Difference between revisions of "Template:Class weapons table scout primary"

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{{Pro}}Deals 100% more damage per pellet.<br/>
 
{{Pro}}Deals 100% more damage per pellet.<br/>
 
{{Pro}}Has a clip-based reload.<br/>
 
{{Pro}}Has a clip-based reload.<br/>
{{Pro}}+20% bonus healing while deployed.<br/>
+
{{Pro}}Alt-Fire: gives a little knockback on enemy.<br/>
 
{{Con}}Has 60% fewer pellets per shot.<br/>
 
{{Con}}Has 60% fewer pellets per shot.<br/>
 
{{Con}}Has a 33% smaller clip size.<br/>
 
{{Con}}Has a 33% smaller clip size.<br/>
{{Con}}40% increase in push force taken from damage and airblast while deployed.<br/>
+
{{Con}}20% increase in push force taken from damage and airblast while deployed.<br/>
 
   | cs =  
 
   | cs =  
 
{{Pro}}O 42% rychlejší střelba.<br/>
 
{{Pro}}O 42% rychlejší střelba.<br/>
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   | en =  
{{Info}}A hype meter is placed on the [[HUD]] when the Soda Popper is equipped. Running or jumping with the Soda Popper out will build up 'hype'; other weapons out will not build hype. After 13 seconds of running and/or jumping, the player can activate Hype mode for 8 seconds, allowing for 5 additional air jumps.<br/>
+
{{Info}}A hype meter is placed on the [[HUD]] when the Soda Popper is equipped. On hit with the Soda Popper out will build up 'hype'; other weapons out will not build hype. After 13 seconds of running and/or jumping, the player can activate Hype mode for 8 seconds, allowing for 5 additional air jumps.<br/>
 
{{Pro}}Has 25% faster reload speed.<br/>
 
{{Pro}}Has 25% faster reload speed.<br/>
 
{{Pro}}Has 50% faster firing speed.<br/>
 
{{Pro}}Has 50% faster firing speed.<br/>

Revision as of 00:20, 9 July 2016

Primary

Weapon Kill icon Ammo
Loaded
Ammo
Carried
Damage Range Notes / Special Abilities
Scattergun
Stock
Scattergun
Killicon scattergun.png 6 32 Base: 60

Crit: 180

[6 damage × 10 pellets]

Force-A-Nature
Unlock
Force-A-Nature
Killicon force-a-nature.png 2 32 Base: 65

Crit: 194

[5.4 damage × 12 pellets]

Pictogram plus.png On hit: applies a knockback effect that propels enemies backwards and the user in the opposite direction (if airborne). This allows the user to perform a Force Jump and to horizontally prolong any other jumping technique.

Pictogram plus.png Has 50% faster firing speed.
Pictogram plus.png Has 20% more pellets per shot.
Pictogram minus.png Has a 66% smaller clip size.
Pictogram minus.png Deals 10% less damage per pellet.
Pictogram minus.png If one shot is unused before reloading, it is lost.

Shortstop
Craft
Shortstop
Killicon shortstop.png 4 32 Base: 48

Crit: 144

[12 damage × 4 pellets]

Pictogram plus.png Has 42% faster firing speed.

Pictogram plus.png Deals 100% more damage per pellet.
Pictogram plus.png Has a clip-based reload.
Pictogram plus.png Alt-Fire: gives a little knockback on enemy.
Pictogram minus.png Has 60% fewer pellets per shot.
Pictogram minus.png Has a 33% smaller clip size.
Pictogram minus.png 20% increase in push force taken from damage and airblast while deployed.

Soda Popper
Craft
Soda Popper
Killicon soda popper.png 2 32 Base: 60

Crit: 180

[6 damage × 10 pellets]

Pictogram info.png A hype meter is placed on the HUD when the Soda Popper is equipped. On hit with the Soda Popper out will build up 'hype'; other weapons out will not build hype. After 13 seconds of running and/or jumping, the player can activate Hype mode for 8 seconds, allowing for 5 additional air jumps.

Pictogram plus.png Has 25% faster reload speed.
Pictogram plus.png Has 50% faster firing speed.
Pictogram minus.png Has a 66% smaller clip size.
Pictogram minus.png If one shot is unused before reloading, it is lost.

Baby Face's Blaster
Craft
Baby Face's Blaster
Killicon baby face's blaster.png 4 32 Base: 60

Crit: 180

[6 damage × 10 pellets]

Pictogram info.png Equipping the Baby Face's Blaster will slow the Scout down from 133% of normal speed to 120% of normal speed. A boost meter is placed on the HUD when the Baby Face's Blaster is equipped. Dealing damage regardless of weapon used while equipping the Baby Face's Blaster builds up the boost meter, increasing the Scout's speed to 173% of normal speed. The boost meter maxes at 100 points of damage dealt.

Pictogram minus.png -34% clip size.
Pictogram minus.png 10% slower movement speed on wearer.
Pictogram minus.png Boost reduced on air jumps.
Pictogram minus.png Boost reduced when hit.

Back Scatter
Craft
Back Scatter
Killicon back scatter.png 4 32 Base: 60

Crit: 180

[6 damage × 10 pellets]

Pictogram plus.png Minicrits targets when fired at their back and at close range

Pictogram minus.png -34% clip size.
Pictogram minus.png No random critical hits.
Pictogram minus.png +20% bullet spread.

This template is meant to be used in localized versions of the Scout article, replacing current weapon table.

Make sure that section Template:Dictionary/common_strings#class_weapon_tables is also translated to your language.