Difference between revisions of "User:Bojjob/Sandbox"
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== Hitsound commands == | == Hitsound commands == | ||
There are extra [[Console|console commands]] that can be used to further customize hitsounds. | There are extra [[Console|console commands]] that can be used to further customize hitsounds. | ||
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+ | {| class="wikitable grid" | ||
+ | ! class="header" | Command | ||
+ | ! class="header" | Description | ||
+ | |- | ||
+ | |{{nw|<big>'''<var>tf_dingaling_pitchmaxdmg</var>'''</big>}} | ||
+ | |Desired pitch of the hit sound when a maximum damage hit (>= 150 health) is done. | ||
+ | |||
+ | ;Syntax: <code>tf_dingaling_pitchmaxdmg <''integer''></code> | ||
+ | |||
+ | ;Parameters: | ||
+ | :<code><''integer''></code> | ||
+ | ::Specifies the highest pitch of your hitsound. | ||
+ | |- | ||
+ | |{{nw|<big>'''<var>tf_dingaling_pitchmindmg</var>'''</big>}} | ||
+ | |Desired pitch of the hit sound when a minimal damage hit (<= 10 health) is done. | ||
+ | |||
+ | ;Syntax: <kbd>tf_dingaling_pitchmindmg <''integer''></kbd> | ||
+ | |||
+ | ;Parameters: | ||
+ | :<code><''integer''></code> | ||
+ | ::Specifies the lowest pitch of your hitsound.. | ||
+ | |- | ||
+ | |{{nw|<big>'''<var>tf_dingaling_volume</var>'''</big>}} | ||
+ | |Desired volume of the hit sound. | ||
+ | |||
+ | ;Syntax: <kbd>tf_dingaling_volume <''integer''></kbd> | ||
+ | |||
+ | ;Parameters: | ||
+ | :<code><''integer''></code> | ||
+ | ::Specifies the volume of your hitsound when played. | ||
+ | |- | ||
+ | |{{nw|<big>'''<var>tf_dingalingaling</var>'''</big>}} | ||
+ | |If set to 1, will play a sound every time you injure another player. | ||
+ | |||
+ | ;Syntax: <kbd>tf_dingalingaling <''integer''></kbd> | ||
+ | |||
+ | ;Parameters: | ||
+ | :<code><''integer''></code> | ||
+ | ::Either 1 or 0. Default is 1 (enabled). | ||
+ | |- | ||
+ | |{{nw|<big>'''<var>tf_dingalingaling_repeat_delay</var>'''</big>}} | ||
+ | |Desired repeat delay of the hit sound. Set to 0 to play a sound for every instance of damage dealt. | ||
+ | |||
+ | ;Syntax: <kbd>tf_dingalingaling_repeat_delay <''integer''></kbd> | ||
+ | |||
+ | ;Parameters: | ||
+ | :<code><''integer''></code> | ||
+ | ::Sets the delay time between hitsounds. | ||
+ | |} | ||
== Update History == | == Update History == |
Revision as of 22:18, 29 November 2015
A hitsound is a sound clip that plays when dealing damage to another player.
Hitsounds can be activated and customized through the Advanced Options menu.
Demonstration
Viddo go here
List of Hitsounds
Note: This list is for official hitsounds only. Do not add your own custom hitsounds.
Default |
Electro |
Notes |
Percussion |
Retro |
Space |
Beepo |
Vortex |
Squasher |
Hitsound commands
There are extra console commands that can be used to further customize hitsounds.
Command | Description |
---|---|
tf_dingaling_pitchmaxdmg | Desired pitch of the hit sound when a maximum damage hit (>= 150 health) is done.
|
tf_dingaling_pitchmindmg | Desired pitch of the hit sound when a minimal damage hit (<= 10 health) is done.
|
tf_dingaling_volume | Desired volume of the hit sound.
|
tf_dingalingaling | If set to 1, will play a sound every time you injure another player.
|
tf_dingalingaling_repeat_delay | Desired repeat delay of the hit sound. Set to 0 to play a sound for every instance of damage dealt.
|
Update History
[Unknown Date]
- Added hitsounds
June 2, 2015 Patch (Gun Mettle Update)
- Added a slider to the Advanced Options menu that adjusts the volume of the hit sound when you damage an enemy
- Added new hit-sound options for players to choose from in the Adv. Options menu
- Fixed a regression with weapon hit sounds
- Hit sounds no longer clip each other
- Min and max pitch values reverted to what they were prior to the October 1st update
- Note: the Advanced Options default slider position is 100, which is normal (0) pitch
Trivia
- The note hitsounds use similar sound clips to those used when mousing over classes on the class selection screen.