Difference between revisions of "Source SDK"
Gabrielwoj (talk | contribs) m (Shouldn't this be 2013 and not 2003? Because... well, how could it be compiled in 2004 and leaked in 2003? Also I think 2003 TF2 at this point would be still in the "realistic"-era days.) |
GrampaSwood (talk | contribs) m (Undo edit by Gabrielwoj (Talk) (3525481) The leak was before the official release of the SDK, if you google 2003 HL2 leak you'll find a Combine Overwiki page about it) (Tag: Undo) |
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* [[Help:Model Viewer|Half-Life Model Viewer]] and face poser. | * [[Help:Model Viewer|Half-Life Model Viewer]] and face poser. | ||
− | In | + | In 2003, the Half-Life 2 beta source code was leaked to the public, the leak included the source code for a early build of [[Team Fortress 2]] and the SDK. Team Fortress 2 uses Source SDK 2007. |
== See also == | == See also == |
Revision as of 21:42, 8 October 2023
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The Source SDK is a software development kit first released on 5 November, 2004 compiled by Valve that is used to create maps or mods for the Source Engine. Some of the SDK features are:
- A launcher similar to main menu screens seen in early Valve games.
- A drop-down menu to select the Source Engine version and base game.
- The Hammer editor.
- Half-Life Model Viewer and face poser.
In 2003, the Half-Life 2 beta source code was leaked to the public, the leak included the source code for a early build of Team Fortress 2 and the SDK. Team Fortress 2 uses Source SDK 2007.