Difference between revisions of "Pyro/es"

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*Use caution when fighting near water or a source of enemy healing (be it Health pickups or [[Medic]]s/[[Dispenser]]s): both can extinguish a burning character immediately. If you believe the flames did enough damage before
 
*Use caution when fighting near water or a source of enemy healing (be it Health pickups or [[Medic]]s/[[Dispenser]]s): both can extinguish a burning character immediately. If you believe the flames did enough damage before
  
*Switching to the shotgun can often be more effective for finishing off a fleeing opponent.
+
* Cambiando a la Escopeta generalmente es más efectivo para acabar a un enemigo que dejar que arda hasta morir.
  
*Using your Flamethrower on teammates is a good way to [[Spy-check]]. Only a momentary burst of flame is needed to ignite an enemy Spy; briefly shooting every teammate is a cost-effective method of minimizing Spy encounters.
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* Al usar tu Lanzallamas en miembros de tu equipo es una buena forma de [[Spy-check|detectar espías]] infiltrados. Solo unas pocas flamas son necesarias para encender un Espía enemigo; esporádicamente disparando a cada compañero es el método más eficiente para minimizar las amenazas de Espías enemigos.
  
*Without the need to reload, the Flamethrower can immediately use any ammo with which it is supplied. Standing next to a Dispenser can allow the Pyro to act as a stationary flame turret for guarding an Engineer fortification or the Intelligence room of [[CTF]] maps.
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* Sin la necesidad de recargar, el lanzallamas puede usarse ilimitadamente siempre que tenga una fuente de la cual recargarse. El estar cerca de un dispensador puede permitir al Pyro actuar como una torreta lanzallamas estacionaria para proteger construcciones del Ingeniero o el cuarto de Inteligencia en mapas de [[CFT|Capturar la bandera]].  
  
 
*Use alternate routes to organize a synchronized attack on the enemy, igniting them from behind while teammates attack from the front. This can be very effective on Defense, especially on [[2fort]], running down alternate corridors to sneak behind [[Medic]]s partnered with a [[Heavy]].
 
*Use alternate routes to organize a synchronized attack on the enemy, igniting them from behind while teammates attack from the front. This can be very effective on Defense, especially on [[2fort]], running down alternate corridors to sneak behind [[Medic]]s partnered with a [[Heavy]].
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|MEL_WEAPON_LOADED=N/A
 
|MEL_WEAPON_LOADED=N/A
 
|MEL_WEAPON_AMMO=N/A
 
|MEL_WEAPON_AMMO=N/A
|MEL_WEAPON_DMG=43-87 (195 Critico) [un poco mas de un golpe por segundo]
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|MEL_WEAPON_DMG=43-87 (195 Critico) [un poco más de un golpe por segundo]
  
 
|PRIU_WEAPON_NAME=[[Backburner]]
 
|PRIU_WEAPON_NAME=[[Backburner]]
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! Taunt
 
! Taunt
 
| [[Hadouken]]
 
| [[Hadouken]]
| Debe tener [[ammo]] en [[shotgun]] o [[Flare gun]]
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| Debe tener [[ammo|munición]] en [[shotgun]] o [[Flare gun]]
| Debe tener [[ammo]] en [[shotgun]] o [[Flare gun]]
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| Debe tener [[ammo|munición]] en [[shotgun]] o [[Flare gun]]
 
| 450+ (Muerte Instantanea)
 
| 450+ (Muerte Instantanea)
 
|}
 
|}

Revision as of 11:56, 1 July 2010