player/items/soldier/jul13_soldier_fedora/jul13_soldier_fedora_color.vtf
Added: tf/tf2_textures_dir.vpk/materials/models/workshop/player/items/soldier/jul13_the_caribbean_conqueror/jul13_the_caribbean_conqueror_color.vtf
Added: tf/tf2_textures_dir.vpk/materials/models/workshop/player/items/soldier/jul13_the_caribbean_conqueror/jul13_the_caribbean_conqueror_normal.vtf
Added: tf/tf2_textures_dir.vpk/materials/models/workshop/player/items/soldier/jul13_the_caribbean_conqueror/jul13_the_caribbean_conqueror_phongexponent.vtf
Added: tf/tf2_textures_dir.vpk/materials/models/workshop/player/items/soldier/jul13_the_presidential/jul13_the_presidential_blue_color.vtf
Added: tf/tf2_textures_dir.vpk/materials/models/workshop/player/items/soldier/jul13_the_presidential/jul13_the_presidential_color.vtf
Added: tf/tf2_textures_dir.vpk/materials/models/workshop/player/items/soldier/jul13_the_presidential/jul13_the_presidential_normal.vtf
Added: tf/tf2_textures_dir.vpk/materials/models/workshop/player/items/spy/jul13_blood_banker/jul13_blood_banker_blue_color.vtf
Added: tf/tf2_textures_dir.vpk/materials/models/workshop/player/items/spy/jul13_blood_banker/jul13_blood_banker_color.vtf
Added: tf/tf2_textures_dir.vpk/materials/models/workshop/player/items/spy/jul13_blood_banker/jul13_blood_banker_normal.vtf
Added: tf/tf2_textures_dir.vpk/materials/models/workshop/player/items/spy/jul13_classy_royale/jul13_classy_royale_blue_color.vtf
Added: tf/tf2_textures_dir.vpk/materials/models/workshop/player/items/spy/jul13_classy_royale/jul13_classy_royale_color.vtf
Added: tf/tf2_textures_dir.vpk/materials/models/workshop/player/items/spy/jul13_classy_royale/jul13_classy_royale_normal.vtf
Added: tf/tf2_textures_dir.vpk/materials/models/workshop/player/items/spy/jul13_double_clue/jul13_double_clue_color.vtf
Added: tf/tf2_textures_dir.vpk/materials/models/workshop/player/items/spy/jul13_double_clue/jul13_double_clue_normal.vtf
Added: tf/tf2_textures_dir.vpk/materials/models/workshop/player/items/spy/jul13_harmburg/jul13_harmburg_blue_color.vtf
Added: tf/tf2_textures_dir.vpk/materials/models/workshop/player/items/spy/jul13_harmburg/jul13_harmburg_color.vtf
Added: tf/tf2_textures_dir.vpk/materials/models/workshop/player/items/spy/jul13_rogues_brogues/jul13_rogues_brogues_color.vtf
Added: tf/tf2_textures_dir.vpk/materials/models/workshop/player/items/spy/jul13_rogues_brogues/jul13_rogues_brogues_normal.vtf
Added: tf/tf2_textures_dir.vpk/materials/vgui/maps/menu_photos_cp_process_final.vtf
Added: tf/tf2_textures_dir.vpk/materials/vgui/maps/menu_photos_cp_standin_final.vtf
Added: tf/tf2_textures_dir.vpk/materials/vgui/maps/menu_thumb_cp_process_final.vtf
Added: tf/tf2_textures_dir.vpk/materials/vgui/maps/menu_thumb_cp_standin_final.vtf