Difference between revisions of "August 17, 2012 Patch"

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| after        =  
 
| after        =  
 
| source-title = Team Fortress 2, Day of Defeat: Source and Half-Life 2: Deathmatch Updates Released
 
| source-title = Team Fortress 2, Day of Defeat: Source and Half-Life 2: Deathmatch Updates Released
 +
| source2-title = Team Fortress 2, Day of Defeat: Source and Half-Life 2: Deathmatch Updates Released
 
| source      = http://store.steampowered.com/news/8674/
 
| source      = http://store.steampowered.com/news/8674/
| notes        = === Source Engine Changes (TF2, DoD:S, HL2:DM) ===
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| source2      = http://store.steampowered.com/news/8678/
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| notes        =  
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== Patch 1 ==
 +
=== Source Engine Changes (TF2, DoD:S, HL2:DM) ===
 
* Updated client rate value to default to 30000 to improve network performance for most players
 
* Updated client rate value to default to 30000 to improve network performance for most players
 
** Rate was previously set by Steam's Internet connection speed setting
 
** Rate was previously set by Steam's Internet connection speed setting
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** Fixed vphysics prop error in console
 
** Fixed vphysics prop error in console
 
** Minor clipping pass on areas players may become hung up on
 
** Minor clipping pass on areas players may become hung up on
 +
 +
== Patch 2 ==
 +
=== Source Engine Changes (TF2, DoD:S, HL2:DM) ===
 +
* Fixed a bug where rejected players could leave a "ghost" player that takes up a slot on the server browser
 +
 +
=== Team Fortress 2 ===
 +
* Fixed <code>tf_mm_strict</code> to work as documented
 
}}
 
}}

Revision as of 01:41, 18 August 2012

Patch notes

Patch 1

Source Engine Changes (TF2, DoD:S, HL2:DM)

  • Updated client rate value to default to 30000 to improve network performance for most players
    • Rate was previously set by Steam's Internet connection speed setting
  • Updated client rate value to be stored in the config.cfg file

Team Fortress 2

  • Fixed a crash caused by a string table overflow
  • Fixed a client crash related to the freeze panel
  • Fixed a client crash related to ragdolls
  • Fixed a client crash related to the Mann vs. Machine upgrade panel
  • Fixed a client crash related to Mann vs. Machine stats
  • Fixed a crash related to server plug-ins spawning a Mann vs. Machine Tank before the game is ready
  • Updated the dedicated server to exit when attempting to start a Mann vs. Machine map with less than 32 maxplayers
  • Fixed mp_timelimit causing Mann vs. Machine mode to not reset properly when the defenders lose
  • Fixed the Mann vs. Machine wave loss/victory dialog buttons not being clickable sometimes
  • Fixed the Mann vs. Machine victory dialog getting stuck on the screen
  • Fixed the Mann vs. Machine wave summary dialog showing up at the beginning of the first wave
  • Fixed seeing incorrect upgrades in the Mann vs. Machine upgrade panel
  • Updated upgrade icons to remove numbers
  • Fixed Sentry Busters picking disposable buildings as valid targets
  • Fixed an instance of the Sentry Buster sound looping endlessly
  • Updated the backpack image for Archimedes to fix an alpha channel problem
  • Updated the colors for The Battery Bandolier
  • Fixed the disconnect reason not being localized properly for Mann vs. Machine mode
  • Fixed player glow colors not based on player health in some community mods outside of Mann vs. Machine mode
  • Removed console spew related to missing movement warnings
  • Updated the matchmaking ConVar tf_mm_strict
    • A value of 2 will hide the server from the server browser but will still allow direct connections
  • Updated Mvm_Mannworks
    • Adjusted clipping on left side drop down where bots may become stuck
    • Fixed lighting seam near base
    • Fixed vphysics prop error in console
    • Minor clipping pass on areas players may become hung up on

Patch 2

Source Engine Changes (TF2, DoD:S, HL2:DM)

  • Fixed a bug where rejected players could leave a "ghost" player that takes up a slot on the server browser

Team Fortress 2

  • Fixed tf_mm_strict to work as documented