Difference between revisions of "May 19, 2010 Patch"
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=== Engine === | === Engine === | ||
− | *Improved crash reporting system to enable more detailed crash reports | + | * Improved crash reporting system to enable more detailed crash reports |
− | *Fixed a client crash caused by a buffer overflow while processing temp entities | + | * Fixed a client crash caused by a buffer overflow while processing temp entities |
=== Team Fortress 2 === | === Team Fortress 2 === | ||
− | *Fixed a case where the [[Spy]] could start [[taunting]] and cloak at the same time | + | * Fixed a case where the [[Spy]] could start [[Taunts|taunting]] and [[cloak]] at the same time |
− | *[[Flamethrower]] changes | + | * [[Flamethrower]] changes |
− | **Increased base damage 10% | + | ** Increased base damage 10% |
− | **Afterburn duration increased (from 6 to 10) | + | ** [[Fire|Afterburn]] duration increased (from 6 to 10) |
− | **Flares that hit a burning player at mid-to-long range will crit | + | ** [[Flare Gun|Flares]] that hit a burning player at mid-to-long range will crit |
− | **Reduced [[Backburner]] damage bonus from 20% to 15% | + | ** Reduced [[Backburner]] damage bonus from 20% to 15% |
Revision as of 04:28, 10 October 2011
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Source: Team Fortress 2 Update Released
Patch notes
Engine
- Improved crash reporting system to enable more detailed crash reports
- Fixed a client crash caused by a buffer overflow while processing temp entities
Team Fortress 2
- Fixed a case where the Spy could start taunting and cloak at the same time
- Flamethrower changes
- Increased base damage 10%
- Afterburn duration increased (from 6 to 10)
- Flares that hit a burning player at mid-to-long range will crit
- Reduced Backburner damage bonus from 20% to 15%