Difference between revisions of "November 21, 2013 Patch"

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(Created page with "Mann vs. Machine Operation Two Cities Two new maps: mvm_mannhattan and mvm_rottenburg New advanced tour featuring four missions Two extra Boot Camp-only missions Added 14 new ...")
 
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Mann vs. Machine
+
 
Operation Two Cities
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    Operation Two Cities
Two new maps: mvm_mannhattan and mvm_rottenburg
+
        Two new maps: mvm_mannhattan and mvm_rottenburg
New advanced tour featuring four missions
+
        New advanced tour featuring four missions
Two extra Boot Camp-only missions
+
        Two extra Boot Camp-only missions
Added 14 new achievements
+
    Added 14 new achievements
Tour of Duty badge levels are no longer limited to 200
+
    Tour of Duty badge levels are no longer limited to 200
Players can earn a "Refund Upgrades" credit by collecting money during waves
+
    Players can earn a "Refund Upgrades" credit by collecting money during waves
The amount required is listed in the scoreboard, and varies per-mission
+
        The amount required is listed in the scoreboard, and varies per-mission
Any money collected – whether winning or losing – will count toward earning a credit
+
        Any money collected – whether winning or losing – will count toward earning a credit
To redeem, visit an Upgrades station and click the "Refund Upgrades" button
+
        To redeem, visit an Upgrades station and click the "Refund Upgrades" button
Any money spent on buy-backs and Canteen charges will not be refunded
+
        Any money spent on buy-backs and Canteen charges will not be refunded
Detailed player performance stats added to the scoreboard
+
    Detailed player performance stats added to the scoreboard
Damage and Tank. Total damage done to Gray Mann's forces.
+
        Damage and Tank. Total damage done to Gray Mann's forces.
Healing. Direct healing done to other players.
+
        Healing. Direct healing done to other players.
Support. A composite value that reflects anything a player has done to help their team:
+
        Support. A composite value that reflects anything a player has done to help their team:
Examples: reset a bomb, stun or slow an enemy, provide increased damage, block damage with invulnerability or shield, and lots more.
+
            Examples: reset a bomb, stun or slow an enemy, provide increased damage, block damage with invulnerability or shield, and lots more.  
Money. The amount each player has collected.
+
        Money. The amount each player has collected.  
Players can inspect upgrades on teammates via the "Inspect" key ("I" by default)
+
    Players can inspect upgrades on teammates via the "Inspect" key ("I" by default)
Fixed the Romevision tank not animating
+
    Fixed the Romevision tank not animating
Medic
+
    Medic
Revive (no upgrade required)
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        Revive (no upgrade required)
Teammates leave behind a revive marker when they die
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            Teammates leave behind a revive marker when they die
Target the marker with your medigun to revive them
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            Target the marker with your medigun to revive them
Projectile Shield Upgrade
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        Projectile Shield Upgrade
Build Energy by healing teammates, reviving and preventing damage via Invuln ÜberCharge.
+
            Build Energy by healing teammates, reviving and preventing damage via Invuln ÜberCharge.
Press ATTACK3 to activate when Energy meter is full (mouse3 by default)
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            Press ATTACK3 to activate when Energy meter is full (mouse3 by default)
While active:
+
            While active:
Blocks all enemy projectiles
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                Blocks all enemy projectiles
Damages enemies on touch
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                Damages enemies on touch
Mad Milk Syringes Upgrade
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        Mad Milk Syringes Upgrade
Syringe Gun needles apply Mad Milk (heal-on-hit for teammates) on contact
+
            Syringe Gun needles apply Mad Milk (heal-on-hit for teammates) on contact
Healing Mastery Upgrade (previously two separate upgrades)
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        Healing Mastery Upgrade (previously two separate upgrades)
+25% heal rate per point
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            +25% heal rate per point
+25% revive rate per point
+
            +25% revive rate per point
+25% self-regen rate per point
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            +25% self-regen rate per point
Overheal Expert Upgrade (previously two separate upgrades)
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        Overheal Expert Upgrade (previously two separate upgrades)
+25% more overheal per point
+
            +25% more overheal per point
+50% duration per point
+
            +50% duration per point
Canteen Specialist Upgrade
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        Canteen Specialist Upgrade
Shares canteen charge effects with heal target
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            Shares canteen charge effects with heal target
+1 second charge duration per point
+
            +1 second charge duration per point
-10 canteen charge price per point
+
            -10 canteen charge price per point  
Soldier
+
    Soldier
Rocket Specialist Upgrade
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        Rocket Specialist Upgrade
+15% rocket speed per point
+
            +15% rocket speed per point
On direct hits
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            On direct hits
Stuns target (duration increases per point)
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                Stuns target (duration increases per point)
+15% increased blast radius per point
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                +15% increased blast radius per point
No range-based falloff damage
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                No range-based falloff damage
Heavy
+
    Heavy
Attack Projectiles Upgrade
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        Attack Projectiles Upgrade
Now has two levels
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            Now has two levels
Level one is less effective than before
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                Level one is less effective than before
Level two is more effective than level one used to be
+
                Level two is more effective than level one used to be
Price reduced from 600 to 400 per point
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            Price reduced from 600 to 400 per point
Rage Pushback upgrade activation moved to ATTACK3 (mouse3 by default)
+
        Rage Pushback upgrade activation moved to ATTACK3 (mouse3 by default)
 +
 
 
General
 
General
Added a new community map cp_snakewater_final1
+
 
Added new map stamp and strange filter to the Mann Co. Store
+
    Added a new community map cp_snakewater_final1
Added new achievements for Snakewater, Process, and Standin
+
        Added new map stamp and strange filter to the Mann Co. Store
Older event crates no longer expire on login, but have been updated to indicate they can no longer be opened
+
    Added new achievements for Snakewater, Process, and Standin
about:blank should now be a legal URL and won't get blocked for MOTD
+
    Older event crates no longer expire on login, but have been updated to indicate they can no longer be opened
Fixed bots using the Phlogistinator being able to airblast enemies
+
    about:blank should now be a legal URL and won't get blocked for MOTD
Fixed the stock Shotgun not appearing in the backpack with "Show stock items" option turned on
+
    Fixed bots using the Phlogistinator being able to airblast enemies
Fixed a problem causing map stamp leaderboards to not update under certain circumstances
+
    Fixed the stock Shotgun not appearing in the backpack with "Show stock items" option turned on
Weapons
+
    Fixed a problem causing map stamp leaderboards to not update under certain circumstances
Baby Face’s Blaster
+
    Weapons
Speed penalty changed to -10% (From -35%)
+
        Baby Face’s Blaster
Boost is now only partially lost on air jumps instead of all jumps
+
            Speed penalty changed to -10% (From -35%)
Reduced Clip Size to 4
+
            Boost is now only partially lost on air jumps instead of all jumps
Removed 40% more accurate attribute
+
            Reduced Clip Size to 4
Removed Damage Penalty attribute
+
            Removed 40% more accurate attribute
Speed at max boost is same as before (520)
+
            Removed Damage Penalty attribute
Amputator
+
            Speed at max boost is same as before (520)  
Added -20% damage penalty
+
        Amputator
Added +3 health per second when Weapon is Active bonus
+
            Added -20% damage penalty
Crusader’s Crossbow
+
            Added +3 health per second when Weapon is Active bonus
Updated damage over distance: bolts now do a maximum of 75 damage (+variance) at max distance
+
        Crusader’s Crossbow
Liberty Launcher
+
            Updated damage over distance: bolts now do a maximum of 75 damage (+variance) at max distance
Added 25% reduced self damage from rocket jumps
+
        Liberty Launcher
Eyelander
+
            Added 25% reduced self damage from rocket jumps
Moved the eye glow position to Demoman’s eye patch. Changed the color to Cursed green.
+
        Eyelander
VR Mode
+
            Moved the eye glow position to Demoman’s eye patch. Changed the color to Cursed green.
Now supports resolutions other than 1280x800
+
    VR Mode
Now supports cloning the main display (instead of using the Rift as an extended display)
+
        Now supports resolutions other than 1280x800
Sharpness of the output has been significantly improved
+
        Now supports cloning the main display (instead of using the Rift as an extended display)
Head-and-neck model has been fixed to remove unnecessary translation
+
        Sharpness of the output has been significantly improved
 +
        Head-and-neck model has been fixed to remove unnecessary translation

Revision as of 01:02, 22 November 2013

   Operation Two Cities
       Two new maps: mvm_mannhattan and mvm_rottenburg
       New advanced tour featuring four missions
       Two extra Boot Camp-only missions
   Added 14 new achievements
   Tour of Duty badge levels are no longer limited to 200
   Players can earn a "Refund Upgrades" credit by collecting money during waves
       The amount required is listed in the scoreboard, and varies per-mission
       Any money collected – whether winning or losing – will count toward earning a credit
       To redeem, visit an Upgrades station and click the "Refund Upgrades" button
       Any money spent on buy-backs and Canteen charges will not be refunded
   Detailed player performance stats added to the scoreboard
       Damage and Tank. Total damage done to Gray Mann's forces.
       Healing. Direct healing done to other players.
       Support. A composite value that reflects anything a player has done to help their team:
           Examples: reset a bomb, stun or slow an enemy, provide increased damage, block damage with invulnerability or shield, and lots more. 
       Money. The amount each player has collected. 
   Players can inspect upgrades on teammates via the "Inspect" key ("I" by default)
   Fixed the Romevision tank not animating
   Medic
       Revive (no upgrade required)
           Teammates leave behind a revive marker when they die
           Target the marker with your medigun to revive them
       Projectile Shield Upgrade
           Build Energy by healing teammates, reviving and preventing damage via Invuln ÜberCharge.
           Press ATTACK3 to activate when Energy meter is full (mouse3 by default)
           While active:
               Blocks all enemy projectiles
               Damages enemies on touch
       Mad Milk Syringes Upgrade
           Syringe Gun needles apply Mad Milk (heal-on-hit for teammates) on contact
       Healing Mastery Upgrade (previously two separate upgrades)
           +25% heal rate per point
           +25% revive rate per point
           +25% self-regen rate per point
       Overheal Expert Upgrade (previously two separate upgrades)
           +25% more overheal per point
           +50% duration per point
       Canteen Specialist Upgrade
           Shares canteen charge effects with heal target
           +1 second charge duration per point
           -10 canteen charge price per point 
   Soldier
       Rocket Specialist Upgrade
           +15% rocket speed per point
           On direct hits
               Stuns target (duration increases per point)
               +15% increased blast radius per point
               No range-based falloff damage
   Heavy
       Attack Projectiles Upgrade
           Now has two levels
               Level one is less effective than before
               Level two is more effective than level one used to be
           Price reduced from 600 to 400 per point
       Rage Pushback upgrade activation moved to ATTACK3 (mouse3 by default)

General

   Added a new community map cp_snakewater_final1
       Added new map stamp and strange filter to the Mann Co. Store
   Added new achievements for Snakewater, Process, and Standin
   Older event crates no longer expire on login, but have been updated to indicate they can no longer be opened
   about:blank should now be a legal URL and won't get blocked for MOTD
   Fixed bots using the Phlogistinator being able to airblast enemies
   Fixed the stock Shotgun not appearing in the backpack with "Show stock items" option turned on
   Fixed a problem causing map stamp leaderboards to not update under certain circumstances
   Weapons
       Baby Face’s Blaster
           Speed penalty changed to -10% (From -35%)
           Boost is now only partially lost on air jumps instead of all jumps
           Reduced Clip Size to 4
           Removed 40% more accurate attribute
           Removed Damage Penalty attribute
           Speed at max boost is same as before (520) 
       Amputator
           Added -20% damage penalty
           Added +3 health per second when Weapon is Active bonus
       Crusader’s Crossbow
           Updated damage over distance: bolts now do a maximum of 75 damage (+variance) at max distance
       Liberty Launcher
           Added 25% reduced self damage from rocket jumps
       Eyelander
           Moved the eye glow position to Demoman’s eye patch. Changed the color to Cursed green.
   VR Mode
       Now supports resolutions other than 1280x800
       Now supports cloning the main display (instead of using the Rift as an extended display)
       Sharpness of the output has been significantly improved
       Head-and-neck model has been fixed to remove unnecessary translation