Related changes
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29 June 2024
N 14:12 | Seared Sorcerer/nl (diff | hist) . . (+3,836) . . GrampaSwood (talk | contribs) (NL) |
28 June 2024
20:58 | Pyromancer's Hood/nl (diff | hist) . . (+5) . . Mediarch (talk | contribs) (full paint) |
11:20 | Wartime Warmth/nl (2 changes | history) . . (-7) . . [Mediarch; BrazilianNut] | ||
m | 11:20 (cur | prev) . . (-12) . . BrazilianNut (talk | contribs) | ||
03:42 (cur | prev) . . (+5) . . Mediarch (talk | contribs) (full paint) |
27 June 2024
14:00 | Backburner (3 changes | history) . . (-150) . . [GrampaSwood; Chaorace (2×)] | ||
14:00 (cur | prev) . . (+2) . . Chaorace (talk | contribs) (Reverted removal of "2D" -- it is a significant distinction that has a major impact on the mechanic's behavior (also fixed a grammar error)) | |||
11:31 (cur | prev) . . (-266) . . GrampaSwood (talk | contribs) (mc, the edge case isn't necessary to list as it's pretty much a bug (but not one worth nothing imo). Better wording on the first bit) | |||
01:55 (cur | prev) . . (+114) . . Chaorace (talk | contribs) (Clarified angle window and method of calculation; provided an edge-case example for further illustration) |
22 June 2024
12:48 | Flare Gun (2 changes | history) . . (+87) . . [GrampaSwood; BrazilianNut] | ||
m | 12:48 (cur | prev) . . (+1) . . BrazilianNut (talk | contribs) (→Bugs) | ||
11:04 (cur | prev) . . (+86) . . GrampaSwood (talk | contribs) (→Bugs: https://www.youtube.com/watch?v=bI6u5bfS48U) |
01:40 | Mr. Juice/nl (diff | hist) . . (+19) . . Mediarch (talk | contribs) (full paint) |
21 June 2024
19:56 | Grenade Launcher (2 changes | history) . . (0) . . [GrampaSwood; Reater] | ||
19:56 (cur | prev) . . (-297) . . GrampaSwood (talk | contribs) (Undo edit by Reater (Talk) (3726497) This is a very small visual bug that is hardly visible on stock, and likely not even a bug, just a quirk.) (Tag: Undo) | |||
m | 19:54 (cur | prev) . . (+297) . . Reater (talk | contribs) (added a bug about the rotation of the cylinders) |
03:34 | Pyro the Flamedeer/nl (diff | hist) . . (+5) . . Mediarch (talk | contribs) (full paint) |