Difference between revisions of "User:KazooieBanjo/Weapon Concepts"
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| prefix = none | | prefix = none | ||
| item-level = Level 15 D20 | | item-level = Level 15 D20 | ||
− | | att-1-neutral = Rolls a number between | + | | att-1-neutral = Rolls a number between 1 and 20 when thrown |
− | | att-2-negative = | + | | att-2-negative = 1 - Mark self for death for 15 seconds, instant recharge |
− | | att-3-negative = | + | | att-3-negative = 2-5 - Hurt self for 5 damage, recharges 3x faster |
| att-4-neutral = 6-10 - No effect, recharges 2x faster | | att-4-neutral = 6-10 - No effect, recharges 2x faster | ||
| att-5-positive = 11-15 - Heal self for 20 health | | att-5-positive = 11-15 - Heal self for 20 health | ||
| att-6-positive = 16-19 - +30% speed for 10 seconds | | att-6-positive = 16-19 - +30% speed for 10 seconds | ||
| att-7-positive = 20 - Critical hit on next shot, recharges 2x slower | | att-7-positive = 20 - Critical hit on next shot, recharges 2x slower | ||
+ | | width = 40% | ||
+ | }} | ||
+ | <br><br> | ||
+ | |||
+ | [[Image:Soldier emblem RED.png|60px]] [[Image:Backpack shotgun.png|60px]] | ||
+ | {{Backpack item | ||
+ | | item-name = Dillinger's Duffel | ||
+ | | item-name-local = War Bonds | ||
+ | | quality = Unique | ||
+ | | prefix = none | ||
+ | | item-level = Level 15 Banner | ||
+ | | att-1-neutral = When activated, allies in range receive: | ||
+ | | att-2-positive = +20% faster firing speed | ||
+ | | att-3-positive = +30% reload speed | ||
+ | | att-4-positive = +20% ammo regenerated per second | ||
+ | | att-5-positive = +100% item recharge rate | ||
| width = 40% | | width = 40% | ||
}} | }} | ||
Line 26: | Line 42: | ||
| prefix = none | | prefix = none | ||
| item-level = Level 15 Jug | | item-level = Level 15 Jug | ||
− | | att-1-positive = On Hit: Enemies | + | | att-1-positive = On-Hit: Enemies take 25% more explosive and fire damage for 15 seconds |
− | | att-2-positive = If any enemy hit | + | | att-2-positive = If any enemy hit was already on fire, all enemies hit will catch fire |
− | |||
| width = 40% | | width = 40% | ||
}} | }} | ||
<br><br> | <br><br> | ||
− | [[Image:Demoman emblem RED.png|60px]] [[Image:Backpack Grenade | + | [[Image:Demoman emblem RED.png|60px]] [[Image:Backpack Grenade Launcher.png|60px]] |
{{Backpack item | {{Backpack item | ||
| item-name = Bootlegger | | item-name = Bootlegger | ||
Line 45: | Line 60: | ||
| att-4-positive = Wearer never takes fall damage | | att-4-positive = Wearer never takes fall damage | ||
| item-description = Tavish be nimble, Tavish be quick | | item-description = Tavish be nimble, Tavish be quick | ||
+ | | width = 40% | ||
+ | }} | ||
+ | <br><br> | ||
+ | |||
+ | [[Image:Heavy emblem RED.png|60px]] [[Image:Backpack Minigun.png|60px]] | ||
+ | {{Backpack item | ||
+ | | item-name = Natascha | ||
+ | | item-name-local = The Foreign Exchange | ||
+ | | quality = Unique | ||
+ | | prefix = none | ||
+ | | item-level = Level 15 Minigun | ||
+ | | att-1-positive = Spin-down does not prevent weapon switch | ||
+ | | att-2-positive = 50% faster weapon switch | ||
+ | | att-3-positive = Damage from secondary or melee charges Meter | ||
+ | | att-4-positive = Meter activates on Fire when Meter is full | ||
+ | | att-5-positive = In Meter: 20% faster firing speed | ||
+ | | att-6-negative = 10% slower firing speed | ||
+ | | att-7-negative = 15% slower spin-up time | ||
| width = 40% | | width = 40% | ||
}} | }} |
Latest revision as of 20:32, 24 September 2013
Gonna post my weapon concepts here:
Dork's Dice
Level 15 D20
Rolls a number between 1 and 20 when thrown
1 - Mark self for death for 15 seconds, instant recharge
2-5 - Hurt self for 5 damage, recharges 3x faster
6-10 - No effect, recharges 2x faster
11-15 - Heal self for 20 health
16-19 - +30% speed for 10 seconds
20 - Critical hit on next shot, recharges 2x slower
War Bonds
Level 15 Banner
When activated, allies in range receive:
+20% faster firing speed
+30% reload speed
+20% ammo regenerated per second
+100% item recharge rate
Oil Jug
Level 15 Jug
On-Hit: Enemies take 25% more explosive and fire damage for 15 seconds
If any enemy hit was already on fire, all enemies hit will catch fire
Spring-Heeled Boots
Level 15 Boots
Jump height increased by 20%
+10% higher jump immediately after landing, up to 50%
Allows jumping while charging
Wearer never takes fall damage
Tavish be nimble, Tavish be quick
The Foreign Exchange
Level 15 Minigun
Spin-down does not prevent weapon switch
50% faster weapon switch
Damage from secondary or melee charges Meter
Meter activates on Fire when Meter is full
In Meter: 20% faster firing speed
10% slower firing speed
15% slower spin-up time
Chekov's Cannon
Level 15 Shotgun
On Kill: Stores 0.5 seconds of minicrits (up to 5) for primary weapon, activated when primary is fully spun up
+20% damage
-83% smaller clip size
One should not put a shotgun in his loadout if he never intends to fire it.
The Express Order
Level 15 Wrench
Buildings passively build 100% faster
-50% building cost
-50% upgrade cost
Buildings cannot be upgraded past level 2
Buildings do not build faster when hit
Quantity over quality.
The Double Dosage
Level 15 Medi Gun
+35% UberCharge rate
Special Attack: Cycle UberCharge type
Uber type A (costs 50%): Grants Mini-Crits for 5 seconds
Uber type B (costs 50%): Grants crit immunity, 35% damage resistance and 50% sentry resistance for 5 seconds
Uber type C (costs 100%): Grants A and B for 5 seconds
Hi-Tech Headfinder
Level 15 Binoculars
Right click to zoom in
While zoomed in, any enemies that get touched by the yellow laser will be marked with a class-specific indicator above their heads that can be seen through walls for 5 seconds
Will not work on disguised or cloaked spies, will disable the marker if a spy does either
Laser points back and reveals user's location
Why risk yelling across the battlefield when you can show your team something by having it downloaded into their brain?