Difference between revisions of "November 21, 2013 Patch"
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− | Operation Two Cities | + | Operation Two Cities |
− | Two new maps: mvm_mannhattan and mvm_rottenburg | + | Two new maps: mvm_mannhattan and mvm_rottenburg |
− | New advanced tour featuring four missions | + | New advanced tour featuring four missions |
− | Two extra Boot Camp-only missions | + | Two extra Boot Camp-only missions |
− | Added 14 new achievements | + | Added 14 new achievements |
− | Tour of Duty badge levels are no longer limited to 200 | + | Tour of Duty badge levels are no longer limited to 200 |
− | Players can earn a "Refund Upgrades" credit by collecting money during waves | + | Players can earn a "Refund Upgrades" credit by collecting money during waves |
− | The amount required is listed in the scoreboard, and varies per-mission | + | The amount required is listed in the scoreboard, and varies per-mission |
− | Any money collected – whether winning or losing – will count toward earning a credit | + | Any money collected – whether winning or losing – will count toward earning a credit |
− | To redeem, visit an Upgrades station and click the "Refund Upgrades" button | + | To redeem, visit an Upgrades station and click the "Refund Upgrades" button |
− | Any money spent on buy-backs and Canteen charges will not be refunded | + | Any money spent on buy-backs and Canteen charges will not be refunded |
− | Detailed player performance stats added to the scoreboard | + | Detailed player performance stats added to the scoreboard |
− | Damage and Tank. Total damage done to Gray Mann's forces. | + | Damage and Tank. Total damage done to Gray Mann's forces. |
− | Healing. Direct healing done to other players. | + | Healing. Direct healing done to other players. |
− | Support. A composite value that reflects anything a player has done to help their team: | + | Support. A composite value that reflects anything a player has done to help their team: |
− | Examples: reset a bomb, stun or slow an enemy, provide increased damage, block damage with invulnerability or shield, and lots more. | + | Examples: reset a bomb, stun or slow an enemy, provide increased damage, block damage with invulnerability or shield, and lots more. |
− | Money. The amount each player has collected. | + | Money. The amount each player has collected. |
− | Players can inspect upgrades on teammates via the "Inspect" key ("I" by default) | + | Players can inspect upgrades on teammates via the "Inspect" key ("I" by default) |
− | Fixed the Romevision tank not animating | + | Fixed the Romevision tank not animating |
− | Medic | + | Medic |
− | Revive (no upgrade required) | + | Revive (no upgrade required) |
− | Teammates leave behind a revive marker when they die | + | Teammates leave behind a revive marker when they die |
− | Target the marker with your medigun to revive them | + | Target the marker with your medigun to revive them |
− | Projectile Shield Upgrade | + | Projectile Shield Upgrade |
− | Build Energy by healing teammates, reviving and preventing damage via Invuln ÜberCharge. | + | Build Energy by healing teammates, reviving and preventing damage via Invuln ÜberCharge. |
− | Press ATTACK3 to activate when Energy meter is full (mouse3 by default) | + | Press ATTACK3 to activate when Energy meter is full (mouse3 by default) |
− | While active: | + | While active: |
− | Blocks all enemy projectiles | + | Blocks all enemy projectiles |
− | Damages enemies on touch | + | Damages enemies on touch |
− | Mad Milk Syringes Upgrade | + | Mad Milk Syringes Upgrade |
− | Syringe Gun needles apply Mad Milk (heal-on-hit for teammates) on contact | + | Syringe Gun needles apply Mad Milk (heal-on-hit for teammates) on contact |
− | Healing Mastery Upgrade (previously two separate upgrades) | + | Healing Mastery Upgrade (previously two separate upgrades) |
− | +25% heal rate per point | + | +25% heal rate per point |
− | +25% revive rate per point | + | +25% revive rate per point |
− | +25% self-regen rate per point | + | +25% self-regen rate per point |
− | Overheal Expert Upgrade (previously two separate upgrades) | + | Overheal Expert Upgrade (previously two separate upgrades) |
− | +25% more overheal per point | + | +25% more overheal per point |
− | +50% duration per point | + | +50% duration per point |
− | Canteen Specialist Upgrade | + | Canteen Specialist Upgrade |
− | Shares canteen charge effects with heal target | + | Shares canteen charge effects with heal target |
− | +1 second charge duration per point | + | +1 second charge duration per point |
− | -10 canteen charge price per point | + | -10 canteen charge price per point |
− | Soldier | + | Soldier |
− | Rocket Specialist Upgrade | + | Rocket Specialist Upgrade |
− | +15% rocket speed per point | + | +15% rocket speed per point |
− | On direct hits | + | On direct hits |
− | Stuns target (duration increases per point) | + | Stuns target (duration increases per point) |
− | +15% increased blast radius per point | + | +15% increased blast radius per point |
− | No range-based falloff damage | + | No range-based falloff damage |
− | Heavy | + | Heavy |
− | Attack Projectiles Upgrade | + | Attack Projectiles Upgrade |
− | Now has two levels | + | Now has two levels |
− | Level one is less effective than before | + | Level one is less effective than before |
− | Level two is more effective than level one used to be | + | Level two is more effective than level one used to be |
− | Price reduced from 600 to 400 per point | + | Price reduced from 600 to 400 per point |
− | Rage Pushback upgrade activation moved to ATTACK3 (mouse3 by default) | + | Rage Pushback upgrade activation moved to ATTACK3 (mouse3 by default) |
+ | |||
General | General | ||
− | Added a new community map cp_snakewater_final1 | + | |
− | Added new map stamp and strange filter to the Mann Co. Store | + | Added a new community map cp_snakewater_final1 |
− | Added new achievements for Snakewater, Process, and Standin | + | Added new map stamp and strange filter to the Mann Co. Store |
− | Older event crates no longer expire on login, but have been updated to indicate they can no longer be opened | + | Added new achievements for Snakewater, Process, and Standin |
− | about:blank should now be a legal URL and won't get blocked for MOTD | + | Older event crates no longer expire on login, but have been updated to indicate they can no longer be opened |
− | Fixed bots using the Phlogistinator being able to airblast enemies | + | about:blank should now be a legal URL and won't get blocked for MOTD |
− | Fixed the stock Shotgun not appearing in the backpack with "Show stock items" option turned on | + | Fixed bots using the Phlogistinator being able to airblast enemies |
− | Fixed a problem causing map stamp leaderboards to not update under certain circumstances | + | Fixed the stock Shotgun not appearing in the backpack with "Show stock items" option turned on |
− | Weapons | + | Fixed a problem causing map stamp leaderboards to not update under certain circumstances |
− | Baby Face’s Blaster | + | Weapons |
− | Speed penalty changed to -10% (From -35%) | + | Baby Face’s Blaster |
− | Boost is now only partially lost on air jumps instead of all jumps | + | Speed penalty changed to -10% (From -35%) |
− | Reduced Clip Size to 4 | + | Boost is now only partially lost on air jumps instead of all jumps |
− | Removed 40% more accurate attribute | + | Reduced Clip Size to 4 |
− | Removed Damage Penalty attribute | + | Removed 40% more accurate attribute |
− | Speed at max boost is same as before (520) | + | Removed Damage Penalty attribute |
− | Amputator | + | Speed at max boost is same as before (520) |
− | Added -20% damage penalty | + | Amputator |
− | Added +3 health per second when Weapon is Active bonus | + | Added -20% damage penalty |
− | Crusader’s Crossbow | + | Added +3 health per second when Weapon is Active bonus |
− | Updated damage over distance: bolts now do a maximum of 75 damage (+variance) at max distance | + | Crusader’s Crossbow |
− | Liberty Launcher | + | Updated damage over distance: bolts now do a maximum of 75 damage (+variance) at max distance |
− | Added 25% reduced self damage from rocket jumps | + | Liberty Launcher |
− | Eyelander | + | Added 25% reduced self damage from rocket jumps |
− | Moved the eye glow position to Demoman’s eye patch. Changed the color to Cursed green. | + | Eyelander |
− | VR Mode | + | Moved the eye glow position to Demoman’s eye patch. Changed the color to Cursed green. |
− | Now supports resolutions other than 1280x800 | + | VR Mode |
− | Now supports cloning the main display (instead of using the Rift as an extended display) | + | Now supports resolutions other than 1280x800 |
− | Sharpness of the output has been significantly improved | + | Now supports cloning the main display (instead of using the Rift as an extended display) |
− | Head-and-neck model has been fixed to remove unnecessary translation | + | Sharpness of the output has been significantly improved |
+ | Head-and-neck model has been fixed to remove unnecessary translation |
Revision as of 01:02, 22 November 2013
Operation Two Cities Two new maps: mvm_mannhattan and mvm_rottenburg New advanced tour featuring four missions Two extra Boot Camp-only missions Added 14 new achievements Tour of Duty badge levels are no longer limited to 200 Players can earn a "Refund Upgrades" credit by collecting money during waves The amount required is listed in the scoreboard, and varies per-mission Any money collected – whether winning or losing – will count toward earning a credit To redeem, visit an Upgrades station and click the "Refund Upgrades" button Any money spent on buy-backs and Canteen charges will not be refunded Detailed player performance stats added to the scoreboard Damage and Tank. Total damage done to Gray Mann's forces. Healing. Direct healing done to other players. Support. A composite value that reflects anything a player has done to help their team: Examples: reset a bomb, stun or slow an enemy, provide increased damage, block damage with invulnerability or shield, and lots more. Money. The amount each player has collected. Players can inspect upgrades on teammates via the "Inspect" key ("I" by default) Fixed the Romevision tank not animating Medic Revive (no upgrade required) Teammates leave behind a revive marker when they die Target the marker with your medigun to revive them Projectile Shield Upgrade Build Energy by healing teammates, reviving and preventing damage via Invuln ÜberCharge. Press ATTACK3 to activate when Energy meter is full (mouse3 by default) While active: Blocks all enemy projectiles Damages enemies on touch Mad Milk Syringes Upgrade Syringe Gun needles apply Mad Milk (heal-on-hit for teammates) on contact Healing Mastery Upgrade (previously two separate upgrades) +25% heal rate per point +25% revive rate per point +25% self-regen rate per point Overheal Expert Upgrade (previously two separate upgrades) +25% more overheal per point +50% duration per point Canteen Specialist Upgrade Shares canteen charge effects with heal target +1 second charge duration per point -10 canteen charge price per point Soldier Rocket Specialist Upgrade +15% rocket speed per point On direct hits Stuns target (duration increases per point) +15% increased blast radius per point No range-based falloff damage Heavy Attack Projectiles Upgrade Now has two levels Level one is less effective than before Level two is more effective than level one used to be Price reduced from 600 to 400 per point Rage Pushback upgrade activation moved to ATTACK3 (mouse3 by default)
General
Added a new community map cp_snakewater_final1 Added new map stamp and strange filter to the Mann Co. Store Added new achievements for Snakewater, Process, and Standin Older event crates no longer expire on login, but have been updated to indicate they can no longer be opened about:blank should now be a legal URL and won't get blocked for MOTD Fixed bots using the Phlogistinator being able to airblast enemies Fixed the stock Shotgun not appearing in the backpack with "Show stock items" option turned on Fixed a problem causing map stamp leaderboards to not update under certain circumstances Weapons Baby Face’s Blaster Speed penalty changed to -10% (From -35%) Boost is now only partially lost on air jumps instead of all jumps Reduced Clip Size to 4 Removed 40% more accurate attribute Removed Damage Penalty attribute Speed at max boost is same as before (520) Amputator Added -20% damage penalty Added +3 health per second when Weapon is Active bonus Crusader’s Crossbow Updated damage over distance: bolts now do a maximum of 75 damage (+variance) at max distance Liberty Launcher Added 25% reduced self damage from rocket jumps Eyelander Moved the eye glow position to Demoman’s eye patch. Changed the color to Cursed green. VR Mode Now supports resolutions other than 1280x800 Now supports cloning the main display (instead of using the Rift as an extended display) Sharpness of the output has been significantly improved Head-and-neck model has been fixed to remove unnecessary translation