Difference between revisions of "Template:Class weapons table demoman primary"

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m (Changed stats for Bootleggers and Ali Baba's Wee booties to correct data of 200% turn control while charging. Also, please fix translations if wrong!)
(Updated(Japanese))
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{{Info}}A colpo diretto, le granate non subiscono la riduzione del raggio d'azione.<br>
 
{{Info}}A colpo diretto, le granate non subiscono la riduzione del raggio d'azione.<br>
 
   | ja =
 
   | ja =
{{Info}}ノーバウンドで相手に当てれば即爆発<br/>
+
{{Info}}グレネード弾は[[Damage/ja|距離によって威力が減衰しない]]<br/>
{{Info}}ゼロ距離直撃により威力減衰する<br />
+
{{Info}}グレネード弾がバウンドせずに敵プレイヤーや装置に直撃した場合は即爆発する<br />
 
   | ko =
 
   | ko =
 
{{Info}}유탄으로 정확히 맞췄을 경우 [[Damage/ko|피해량]] 감소가 없습니다.<br />
 
{{Info}}유탄으로 정확히 맞췄을 경우 [[Damage/ko|피해량]] 감소가 없습니다.<br />
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{{Con}}+25% Danni contro se stessi.<br/>
 
{{Con}}+25% Danni contro se stessi.<br/>
 
   | ja =
 
   | ja =
{{Info}}ゼロ距離直撃により威力減衰する<br/>
+
{{Info}}グレネード弾は距離によって威力が減衰しない<br/>
{{Pro}}与ダメージ +20%<br/>
+
{{Info}}グレネード弾は敵プレイヤーや装置に直撃すると即爆発する<br />
 +
{{Pro}}与ダメージボーナス +20%<br/>
 
{{Pro}}投射速度 +25%<br/>
 
{{Pro}}投射速度 +25%<br/>
{{Con}}弾倉サイズ -50%<br/>
+
{{Con}}弾倉サイズ -25%<br/>
 +
{{Con}}爆発範囲 -25%<br/>
 
{{Con}}発射した爆弾を接地時に破壊 (直撃させないと爆発せず消滅)<br/>
 
{{Con}}発射した爆弾を接地時に破壊 (直撃させないと爆発せず消滅)<br/>
{{Con}}自爆ダメージ +25%
 
 
   | ko =
 
   | ko =
 
{{Info}}유탄으로 정확히 맞췄을 경우 피해량 감소가 없습니다.<br />
 
{{Info}}유탄으로 정확히 맞췄을 경우 피해량 감소가 없습니다.<br />
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{{Pro}}着用者の最大ヘルス +25<br/>
 
{{Pro}}着用者の最大ヘルス +25<br/>
 
{{Pro}}突進中の方向転換速度 +200%<br/>
 
{{Pro}}突進中の方向転換速度 +200%<br/>
{{Info}}特殊効果は着用時、自動的に付加される
+
{{Pro}}キル時に突進メーター 25%回復<br />
 +
{{Info}}効果は常時発動するため、この武器を構える必要はない<br />
 
   | ko =
 
   | ko =
 
{{Pro}}최대 체력을 25 증가시켜 줍니다.<br />
 
{{Pro}}최대 체력을 25 증가시켜 줍니다.<br />
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{{Con}}50%-kal csökken a sebzéserő, ha az ágyúgolyó valamilyen természeti felülettel érintkezik.<br />
 
{{Con}}50%-kal csökken a sebzéserő, ha az ágyúgolyó valamilyen természeti felülettel érintkezik.<br />
 
   | ja =
 
   | ja =
{{Info}}砲弾は1秒で爆発する 攻撃キーを押し続けることにより爆発を早められる<br/>
+
{{Info}}砲弾は1秒で爆発する。攻撃キーを押し続けることにより爆発を早められる<br/>
{{Info}}砲弾はプレイヤーを押しのける<br/>
+
{{Pro}}砲弾が直撃するとプレイヤーを押し飛ばす<br />
{{Con}}砲弾は衝撃で爆発しない<br/>
+
{{Pro}}投射速度 +50%<br />
{{Con}}地面でバウンドすると与ダメージ -50%
+
{{Pro}}Double-Donk: 砲弾が直撃した敵に 0.5秒以内に爆発ダメージを与えると、爆発は[[Critical hits/ja#ミニクリティカル|ミニクリティカル]]になる<br />
 +
{{Con}}砲弾は直撃しても爆発しない<br/>
 +
{{Con}}地面でバウンドすると与ダメージペナルティ -50%<br/>
 
   | ko =
 
   | ko =
 
{{Info}}포탄은 1초간의 점화시간이 있습니다. 발사 키를 눌러서 점화시간을 더 빠르게 조정할 수 있습니다.<br />
 
{{Info}}포탄은 1초간의 점화시간이 있습니다. 발사 키를 눌러서 점화시간을 더 빠르게 조정할 수 있습니다.<br />
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   | fr =
 
   | fr =
 
{{Info}}Permet au joueur d'activer un parachute en plein vol, ralentissant ainsi leur chute.<br/>
 
{{Info}}Permet au joueur d'activer un parachute en plein vol, ralentissant ainsi leur chute.<br/>
 +
  | ja =
 +
{{Info}}空中でパラシュートを展開し、落下速度を低下出来る<br />
 
   | ru =
 
   | ru =
 
{{Info}}Позволяет активировать в воздухе парашют, который замедлит скорость падения.<br/>
 
{{Info}}Позволяет активировать в воздухе парашют, который замедлит скорость падения.<br/>
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{{Con}}-20% explosion radius.<br />
 
{{Con}}-20% explosion radius.<br />
 
{{Con}}-10% damage on grenades that explode on timer.<br />
 
{{Con}}-10% damage on grenades that explode on timer.<br />
 +
  | ja =
 +
{{Info}}グレネード弾は距離によって威力が減衰しない<br />
 +
{{Info}}グレネード弾はほとんど転がらずに、最初に接地したのとほぼ同じ場所で爆発する<br />
 +
{{Pro}}グレネード弾はほとんど転がらない<br />
 +
{{Con}}爆発範囲 -20%<br />
 +
{{Con}}タイマーで起爆した場合の与ダメージ -10%<br />
 
}}
 
}}
 
|}
 
|}

Revision as of 06:08, 29 January 2015

Primary

Weapon Kill icon Ammo
Loaded
Ammo
Carried
Damage Range Notes / Special Abilities
Grenade Launcher
Stock
Grenade Launcher
Killicon grenade launcher.png 4 / 6 16 / 30 On direct hit:

Base: 100
Crit: 300


After bounce:

Base: 22–64
Crit: 190

Pictogram info.png Grenades have zero range falloff.

Pictogram info.png Grenades explode on contact with an enemy player or building, provided they have not bounced first.

Loch-n-Load
Craft
Loch-n-Load
Killicon loch-n-load.png 3 16 On direct hit:

Base: 117–123
Crit: 360

Pictogram info.png Grenades have zero range falloff on a direct hit.

Pictogram info.png Grenades explode only on contact with an enemy player or building.
Pictogram plus.png Deals 20% more damage.
Pictogram plus.png Has 25% faster grenade travel speed.
Pictogram minus.png -25% less clip size.
Pictogram minus.png 25% less explosion radius.
Pictogram minus.png Launched bombs shatter on surfaces.

Ali Baba's Wee Booties
Craft
Ali Baba's Wee Booties
N/A N/A N/A N/A Pictogram plus.png Increases maximum health by 25.

Pictogram plus.png Increases turning speed while charging by 200%.
Pictogram plus.png Kills while charging refill 25% of your charge meter.
Pictogram info.png Grants its abilities passively, does not need to be selected.

Bootlegger
Craft
Bootlegger
Loose Cannon
Craft
Loose Cannon
Killicon loose cannon.png 4 16 On direct hit:

Base: 58-61
Crit: 180


After bounce:

Base: 29-57
Crit: 90-173

Pictogram info.png Cannonballs have a fuse time of 1 second; fuses can be primed to explode earlier by holding down the fire key.

Pictogram plus.png Cannonballs push players back on impact.
Pictogram plus.png Has 50% faster projectile speed.
Pictogram plus.png Double-Donk: If a cannonball deals both impact and explosive damage to an enemy within half a second, explosive damage will be a mini-crit.
Pictogram minus.png Cannonballs do not explode on impact.
Pictogram minus.png -50% damage on contact with surfaces.

Killicon loose cannon pushed.png
B.A.S.E. Jumper
Craft
B.A.S.E. Jumper
N/A N/A N/A N/A Pictogram info.png Allows player to activate a parachute whilst midair, slowing their descent.
Iron Bomber
Craft
Iron Bomber
Killicon iron bomber.png 4 16 On direct hit:

Base: 105–120
Crit: 342–388

Pictogram info.png Grenades have zero range falloff on a direct hit.

Pictogram info.png Grenades do not bounce or roll much at all, leaving them to explode in mostly the same place where they first collided with an object.
Pictogram plus.png Grenades have very little bounce and roll.
Pictogram minus.png -20% explosion radius.
Pictogram minus.png -10% damage on grenades that explode on timer.

This template is meant to be used in localized versions of the Demoman article, replacing current weapon tables.

Make sure that section Template:Dictionary/common_strings#class_weapon_tables is also translated to your language.