Difference between revisions of "Overheal/tr"

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(Changed from duplicate of Healing/tr to redirect to Healing/tr#Aşırı iyileştirme (Overheal durumu).)
 
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[[Image:Kingofthehill 1600x1200.png|thumb|right|300px|A [[RED]] team [[Medic]] healing a RED [[Heavy]].]]
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#redirect [[Healing/tr#Aşırı iyileştirme (Overheal durumu)]] {{R lang|tr}}
 
 
{{Quotation|'''The Scout'''|Pekala, iyi hissediyorum!|sound=Scout_thanksfortheheal01.wav}}
 
 
 
'''İyileştirme''' yeteneği öncelik olarak [[Medic/tr|Medic]] sınıfına [[Medi_Gun/tr|Sıhhilah]] ile kullanılması için verilmiş bir yetenektir, [[Kritzkrieg/tr|Kritzkrieg]], [[Quick-Fix/tr|Hızlı Çözüm]], yada[[Vaccinator/Tr|Aşı Aleti]] silahlarıyla da kullanabilirsiniz. Şifa aletini bir dosta tuturak iyileştirebilir(yada gizlemiş düşmana [[Spy/tr]]), Medic aktif olarak oyuncunun[[health/tr|canını] yenileyebilir. Can yenilemeyle birlikte Medic'in [[ÜberCharge/tr|Über Şarj]] barı dolar. Medic  [[buildings/tr|yapıları]] iyileştiremez, sadece [[Engineer/tr|Engineer'in]] yakın dövüş silahıyla iyileştirebilinir, [[Wrench/tr|İngiliz Anahtarı]] gibi.
 
 
 
== İyileştirme ve Über Şarj Oranları ==
 
İyileşme oranı, hedefin ne kadar süre önce zarar gördüğüne bağlı olarak doğrusal olarak belirlenir. Hedef 10 saniyeden daha az bir süre önce hasar görmüşse, normalde saniyede 24 sağlık oranında iyileşir. 10 ila 15 saniye arasında, bu oran doğrusal olarak 24'ten saniyede maksimum 72 sağlık seviyesine yükselir. This mechanic is in place to encourage falling back to heal, as without the boosted healing rate, players often found that fighting, dying, and respawning was quicker than falling back, being healed to full, then re-engaging.<ref>http://www.teamfortress.com/post.php?id=1656</ref>
 
 
 
ÜberCharge building rate is halved if the target is at 142.5% health or above. If more than one Medic is healing the target, charge building speed is divided by a factor of the number of Medics healing that target.<ref>http://forums.steampowered.com/forums/showpost.php?p=11342109&postcount=1530</ref> Dispensers and Payload Carts also reduce the charge rate when healing the same target.
 
 
 
For exact timings, see [[Ubercharge#Rates]].
 
 
 
== Overheal ==
 
An '''overheal''' (commonly referred to as a "'''buff'''") indicates a player's health being up to 150% above their maximum HP (half of the player's normal health added on). Medics can overheal players with any secondary healing tool except for the Quick-Fix, which can only overheal up to 125%. The player's health cross on the [[HUD]] will glow more brightly as he or she is more overhealed. A [[Particle effects#Overheal|particle effect]] consisting of small team-colored health symbols will surround an overhealed player. The [[Hatless Update]] increased the size of the overheal symbols.
 
 
 
A full overheal will fade away in exactly 15 seconds for all classes, provided that the player does not take additional damage. While the [[Heavy]]'s health can be boosted to 450, it will return to its base of 300 in the same time as the [[Scout]], whose health can be boosted to 185 from 125. If the Medic heals a player already at 100% health, it will take 1 to 3 seconds to raise them to 150% health (overhealed). Classes with higher starting health take longer to fully overheal.
 
 
 
During [[setup time]], or while approaching an objective, a Medic can keep multiple teammates on the front line overhealed instead of only their primary healing target. This also increases the speed at which the ÜberCharge bar rises (ÜberCharge rate is not affected during setup time).
 
 
 
Overheal will be retained if a player is being healed by a Quick-Fix.
 
 
 
Max overheal is rounded down to the nearest multiple of 5, i.e., 175 -> 262.5 would be changed to 260.
 
 
 
{{Class health pack and overheal table|overheal}}
 
 
 
{{clr}}
 
 
 
== Bugs ==
 
* Overheal health can sometimes reach 1-2 more health than the normal limit due to the rounding of health.
 
 
 
==Non-Medi Gun healing==
 
{{main|Health#Sources|l1=Health}}
 
 
 
== Related achievements ==
 
=== [[Image:Achieved.png|20px|link=Achievements]] [[achievements|General]] ===
 
{{Achievement table
 
| 1 = {{Show achievement|General|Master of Disguise}}
 
| 2 = {{Show achievement|General|Team Doctor}}
 
}}
 
 
 
=== {{class link|Scout}} ===
 
{{Show achievement|Scout|I'm Bat Man|width=50%}}
 
 
 
=== {{class link|Soldier}} ===
 
{{Show achievement|Soldier|War Crime and Punishment|width=50%}}
 
 
 
=== {{class link|Pyro}} ===
 
{{Show achievement|Pyro|Next of Kindling|width=50%}}
 
 
 
=== {{class link|Heavy}} ===
 
{{Achievement table
 
| 1 = {{Show achievement|Heavy|Class Struggle}}
 
      {{Show achievement|Heavy|Factory Worker}}
 
| 2 = {{Show achievement|Heavy|Redistribution of Health}}
 
}}
 
 
 
=== {{class link|Engineer}} ===
 
{{Achievement table
 
| 1 = {{Show achievement|Engineer|(Not So) Lonely Are the Brave}}
 
      {{Show achievement|Engineer|Doc, Stock and Barrel}}
 
| 2 = {{Show achievement|Engineer|Drugstore Cowboy}}
 
      {{Show achievement|Engineer|Doc Holiday}}
 
}}
 
 
 
=== {{class link|Medic}} ===
 
{{Achievement table
 
| 1 = {{Show achievement|Medic|Bedside Manner}}
 
      {{Show achievement|Medic|Grand Rounds}}
 
      {{Show achievement|Medic|Infernal Medicine}}
 
      {{Show achievement|Medic|Intern}}
 
      {{Show achievement|Medic|Midwife Crisis}}
 
| 2 = {{Show achievement|Medic|Quadruple Bypass}}
 
      {{Show achievement|Medic|Chief of Staff}}
 
      {{Show achievement|Medic|Hypocritical Oath}}
 
      {{Show achievement|Medic|Specialist}}
 
      {{Show achievement|Medic|Play Doctor}}
 
}}
 
 
 
=== {{class link|Sniper}} ===
 
{{Achievement table
 
| 1 = {{Show achievement|Sniper|Rain on Their Parade}}
 
| 2 = {{Show achievement|Sniper|Beaux and Arrows}}
 
}}
 
 
 
=== {{class link|Spy}} ===
 
{{Achievement table
 
| 1 = {{Show achievement|Spy|FYI I am a Spy}}
 
      {{Show achievement|Spy|Insurance Fraud}}
 
| 2 = {{Show achievement|Spy|May I Cut In?}}
 
}}
 
 
 
=="Medic!" Icons==
 
<gallery perrow=4>
 
File:Speech_mediccall.png|"Medic!" bubble (health at or above 100%)
 
File:Speech_mediccall_hurt.png|"Medic!" bubble, when hurt (health below 100%). The bubble becomes more red as the player takes more damage.
 
File:Speech_mediccall_bleed.png|"Medic!" bubble, player [[Bleed|bleeding]] (health at or above 100%)
 
File:Speech_mediccall_hurt_bleed.png|"Medic!" bubble, when bleeding and hurt (health below 100%). The bubble becomes more red as the player takes more damage.
 
File:Speech_mediccall_fire.png|"Medic!" bubble when on [[fire]] (health at or above 100%)
 
File:Speech_mediccall_fire_hurt.png|"Medic!" bubble, when on [[fire]] and hurt (health below 100%). The bubble becomes more red as the player takes more damage.
 
File:Speech_mediccall_attention.png|Automatic Medic notification bubble (depends on the player's [[Multiplayer options#Advanced multiplayer options|advanced multiplayer options]])
 
</gallery>
 
 
 
== See also ==
 
*[[Health]]
 
*[[ÜberCharge]]
 
 
 
== References ==
 
<references />
 
== External links ==
 
*[http://www.teamfortress.com/post.php?id=1656 TF2 Official Blog- The Medigun Healing Ramp]
 
 
 
<br/>
 
{{Medic Nav}}
 
 
 
[[Category:Gameplay/tr]]
 
[[Category:Strategy/tr]]
 

Latest revision as of 15:33, 19 August 2020