Difference between revisions of "Template:Class weapons table soldier melee"
DrDoughnut (talk | contribs) (→{{item name|melee}}: Two captures rates is 150% faster, not 200% Faster, so doubling is not true.) |
(Added fr strings.) |
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{{tooltip|33–113| {{lang | {{tooltip|33–113| {{lang | ||
| en = Damage increases as the health decreases. | | en = Damage increases as the health decreases. | ||
+ | | en = Les dégâts infligés augmentent au fur et à mesure que la santé baisse. | ||
}}}} | }}}} | ||
'''{{common string|cwt crit}}''':<br>3× <small>{{lang | '''{{common string|cwt crit}}''':<br>3× <small>{{lang | ||
| en = base damage | | en = base damage | ||
+ | | en = dégâts de base | ||
}} | }} | ||
</small>. | </small>. | ||
| {{lang | | {{lang | ||
| en = | | en = | ||
− | {{Info}}When weapon is active: | + | {{Info}}When weapon is active:<br/> |
− | :{{Pro}}Damage dealt and movement speed increase as user's remaining health decreases. | + | :{{Pro}}Damage dealt and movement speed increase as user's remaining health decreases.<br/> |
− | + | :{{Con}}Deals less damage if health is above 121 HP (up to -50% at full health).<br/> | |
− | :{{Con}}Deals less damage if health is above 121 HP (up to -50% at full health). | + | :{{Info}}Blocks healing and [[ÜberCharge]]s by any friendly Medics and suppresses the Medic call effect while active.<br/> |
− | + | | en = | |
− | :{{Info}}Blocks healing and [[ÜberCharge]]s by any friendly Medics and suppresses the Medic call effect while active. | + | {{Info}}Lorsque l'arme est active:<br/> |
+ | :{{Pro}}Les dégâts infligés et la vitesse de déplacement du porteur augmentent au fur et à mesure que sa santé diminue.<br/> | ||
+ | :{{Con}}Inflige moins de dégâts si l'utilisateur a plus de 121 points de vie (jusqu'à 50% de dégâts de moins s'il a toute sa santé).<br/> | ||
+ | :{{Info}}Bloque les soins et les [[Übercharge/fr|Übercharges]] des Medics alliés, et supprime la possibilité d'appeler un Medic.<br/> | ||
}} | }} | ||
|- | |- | ||
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| {{lang | | {{lang | ||
| en = | | en = | ||
− | {{Pro}}Increases user's capture rate by 1 for points and carts. | + | {{Pro}}Increases user's capture rate by 1 for points and carts.<br/> |
− | + | {{Con}}Raises bullet vulnerability by 10%.<br/> | |
− | {{Con}}Raises bullet vulnerability by 10%. | + | | fr = |
+ | {{Pro}}Augmente de 1 le taux de capture des points de contrôle et de poussée du wagon du porteur.<br/> | ||
+ | {{Con}}Augmente de 10% la vulnérabilité aux balles du porteur.<br/> | ||
}} | }} | ||
|- | |- | ||
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| {{lang | | {{lang | ||
| en = | | en = | ||
− | {{Pro}}On kill: restores you to 100% health. | + | {{Pro}}On kill: restores you to 100% health.<br/> |
− | + | {{Con}}This weapon is Honorbound and once drawn cannot be sheathed until it kills.<br/> | |
− | {{Con}}This weapon is Honorbound and once drawn cannot be sheathed until it kills. | + | {{Info}}A single successful hit will kill an enemy wielding the same weapon.<br/> |
− | + | | fr = | |
− | {{Info}}A single successful hit will kill an enemy wielding the same weapon. | + | {{Pro}}Tuer avec cette arme restaure complètement la santé de l'utilisateur.<br/> |
+ | {{Con}}Cette arme est Engagée dans l'Honneur, et une fois sortie, ne peut être rangée avant d'avoir tué.<br/> | ||
+ | {{Info}}Permet de tuer en un seul coup tout ennemi brandissant aussi cette arme.<br/> | ||
}} | }} | ||
|- | |- | ||
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| {{lang | | {{lang | ||
| en = | | en = | ||
− | {{Pro}}Has 70% longer melee range. | + | {{Pro}}Has 70% longer melee range.<br/> |
− | + | {{Pro}}On hit ally: boost both players' speed during 4 seconds.<br/> | |
− | {{Pro}}On hit ally: boost both players' speed | + | {{Con}}Deals 25% less damage.<br/> |
− | + | | fr = | |
− | {{Con}}Deals 25% less damage. | + | {{Pro}}Possède un portée 70% plus longue.<br/> |
+ | {{Pro}}Frapper un allié avec cette arme donne un bonus de vitesse de 40% à ce dernier ainsi qu'au porteur durant 4 secondes.<br/> | ||
+ | {{Con}}Inflige 25% de dégâts de moins.<br/> | ||
}} | }} | ||
|- | |- | ||
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| {{lang | | {{lang | ||
| en = | | en = | ||
− | {{Pro}}Deals crits while the wielder is rocket jumping. | + | {{Pro}}Deals crits while the wielder is rocket jumping.<br/> |
− | + | {{Con}}No random critical hits.<br/> | |
− | {{Con}}No random critical hits. | + | | fr = |
+ | {{Pro}}Coups critiques garantis lorsque l'utilisateur fait un [[Jumping/fr#Rocket jumps|rocket jump]].<br/> | ||
+ | {{Con}}Pas de coups critiques aléatoires.<br/> | ||
}} | }} | ||
|} | |} |
Revision as of 15:39, 11 June 2012
Melee
Weapon | Kill icon | Ammo Loaded |
Ammo Carried |
Damage Range | Notes / Special Abilities |
---|---|---|---|---|---|
Stock Shovel |
N/A | N/A | Base: 65 Crit: 195
|
||
Promotional Frying Pan |
|||||
Distributed Saxxy |
Limited item from the Replay Update. | ||||
Drop Conscientious Objector |
|||||
Unlock Equalizer |
N/A | N/A | Base:
33–113 Crit: |
Lorsque l'arme est active:
| |
Craft Pain Train |
N/A | N/A | Base: 65 Crit: 195 |
Increases user's capture rate by 1 for points and carts. Raises bullet vulnerability by 10%. | |
Promotional / Craft Half-Zatoichi |
N/A | N/A | Base: 65 Crit: 195 |
On kill: restores you to 100% health. This weapon is Honorbound and once drawn cannot be sheathed until it kills. | |
Craft Disciplinary Action |
N/A | N/A | Base: 49 Crit: 147 |
Has 70% longer melee range. On hit ally: boost both players' speed during 4 seconds. | |
Craft Market Gardener |
N/A | N/A | Base: 65 Crit: 195 |
Deals crits while the wielder is rocket jumping. No random critical hits. |