Difference between revisions of "Talk:Compression blast"

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It seems to me that airblasting enemies so that my team mates can fire upon them gives me assists I didn't read this in the article and I myself am wondering if it is even true? - [[User:Meter1060|Meter1060]] 12:56, 11 November 2010 (UTC)
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:Yes you do get assists for airblasting enemies. -- [[User:Pilk|Pilk]] <sub>([[User talk:Pilk|talk]])</sub> 14:42, 11 November 2010 (UTC)
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== Charging Compression Blast ==
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== Airblast self-damage bug ==
Can anyone elaborate on charging the compression blast, as it was newly added as of the September 30th update? [[User:K-Mac|K-Mac]] 03:44, 13 November 2010 (UTC)
 
:I tested this in game and could not get it to work, anyone want to weigh in? [[User:K-Mac|K-Mac]][[File:Tfccivilian_thumb.png|25px]] <small>([[User talk:K-Mac|Talk]] | [[Special:Contributions/K-Mac|Contrib]])</small> 05:28, 10 December 2010 (UTC)
 
  
== Kill icons ==
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According to the "Bugs" section (and I quote), "Reflected grenades, Sentry Gun rockets, and Detonator flares all incorrectly inflict 85-170 self-damage (45-90 self-damage if reflected with the Dragon's Fury).". Silly question, but considering this has been the case for ''years'', how do you know it really ''is'' a bug? [[User:Likio|Likio]] ([[User talk:Likio|talk]]) 00:36, 18 December 2023 (UTC)
I know these kill icons are in the game files, but should it be specified that they're not actually in use right now?  I think it would be best to put in what icons are actually used in the game, with the intended ones just below. About a week ago I got a kill with a deflected flaming arrow and the kill icon was the same as an ordinary flaming arrow bodyshot, so things still aren't fixed.
 
  
And perhaps since compression blast is used on the basic FT and degreaser, those weapons should have their kill icon list expanded with the airblast kill icons? (either in use, or the intended ones shown here right now). Maybe with a template, I'm not too great with this stuff yet but could give it a shot in a couple days. -[[User:Unapologetically Bad|Unapologetically Bad]] 14:28, 28 November 2010 (UTC)
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:In general, reflected projectiles (and projectiles in general) do less damage to yourself than to other players. This is why a crit rocket jump doesn't instantly kill you, for example. Some bugs simply exist for years and aren't fixed. There is no true way of knowing if these are bugs without directly looking at the code, but they go against the expected behaviour of projectile self-damage.<br>[[File:BLU Wiki Cap.png|20px|link=List of Wiki Cap owners]] | [[Help:Group rights|<span style="color:green;font-family:TF2 Build;">s</span>]] | [[User:GrampaSwood|<font color="DB9C1F">GrampaSwood</font>]] [[File:PraisetheSun.png|20px|alt=Praise the Sun!]] ([[User talk:GrampaSwood|<font color="DB9C1F">talk</font>]]) ([[Special:Contributions/GrampaSwood|<font color="DB9C1F">contribs</font>]]) 00:41, 18 December 2023 (UTC)
:For the airblast icons, you might need confirm which ones do not show. A lot can change in a week. For the expansion, definitely not. It is very unnecessary as there are a lot of killicons and the template might get cluttered. [[User:Bluh Bluh|BLUH]] 14:48, 28 November 2010 (UTC)
 
::True, it would require more than one person to test though so unless someone else is willing to test each weapon after each patch it seems like an error waiting to happen. [[User:Unapologetically Bad|Unapologetically Bad]] 09:11, 4 December 2010 (UTC)
 
 
 
 
 
== Airblasted Snipers ==
 
I've just double checked to be sure, and airblasting a scoped sniper doesn't force him to unscope.  A good (or lucky) scoped sniper can still land a shot in the air, it's just harder to aim.  Or they could even just try getting some noscopes.  Huntsman snipers however are completely unable to fire unless their feet are on the ground, so it's probably good to specify the difference.  Since the goal of airblasting them is to keep them from attacking I'll just break it into two points.  [[User:Unapologetically Bad|Unapologetically Bad]] 09:19, 4 December 2010 (UTC)
 
 
 
== Charging airblasts and two videos... ==
 
 
 
The section on charging airblasts has little effect on the game itself, as it requires edits to the game files that players and server operators are not expected to make. To tell the truth, my opinion is that the ability should not be any more than a quick trivia note. This section (surprisingly detailed for an ability that is not actually used in the game) beings me to my next point, which concern the two videos used on the page. Neither seems appropriate for the wiki (One of them is a frag video, for crying out loud.), both use custom skins and one demonstrates the aforementioned unused ability. I think that this page should instead use a video provided by the Weapon Demonstration Project (Perhaps the video used for the [[Flamethrower]]?) and rid itself of the two videos currently on the page. Thoughts? -[[User:The Neotank|<font color="#507D2A">'''The Neotank'''</font>]]&nbsp;({{sta}}<small> | [[User talk:The Neotank|Talk]]</small>) [[File:User The Neotank Signeotank.gif]] 03:03, 5 January 2011 (UTC)
 

Latest revision as of 17:54, 20 January 2024

Talk archives
Intel blu idle.png Archive 1

Airblast self-damage bug

According to the "Bugs" section (and I quote), "Reflected grenades, Sentry Gun rockets, and Detonator flares all incorrectly inflict 85-170 self-damage (45-90 self-damage if reflected with the Dragon's Fury).". Silly question, but considering this has been the case for years, how do you know it really is a bug? Likio (talk) 00:36, 18 December 2023 (UTC)

In general, reflected projectiles (and projectiles in general) do less damage to yourself than to other players. This is why a crit rocket jump doesn't instantly kill you, for example. Some bugs simply exist for years and aren't fixed. There is no true way of knowing if these are bugs without directly looking at the code, but they go against the expected behaviour of projectile self-damage.
BLU Wiki Cap.png | s | GrampaSwood Praise the Sun! (talk) (contribs) 00:41, 18 December 2023 (UTC)