Difference between revisions of "Tournament Mode"

From Team Fortress Wiki
Jump to: navigation, search
m (Update history)
m
 
(30 intermediate revisions by 22 users not shown)
Line 1: Line 1:
{{stub}}
+
{{Quotation|'''The Soldier''' leading a competitive team|Give 'em hell, boys!|sound=Soldier_battlecry03.wav}}
  
'''Tournament mode''' is a game mode released in the [[February 28, 2008 Patch]]. It allows for the creation of custom teams for competitive matches. It is applicable to all existing game modes, much like [[Highlander]] and [[Medieval Mode]].
+
[[File:Tournament Mode Example.png‎|thumb|An example of the Tournament Mode heading, which appears during set-up so that both teams may contract the settings of the game.]]  
  
== Effects ==
+
'''Tournament Mode''' is a game mode released with the {{Patch name|2|28|2008}}. Tournament Mode allows for players to customize the basic settings of [[Competitive Mode|competitive matches]]. Similarly to [[Medieval Mode]] and [[Highlander]], Tournament Mode is applicable to all existing [[game modes]].
  
Tournament mode can be enabled with the server variable mp_tournament. When enabled, tournament mode creates a banner at the top of the HUD with a readout of the games win conditions. In addition, a user interface is present for naming teams. Pressing f4 in tournament mode allows players to change the name of their team (which appears at the top of the player list).  
+
== Gameplay ==
 +
Tournament Mode can be enabled with the [[server]] variable {{code|mp_tournament}}. When enabled, Tournament Mode creates a small heading at the top of the [[HUD]], with a display of the win conditions for the current game. In addition, pressing F4 during the setup phase allows a player to change the name of their team from [[RED]] or [[BLU]] to anything under five letters. The team name will appear where RED and BLU respectively would on the [[scoreboard]], which is accessed by pressing TAB.  
  
The purpose of tournament mode is to keep track of teams of competive players. As such, once all players have chosen and organised their teams, players can press the ready button. Teams can have an effectively unlimited number of players per team, as there is no team player limit. Once both teams are in 'ready mode' the game will begin. In tournament mode teams are maintained between rounds, and autobalancing is disabled. There is server variable that can limit the number of each class per team in tournament mode, allowing for a Highlander style forced mixing of classes on each team.
+
When enabled, there are no player limits for either team. Players are to join their predetermined team, and wait until all other players are accounted for. During this time, players are free to explore the current [[map]] and interact with the other team. Once both teams have their players and have both set their team status to "Ready", the game will begin. Teams are maintained throughout rounds, and [[autobalance]] is disabled.
  
Tournament mode is most often used on competitive servers, and is rarely seen on public servers.
+
Tournament mode will also disable the use of map cameras, even for spectators, except for the [[SourceTV]] auto-director.
 +
 
 +
Tournament Mode is typically used for [[competitive]] matches, but standard server admins are able to enable it at any time.
  
 
== Update history ==
 
== Update history ==
 +
{{update history|
 +
'''{{Patch name|3|6|2008}}'''
 +
* Initial release of Tournament mode (mp_tournament).
 +
** [[UI]] for handling team naming, ready mode, and win results.
 +
** Disables team player limits, autobalancing, and intermission.
 +
 +
'''{{Patch name|3|6|2008}}'''
 +
* Added <tt>mp_tournament_restart</tt> command to be used with Tournament Mode (<tt>mp_tournament</tt>). This can be used at any time to return to the "Waiting for Teams" state.
 +
* When a tournament match ends it now returns to the "Waiting for Teams" state.
  
'''[[March 6, 2008 Patch]]'''
+
'''{{Patch name|3|20|2008}}'''
* Added <tt>mp_tournament_restart</tt> command to be used with Tournament Mode (<tt>mp_tournament</tt>). This can be used at any time to return to the "Waiting for Teams" state
+
* Hitting F4 while the tournament mode "Ready" countdown is active won't automatically set a team to "Not Ready".
* When a tournament match ends it now returns to the "Waiting for Teams" state
+
* Fixed auto-screenshots not being taken at the end of the map during tournament mode.
 +
* Fixed gates being closed during the pre-round time during tournament mode.
  
'''[[March 20, 2008 Patch]]'''
+
'''{{Patch name|4|29|2008}}''' ([[Gold Rush Update]])
* Hitting F4 while the tournament mode "Ready" countdown is active won't automatically set a team to "Not Ready"
+
* Added Stopwatch mode to Tournament mode.
* Fixed auto-screenshots not being taken at the end of the map during tournament mode
+
** Automatically used on Attack/Defense maps.
* Fixed gates being closed during the pre-round time during tournament mode
+
* Tournament mode no longer ends matches early if the time limit is nearly up when a new round starts.
  
'''[[April 29, 2008 Patch]]''' ([[Gold Rush Update]])
+
'''{{Patch name|7|14|2009}}'''
* Added Stopwatch mode to Tournament mode
+
* Fixed tournament mode being interrupted if <tt>mp_timelimit</tt> hits before both stopwatch rounds have been played.
** Automatically used on Attack/Defense maps
 
* Tournament mode no longer ends matches early if the time limit is nearly up when a new round starts
 
  
'''[[February 3, 2011 Patch]]'''
+
'''{{Patch name|2|3|2011}}'''
 
* Fixed seeing an empty alert tray under the stopwatch timer.
 
* Fixed seeing an empty alert tray under the stopwatch timer.
 
* Fixed a bug where the time for the tournament mode stopwatch wasn't being displayed.
 
* Fixed a bug where the time for the tournament mode stopwatch wasn't being displayed.
 
* Fixed the countdown when both teams are ready always reading "0 seconds"
 
* Fixed the countdown when both teams are ready always reading "0 seconds"
  
 +
'''{{Patch name|2|14|2011}}'''
 +
* Fixed players getting set bonuses applied on tournament servers when the server is restricting the player's weapons using the item_whitelist.
 +
 +
'''{{Patch name|1|20|2016}}'''
 +
* Fixed not seeing team names in the scoreboard on dedicated servers using tournament mode.
 +
 +
'''{{Patch name|5|11|2016}}'''
 +
* Fixed team Spectator using the wrong name in tournament mode.
 +
}}
 +
 +
== Bugs ==
 +
* If a dead player toggles "Ready" on, their corpse's lips will speak the ready voiceline. Additionally, if they change class, their corpse will speak the voiceline of the new class.
 +
 +
 +
{{Competitive nav}}
 
[[Category:Game modes]]
 
[[Category:Game modes]]
 +
[[Category:Competitive]]

Latest revision as of 23:14, 26 November 2023

Give 'em hell, boys!
The Soldier leading a competitive team
An example of the Tournament Mode heading, which appears during set-up so that both teams may contract the settings of the game.

Tournament Mode is a game mode released with the February 28, 2008 Patch. Tournament Mode allows for players to customize the basic settings of competitive matches. Similarly to Medieval Mode and Highlander, Tournament Mode is applicable to all existing game modes.

Gameplay

Tournament Mode can be enabled with the server variable mp_tournament. When enabled, Tournament Mode creates a small heading at the top of the HUD, with a display of the win conditions for the current game. In addition, pressing F4 during the setup phase allows a player to change the name of their team from RED or BLU to anything under five letters. The team name will appear where RED and BLU respectively would on the scoreboard, which is accessed by pressing TAB.

When enabled, there are no player limits for either team. Players are to join their predetermined team, and wait until all other players are accounted for. During this time, players are free to explore the current map and interact with the other team. Once both teams have their players and have both set their team status to "Ready", the game will begin. Teams are maintained throughout rounds, and autobalance is disabled.

Tournament mode will also disable the use of map cameras, even for spectators, except for the SourceTV auto-director.

Tournament Mode is typically used for competitive matches, but standard server admins are able to enable it at any time.

Update history

March 6, 2008 Patch
  • Initial release of Tournament mode (mp_tournament).
    • UI for handling team naming, ready mode, and win results.
    • Disables team player limits, autobalancing, and intermission.

March 6, 2008 Patch

  • Added mp_tournament_restart command to be used with Tournament Mode (mp_tournament). This can be used at any time to return to the "Waiting for Teams" state.
  • When a tournament match ends it now returns to the "Waiting for Teams" state.

March 20, 2008 Patch

  • Hitting F4 while the tournament mode "Ready" countdown is active won't automatically set a team to "Not Ready".
  • Fixed auto-screenshots not being taken at the end of the map during tournament mode.
  • Fixed gates being closed during the pre-round time during tournament mode.

April 29, 2008 Patch (Gold Rush Update)

  • Added Stopwatch mode to Tournament mode.
    • Automatically used on Attack/Defense maps.
  • Tournament mode no longer ends matches early if the time limit is nearly up when a new round starts.

July 14, 2009 Patch

  • Fixed tournament mode being interrupted if mp_timelimit hits before both stopwatch rounds have been played.

February 3, 2011 Patch

  • Fixed seeing an empty alert tray under the stopwatch timer.
  • Fixed a bug where the time for the tournament mode stopwatch wasn't being displayed.
  • Fixed the countdown when both teams are ready always reading "0 seconds"

February 14, 2011 Patch

  • Fixed players getting set bonuses applied on tournament servers when the server is restricting the player's weapons using the item_whitelist.

January 20, 2016 Patch

  • Fixed not seeing team names in the scoreboard on dedicated servers using tournament mode.

May 11, 2016 Patch

  • Fixed team Spectator using the wrong name in tournament mode.

Bugs

  • If a dead player toggles "Ready" on, their corpse's lips will speak the ready voiceline. Additionally, if they change class, their corpse will speak the voiceline of the new class.