User talk:WgetJane
- (cur prev topic) 01:47, 17 May 2021 . . Bucket (talk | contribs) commented on "Weapon fire rate for heavy." (Agreed, I'm just gonna keep it on weapons where it's releveant to DPS (Minigun, SMG, Syringe Gun, etc.)) . . (+103)
- (cur prev topic) 02:31, 15 May 2021 . . GrampaSwood (talk | contribs) commented on "Weapon fire rate for heavy." (Bugs are not trivia.GrampaSwood (talk) 02:31, 15 May 2021 (UTC)) . . (+170)
- (cur prev topic) 01:13, 15 May 2021 . . WgetJane (talk | contribs) commented on "Weapon fire rate for heavy." (i think it's more appropriate to just put that under trivia) . . (+59)
- (cur prev topic) 14:20, 14 May 2021 . . Bucket (talk | contribs) commented on "Weapon fire rate for heavy." (The heavy did 5% less overall DPS, I think for those weapons it should stay at .105, while weapons where it's irrelevant should be left a...) . . (+162)
- (cur prev topic) 14:19, 14 May 2021 . . Bucket (talk | contribs) commented on "Weapon fire rate for heavy." (For some weapons that change is very relavant for DPS though, I did calculations for DPS on the minigun and other weapons with a .1 attac...) . . (+237)
- (cur prev topic) 09:52, 14 May 2021 . . GrampaSwood (talk | contribs) commented on "Weapon fire rate for heavy." (Yeah, what Jane said. Having these incredibly tiny adjustments and incredibly precise numbers is not necessary and is simply going to loo...) . . (+541)
- (cur prev topic) 05:17, 14 May 2021 . . WgetJane (talk | contribs) commented on "Weapon fire rate for heavy." (it's not just attack intervals, it's EVERYTHING weapon switch times, reload times, etc like you would have to change every instance of...) . . (+282)
- (cur prev topic) 13:31, 13 May 2021 . . Bucket (talk | contribs) commented on "Weapon fire rate for heavy." (I will update all the minigun tooltips firerates to state (Should be .1)) . . (+72)
- (cur prev topic) 13:31, 13 May 2021 . . Bucket (talk | contribs) commented on "Weapon fire rate for heavy." (The purpose of the wiki is to give you real info, not theoretical data.) . . (+71)
- (cur prev topic) 13:30, 13 May 2021 . . Bucket (talk | contribs) commented on "Weapon fire rate for heavy." (Now if they fix the engine then this fire rate can be reverted to .1 per ammo.) . . (+78)
- (cur prev topic) 13:30, 13 May 2021 . . Bucket (talk | contribs) commented on "Weapon fire rate for heavy." (Besides all fire rates are values determined by the community, you just contradicted yourself by saying it should be more consistent with...) . . (+242)
- (cur prev topic) 13:21, 13 May 2021 . . Bucket (talk | contribs) commented on "Weapon fire rate for heavy." (I think having the real fire rate is more important than showing the theoretical fire rate until Valve fixes this engine spaghetti.) . . (+131)
- (cur prev topic) 13:20, 13 May 2021 . . Bucket (talk | contribs) commented on "Weapon fire rate for heavy." (Plus the rest of the miniguns have been updated to .105 so it would make sense to either undo all the miniguns or undo the minigun edit y...) . . (+145)
- (cur prev topic) 13:19, 13 May 2021 . . Bucket (talk | contribs) commented on "Weapon fire rate for heavy." (I had plans of updating the fire rate for all weapons to be accurate to the 66 server tickrate we have, for now maybe keep the fire rate...) . . (+217)
- (cur prev topic) 15:38, 2 June 2020 . . GrampaSwood (talk | contribs) commented on "Compression blast" (Move to User talk:GrampaSwood GrampaSwood (talk) 15:38, 2 June 2020 (UTC)) . . (+128)
- (cur prev topic) 14:52, 2 June 2020 . . WgetJane (talk | contribs) commented on "Compression blast" (i can't see replies to this for some reason, is there a way to switch it to a normal talk page) . . (+94)
- (cur prev topic) 14:23, 2 June 2020 . . GrampaSwood (talk | contribs) commented on "Compression blast" (I dont know what "test" is supposed to mean, but if you are having trouble with the talk page system I suggest just refreshing until you...) . . (+398)
- (cur prev topic) 13:59, 2 June 2020 . . WgetJane (talk | contribs) commented on "Compression blast" (test) . . (+4)
- (cur prev topic) 13:55, 2 June 2020 . . GrampaSwood (talk | contribs) commented on "Compression blast" (I still dont see the bug, can you explain it? It just looks like "Pyro takes less damage from reflected projectiles". Which isnt really a...) . . (+263)
- (cur prev topic) 13:52, 2 June 2020 . . WgetJane (talk | contribs) commented on "Compression blast" (read description) . . (+16)
- (cur prev topic) 13:46, 2 June 2020 . . GrampaSwood (talk | contribs) commented on "Compression blast" (Hi there, I saw the video I just don't see the point of it. It just shows off that it does more self-damage if you increase the damage....) . . (+290)