Difference between revisions of "June 25, 2009 Patch"
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{{Patch layout | {{Patch layout | ||
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− | + | ===Linux Dedicated Server=== | |
* Improved connection logic to help servers that aren't automatically reconnecting to [[Steam]], and added extra logging to track it | * Improved connection logic to help servers that aren't automatically reconnecting to [[Steam]], and added extra logging to track it | ||
* Added extra data gathering to help us understand and improve Linux performance | * Added extra data gathering to help us understand and improve Linux performance | ||
− | + | ===Team Fortress 2=== | |
* Changed <tt>cl_flipviewmodels</tt> so it can no longer be set while connected to a server | * Changed <tt>cl_flipviewmodels</tt> so it can no longer be set while connected to a server | ||
* Reverted [[Force-A-Nature]] and [[airblast]] knockback on disguised [[Spies]], so that they can once again be knocked back | * Reverted [[Force-A-Nature]] and [[airblast]] knockback on disguised [[Spies]], so that they can once again be knocked back | ||
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* Fixed problem with Loadout Menu "Back" button not preserving the currently equipped weapon | * Fixed problem with Loadout Menu "Back" button not preserving the currently equipped weapon | ||
* Fixed a case where an observer could set the observed player's view models | * Fixed a case where an observer could set the observed player's view models | ||
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* Fixed the [[Heavy]]'s punches not matching mouse button presses when the view models are flipped | * Fixed the [[Heavy]]'s punches not matching mouse button presses when the view models are flipped | ||
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* Fixed [[Bonk! Atomic Punch|Bonk!]] [[ammo]] count [[exploit]] after using a regeneration locker | * Fixed [[Bonk! Atomic Punch|Bonk!]] [[ammo]] count [[exploit]] after using a regeneration locker | ||
− | + | * Fixed [[Dead Ringer]] damage reduction [[exploit]] involving [[Spy]] [[taunting]] | |
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− | * Fixed [[Dead Ringer]] damage reduction exploit involving [[Spy]] [[taunting]] | ||
| source = http://store.steampowered.com/news/2621/ | | source = http://store.steampowered.com/news/2621/ |
Revision as of 08:53, 16 February 2011
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Patch notes
Linux Dedicated Server
- Improved connection logic to help servers that aren't automatically reconnecting to Steam, and added extra logging to track it
- Added extra data gathering to help us understand and improve Linux performance
Team Fortress 2
- Changed cl_flipviewmodels so it can no longer be set while connected to a server
- Reverted Force-A-Nature and airblast knockback on disguised Spies, so that they can once again be knocked back
- Fixed problem with Loadout Menu "Back" button not preserving the currently equipped weapon
- Fixed a case where an observer could set the observed player's view models
- Fixed the Heavy's punches not matching mouse button presses when the view models are flipped
- Fixed Bonk! ammo count exploit after using a regeneration locker
- Fixed Dead Ringer damage reduction exploit involving Spy taunting