Difference between revisions of "Team Fortress 2 Beta"
(→Weapons) |
('All promotion items' implies Poker Night. It's no different from, say, the Alien Swarm Promo since you still had to get achievements in that.) |
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*Testing new technologies without the risk of breaking the game | *Testing new technologies without the risk of breaking the game | ||
− | Players receive all achievement-related items, all [[promotional items]] their account | + | Players receive all achievement-related items, all [[promotional items]] their account is entitled to, and the complete [[Saharan Spy]] pack. In addition, there are no [[item drop system|random drops]], [[trading]] is disabled, and the [[Mann Co. Store]] is disabled. [[Crafting]], however, is still available, and the items given to every player upon starting the beta can be crafted. The current Team Fortress 2 beta differs from the beta first released to any user who pre-ordered the game back in 2007, and is more similar to the [[Beta weapons|closed beta]] from 2009. |
== Changes == | == Changes == |
Revision as of 00:48, 4 December 2010
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The Team Fortress 2 Beta is a beta version of the game open to all TF2 owners, released on December 2, 2010. This is the second period of public beta testing, the first one occurring before official release of the game. The beta is used for, but not limited to:
- Testing and tuning various class, item, and weapon changes
- Testing map changes and variants
- Running higher level, game-wide experiments (like doubling player health)
- Testing new technologies without the risk of breaking the game
Players receive all achievement-related items, all promotional items their account is entitled to, and the complete Saharan Spy pack. In addition, there are no random drops, trading is disabled, and the Mann Co. Store is disabled. Crafting, however, is still available, and the items given to every player upon starting the beta can be crafted. The current Team Fortress 2 beta differs from the beta first released to any user who pre-ordered the game back in 2007, and is more similar to the closed beta from 2009.
Changes
Weapons
Class | Weapon | Ammo Loaded |
Ammo Carried |
Damage Range | Notes / Special Abilities | |
---|---|---|---|---|---|---|
Heavy |
Natascha | 200 | N/A | Base: 340 / sec. Crit: 720 / sec. |
On Hit: 100% chance to slow target | |
Natascha Variant 1 | 200 | N/A | Base: 312 / sec. Crit: 648 / sec. |
On Hit: 100% chance to slow target | ||
Natascha Variant 2 | 200 | N/A | Base: 340 / sec. Crit: 720 / sec. |
On Hit: 100% chance to slow target |
Maps
- cp_granary: New entrance added into the RED and BLU mid ramp room.
- cp_5gorge: 5 CP version of cp_gorge.
Balance
Class | Weapon | Notes / Special Abilities | |
---|---|---|---|
Medic |
Medi Gun | Players being healed by a Medic are immune to movement-impairing effects generated by hit-scan weapons. | |
Kritzkrieg |
Bugs
- The names of the Poker Night variant items come up as their item reference title.
- The Iron Curtain shows up on the left hand side of the screen instead of the normal right hand side.