Difference between revisions of "Tough Break Update"

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(The start of the Tough Break Update page. I added the basic information as a starter.)
 
(Entire update summary.)
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{{patch info|12|17|2015}}
 
{{patch info|12|17|2015}}
  
The '''Tough Break Update''' was a major update that introduced new weapon skins, 4 new maps, and 3 new taunts. It also introduced the Tough Break Campaign, an event taking place around around Smissmass allowing players to complete 26 skill-based challenges to unlock one-of-a-kind weapons and exclusive weapon and cosmetic cases. Players must purchase the Tough Break Campaign Pass in order to participate in the event.
+
The <span class="plainlinks">'''[http://www.teamfortress.com/toughbreak/ Tough Break Update]'''</span> was a major update that introduced 4 new weapon collections, 4 [Steam workshop|community-created] new maps, and 3 new taunts. It introduced the Tough Break Campaign, an event taking place around around Smissmass which allowed players to compete in 26 skill-based challenges to unlock one-of-a-kind weapons and exclusive weapon and cosmetic cases. To participate in the Tough Break Update, players must purchase the Tough Break Campaign Pass.
 +
 
 +
== Gameplay Changes ==
 +
 
 +
== All ==
 +
*Base weapon switch speed changed from 0.67 seconds to 0.5 seconds.
 +
*Upon spawning, friendly players will show an outline for 10 seconds.
 +
*Updated various weapon descriptions to better detail their functionality.
 +
 
 +
== Multi-Class ==
 +
*Panic Attack
 +
**No longer auto-fires when fully loaded. Shots can be held and released at will.
 +
*Reserve Shooter
 +
**No longer boosts all-around switch speed, instead boosts switch-to speed by 20% and switch-from speed by 15%.
 +
**No longer mini-crits any airborne target (i.e. jumping). Target must be forced in to the air via blastjump, knockback, airblast, or grapple.
 +
*The Half-Zatoichi
 +
**Now considered a sword (increased holster and deploy time and increased range).
 +
**Honorbound changed. Deals 50 self damage on holster if no kill was made. Cannot be holstered if player is below 50 life and no kill was made.
 +
**100% life restore on kill changed to 50% health gain on kill that can result in overheal.
 +
**No random crits.
 +
*B.A.S.E Jumper
 +
**Removed hidden property of up draft when on fire.
 +
 
 +
== Scout ==
 +
*Pretty Boy's Pocket Pistol
 +
**Increased health recovered on hit from +3 to +5.
 +
*Mad Milk
 +
**Extinguishing an ally will now reduce the cooldown by 20%.
 +
*Wrap Assassin
 +
**Now 42% more festive! Ornament shatters on all impacts, dealing a small amount of damage in a small radius. Bleed effect still only applies to a target that is struck directly.
 +
**Ball recharge rate increased by 25%
 +
**Damage penalty reduced from -70% to -65%
 +
 
 +
== Soldier ==
 +
*Beggar's Bazooka
 +
**Decreased blast radius by 20%.
 +
*Concheror
 +
**Doubled health regeneration rate. Regeneration rate is now decreased if player has been recently damaged.
 +
*Market Gardener
 +
**Added 20% Attack Speed penalty.
 +
*Air-Strike
 +
**Reduced blast radius by 20% when rocket jumping (28% reduction when compared to stock)
 +
 
 +
== Sniper ==
 +
*The Cleaner's Carbine
 +
**Reduced firing rate penalty from 35% to 20%.
 +
**Added 'CRIKEY' meter which is filled by dealing damage.
 +
**Mini-crits are no longer activated by kill, but can instead be activated by alt-fire when the 'CRIKEY' meter is filled.
 +
*Cozy Camper
 +
**Quadrupled health regeneration rate. Regeneration rate is now decreased if player has been recently damaged.
 +
*Jarate
 +
**Extinguishing an ally now reduces the cool down by 20%.
 +
 
 +
== Pyro ==
 +
*Pyros like to collect rainbows! Extinguishing a teammate will now return 20 health to the Pyro.
 +
*Consecutive Airblasts will no longer prevent enemies from air-strafing until they touch the ground.
 +
*The base Flamethrower's damage fall off over distance has been decreased, resulting in higher damage output at range.
 +
*Degreaser
 +
**No longer boosts all-around switch speed. Instead, boosts switch-to speed by 60% and switch-from speed by 30%.
 +
**Removed damage penalty.
 +
**Increased Airblast cost by 25%.
 +
**Increased afterburn penalty to from 25% to 66%.
 +
*Phlogistinator
 +
**Removed 10% damage penalty.
 +
**When activating 'MMMPH', the taunting Pyro gains temporary invulnerability and immunity to knockback effects.
 +
*Axtinguisher
 +
**Properties changed
 +
***100% Chance to crit against burning targets.
 +
***33% Damage penalty.
 +
***20% Slower attack speed.
 +
***75% Slower switch-to speed.
 +
 
 +
== Medic ==
 +
*Medics now have slightly higher health regeneration when healing a hurt patient.
 +
*During setup time, ÜberCharge build rate is now increased by 3x.
 +
*Amputator
 +
**Taunt can now be activated by ALT-fire.
 +
**Healing done with the taunt now grants small amounts of ÜberCharge.
 +
*Vaccinator
 +
**Removed 10% health regeneration on proper resist.
 +
**Added slight ÜberCharge build on proper resist.
 +
**Increased ÜberCharge rate from +50% to +67%.
 +
**Reduced overhealed ÜberCharge build rate penalty to 33% from 66%. As this penalty is applied after the base increase, healing an overhealed patient is now 33% more effective.
 +
*Crusader's Crossbow
 +
**Healing a player with an arrow now grants a small amount of ÜberCharge
 +
*Quick-Fix
 +
**Fixed cases where Quick-Fix ÜberCharged players could still be affected by certain knock-back effects.
 +
**Players can no longer capture objectives while under the effects of Quick-Fix ÜberCharge.
 +
 
 +
== Spy ==
 +
*The HUD 'Cloak' meter now displays 'MOTION' and 'FEIGN' when Cloak and Dagger and Dead Ringer are equipped respectively
 +
*Dead Ringer
 +
**Initial damage reduction when feigning death increased to 75% from 50%.
 +
*Spy-cicle
 +
**Fixed a bug where ammo packs from dead players were not filling the Spy-cicle meter.
 +
**Fire immunity shield no longer appears when fire immunity is triggered.
 +
 
 +
== Heavy ==
 +
*Fists of Steel
 +
**Removed deploy time penalty.
 +
**Added penalty of increased holster time by 100%.
 +
*Gloves of Running Urgently
 +
**Increased holster time penalty.
 +
*Warrior's Spirit
 +
**Now heals 50 health on kill.
 +
**Damage received and dealt increased by 30%.
 +
**Removed health penalty.
 +
*Eviction Notice
 +
**Now provides 15% move speed bonus.
 +
**Now increases damage taken by 20%.
 +
 
 +
== Demoman / Demoknight ==
 +
*Shield bash now deals damage at all ranges, scaled by distance.
 +
*Melee damage boost after shield bash is based on amount of charge consumed. Now provides mini-crit at 25% depleted, and full crit at 60% depleted.
 +
*Charging now removes debuffs from the Demoknight (Bleed, Fire, Mad Milk, Jarate).
 +
*All Swords now have a slower deploy and holster speed compared to base weapons in addition to their increased melee range.
 +
*Splendid Screen
 +
**Removed the ability to deal charge impact damage at any range (now native to all shields).
 +
**Now increases recharge rate by 50%.
 +
**Increased blast resistance from 15% to 20%.
 +
*Tide Turner
 +
**Now grants mini-crit instead of full-crit on charge bash.
 +
**Reduced resistances to 15%.
 +
*Chargin Targe
 +
**Reduced blast resistance from 40% to 30%.
 +
**Removed fire immunity.
 +
*Claidheamh Mòr
 +
**Removed charge duration bonus.
 +
**Now restores 25 health on kill.
 +
**Removed health penalty.
 +
**Now increases damage taken while active by 15%.
 +
*Persian Persuader
 +
**Removed ammo pickups granting health instead of ammo.
 +
**Added penalties of reduced primary and secondary ammo.
 +
**Ammo pickups now replenish charge.
 +
**Now gains charge meter on hit.
 +
*Quickiebomb Launcher
 +
**Fizzle time increased from 2 seconds to 4 seconds.
 +
*Ullapool Caber
 +
**Base melee damage increased from 35 to 55
 +
**Added 20% fire rate penalty
 +
**Added 100% switch-to time penalty
 +
*Loose Cannon
 +
**Reduced projectile speed (now a visible attribute).
 +
**Reduced cannon impact damage from 60 to 50. Damage also scales with distance.
 +
**Reduced knockback from cannon hit. Knockback strength is now similar to airblast.
 +
 
 +
== Engineer ==
 +
*After removing a Sapper from a sentry, there is now a 0.5s delay before the sentry is active again.
 +
*Sentries brought into a respawn room no longer detonate outside of Mann vs. Machine.
 +
*The Jag
 +
**Added damage penalty against buildings. Now takes 3 hits to destroy a Sapper.
 +
*Rescue Ranger
 +
**Healing per bolt reduced from 75 to 60.

Revision as of 23:58, 17 December 2015

This article is for content released in the update. For the patch itself, see December 17, 2015 Patch.

The Tough Break Update was a major update that introduced 4 new weapon collections, 4 [Steam workshop|community-created] new maps, and 3 new taunts. It introduced the Tough Break Campaign, an event taking place around around Smissmass which allowed players to compete in 26 skill-based challenges to unlock one-of-a-kind weapons and exclusive weapon and cosmetic cases. To participate in the Tough Break Update, players must purchase the Tough Break Campaign Pass.

Gameplay Changes

All

  • Base weapon switch speed changed from 0.67 seconds to 0.5 seconds.
  • Upon spawning, friendly players will show an outline for 10 seconds.
  • Updated various weapon descriptions to better detail their functionality.

Multi-Class

  • Panic Attack
    • No longer auto-fires when fully loaded. Shots can be held and released at will.
  • Reserve Shooter
    • No longer boosts all-around switch speed, instead boosts switch-to speed by 20% and switch-from speed by 15%.
    • No longer mini-crits any airborne target (i.e. jumping). Target must be forced in to the air via blastjump, knockback, airblast, or grapple.
  • The Half-Zatoichi
    • Now considered a sword (increased holster and deploy time and increased range).
    • Honorbound changed. Deals 50 self damage on holster if no kill was made. Cannot be holstered if player is below 50 life and no kill was made.
    • 100% life restore on kill changed to 50% health gain on kill that can result in overheal.
    • No random crits.
  • B.A.S.E Jumper
    • Removed hidden property of up draft when on fire.

Scout

  • Pretty Boy's Pocket Pistol
    • Increased health recovered on hit from +3 to +5.
  • Mad Milk
    • Extinguishing an ally will now reduce the cooldown by 20%.
  • Wrap Assassin
    • Now 42% more festive! Ornament shatters on all impacts, dealing a small amount of damage in a small radius. Bleed effect still only applies to a target that is struck directly.
    • Ball recharge rate increased by 25%
    • Damage penalty reduced from -70% to -65%

Soldier

  • Beggar's Bazooka
    • Decreased blast radius by 20%.
  • Concheror
    • Doubled health regeneration rate. Regeneration rate is now decreased if player has been recently damaged.
  • Market Gardener
    • Added 20% Attack Speed penalty.
  • Air-Strike
    • Reduced blast radius by 20% when rocket jumping (28% reduction when compared to stock)

Sniper

  • The Cleaner's Carbine
    • Reduced firing rate penalty from 35% to 20%.
    • Added 'CRIKEY' meter which is filled by dealing damage.
    • Mini-crits are no longer activated by kill, but can instead be activated by alt-fire when the 'CRIKEY' meter is filled.
  • Cozy Camper
    • Quadrupled health regeneration rate. Regeneration rate is now decreased if player has been recently damaged.
  • Jarate
    • Extinguishing an ally now reduces the cool down by 20%.

Pyro

  • Pyros like to collect rainbows! Extinguishing a teammate will now return 20 health to the Pyro.
  • Consecutive Airblasts will no longer prevent enemies from air-strafing until they touch the ground.
  • The base Flamethrower's damage fall off over distance has been decreased, resulting in higher damage output at range.
  • Degreaser
    • No longer boosts all-around switch speed. Instead, boosts switch-to speed by 60% and switch-from speed by 30%.
    • Removed damage penalty.
    • Increased Airblast cost by 25%.
    • Increased afterburn penalty to from 25% to 66%.
  • Phlogistinator
    • Removed 10% damage penalty.
    • When activating 'MMMPH', the taunting Pyro gains temporary invulnerability and immunity to knockback effects.
  • Axtinguisher
    • Properties changed
      • 100% Chance to crit against burning targets.
      • 33% Damage penalty.
      • 20% Slower attack speed.
      • 75% Slower switch-to speed.

Medic

  • Medics now have slightly higher health regeneration when healing a hurt patient.
  • During setup time, ÜberCharge build rate is now increased by 3x.
  • Amputator
    • Taunt can now be activated by ALT-fire.
    • Healing done with the taunt now grants small amounts of ÜberCharge.
  • Vaccinator
    • Removed 10% health regeneration on proper resist.
    • Added slight ÜberCharge build on proper resist.
    • Increased ÜberCharge rate from +50% to +67%.
    • Reduced overhealed ÜberCharge build rate penalty to 33% from 66%. As this penalty is applied after the base increase, healing an overhealed patient is now 33% more effective.
  • Crusader's Crossbow
    • Healing a player with an arrow now grants a small amount of ÜberCharge
  • Quick-Fix
    • Fixed cases where Quick-Fix ÜberCharged players could still be affected by certain knock-back effects.
    • Players can no longer capture objectives while under the effects of Quick-Fix ÜberCharge.

Spy

  • The HUD 'Cloak' meter now displays 'MOTION' and 'FEIGN' when Cloak and Dagger and Dead Ringer are equipped respectively
  • Dead Ringer
    • Initial damage reduction when feigning death increased to 75% from 50%.
  • Spy-cicle
    • Fixed a bug where ammo packs from dead players were not filling the Spy-cicle meter.
    • Fire immunity shield no longer appears when fire immunity is triggered.

Heavy

  • Fists of Steel
    • Removed deploy time penalty.
    • Added penalty of increased holster time by 100%.
  • Gloves of Running Urgently
    • Increased holster time penalty.
  • Warrior's Spirit
    • Now heals 50 health on kill.
    • Damage received and dealt increased by 30%.
    • Removed health penalty.
  • Eviction Notice
    • Now provides 15% move speed bonus.
    • Now increases damage taken by 20%.

Demoman / Demoknight

  • Shield bash now deals damage at all ranges, scaled by distance.
  • Melee damage boost after shield bash is based on amount of charge consumed. Now provides mini-crit at 25% depleted, and full crit at 60% depleted.
  • Charging now removes debuffs from the Demoknight (Bleed, Fire, Mad Milk, Jarate).
  • All Swords now have a slower deploy and holster speed compared to base weapons in addition to their increased melee range.
  • Splendid Screen
    • Removed the ability to deal charge impact damage at any range (now native to all shields).
    • Now increases recharge rate by 50%.
    • Increased blast resistance from 15% to 20%.
  • Tide Turner
    • Now grants mini-crit instead of full-crit on charge bash.
    • Reduced resistances to 15%.
  • Chargin Targe
    • Reduced blast resistance from 40% to 30%.
    • Removed fire immunity.
  • Claidheamh Mòr
    • Removed charge duration bonus.
    • Now restores 25 health on kill.
    • Removed health penalty.
    • Now increases damage taken while active by 15%.
  • Persian Persuader
    • Removed ammo pickups granting health instead of ammo.
    • Added penalties of reduced primary and secondary ammo.
    • Ammo pickups now replenish charge.
    • Now gains charge meter on hit.
  • Quickiebomb Launcher
    • Fizzle time increased from 2 seconds to 4 seconds.
  • Ullapool Caber
    • Base melee damage increased from 35 to 55
    • Added 20% fire rate penalty
    • Added 100% switch-to time penalty
  • Loose Cannon
    • Reduced projectile speed (now a visible attribute).
    • Reduced cannon impact damage from 60 to 50. Damage also scales with distance.
    • Reduced knockback from cannon hit. Knockback strength is now similar to airblast.

Engineer

  • After removing a Sapper from a sentry, there is now a 0.5s delay before the sentry is active again.
  • Sentries brought into a respawn room no longer detonate outside of Mann vs. Machine.
  • The Jag
    • Added damage penalty against buildings. Now takes 3 hits to destroy a Sapper.
  • Rescue Ranger
    • Healing per bolt reduced from 75 to 60.