Difference between revisions of "Double-Barrel Shotgun (Classic)"

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| TFC-model      = Ssg tfc.png
 
| TFC-model      = Ssg tfc.png
 
| QTF-model      = Ssg qwtf.png
 
| QTF-model      = Ssg qwtf.png
| used-by        = [[Engineer (Classic)|Engineer]], [[Heavy Weapons Guy (Classic)|Heavy Weapons Guy]], [[Medic (Classic)|Medic]], [[Soldier (Classic)|Soldier]], [[Spy (Classic)|Spy]]
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| used-by        = [[Soldier (Classic)|Soldier]], [[Medic (Classic)|Medic]], [[Heavy Weapons Guy (Classic)|Heavy Weapons Guy]], [[Spy (Classic)|Spy]], [[Engineer (Classic)|Engineer]]
 
| slot          = [[Weapons (Classic)#Slot 3 Weapons|Slot 3]]
 
| slot          = [[Weapons (Classic)#Slot 3 Weapons|Slot 3]]
 
| ammo-loaded    = 16
 
| ammo-loaded    = 16
| ammo-carried  = 200 <small>(Heavy Weapons Guy)</small><br>100 <small>(Soldier)</small><br>75 <small>(Medic)</small><br>50 <small>(Engineer)</small><br>40 <small>(Spy)</small>
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| ammo-carried  = 100 <small>(Soldier)</small><br>75 <small>(Medic)</small><br>200 <small>(Heavy Weapons Guy)</small><br>40 <small>(Spy)</small><br>50 <small>(Engineer)</small>
| ammo-type      = [[Image: TFC_Ammo_Shells.png|left|30px|link=]] Shells
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| ammo-type      = [[File:TFC Ammo Shells.png|left|30px|link=]] [[Ammo (Classic)#Shells|Shells]]
 +
| reload        = Single
 
| tfc-model      = Ssg tfc.png
 
| tfc-model      = Ssg tfc.png
 
| qtf-model      = Ssg qwtf.png
 
| qtf-model      = Ssg qwtf.png
 
| show-kill-icon = no
 
| show-kill-icon = no
 
}}
 
}}
 +
{{Quotation|'''Team Fortress''' obituaries|...was turned into Swiss cheese by Soldier's buckshot.}}
  
The '''Double-Barrel Shotgun''', or '''Super Shotgun''', is a [[Weapons (Classic)#Slot 3 weapons|slot 3 weapon]] for the [[Engineer (Classic)|Engineer]], [[Heavy Weapons Guy (Classic)|Heavy Weapons Guy]], [[Medic (Classic)|Medic]], [[Soldier (Classic)|Soldier]], and [[Spy (Classic)|Spy]] in the ''[[Team Fortress]]'' classic series of games.
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The '''Double-Barrel Shotgun''', often referred to as the "'''Super Shotgun'''", is a weapon for the [[Soldier (Classic)|Soldier]], [[Medic (Classic)|Medic]], [[Heavy Weapons Guy (Classic)|Heavy Weapons Guy]], [[Spy (Classic)|Spy]], and [[Engineer (Classic)|Engineer]].
  
== Power ==
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The Double-Barrel Shotgun deals high damage at close range. It's also decently accurate, so substantial damage can still be dealt at long range.
* The Double-Barrel Shotgun deals 4 points of damage over 14 pellets; 56 damage if all pellets connect, which makes this weapon able to kill a Scout in two shots.
 
* The absence of fall-off damage in ''[[Team Fortress Classic]]'' makes it an ideal primary weapon.
 
* The Half-Life 1 Engine (Gold Source Engine) also limits the spread of the Double-Barrel Shotgun, making it work surprisingly well at long range.
 
* The reloading time is fairly quick as it takes only 3 seconds to completely reload it.
 
  
== Weaknesses ==
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The Double-Barrel Shotgun consumes two [[Ammo (Classic)#Shells|shells]] per shot and, similarly, two shells are loaded into the clip after each reload cycle.
* The ''Team Fortress'' Super Shotgun has fall-off damage which renders the weapon less useful at range, making it better suited as a secondary weapon.
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* It consumes 2 [[Ammo (Classic)#Shells|shells]] per shot, making it capable of entirely consuming the player's shell reserve.
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== Damage and function times ==
* While the Double-Barrel Shotgun does not have fall-off damage in ''Team Fortress Classic'', it is preferable to use it in close combat quarters to deal full damage. Unfortunately, this causes the player to expose themselves to danger.
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{{Damage table
 +
| hatnotes        = no
 +
| type            = Hitscan
 +
| rangetype        = Ranged
 +
 
 +
| damage          = yes
 +
|  pellet count    = 14
 +
|  base            = 4 / pellet
 +
|  pellet spread  = 25
 +
 
 +
| function times  = yes
 +
|  attack interval = 0.7 s
 +
|  reload first    = <!--
 +
--><div style="float:left"><small>''Team Fortress Classic'':</small></div> 0.475 s<br/><!--
 +
--><div style="float:left"><small>''Team Fortress'':</small></div> 0.375 s
 +
|  reload more    = 0.375 s
 +
}}
 +
'''''Note:''' In Team Fortress, the weapon's horizontal and vertical pellet spread differ, with horizontal being ~7:1, and vertical being 13:1.''
 +
 
 +
== Obituaries (''Team Fortress'') ==
 +
{| class="wikitable grid"
 +
|-
 +
|Soldier
 +
|''"... was turned into swiss cheese by ...'s buckshot"''
 +
|-
 +
|Medic
 +
|''"... got a double-dose of ...'s buckshot"''
 +
|-
 +
|Heavy Weapons Guy
 +
|''"... unfortunately forgot ... carried a super-{{botignore|shotgun}}"''
 +
|-
 +
|Spy
 +
|''"... gets ventilated by ...'s super-{{botignore|shotgun}} blast"''
 +
|-
 +
|Engineer
 +
|''"...'s body got chuck full of ...'s lead pellets"''
 +
|-
 +
|[[Birthday mode]]
 +
|''"... gets a double of ...'s buck"''
 +
|}
  
 
== Trivia ==
 
== Trivia ==
* The old Double-Barrel Shotgun model in ''Team Fortress Classic'' is the SPAS-12 model from ''Half-Life''.
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* The first-person Double-Barrel Shotgun model is based on the [[hl2:Shotgun (Half-Life)|''Half-Life'' Shotgun]].
  
==Gallery==
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== Gallery ==
 
<gallery>
 
<gallery>
File:TFC p dbshotgun.png|3rd-person view of the new Double-Barrel Shotgun in ''Team Fortress Classic''.
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File:TFC p dbshotgun.png|New third-person model.
File:p dbshotgun TFC old.png|3rd-person view of the old Double-Barrel Shotgun model in ''Team Fortress Classic''.
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File:p dbshotgun TFC old.png|Old third-person model.
 +
File:HUD double shotgun TFC.png|HUD icon.
 
</gallery>
 
</gallery>
  
{{Classic_Weapons_nav}}
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{{Classic Weapons nav}}
{{Classic_Engineer_nav}}
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{{Classic Soldier nav}}
{{Classic_Heavy_nav}}
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{{Classic Medic nav}}
{{Classic_Medic_nav}}
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{{Classic Heavy nav}}
{{Classic_Soldier_nav}}
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{{Classic Spy nav}}
{{Classic_Spy_nav}}
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{{Classic Engineer nav}}
 
 
[[Category:Weapons_(Classic)]]
 

Revision as of 00:32, 22 April 2024

...was turned into Swiss cheese by Soldier's buckshot.
Team Fortress obituaries

The Double-Barrel Shotgun, often referred to as the "Super Shotgun", is a weapon for the Soldier, Medic, Heavy Weapons Guy, Spy, and Engineer.

The Double-Barrel Shotgun deals high damage at close range. It's also decently accurate, so substantial damage can still be dealt at long range.

The Double-Barrel Shotgun consumes two shells per shot and, similarly, two shells are loaded into the clip after each reload cycle.

Damage and function times

Damage and function times
Shot type Hitscan
Ranged or Melee damage? Ranged
Damage
Base damage 100% 4 / pellet
Pellet count 14
Pellet spread 25:1
Function times
Attack interval 0.7 s
Reload (first)
Team Fortress Classic:
0.475 s
Team Fortress:
0.375 s
Reload (consecutive) 0.375 s
Values are approximate and determined by community testing.

Note: In Team Fortress, the weapon's horizontal and vertical pellet spread differ, with horizontal being ~7:1, and vertical being 13:1.

Obituaries (Team Fortress)

Soldier "... was turned into swiss cheese by ...'s buckshot"
Medic "... got a double-dose of ...'s buckshot"
Heavy Weapons Guy "... unfortunately forgot ... carried a super-shotgun"
Spy "... gets ventilated by ...'s super-shotgun blast"
Engineer "...'s body got chuck full of ...'s lead pellets"
Birthday mode "... gets a double of ...'s buck"

Trivia

Gallery