Difference between revisions of "User:KazooieBanjo/Weapon Concepts"
KazooieBanjo (talk | contribs) |
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| att-4-positive = Wearer never takes fall damage | | att-4-positive = Wearer never takes fall damage | ||
| item-description = Tavish be nimble, Tavish be quick | | item-description = Tavish be nimble, Tavish be quick | ||
− | | width = | + | | width = 40% |
}} | }} | ||
instead of the Grenade Launcher | instead of the Grenade Launcher | ||
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| att-4-negative = -83% smaller clip size | | att-4-negative = -83% smaller clip size | ||
| item-description = One should not put a shotgun in his loadout if he never intends to fire it. | | item-description = One should not put a shotgun in his loadout if he never intends to fire it. | ||
− | | width = | + | | width = 40% |
}} | }} | ||
instead of the Shotgun | instead of the Shotgun | ||
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| att-6-negative = Cannot upgrade other people's buildings past level 2 | | att-6-negative = Cannot upgrade other people's buildings past level 2 | ||
| item-description = Quantity over quality. | | item-description = Quantity over quality. | ||
− | | width = | + | | width = 40% |
}} | }} | ||
instead of the Wrench | instead of the Wrench | ||
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| att-4-neutral = Uber type B (costs 50%): Grants crit immunity, 35% damage resistance and 50% sentry resistance for 5 seconds | | att-4-neutral = Uber type B (costs 50%): Grants crit immunity, 35% damage resistance and 50% sentry resistance for 5 seconds | ||
| att-5-neutral = Uber type C (costs 100%): Grants A and B for 5 seconds | | att-5-neutral = Uber type C (costs 100%): Grants A and B for 5 seconds | ||
− | | width = | + | | width = 40% |
}} | }} | ||
instead of the Medi Gun | instead of the Medi Gun | ||
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| att-2-positive = While zoomed in, any enemies that get touched by the yellow laser will be marked with a class-specific indicator above their heads that can be seen through walls for 5 seconds | | att-2-positive = While zoomed in, any enemies that get touched by the yellow laser will be marked with a class-specific indicator above their heads that can be seen through walls for 5 seconds | ||
| att-3-negative = Will not work on disguised or cloaked spies, will disable the marker if a spy does either | | att-3-negative = Will not work on disguised or cloaked spies, will disable the marker if a spy does either | ||
+ | | att-4-negative = Laser points back and reveals user's location | ||
| item-description = Why risk yelling across the battlefield when you can show your team something by having it downloaded into their brain? | | item-description = Why risk yelling across the battlefield when you can show your team something by having it downloaded into their brain? | ||
− | | width = | + | | width = 40% |
}} | }} | ||
instead of the SMG | instead of the SMG |
Revision as of 20:18, 30 August 2013
Gonna post my weapon concepts here:
For the Demoman:
Spring-Heeled Boots
Level 15 Boots
Jump height increased by 20%
+10% higher jump immediately after landing, up to 50%
Allows jumping while charging
Wearer never takes fall damage
Tavish be nimble, Tavish be quick
instead of the Grenade Launcher
For the Heavy:
Chekov's Cannon
Level 15 Shotgun
On Kill: Stores 0.5 seconds of minicrits (up to 5) for primary weapon, activated when primary is fully spun up
+20% damage
+15% reload speed
-83% smaller clip size
One should not put a shotgun in his loadout if he never intends to fire it.
instead of the Shotgun
For the Engineer:
The Express Order
Level 15 Wrench
Buildings passively build 100% faster
+100 maximum metal
50 metal added to buildings per swing when upgrading
Buildings cannot be upgraded past level 2
Buildings do not build faster when hit
Cannot upgrade other people's buildings past level 2
Quantity over quality.
instead of the Wrench
For the Medic:
The Double Dosage
Level 15 Medi Gun
+35% UberCharge rate
Special Attack: Cycle UberCharge type
Uber type A (costs 50%): Grants Mini-Crits for 5 seconds
Uber type B (costs 50%): Grants crit immunity, 35% damage resistance and 50% sentry resistance for 5 seconds
Uber type C (costs 100%): Grants A and B for 5 seconds
instead of the Medi Gun
For the Sniper:
Hi-Tech Headfinder
Level 15 Binoculars
Right click to zoom in
While zoomed in, any enemies that get touched by the yellow laser will be marked with a class-specific indicator above their heads that can be seen through walls for 5 seconds
Will not work on disguised or cloaked spies, will disable the marker if a spy does either
Laser points back and reveals user's location
Why risk yelling across the battlefield when you can show your team something by having it downloaded into their brain?
instead of the SMG